SPSTEAMPULSELIVE ANALYTICS
Spellhook

Spellhook Steam news

Cable Nest | To be announced | game

Released

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ActionIndie

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Spellhook news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateTo be announced
  • DeveloperCable Nest
  • PublisherCable Nest

Genres: Action, Indie

Company pages: Developer: Cable NestPublisher: Cable Nest

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Spellhook Steam news

Spellhook news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Schmoovement Fest: Propel Yourself With Black Powder - 22 September 2026

    Movement in a dungeon crawler shouldn't just be about holding down a direction key and hoping for the best. To celebrate the Steam Schmoovement Festival, we’re leaning hard into kinetic momentum, recoil tech, and physics-driven combat.Enter the Flintlock weapons.While our bows reward precision and our crossbows offer heavy-duty volley fire, flintlocks bring pure, chaotic black powder punch. But more importantly: we gave them serious self-knockback. Ride the RecoilFiring a flintlock weapon kicks your character back based on your aim trajectory. Instead of recoil being a passive camera twitch, it’s an active movement tool you can weave into your navigation:Mid-Air Trajectory Snapping: Jump toward a cliff, fire at a pursuer below, and let the blast propel you backward onto safe footing.Emergency Disengages: When an elite mob or boss closes the gap faster than you'd like, a point-blank blas…

  • Major Playtest Update: The Gear & Weapon Overhaul - 9 September 2026

    Key Highlights TL;DR Gear bound abilities - abilities are now a part of equipping gear, kill mobs for a chance to spawn something fun!much faster load time and smoother tile chunks - we've made the experience alot smoother when loading and breaking dungeonsStatus effects - set enemies on fire, or make them static to clean the room with lightning. We have alot of magic effects coming. Starting with fire and lightningmuch more robust melee - we improved the melee collision detection alot, a complete overhaul of melee abilities is the focus of the next big updatelots more - enjoy the big update and please give us your feedback!This update fundamentally reshapes how you fight, build, and progress. We have completely dismantled the old system where you bought individual abilities separately. Now, your power comes directly from your gear. Every weapon you discover drops ready to fight with it…

  • Get a Taste of SpellHook's Multiplayer - 14 August 2026

    SpellHook's Multiplayer MatchesGet a taste of what awaits you on the multiplayer side of SpellHook in this 1 hour and 25 minutes video of us playing a series of matches.And if it looks good to you, why not join the Playtest? Click the "Request Access" button on our store page and we will let you in as soon as we are able!The Video

  • Steam Playtest Is Open! - 13 August 2026

    Steam Playtest is open! If you want to jump in and help us break things, you can now request access on our Store page. Just click the "Request Access" button, and we’ll get you in ASAP! We’re looking for feedback on the overall feel, fun, and—most importantly—your wishlist of cool features you want to see in the game. What's waiting for you:A single-player prototype to test out.Multiplayer servers are up and running!Drop your thoughts, bugs, and clips right here in the Steam Community, or head over to our Discord. Let's go!

  • Let's make this game! It's called Spellhook. - 1 July 2026

    Let's make this game! We have been cooking with this one. We took our prototype apart and rebuilt everything from scratch. Spellhook is an action roguelite with a major focus on flow and momentum. Here’s a taste of what we’ve done:Built a custom, full-color dithered radiance cascade based SRP.Completely rebuilt the character controller.Swapped our multiplayer from Photon to Coherence....and tons more!If you want to support development, the absolute #1 best thing you can do right now is hit Wishlist. It tells the Steam algorithm that we exist!

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