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Kizoku no Kage

Kizoku no Kage Steam news

Sherwin Jai Espela | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureCasual

  • Steam app typegame
  • Steam App ID3973990
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSherwin Jai Espela

Kizoku no Kage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3973990
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSherwin Jai Espela
  • PublisherSherwin Jai Espela
  • Parent gameNot available

Genres: Action, Adventure, Casual

Company pages: Developer: Sherwin Jai EspelaPublisher: Sherwin Jai Espela

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Kizoku no Kage Steam news

Kizoku no Kage news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Noble Shadows Report #3 - Mission 1: Wrath of Heaven - Level Design Preview - 22 July 2026

    Shadows,Today I want to break down the level and map design for Mission 1 - Wrath of Heaven.Mission 1 is a rectangular walled village built as a semi-open world. You start at the main gate of the village, positioned out of sight from enemy patrols to allow for initial planning and observation. From there, you work your way inward toward the central castle where the main target, the Wicked Merchant, is located.Because it is semi-open world, a dedicated map of the village will be a feature added soon to help with navigation and route planning.The map is designed with multiple vertical layers: ground alleys, rooftops, and future interior shortcuts.Level Design GoalsPlayer freedom - 3 to 4 viable infiltration routes to the castle at any pointVerticality - almost every house and building is accessible via roof for stealth Light as gameplay - deep shadows for hiding, lanterns as hazards to av…

  • Noble Shadows Report #2 - Hair Customization by Popular Demand - 29 June 2026

    Hey everyone, Sherwin the Dev here 👋Real talk on what I’ve been doing in Kizoku no Kage.Why hair, and why now? Two reasons:The full character design is still a work in progress and I got sick of staring at the same default haircut while testing combat.There’s been a lot of requests about customization from you all. So I decided to quickly develop this hair style & color feature as a fast iteration on character design. Consider it me listening.Dev priority check:My main focus is still on core stuff — combat systems, level design, enemy AI, story beats. That’s where 90% of my time goes. This hair system was basically a “sudden insert” into development, but your requests + my sanity made it happen.So what’s this preview?Showing 5 hairstyles today - mostly anime style right now. Topknots with questionable physics, braids that defy gravity, that one dramatic eye-covering strand.Game will ha…

  • Noble Shadows Report #1 — Grapple System Prototype - 15 June 2026

    Hello Shinobi!Welcome to the first development update for Kizoku no Kage (Noble Shadows).I recently discovered Steam’s Events & Announcements feature. This looks like the best way to share progress directly with you and keep the community updated as development continues. I’ll be posting here whenever there’s something worth showing.Today I want to share a major new system currently in prototype: the grapple.\Grapple System — In DevelopmentThe goal is to capture the deliberate, committed movement of classic Tenchu. This prototype focuses on weight and positioning, not arcade-style swinging.Current features being tested:Hooking & Swinging — Attach to wooden beams and ledges to cross gaps or reposition during stealth. Tuning the arc and momentum now.Ledge Movement Expansion — New controls for shifting, climbing, and dropping while hanging. Opens up vertical routes for planning assassinati…

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