Celestial Drift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateApr 23, 2026
- DeveloperAnubis' Development Corner
- PublisherAnubis' Development Corner
Genres: Casual, Indie, Massively Multiplayer, RPG
Company pages: Developer: Anubis' Development CornerPublisher: Anubis' Development Corner
Celestial Drift Steam news
Celestial Drift news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- QoL and Bugfixing Update - 6 May 2026
Hello everybody. So I didn't caught all the bugs, what a surprise. First of bugs is a poor communication from game to player and relates to initial hint system. Player enters the station perimeter when he follows the hints and when is tasked to activate weapons nothing happens. The problem is that weapons are disabled inside station perimeter but it didn't occur to me, that game should tell this to player. So to fix this bug I first modified hints, so the player doesn't enter station perimeter if he follows hints exactly. And as second change I added on screen notification, that weapons are disabled inside station perimeter. This notification stays on HUD as long as player remains inside station perimeter. Second bug in contracts was a little game breaking. When player is tasked to travel to some destination it could happen, that all contract location tasks could be finished immediately…
- Release Update - 26 April 2026
Celestial Drift is OUT. Last 36 hours before release were really hard because multiple things get wrong during that time so I had to work only with short breaks for food. Only now (three days later) I recovered enough to be able to write this devlog. So I updated demo version to block access to multiplayer as I have stated in game description. And after that I pushed out the full release version of the game. There are several changes from previous version. I added all prepared contracts for whole game. Overview will now show information if there are new available contracts in previously visited stations and also stations in current sector will display notification mark on minimap if they have contracts available. Then I implemented mechanics for different power charges used in systems and added additional two charge types. And these are all the content updates I had planned. My final to…
- Pre-Launch Demo Update - 13 April 2026
Hello everybody. This last update before game release contains not only complete colour redesign of UI but many functional and other visual changes. However the most significant update is completeness of all mob's visuals (finally). I don't say I'm not going to ever change those visuals, but I believe they are good enough to show them in new trailer. And new trailer is the main reason for this devlog. With trailer I will be also replacing old screenshots on Steam Store Page. And with those Steam changes finished I will reach out to multiple web platforms and I will try some youtubers to gain additional awareness about Celestial Drift. With all of this I'm now confident enough to have fixed release date on the 23rd April. Time I'm aiming with release is at 11:00 PM GMT+2 (23:00 CEST) which is at 2:00 PM PDT because majority of page visits on Steam are from United States. Now with release…
- Post Next Fest Update - 10 March 2026
Recently I made multiple updates both to demo version on Steam and itch.io and test version on itch.io. Those test versions are already disabled, because I'm not going to keep them updated. Now because I'm approaching my release date, here are few information on what you can expect from released game. First in demo version the multiplayer will be disabled. But demo itself will be still playable in singleplayer. The release build is already in review pipeline and I'm waiting for approval. I plan on providing servers for Linux on x86 and Arm64 platforms on Steam once I get grasp on how to do it properly here, if it's even applicable. So those were information for release. Now what changed in game itself? Not much, only small fixes and tweaks. There was bug in singleplayer allowing game to unpause when player pressed Esc key while in settings menu. I moved jumpgates bellow playing plane, b…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 May 2026 | QoL and Bugfixing Update | 1832065502809303 |
| 2 | 13 April 2026 | Pre-Launch Demo Update | 1829528821316613 |
| 3 | 10 March 2026 | Post Next Fest Update | 1826362059933969 |
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