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The Factory Must Fall

The Factory Must Fall Steam news

Squared Games | To be announced | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID3970860
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSquared Games

The Factory Must Fall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3970860
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSquared Games
  • PublisherSquared Games
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Squared GamesPublisher: Squared Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Factory Must Fall Steam news

The Factory Must Fall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Playtest IV AVAILABLE NOW - 5 August 2026

    Playtest IV Now OpenRemember how we said this will be the last playtest before the demo release? Because of Cyberpunk Fest we decided to give everyone again the opportunity to play the game. Here is whats new this time around:💥 Various new visual effects - battles should be more exciting now.🎨 Enemy Team is now blue🖥️ Changes to the UI (Still work in progress)⚡ A new power bar that will hopefully let you manage your power more easily.⚖️ Balance Adjustments Playtest will run from now until 10. August 2026 19:00 Cheers

  • Playtest III AVAILABLE NOW - 16 July 2026

    TFMF Playtest III is now live!Here are the major new features since the last playtest: 🎲 Random Resources🛒 Essentials Shop⚖️ Complete Rebalancing🛠️ Performance Improvements In customary fashion, the ladder has been reset. The playtest will run until Monday, July 20, 9:00 AM CET. Who will make the top 3 this time?Special thank you to the translators Yamakasi, Zoc and vonBoomslang for the help with the translations.And of course, most of all, thank you to the one and only Max_plank for all the hundred of things he has been helping out with again this time around.Thank you guys! PLEASE tell your friends and favourite content creators about the game! This is SUPER important for me to be able to keep working on this game and make this the best version of it that it can be! You can invite your friends directly via the steam page. Have fun!

  • Playtest III Runs July 16th - 20th - 10 July 2026

    Get ready for the next playtest! Playtest III will be available from July 16th to 20th. It will include some exciting new features! 🗺️ Random resource distribution 🛒 Improved shop mechanics ⚖️ A complete rebalance of units and towers 🛠️ Pathfinding and performance fixes 📡 A new building! These additions completely change the way you play. We can't wait to see what new strategies you will come up with! Don't forget to share TFMF with your friends, so you can have a great time playing PvP together! Check out our new trailer: Thank you all for your support! We wouldn't reach this stage without your help!Cheers Squared

  • New Feature Preview - Preparing Playtest III - 2 July 2026

    After taking a little break (due to my family growing by one more member 🐣) I am now finally back at work on the game. Here some preview of what we have been working on: ESSENTIALS SHOPThe shop now has some additional slots to always provide essential items - this should hopefully solve the RNG issues of some players not rolling any drills - effectively losing runs on bad rolls.RANDOM RESOURCESExact resource locations are now random across runs. However, total resources on the map are comparable across runs. This means that you will not know where exactly resources are, but the total amount of resources is comparable across different map variations, ensuring fairness.BALANCE & PERFORMANCEMany balance changes have been done. A full changelog will be provided once the next playtest goes live.Performance was also improved; you should so at least a 30% FPS boost in late-game battles.Playte…

  • 1000+ Wishlists - THANK YOU - 1 June 2026

    THANK YOUThe playtest is now closed - and wow was it a good one 🥳The playtest far exceed my expectations. Here are some stats:700+ people tried out the game10'000+ matches playedMore than 1300 people wishlisted the game! (THANK YOU!)This is a huge milestone for the game. Thank you all for your detailed feedback, I received over 100 detailed survey responses. This feedback is invaluable.The leaderboard has also seen a lot of movement, with final standings as follows:Congratulations to the leaders for winning this playtest season!Moving forwardIn the next couple of weeks, I will iterate on the feedback you sent. Areas of improvement will include the MMR matchmaking system, pathfinding, random maps and much more.I expect to do at least 1 more playtest before moving to a permanently available demo version. Stay updated by following and wishlisting the game!Also, one last thing. Please shar…

  • Public Alpha live NOW! - 22 May 2026

    The time for waiting is finally over! 🥳TFMF is now available for public playtesting!Here the major new features since the last playtest:Direct friend PvPTier 2 UnitsPlanesIn-game Leaderboards13 new buildingsNew pathfinding systemAny much more ...Thank you so much to you all for your support! Looking forward to see what builds you all come up with! 🔥🔥🔥Join the discord the keep up to date with TFMF development!https://discord.gg/FzjGZyE2TQCheersSquared

  • Playtest II Release Date Announcement - 12 May 2026

    We finally have a release date!Playtest II will be available from May 22–31I’m really excited to finally let you experience all the changes since Playtest I.We also have a special community event planned for this playtest — more on that soon.Internal testing uncovered a few more bugs that I’m currently fixing to make this playtest the best it can be!Thank you all for your patience and continued support 🔥CheersSquared

  • Getting ready for Playtest II - 16 April 2026

    Hey everyone!First of all, thank you for your kind words and all the feedback since Playtest I. I truly appreciate your feedback and constructive criticism. It gives me a lot of motivation!I have been hard at work, implementing your feedback and getting all the new features ready for playtest II. The new build already has more than 60 commits and 1000+ changed files. Here some highlights:✈️Planes!📋Leaderboard!3 New T2 Units13 New BuildingsNew Pathfinding systemT2 Materials and much more...I am also currently working on DIRECT / SYNCHRONEOUS FRIEND PvP. So a lot on my plate...Friend PvP will be the last needed feature for this playtest. Once that is done, I will do a final round of testing and balancing before launching the next playtest!Stay tuned for the upcoming announcement regarding the playtest II launch date.If you haven't yet - join the discord the keep up to date with TFMF deve…

  • Playtest I closed - 10 March 2026

    Hey everyoneThe playtest is now closed. Thank you very much to everyone participating in this first round of playtesting! Your feedback is truly valuable and will definitely help me to improve the game! There has been much competition on the leaderboard already this playtest. 56 players competed over 450 matches. Please join me in congratulating the winners of the first playtest: 🥇#1 Juggernacht 1770 MMR 🥈#2 Techarus 1684 MMR 🥉#3 Asinine 1682 MMR If you did not make it into the leaderboard this time - do not worry. There will be another playtest in around 1-2 months, giving you more units, buildings and other features to play around with.If you have not taken the survey yet, I'd appreciate if you could take 5 minutes to fill out this small survey - it helps a ton: https://docs.google.com/forms/d/e/1FAIpQLSeO-w4O890yCqMp1Cgi4IiiCeQBBKanMpq7BdStoimmlfXQ-g/viewform?usp=header Thank you…

  • Playtest I is now live 💥 - 6 March 2026

    Hey everyoneAfter LOTS of work, the first playtest is finally live! If you signed up for the playtest, you should have gotten an email by now, giving you access to the playtest!New features in this playtest:Ranked Mode (PvP Ladder)New BuildingsVisual overhaul of the mapThe playtest runs from now until Monday evening.If you did not receive access, drop me a message on discord, I will send you a key.You can also invite up to 3 friends to join playtest.Looking forward to seeing what crazy bases you are going to build!Squared--Join the Discord: https://discord.gg/DvwaF5aBbp

  • Signups for the first PvP Playtest open! 🏭⚔️ - 17 February 2026

    Hi everyone!Since the itch.io pre-alpha, I’ve been working hard on the new Steam PvP version of The Factory Must Fall. I am now finally ready to show the game to a larger audience!📃 Signups are OpenI’m officially opening signups for the first PvP Playtest. This will be the first in a series of weekend tests as I continue developing and balancing the game.How to get in:Head to the The Factory Must Fall store page.Click "Request Access" on the Playtest widget.You will get notified once the playtest is available! I expect the first playtest event in the coming weeks.🛠️ What’s the Plan?I expect to run multiple playtests, gradually introducing new content and tweaking the balance based on your feedback. This is a "work-in-progress" build, so expect some rough edges.💬 Help Me Build ThisYour input is invaluable to me. I want to make sure the ladder feels fair and the drafting is interesting…

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