- EXD 1.1.1 — Performance & Polish Update - 18 September 2026
It’s time to return to Erath! We’ve improved performance, refined characters and environments, and fixed details that could break immersion. And if a quest has been driving you up the wall, there’s now a little extra help.A better VR experienceOptimized characters and their shaders (Lyx, Mirx, Rulfear and the Necrox variants), improving performance and removing ghosting that occurred with DLSS on some setups.Improved performance in the Ruin area and fixed an issue that caused FPS drops on some setups.Reworked dripping water effects: fixed the shaders’ stereoscopic rendering issue and improved their integration into the environments.Reworked the alignment system for the opening warnings and logos, and the photograph shown in the ending, so they appear at the correct height with SteamVR as well.Stuck on a quest? Introducing Extra Quest HintsSeven new scrolls and documents, translated into…
- EXD - Extra Dimensional | Major Update 1.1.0 - 11 September 2026
Gameplay Update – Version 1.1.0 Hello, Extra-Dimensional Explorers! Every journey through Erath helps us shape the future of EXD. We read your comments, watch your videos and follow your adventures: many of the improvements in this Gameplay Update were inspired by what you shared with us. This update gives you new ways to tailor the experience to your preferences. We've added difficulty settings, sprinting and many other features that matter to you. You can now disable weapon weight for more immediate combat, or choose an alternative grip mode if you prefer not to hold the Grip button continuously. But there's much more: we've improved visual quality and performance across a wider range of PC configurations, added new checkpoints, introduced additional options and delivered countless fixes to make every journey through EXD smoother, more comfortable and more fun. Here's the full list of…
- EXD - Release 1.0.8 - 16 July 2026
EXD – Release Notes Gameplay Rebalanced Ragnalox's acid projectile. Glancing hits are no longer instantly fatal, while a direct hit to the face remains lethal. Increased the amount of Ice Wand ammunition available in the Ragnalox arena. Optimized the melee stab system, giving each bladed weapon its own unique behavior. Implemented lethal stab damage for Crawlers and Spiders. Audio Improved the audio effects for acid damage. Added new sound effects for acid-related deaths. Localization Added the missing "Bloody Beast" subtitle and its translations. Levels & Optimization Fixed numerous collision issues throughout the Underground levels (Ice, Fire, and Persistent). Optimized lighting and collisions across multiple levels. Gameplay & Bug Fixes Improved The Mother encounter, including Gate behavior, lever timing, Max's hints, and a fix for the double-death bug. Added new Max voice hints in t…
- EXD - Major Update 1.0.7 - 17 June 2026
Dear Extra Dimensional Explorers, We've been listening carefully to your feedback, analyzing reports, suggestions, and gameplay experiences. With Update 1.0.7, a big one since release, we've focused on delivering a major improvement to the combat system while also taking care of all those smaller refinements that, together, make the game feel smoother, more polished, and more enjoyable. And yes, we've completely rewritten the swimming system as well. This update brings significant improvements to enemy AI, weapon feedback, humanoid enemy balance, and the dismemberment system. We've realized that you take a certain satisfaction in tearing them apart! We've also optimized performance in several levels, fixed numerous bugs, and refined dozens of details throughout the game. And we're not stopping here. We've been working for quite some time on the next major update, which will introduce ne…
- EXD | Update 1.0.6 - 12 May 2026
Secret Level – Preparation and setup of a new secret level coming in a future update. Umbrax Fireballs – Improved fireball logic for Umbrax to ensure more accurate collisions with the player. Floating Gems Quest Fix – Fixed a glitch that allowed players to bypass the Floating Gems quest using a trick. Ragnalox Stalactites – Improved collision accuracy of the stalactites in the Ragnalox arena. General Improvements – Minor texture, mesh, and volumetric fog improvements across Mother, Ruin, and Ice Under levels.
- EXD - Update 1.0.5 - 4 May 2026
Optimization & Performance Megazon P1 Lighting – Optimized lighting in Megazon Part 01, reducing shadow overlap between spot lights. Shader & Texture Optimization – Improved visual quality through shader and texture optimizations. Underground Performance – Improved performance in the Underground levels, where some configurations experienced a sudden drop after the elevator fall. Texture Streaming Pool – Increased texture streaming pool to 2GB to reduce loading issues. Fog Transitions – Improved fog handling with smoother dynamic transitions. VR & Interface On-Screen Widget – The on-screen widget now appears only in OculusVR and SteamVR modes (disabled for default OpenXR). UI Behavior – Improved UI widget behavior and transitions. Gameplay & Mechanics Stab Interaction – Added "Stab" interaction to some secondary characters with correct physical material assigned. Fixes Texture Loading –…
- EXD | Patch 1.0.4 - 30 April 2026
We have been working to improve your EXD experience! Animations LYX Hit Reaction – Added a new hit reaction animation for LYX in the altar level. LYX Eye Tracking – Improved LYX's head and eye-gaze aim; it now tracks the player more consistently. Teleport & Movement Teleport System – Rewrote the teleport system to increase stability and ensure smoother usage. Stuck & Fall-Through Fix – Fixed a bug where players could get stuck on stair ramps or, in rare cases, fall through the map. Level Design & Collisions Mesh Hole Fixes – Closed several mesh holes in Megazon (P2) and Ruin. Ruin Enhancements – Added new elements and meshes in Ruin to enhance level design. Kill Volumes – Added kill volumes in areas with lethal falls. Megazon Storage Lights – Fixed chandelier lights that appeared turned off in certain cases. Ruin Music & Triggers – Improved trigger distribution and refined logic for mus…
- EXD - Hot Fix 1.0.3 - 23 April 2026
Turns out that respawning on a solid floor really matters. Mistweaver Checkpoint Fix – Fixed a bug that could corrupt or block the checkpoint after the Mistweaver encounter. Underground Fire Part 2 – Void Respawn Fix – Fixed a bug where dying near the first water pool could respawn the player out of bounds. Underground Fire Part 3 – Trigger Fix – Fixed an environmental trigger that was not firing correctly in Underground Fire Part 3. Respawn Weapon Grab – Players now have more time to grab their weapon after respawning. Megazon Part 2 – Various Fixes – Fixed the shutter door closing too early when objects are sent ahead on the conveyor. Fixed minor visual and collision issues in the area. Books & DVDs – Books and DVDs can now be freely rotated in your hands, making it easier to read the back covers.
- EXD - Hot Fix 1.0.2 - 21 April 2026
Additional fixes based on the community feedback - Gorable zombies can be cut more easily after death, but cannot be damaged while sleeping - Improved collisions in the Crawler Dungeon - Improved position of the Svitalox to avoid physics glitches in the Crawler Dungeon - Improved collisions in Level Ice - Added missing thumbnail for Level Ice Part 2 - Added missing meshes causing the players to fall through the floor inside the Cathedral - Minor texture improvements - Fixed Steam achievement for the Martellox
- EXD - Hot Fix 1.0.1 - 19 April 2026
Dear Explorers, thank you for diving in on launch week. Your feedback is helping us fine-tune the dimensional gateway. This first hot fix addresses stability issues, world refinements, and a few things that have been bugging us too. Critical FixesFixed a crash that could occur on non-SteamVR and non-Meta runtimes. The dimensional rift is now stable across all supported headsets. Fixed a bug where starting a New Game with a different Player could inherit the save progression of the previous Player. Every explorer now starts fresh. Fixed the final Level 10 achievement not registering correctly on Steam. Your hard-earned trophy will now appear as intended. Fixed checkpoint in Level Ice Part 1 which sometimes would not load the next part of the level if the player died from the two zombies and then respawned. World & Environment Patched a floor gap in Level Ice Part 1. No more falling out o…
- A Thank You Note From Our Tiny (and With Tears of Joy) Team - 19 April 2026
To everyone who has jumped into EXD over the last 48 hours: thank you!We are a team of just four people. Watching our passion project hit Very Positive on Steam while seeing your incredible feedback has officially short-circuited our brains. Our lead dev has forgotten how to sleep and our artist is currently hugging a VR headset.Your support means we get to keep doing what we love. If you see us in the community forums looking slightly dazed, just know it is pure joy.Thanks for being part of this journey with us. Now go back to the game and break something so we have a reason to stay awake!With huge love,The EXD TeamP.S.: we are still up fixing stuff, the first Hot Fix comes out today. Stay tuned for the official announcement.
- EXD is finally available! - 16 April 2026
EXD is out today. Four years ago, EXD was just an ambitious idea born from a love for virtual reality. Today, that vision has become reality, and you can finally play it.Masterpieces like Half-Life: Alyx and Lone Echo taught me that VR is a new language, a different way to experience stories. With this belief, I brought together a small team of extraordinary artists who gave everything to this project.From concept to realityI still remember Tommaso’s first drawing: in a single stroke, he gave shape to Erath. Then came the sculptures, they were so alive and powerful that we decided to bring them directly into the game, preserving that handcrafted soul that I hope you will feel in every environment.A special thanks to the team: Marco Ghislanzoni: The genius who programmed EXD’s code. Dennis Cabella: For elevating both the technical and artistic sides. Max Rudy Magni: For giving voice and…
- 3 Days to Go: The Portals Open April 16th! - 13 April 2026
Dear EXD Community,The countdown has reached its final stage. In just 3 days, the gates to Erath will open.Our team has spent the last two weeks in a sprint of final bug-squashing and refinement. Most notably, we have overhauled our combat dynamics to ensure that every parry, strike, and gore effect feels more responsive and impactful than ever before. We’ve tightened the mechanics to make sure your skills are the only thing standing between you and victory.Global Launch ScheduleEXD - Extra Dimensional launches on April 16th at 19:00 CET. Check your local time below:Central European Time (CET): 19:00 (7:00 PM)Greenwich Mean Time (GMT/UTC): 18:00 (6:00 PM)Eastern Daylight Time (EDT): 13:00 (1:00 PM)Pacific Daylight Time (PDT): 10:00 (10:00 AM)Japan Standard Time (JST): 02:00 (April 17th)Final Improvements:Smoother, Deadlier Combat: We’ve tightened the feel of every sword swing and power…
- The Countdown is On: 2 Weeks Until Launch! - 2 April 2026
Dear EXD Community,The wait is almost over. We are officially 2 weeks away from the release of EXD - Extra Dimensional!Since our last update, the team has been hard at work fine-tuning the PCVR experience. We’ve spent this time polishing every environmental quest to ensure that your journey through Erath is as seamless and immersive as possible.What’s New:Visceral Combat Enhancements: To create a more compelling and impactful combat experience, we have added gore effects to some of our enemies. Your strikes now feel more weighty and the aftermath of battle more realistic.bHaptics Support: Immerse yourself further with full bHaptics integration. We have developed several custom profiles to provide tactile feedback for the many unique interactions throughout the game.Low-End System Optimization: We have focused heavily on performance for entry-level VR rigs, ensuring a smooth experience a…
- EXD - Extra Dimensional: New Final Release Date - April 16th, 2026 - 7 February 2026
Dear EXD Community,We have an important update to share with all of you who have been eagerly awaiting the release of EXD - Extra Dimensional.After careful consideration, we've made the decision to move our release date from late February to April 16th, 2026. We know many of you have been counting down the days, and we didn't make this decision lightly.Why the extra time?PCVR gaming is an incredibly diverse ecosystem. Between different VR headsets, GPU configurations, and platform variations, ensuring a smooth, stable experience across every combination is no small feat. We're committed to making sure that when you step into the world of EXD on day one, you experience it exactly as we've envisioned it. Immersive, polished, and stable.This additional testing window allows us to:Rigorously test across a wider range of VR hardware and software configurations to eliminate performance issues…