- v1.2.1 - Space Octopus + Dreamsand Upgrade! - 7 April 2026
v1.2.1 is released!Space OctopusA new ascension upgrade has been added. There was an upgrade that allows you to catch extra fish, but I received feedback that some people find the pearl catches more valuable, and extra fish catches not triggering the pearl catches was not optimal.Thus I have added a new upgrade that improves inventory slots, to allow more longer idle playstyles, increased auto-sell speed, but also allowing extra fish chance to trigger pearl catches!Final Dreamer upgradeI also read feedback regarding the Dreamsand upgrade to persist dreamsand, and I've decided to improve that as well!Thus, you may now upgrade 'Dreamer' all the way to Level 12, a newly added level that lets dreamsand persistence go up to 100%, so that there is no loss at all in the late-game.Auto Enhance minor improvementsAuto-Enhance was meant to be a new unlock granted as an idea for a distant 'T Update…
- v1.2.0 - Home Revamp + Equipment Update! - 10 March 2026
Hey everyone!v1.2.0 is out!This update brings a big Home and Equipment revamp, along with new companions 🦀, new potion features, and a few quality-of-life improvements.Permanent and Cheaper Home Stat UpgradesThere was a lot of feedback on the home system, and I have decided to make the Home Stat Upgrades permanent! This means they last through all future ascensions.Moreover, their costs have been reduced, and scale slower as well, so you may purchase more levels of them.Lastly, you can increase Skill Point and Experience Gain by a percentage via home upgrades now, allowing you to progress faster than before!Introducing a new book equipmentTier 6 PotionsThere will be new companions, EXP potions, a new ascension ability, and Alchemy changes, including new ways to use Cherries in potion crafting.You can now craft potions using CherriesA few extra improvements, including a new toggle to in…
- v1.1.30 - 12 January 2026
v1.1.30 is released!I improved the speed breakdown tooltip as it has caused confusion regarding how speed is calculated.In the next update I will also add a tooltip to jetpack speed as it was thought to not tally, but it was actually higher than the jetpack passive if you have the Boot equipment. This will reflect in the next update:Finally, the 40th companion is not released, but the milestone requires 40 companions - I have changed the current milestone to require 39 instead of 40 as it is not possible to attain currently to address this issue.Changelog:Speed breakdown now separates additive and multiplicative bonusesFinal companion milestone requires 39 instead of 40 companions-YYZhttps://yyzstudio.com/discord
- v1.1.29 - 6 January 2026
v1.1.29 is released!Steam achievements now sync when opening achievements UIAll stats leaderboard now accounts for 'All stats' GP bonusFix book equipment appearing in non-experimental modeFix turtle Jetpack visible in dreamsand islandFix hand-drawn turtle cannon skin appearing on underwater turtle-YYZhttps://yyzstudio.com/discord
- v1.1.28 - Cursor skins! - 31 December 2025
v1.1.28 is released!Happy New Year everybody!New Cursor Skins!In response to feedback that it is difficult to see the cursor later in the game, the game now has turtle skins which you can change from the Turtle Customization screen!The skins are all free to unlock and have no requirements so feel free to pick one to suit your liking, or simply stick to the default cursor :)(Cannon Skins will come in the future! A known issue where the underwater turtle shows a hand-drawn cannon will be fixed in the next update~)Changelog:Add new cursor skinsFix display error where HP potions showed up in both buffs/potions stat breakdownsI do my best to put out regular updates according to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps://yyzstudio.com/discord
- v1.1.27 - Merry Christmas! - 26 December 2025
v1.1.27 is released!Merry Christmas everybody!Dreamsand Island is gonna look a lil different in this update!But aside from some visual changes, some improvements have also been made~ Better Auto GPAuto GP is now even smarter than before. Previously, it would already auto-level the cheapest GP item if multiple are automatically enabled, but now it will try to also level up the lowest level stat if all are at equal cost.Before (it would prioritize the stat at the top until its GP cost increases):After (levels them equally instead of one to 30% -> 60% first):Awkward Potion Counts FixedAlso a high leveled player had tons of potions, so I fixed a visual display issue where high potion counts appear awkwardly.Changelog:Dreamsand Island now celebrates ChristmasAuto-GP now tries to level up the lower level stat if GP Cost is the samePotion counts no longer display awkwardly after 9999I've been…
- v1.1.25 - Pearl cost fix - 20 December 2025
v1.1.25 is released!Fixed a bug with upgrade costs when pearl levels get too high and caused an integer overflow.They now work as intended:Changelog:Fix lv 28 pearl upgrades negative pearl costDisplay NaN if numbers get weirdFix issue on Mac where the Speedy, Shadow Seeker and Essence Bloom passives did not work occasionallyI've been putting out weekly updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps://yyzstudio.com/discord
- v1.1.24 - Auto GP improvements - 18 December 2025
v1.1.24 is released!Auto-GP now works when window is minimizedPreviously it would only work when the window is open, which was not intuitive, so now it will always work as long as 'A' is enabled.Changelog:Auto GP now works when window is minimizedAdd cooldown to manual dungeon boss summon to prevent spamming clicks to cancel area boss spawns with back to back dungeon bossesI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps://yyzstudio.com/discord
- v1.1.23 - Engineering Notation, Autocast icon - 17 December 2025
v1.1.23 is released!Engineering NotationNumber formats has been changed from a checkbox to a dropdown to allow more expansive options, including the new Engineering Notation.Improved autocast toggle visibility icon on passivesWhen disabling Bee Sting, it previously hides the autocast icon and it would not be visible at a glance that it was deactivated. Now it is marked in red when disabled so you know if to activate it.Changelog:Autocast label now shows in red when deactivated instead of hidden, so you know it's explicitly disabled for toggle-able passives like Bee StingAdd Engineering NotationAdd new setting: Number FormatScientific notation toggle has been removed, and is now set by the new 'Number Format' dropdownI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new…
- v1.1.22 - 16 December 2025
v1.1.22 is released!Fixed an issue where \ modes would buy 1 more stat. This happened because previously, having the %all stat ascension ability would cause rounding errors that made it under-buy by one stat. That issue was fixed in v1.1.10. However this unintentionally made it over-buy by one when not owning the skill.This issue has been rectified in this update, so that \ behaves more precisely.As seen below it now buys exactly 50, which lets you hit the next enhancement requirement breakpoint exactly without over or under-buying.Changelog:Fix \ mode buying 1 stat extra when having 0% all stat bonusesFix auto-enhance button randomly appearing on a new gameI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone…
- v1.1.21 - Improved buff icon timers - 15 December 2025
v1.1.21 is released!I noticed people had tons of potions and even managed to get high uptimes on them such that the numbers would easily go beyond 9999, so I have improved the display formats for long duration buffs.e.g. Instead of showing '31431' as the buff duration, it instead shows 8h43m.Changelog:Buff durations above 999 are now displayed in hours/minutesFix negative monster kills due to integer overflowI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps://yyzstudio.com/discord
- v1.1.20 - 13 December 2025
v1.1.20 is released!Changelog:Fix turtle stats window frozenFix turtle stats sometimes not recalculating after One Life challenge completionAdd notice to mention experimental content is subject to rebalancing changesI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps://yyzstudio.com/discord
- v1.1.19 - Space Octopus! - 12 December 2025
v1.1.19 is released!New Ascension Ability!I received feedback about late-game fishing capping out on sell speeds. Although this was intended as I think it's cool to be able to max a feature and not bother with it, it also led to some early limits for say auto-sell speed and inventory slots that might've made it difficult to automate.I also ended up giving it an extra upgrade as well, so it has been added as a new ascension ability. For now it will be in experimental mode with no new unlock conditions for testing, and will release to the official version at a later time.Changelog:New ascension ability in experimental mode: Space OctopusFix experimental mode's pants' "%HP per second" heal not workingFix text overflow in 'Sell all fish' buttonFix final scene message not translatedI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leavin…
- v1.1.18 - Growth Stat autolevel improvements - 11 December 2025
v1.1.18 is released!Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bottom.A five second cooldown has also been added before it starts allocating if you turn any autostat on. This way, if you turned all three stats on in sequence, it won't immediately start adding just the first stat if you intended to level all three.Changelog:Auto-level growth stats now levels the stat costing lowest GP, resulting in equal levels if multiple autos are tickedGrowth stat UI no longer blocks equip inventory when moved/draggedSproutling buff icon now changes based on the current buff bonusExperimental Mode:Add hover tooltip for ultra crit rate statAuto-level now caps at level 10. If you were above leve…
- v1.1.17 - Ancient equip, Rain dance changes - 10 December 2025
v1.1.17 is released!Changelog:Max equips in inventory capped at 19999 to prevent lag, excess loot are auto-dismantledAncient sentinel summon cost x2.5Ancient equipment shard value x2Fix file playtime stat not increasing properlyExperimental Mode:Rain dance +1% per 2 levels instead of +1% per levelRain dance cooldown reduction per level: 0.5s -> 0.135sI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps://yyzstudio.com/discord
- v1.1.16 - Auto-level Growth Stats - 9 December 2025
v1.1.16 is released!Auto-spend GPNew buttons have been added to the GP window!You may now auto-level growth stats by toggling the \ button in the GP window. Said stats will level up if you have enough GP to level them up.Sproutling BonusPreviously, you needed to open the GP window to see what sproutling gives. This was troublesome as you had to open the window to see its active bonus. But not anymore!The current biome effect provided by Sproutling is now displayed easily at a glance, and hovering over it displays a tooltip of its total active bonus.Growth Stat window persists if openedThe EXP Growth Stat panel also now remains open when you exit and reload the game, return from Home Island, or when you return from the end goal screen.Changelog:Add ability to auto level growth stats with GPAdd Sproutling effects to EXP BarGrowth Stat Panel now remains open if previously toggled onESC now…
- v1.1.15 - MP Cost changes - 8 December 2025
v1.1.15 is released!Several feedback mentioned that MP and the INT stat becomes something that becomes irrelevant after the early game. In experimental mode, the MP cost of skills have been increased.Experimental mode will undergo a few tweaks to the MP cost of skills to make MP more relevant in the upcoming patches, starting with this one which raises the MP cost gradually after skill level 20.Once finalized they will be brought over officially.Several fixes to reported issues have also been addressed.Up Next:Auto-level growth stats and Sproutling buff display icon preview:Changelog:Fix error when game is loaded on a monitor with different available resolutions from its original oneExperimental Mode:All skill MP costs now grow exponentially in experimental modeAfter a skill is maxed, its auto-level turns off automaticallyFix fast clear boss dungeons consuming lower than expected darkne…
- v1.1.14f1 Hotfix - 7 December 2025
v1.1.14f1 is released!Experimental Mode Fast Clear Boss Dungeon Mode:Fix issue where selecting a lower level boss dungeon gave rewards of the highest dungeon boss while consuming the lower tier's boss's darkness summon cost.Hotfix has been pushed out for Windows. Mac and Linux to be updated at a later time.-YYZ
- v1.1.14 - Experimental Mode fixes - 7 December 2025
v1.1.14 is released!Mostly fixes to experimental mode that was released yesterday!Changelog:Fix reroll button not showing updated available rerolls when new rerolls are acquiredExperimental Mode fixes:Fix cherries not carrying over across ascensionsFix ascension abilities able to have auto-level toggled onFix fast clear boss dungeon clearing boss selected instead of highest boss clearedAuto-level cooldown interval increased to prevent unintended leveling: 1s -> 5sAuto-level now waits 5 seconds before triggering after returning from Island to prevent freezing after buying a lot of SP at homeI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZ
- Roadmap + Experimental Mode OUT Now! Home Revamp, Auto-Level, New Companions... - 6 December 2025
Experimental Mode now available!You can toggle it from the main menu anytime.You are strongly recommended to backup your savefile before enabling it, as experimental content is... experimental.This is a significant update that introduces Experimental Mode. It gives a preview of the upcoming features. It is available in all languages, even when the experimental mode popup is written in English.For those of you who do not want to try experimental, that is completely fine. Treat this as a roadmap of future content. Content like EXP potions may be released as spread out regular updates if it is too large for a single official update.Below are what experimental mode unlocks:Home RevampHome stats are now permanent in experimental mode.New upgrade: SP multiplier (still under consideration as an upgrade, may or may not be official)New upgrade: Shard multiplierNew currency: CherriesYou can now u…