SPSTEAMPULSELIVE ANALYTICS
ICARUS.1

ICARUS.1 Steam metadata

electrolyte | Nov 17, 2016 | game

Released

0players observed · 22 September 2026 - 18:38:55 UTC

ActionIndieSci-fiSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,716
  • Revenue (VGI)$9,032
  • Review score69% positive

ICARUS.1 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,716
  • Revenue (VGI)$9,032
  • Review score69% positive
  • Total reviews67
  • Release dateNov 17, 2016
  • Developerelectrolyte
  • Publisherelectrolyte

Genres: Action, Indie

Company pages: Developer: electrolytePublisher: electrolyte

Top Steam chartsTop 100 gamesGame directorySteam Store page

ICARUS.1 Steam metadata

ICARUS.1 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/395470/metadata
Steam Storehttps://store.steampowered.com/app/395470/
Steam Communityhttps://steamcommunity.com/app/395470
PCGamingWiki search
IGDB searchSearch IGDB for ICARUS.1

Reviews, pricing, and metadata

Review summary

Mixed

69% positive, 46 positive, 21 negative

Price and discount

$6.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

9

Platform releases
  • Steam 17 November 2016

Latest Steam announcements

  • Nascent Prophecy - Chapter 1 available! - 19 December 2020

    Hi All, Great news, it's here, Chapter 1 is now available for you to download for free! Released as a concept demo it will provide the full game play of the first chapter. Even though I've worked hard to stamp out as many bugs as possible, there may well be others present but I hope that this wont get in the way of the overall experience. Download it on itch here! I'm releasing this to gather feedback, so please do share your thoughts here or in the Nascent Prophecy Itch forum. Thanks for the support and I hope you enjoy playing!

  • Nascent Prophecy - 30 July 2020

    Nascent Prophecy (Working title) is an isometric adventure game, set in the same universe of ICARUS.1, set topside with it's event's pre-ICARUS.1 you will need to piece together the mystery of what happened to the outpost. Set in a third person view and moving from location to location, players must solve environmental puzzles and tasks slowly unfolding the history of the transformers and ultimately their fate. You're not alone in your quest, your companion is there not only for the ride but to help out when the need arises. You must also manage your inventory and there is additionally light crafting. Combine items together to create tools which help solve puzzles in your way. This has been in development for over a year now and has been a visual experiment which has developed into a full experience. The goal will be to release a free complete chapter and gauge interest in the project t…

  • DLC & FOV - 7 May 2017

    A free DLC is arriving allowing you to play the original Prototype version of ICARUS.1, created for the 2015 Edge get into games contest. This full game was put together in under 3 months and provided the main drive for the final ICARUS.1 game. Faster paced and at times punishing, this rogue like game will put you through your paces. Loot, lazers and crushing rooms await. It's an interesting play to visually see how thing began with the most insane walking bob ever encountered in a game :D In other news patch (1.1.1) was released today allowing you to finally change the FOV of the camera. You can now select between a range of 40, 50, 60 and the default 70 Field of View. Above shows the original default designed for 70 FOV Above shows possibly a more happier FOV of 40 Keep an eye out for the DLC release arriving soon, Happy exploring! Jon

  • DLC & FOV - 7 May 2017

    A free DLC is arriving allowing you to play the original Prototype version of ICARUS.1, created for the 2015 Edge get into games contest. This full game was put together in under 3 months and provided the main drive for the final ICARUS.1 game. Faster paced and at times punishing, this rogue like game will put you through your paces. Loot, lazers and crushing rooms await. It's an interesting play to visually see how thing began with the most insane walking bob ever encountered in a game :D In other news patch (1.1.1) was released today allowing you to finally change the FOV of the camera. You can now select between a range of 40, 50, 60 and the default 70 Field of View. Above shows the original default designed for 70 FOV Above shows possibly a more happier FOV of 40 Keep an eye out for the DLC release arriving soon, Happy exploring! Jon

  • Ahoy there Patch! - 2 January 2017

    Hi there! ICARUS.1 was released over a month ago now and I've been super pleased with the response. There is always that big worry releasing something that you've worked so close too for over a year with how it's going to be received. Thank you all for your feedback. As with any release there is always going to be bugs and it's the Steam achievements that have caused the biggest problem. It appears that you could not trigger more than one achievement unlock per gaming session (epic face palm) After some digging around and help from the community I'm happy to say a new patch has been released which solves this problem, it also contains other small tweaks and adjustments. Thank you all for your patience, it's been a real balancing act as a sole developer getting time between work and being a Father of two. Trust you all had a good Christmas and Happy New Year! :D

  • Ahoy there Patch! - 2 January 2017

    Hi there! ICARUS.1 was released over a month ago now and I've been super pleased with the response. There is always that big worry releasing something that you've worked so close too for over a year with how it's going to be received. Thank you all for your feedback. As with any release there is always going to be bugs and it's the Steam achievements that have caused the biggest problem. It appears that you could not trigger more than one achievement unlock per gaming session (epic face palm) After some digging around and help from the community I'm happy to say a new patch has been released which solves this problem, it also contains other small tweaks and adjustments. Thank you all for your patience, it's been a real balancing act as a sole developer getting time between work and being a Father of two. Trust you all had a good Christmas and Happy New Year! :D

  • Time for an exciting update - 2 November 2016

    Things have been a bit quiet as I didn't want to post until things were definite. I've been hard at working putting the finishing touches to ICARUS.1 and making it content complete. Also in this period lots of external events have taken place that almost threatened the completion of the game. I am pleased to say that ICARUS.1 will be live next week! It's been a year and a half but the end is in sight. Thank you all for your patience and support over this time. Almost there (insert party popper here). To celebrate check out the new launch trailer and the bunch of new screen shots on the ICARUS.1 game page. As always you can follow @16bitsperpx for fresh updates! Jon https://www.youtube.com/watch?v=Xg8QqzCPepc

  • Time for an exciting update - 2 November 2016

    Things have been a bit quiet as I didn't want to post until things were definite. I've been hard at working putting the finishing touches to ICARUS.1 and making it content complete. Also in this period lots of external events have taken place that almost threatened the completion of the game. I am pleased to say that ICARUS.1 will be live next week! It's been a year and a half but the end is in sight. Thank you all for your patience and support over this time. Almost there (insert party popper here). To celebrate check out the new launch trailer and the bunch of new screen shots on the ICARUS.1 game page. As always you can follow @16bitsperpx for fresh updates! Jon https://www.youtube.com/watch?v=Xg8QqzCPepc

  • Dev Update - Demo - 25 July 2016

    Hi there! Wow, time fly's and a lot has been happening. I'll cut to the chase, the Demo has been updated with the new deferred lighting and a cheeky new additional 'bit' that's been needed for Chapter 5. As always please let me know if there are any problems. You will need a graphics card that supports the new rendering pipeline but anything that's say 5 years old or so should be fine. (see last update post for more information about the new lighting) Other updates in the demo have been the addition of the journal log viewer. This collects the terminal stories that you discover and saves them - persistently - in one place for you to read. This will be fleshed out eventually. An example shot of the new journal logger The UI canvas scale has been tweaked so it should scale correctly with different screen resolutions (in game) Also Flares have been added! I've dialed down the ambient light…

  • Dev Update - Demo - 25 July 2016

    Hi there! Wow, time fly's and a lot has been happening. I'll cut to the chase, the Demo has been updated with the new deferred lighting and a cheeky new additional 'bit' that's been needed for Chapter 5. As always please let me know if there are any problems. You will need a graphics card that supports the new rendering pipeline but anything that's say 5 years old or so should be fine. (see last update post for more information about the new lighting) Other updates in the demo have been the addition of the journal log viewer. This collects the terminal stories that you discover and saves them - persistently - in one place for you to read. This will be fleshed out eventually. An example shot of the new journal logger The UI canvas scale has been tweaked so it should scale correctly with different screen resolutions (in game) Also Flares have been added! I've dialed down the ambient light…

  • Dev Update - Lights - 22 June 2016

    Hi there, Time for another quick update. So development was progressing slowly due to the constant need to light bake all the shadows. This meant my PC was locked up for hours for things to render and then test. It also meant that everything I moved I'd need to think long and hard about summing up if it was worth the hours spent light baking. As you can imagine, this was a slow process and has been for many months. Recently I discovered the 'deferred rendering pipeline'. The what?? With newer graphics cards, within the last 6 years , the deferred rendering mode can be taken advantage of and eliminate the need for light baking, instead all lighting is done in real time! (insert party popper here) There is also a slight increase hit on the CPU but I think will hopefully be nominal. After some consideration I've decided to go down this route as I (and I'm sure many of you) would like to ge…

  • Dev Update - Lights - 22 June 2016

    Hi there, Time for another quick update. So development was progressing slowly due to the constant need to light bake all the shadows. This meant my PC was locked up for hours for things to render and then test. It also meant that everything I moved I'd need to think long and hard about summing up if it was worth the hours spent light baking. As you can imagine, this was a slow process and has been for many months. Recently I discovered the 'deferred rendering pipeline'. The what?? With newer graphics cards, within the last 6 years , the deferred rendering mode can be taken advantage of and eliminate the need for light baking, instead all lighting is done in real time! (insert party popper here) There is also a slight increase hit on the CPU but I think will hopefully be nominal. After some consideration I've decided to go down this route as I (and I'm sure many of you) would like to ge…

  • Dev Update - Pockets - 23 May 2016

    Hey there! It's been a while since the last post but much has been happening behind the scenes as I've slowly been chipping away at the remaining chapters. Chapter 3 was finished (shot above is taken from there) and then I've turned my attention back to a few of the core game play elements, namely Journal log systems and how you pick items up. A good point was mentioned that if you can only carry one item then puzzles will become very linear (which they are at present) A solution is to introduce a back pack / pocket. You will now be able to pick up and store items. If you are interacting with an item that needs something you are holding, it will automatically be taken out of your pocket and shown as the item you are carrying. This seems to be working well and I'm slowly rolling it out across all the chapters. I'll be updating the demo with this addition. Another request was a log system…

  • Dev Update - Pockets - 23 May 2016

    Hey there! It's been a while since the last post but much has been happening behind the scenes as I've slowly been chipping away at the remaining chapters. Chapter 3 was finished (shot above is taken from there) and then I've turned my attention back to a few of the core game play elements, namely Journal log systems and how you pick items up. A good point was mentioned that if you can only carry one item then puzzles will become very linear (which they are at present) A solution is to introduce a back pack / pocket. You will now be able to pick up and store items. If you are interacting with an item that needs something you are holding, it will automatically be taken out of your pocket and shown as the item you are carrying. This seems to be working well and I'm slowly rolling it out across all the chapters. I'll be updating the demo with this addition. Another request was a log system…

  • Dev Update - Ouch! - 21 April 2016

    http://36.media.tumblr.com/bca5770d7b1b8e27b855981259ce07bb/tumblr_o5zq277Stz1uu8cevo1_1280.jpg Hi there! Here's the latest development progress. Been adding some effects like this cracked visor and something that’s not very visible in this grab, is new atmosphere fog that’s lingering in the air. Its very subtle but effective when it’s all moving. It's not like standard distance fog but a more physical one. I've been looking into and addressing the controller scripts as some players aren't keen on it’s immediate movement when you press a direction. Working on a subtle ease effect which will hopefully help with these issues. I’ll make this tog-gable in a setting as I’ve got quite used to the direct motion. Adding more settings for players, screen resolution, invert Y mouse, etc. Oh and Chapter 2 is finished! Moving onto Chapter 3 …

  • Dev Update - Ouch! - 21 April 2016

    http://36.media.tumblr.com/bca5770d7b1b8e27b855981259ce07bb/tumblr_o5zq277Stz1uu8cevo1_1280.jpg Hi there! Here's the latest development progress. Been adding some effects like this cracked visor and something that’s not very visible in this grab, is new atmosphere fog that’s lingering in the air. Its very subtle but effective when it’s all moving. It's not like standard distance fog but a more physical one. I've been looking into and addressing the controller scripts as some players aren't keen on it’s immediate movement when you press a direction. Working on a subtle ease effect which will hopefully help with these issues. I’ll make this tog-gable in a setting as I’ve got quite used to the direct motion. Adding more settings for players, screen resolution, invert Y mouse, etc. Oh and Chapter 2 is finished! Moving onto Chapter 3 …

  • Demo now available - 14 April 2016

    http://41.media.tumblr.com/cbd14eb88b5ae92f2cdeda807cb1c0e4/tumblr_o50tnyhV7u1uu8cevo1_1280.jpg Hi, The Demo is now available for download. Grab it here on Steam, it consists of the first Chapter - which is the shortest of the 5 in the final game. As explained in the demo, it may not be feature complete but it's intended as a slice of the full release. You can keep up with it's progress here on Steam. Also feel free to send me you feedback using the forums provided. Happy exploring!

  • Demo now available - 14 April 2016

    http://41.media.tumblr.com/cbd14eb88b5ae92f2cdeda807cb1c0e4/tumblr_o50tnyhV7u1uu8cevo1_1280.jpg Hi, The Demo is now available for download. Grab it here on Steam, it consists of the first Chapter - which is the shortest of the 5 in the final game. As explained in the demo, it may not be feature complete but it's intended as a slice of the full release. You can keep up with it's progress here on Steam. Also feel free to send me you feedback using the forums provided. Happy exploring!

  • Dev Update - Chapters - 13 April 2016

    http://41.media.tumblr.com/43345ed9694561b66c165320528e97a5/tumblr_o5bn5oeQUq1uu8cevo1_1280.jpg Hi there, With the demo launch happening tomorrow, I thought I'd post a quick update on how the rest of the game is coming along. All 5 chapters are now blocked out, chapter 2 is just having it's last finishing touches added and is shaping up nicely. Above is a shot from a lounge in the Habitation area, a section that is unlocked at the end of chapter 1 where the demo ends. It's worth saying that chapter 1 is by far the smallest Chapter in the game. Chapters 3 & 4 have their main puzzles completed and built, their satellite puzzles are just being polished. Chapter 4 expands the story quite a lot so there's plenty of lines to be finished. As the sole developer I'm looking forward to hearing what players think of the demo. It's been a real learning experience with this latest version of ICARUS.…

  • Dev Update - Chapters - 13 April 2016

    http://41.media.tumblr.com/43345ed9694561b66c165320528e97a5/tumblr_o5bn5oeQUq1uu8cevo1_1280.jpg Hi there, With the demo launch happening tomorrow, I thought I'd post a quick update on how the rest of the game is coming along. All 5 chapters are now blocked out, chapter 2 is just having it's last finishing touches added and is shaping up nicely. Above is a shot from a lounge in the Habitation area, a section that is unlocked at the end of chapter 1 where the demo ends. It's worth saying that chapter 1 is by far the smallest Chapter in the game. Chapters 3 & 4 have their main puzzles completed and built, their satellite puzzles are just being polished. Chapter 4 expands the story quite a lot so there's plenty of lines to be finished. As the sole developer I'm looking forward to hearing what players think of the demo. It's been a real learning experience with this latest version of ICARUS.…

Patch notes and updates

S.noRelease datePatch nameGID number
12 January 2017Ahoy there Patch!4249665521683214802

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID395470
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateNov 17, 2016
Developerelectrolyte
Publisherelectrolyte
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent69%
Positive reviews46
Negative reviews21
Total reviews67
Steam recommendationsNot available
Achievements9
Average playtime forever237 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/395470/

Short description

The ICARUS.1 Abandoned for decades, crew M.I.A.

About this game

_ The ICARUS.1 Abandoned for decades, crew M.I.A _ In its original form winner of Edge Magazine - Get into Games contest 2015 "I turned the lights down for a really immersive experience" David Helgason - Unity Technologies founder "The game brings back feelings of first playing System Shock or Half-Life. I love creepy, empty space ships with history" Robin Hunicke - Funomena CEO _ Abandoned for decades, crew MIA, the ICARUS.1's job was to store mined minerals from the systems outlying planets and perform research duties. Orbiting the local sun to maintain it's solar energy and live up to its namesake, it provided a lucrative business for JME corp. After contact was lost no rescue attempt was ever made with the stricken station, instead the project was mothballed along with its precious cargo - a cover up some may say. Many stories about what happened have become lore but Sam isn't focusing on these 'stories', the goal is the cargo and the wealth it will bring.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

ICARUS.1's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ICARUS.1's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ICARUS.1 at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$6.99$6.99No discountSteam Store

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