- v2.11 changelog - 12 September 2026
- changed the wording of the 'Seriously?' achievement description to more accurately convey its unlock requirement - slightly increased the speed of pots when pushed - slightly increased QTE leniency in some situations - fixed an audio issue where the second stairwell song would loop in an awkward way - fixed a bug where you could lose your sword during a critical endgame sequence - fixed a depth sorting issue where a pot would appear underneath spikes - fixed a depth sorting issue with Rotbrand, where it would look like you were standing on his head in one instance. - temporarily disabled a story 'shortcut' that was confusing some players who discovered it early. a proper fix will be implemented at a later date - added adjustments to some dialog to better hint at the existence of a missable cutscene - other very minor script adjustments - various typos fixed.... If you encounter any bu…
- Beghost Original Soundtrack: Now available on Steam! - 31 July 2026
Relive all your favorite emotional moments from BEGHOST, without the annoying "game" part distracting you! Get it here! This is the original soundtrack for the indie game BEGHOST, by vidboy. It includes 34 songs from the game and one additional track, Bee's Theme (Orchestral Version), which was used in the launch trailer.The soundtrack will also be releasing on Spotify, Apple Music, YouTube music and more this weekend!Thank you so much for your support!
- v2.10 changelog - 27 July 2026
This is a larger update that changes some underlying systems within the game. If you encounter any bugs, please visit the steam community discussion forum or email me at [email protected] You can also join and report bugs in my discord https://discord.com/invite/x7ggPX8Epn NEW - overhauled the underlying game text system to support multiple languages. Currently only English is selectable, but more may be available in the future - reorganized the settings menu into three categories (Game, Graphics, Audio) - added descriptions for every setting - added 'Language' setting (Currently only English is selectable) - added 'Pause Game on Focus Loss' setting (Defaults to on) - added 'Bee Alerts Overhead' setting (Defaults to off) - updated all fonts to support multiple languages - Adjusted the various inventory screens to support lengthier text descriptions - the main menu song and stairwell…
- v2.09 changelog - 22 July 2026
BALANCE CHANGES (CAUTION: POTENTIAL SPOILERS) - decreased the amount of sparkle/glint sequences by 1 during a critical endgame situation due to player feedback - slightly increased the reaction window following a sparkle/glint sequence during a critical endgame situation due to player feedback BUG FIXES - fixed an issue where the player could soft lock themself on the Level 3 bridge by leaving their knife behind - fixed an issue where the player could enter a critical endgame scene with less than full health - fixed an issue where the player could perform actions on the first frame of gameplay when entering a room, which could break some scenes - fixed an issue where blowing up a zombie with a bomb would not reset the pressure plate he was pushing - fixed an issue where a point of no return warning would disappear, even if the player selected "Go Back" - a minor grammar fix... If you en…
- v2.08 changelog - 16 July 2026
- fixed a crash that occurred when the game attempted to play the secret jingle sound when there was no music present
- v2.07 changelog - 15 July 2026
- fixed a crash at the very end of the game (thanks karoli ux!)
- v2.06 changelog - 15 July 2026
- fixed a bug where opening the settings menu while using a keyboard could break cutscenes (thanks lozen!) - fixed rare instances where cutscene objects would persist even when exiting to the main menu (thanks lozen!) If you encounter any bugs, please visit the community forum or email me at [email protected] Or join my discord https://discord.com/invite/x7ggPX8Epn
- v2.05 changelog - Accessibility - 14 July 2026
Today's update focuses on quality of life and accessibility. Please read below for further details. - added soft warnings right before points of no return, to give the player a chance to go back and look for secrets - added fast text skipping, which can be enabled in the settings (when enabled, it is activated by holding the inventory button) - added new accessibility option: reaction assist, which can be used to lengthen certain quick time event reaction windows - added missing credit - fixed another typo... If you encounter any bugs, please visit the community forum or email me at [email protected] Or join my discord https://discord.com/invite/x7ggPX8Epn
- v2.04 changelog - 12 July 2026
- changed the wording of one line in the final cutscene for consistency (thanks wastedmeerkat!) - fixed an issue where the "Bee" button couldn't be used during the knife's recovery animation in a certain situation (thanks heyboots!) If you encounter any bugs, please visit the community forum or email me at [email protected] yeah, there's also the Discord! I should probably mention it: https://discord.com/invite/x7ggPX8Epn
- v2.03 changelog - 11 July 2026
- fixed a bug where the cutscene after pressing the Level 2 green switch would not trigger in some circumstances (thanks VeryLukely) - fixed a visual bug where Bee would be invisible while waiting in the Level 3 fountain room, making it appear as if she was with the Player inside the fountain (thanks mr munkee!) - fixed a crash in the Level 3 fountain room where Bee was not being properly referenced when she was returning from the previous room (thanks aidan!) - fixed missing graphics in the Level 3 green switch room during a certain cutscene - added collision to the second to last room to prevent the player from leaving when they are supposed to be making a critical choice (thanks wastedmeerkat!) - fixed another typo... If you encounter any bugs, please visit the community forum or email me at [email protected]
- BEGHOST v2.02 changelog - 10 July 2026
fixed a visual bug where a possessing ghost wouldn't disappear correctly after the Player regained controladded missing collision on Level 3 bridge (thanks x-calibar!)fixed an bug where dying after collecting the amulet would cause a past cutscene trigger to replay (thanks Joshua!)fixed an bug where there was 1 frame where you were able to press interact on a specific NPC before they give you an item, resulting in a crash (thanks wastedmeerkat!)added a line of dialog during a certain scene that hints to the player to talk to other NPCsfixed a bug where triggering a Bee hint while standing on a pressure plate resulted in a crash if the player stepped off the pressure plate (thanks VeryLukely)If you encounter any bugs, please visit the community forum or email me at [email protected]
- BEGHOST v2.01 changelong - Day 1 patch - 9 July 2026
BUGS FIXED - fixed a bug where slime children were being tracked for persistence in some instances, resulting in a crash - fixed a bug where a persistent pot on Level 1 was activating a pressure plate on Level 2, resulting in a crash (this one was crazy) - fixed an issue where "mus_impending_doom" wasn't fading out properly during a dramatic sequence - fixed an issue where an NPC's collision remained active after they had left the room - fixed an issue where controller rumble would stay on during a cutscene - fixed a typo or two... TO DO - duplicating zombie bug - "Text Speed" setting - "Button Layout" setting labeling issue If you encounter any bugs, please visit the community forum or email me at [email protected]
- BEGHOST is Out Now! - 8 July 2026
BEGHOST, a dungeon adventure, is now live!It's done. It's finally out.Thank you to everyone who has been with me along this crazy journey. Your support means more to me than you will ever know.Beghost is a very personal game to me. I've put my very soul into it, and I hope that while you play it that maybe... just maybe, for a just little while, our souls will connect... and our hearts will become one.Have fun, adventurers! And thanks again, to you for playing!vid
- BEGHOST comes out July 8th! - 29 June 2026
Beghost comes out on July 8th!It's official. Beghost, a dungeon adventure, comes out in less than 10 days. It will be available on Steam for $2.99 the morning of July 8th (PST). The game features comedy, drama, multiple endings, an emotional soundtrack full of leitmotifs, and more!"I played Beghost, a game made by my friend vidboy. It's poignant and funny, and I'm still thinking about its world and characters. The music is stuck in my head."- lifeformed (Dustforce, Tunic OST)If you're interested in the soundtrack, it will be available shortly after on most streaming services, such as Spotify and Youtube.Making this game has been such an adventure. Thank you so much to everyone for all your support. Don't forget to check out the trailer above, every bit of engagement, be it viewing, likes, comments, and sharing helps. And if you have some friends or think a content creator would love thi…