- Maintenance Patch - 19 July 2026
This patch contains various fixes for bugs encountered by players. Improved game stability and reduction in crashes. Keep those cars processing! Keep the tolls coming!
- Bug Fixes and Minor Balance - 20 June 2026
Version 1.01 This patch features several backend bug fixes for occasional crashes, as well as some minor tunes to the speed camera to bring it back in line with other roadside upgrades.
- Tollway Tycoon - Out Now in Full Release - 13 June 2026
After a big Early Access journey, Tollway Tycoon has officially launched into 1.0.This release brings new features, additional upgrades, more optimisations, graphical improvements, balance changes, polish, and fixes. It also adds prestige end-game items and a new major event featuring emergency vehicles.Overall, 1.0 represents the complete version of the chaotic tollway management game I set out to make.A huge thank you to everyone who played during Early Access, left feedback, reported bugs, or wishlisted the game. Your support helped shape the final release.If you have been waiting for the full version, now is the best time to jump in.More major events and features will continue to be added over time, bringing new challenges to the tollway.Thanks again, and I hope you enjoy building your tollway empire.Tim
- Critical bug fix - 31 May 2026
This patch corrects a critical bug affecting some players, due to a corrupt file upload the bug caused a cascading failure. This has been resolved and the game should load correctly.
- Patch 0.18.4 - More Quality of Life, Optimizations, Bugs and Balance. - 29 May 2026
The biggest inclusion is "Road Status" in the top navigation ribbon.It allows a quick-glance indicator to inform you if the road is working well, or if there is an issue causing delays (Blocked, Disrupted, Slowing, Steady).Hovering over the status gives more detailed information for the problem.\ - Road Status has been added to the top ribbon. - Mechanics and Security will now complete additional queued jobs instead of continuing their trip back to HQ. - Kiosk is now defaulted to Coffee and Snacks on first build. - Speed camera is defaulted to warning mode on first build. - Increased the burn duration of cars on the heatwave major event. - Changed the calculation and contracts/directives for queue wait times. - Changed Speed Advisory signs to also slow booth processing speed by 10% due to confused toll workers. - Reduced mini event occurences during drunk drivers, ufo, war and zombie ev…
- Patch 0.18.3 - Quality of Life changes and Balance - 24 May 2026
Introducing a few Quality of Life updates, some balance and other various changes.\ - Mechanics and Security guards can now be queue'd up for successive multiple jobs. - Mechanics and Security now gain speed and reliability from completing jobs. - Speed advisory signs now only increases by 1 every hour. - HQ daily updates will now cover the next 3 events (Today, Tonight, Tomorrow) to avoid surprising the player. - Set the potato truck speed to be more consistent between attendances. - Shifted the contract for 450 cars over 12 hours to 400 cars. - Restricted ghosts and bombs to the main "play-area" - Balanced multiple mini tollbooth events\ - Maintenance and Security workers display an alternate hire tutorial message from toll workers. - Minor changes to contract wording - Income for Billboards, Kiosks and Speed Camera's is shown over the hover tooltip. - Instead of "No security / No Mai…
- Patch 0.18.2 - Roadside Features - 22 May 2026
This patch adds additional content for the recent Roadside Upgrades. 18 new mini-booth events have been added for the speed camera, plus a slight change to how often billboard mini-booth events are called. The Kiosk now has more visual upgrades with a vending machine, bench and actual people. - Added 18 new Speed Camera mini-tollbooth events. - Added better visuals to the Kiosk - Tweaked the billboard mini-tollbooth event chance to be in line with the speed-camera. More changes to come to balance this week once more data is collected on the performance of the new systems. A Toll is a Toll and a Roll is a Roll. - Tim
- Patch 0.18.0 - Roadside Upgrades - 21 May 2026
This patch introduces multiple new systems:Billboards, Speed Camera's, a Kiosk, Emergency Credit and Peaceful Mode.Each of these items is intended to be used extensively early to mid-game and provide extra gameplay options.They each have unique cards, plus multiple options for each system to help or hinder the Operations Manager.Peaceful mode has also been introduced, which prevents major events from occurring. A player can choose to play in peaceful mode during the initial greeting message from HQ.Players running through peaceful mode will still encounter mini-events for tollbooths and the world (occasional bombs and deer for example). But major events such as zombie hoards, ghost waves, bigfoot will not occur.\ - Added Billboards with 16 new mini-event cards. - Added Speed Camera's. - Added the Kiosk with 17 new kiosk Event Cards. - Added Peaceful Mode. - Added Emergency Credit from H…
- Patch 0.17.0 - Corporate Rush-hour, 20 new Mini Events, Fixes and Balance. - 13 May 2026
Originally intended a small balance and fix patch, but the size has grown quite a lot!1 New Major Event!Corporate SurgeIn this event, traffic demand dramatically increases (as does driver impatience!), e-mails go flying, paper gets scattered and ad-hoc meetings fill the Tollway.Watch-out for the mass e-mail trails due to cause Chaos on the road.20 New Mini Tollbooth Events!More crazy scenario's and easter egg events have been added to keep constant variety of events at the booth.\ - Added the Corporate Surge major event for daytime hours. - 20 Additional mini-tollbooth events added. - Added additional ways to boost happiness - Hover over Happiness in-game to see various suggestions. - Modified HQ Daily Objectives to give more objective variety. - Increased costs of various upgrades to balance progression. - Reduced the reward amount of contracts to prevent them as the primary income sou…
- Patch 0.16.0 - New Infrastructure, Balance and Fixes. - 10 May 2026
We're introducing the Operations Booth in this update.Unlocked from Authority 3; it provides a second spawn point for your workers, plus allows a second security and maintenance patrol to be created. This will be needed on the later days (15+) - this is one of the most powerful upgrades to keep your traffic flowing.Another major feature is a HQ 5 day grace period for a "second chance" if the operation goes bankrupt early. Players will be boosted back to $100, but will be under heavy scrutiny for 24 hours from HQ. Tollway performance and player actions may be penalised for further rewarded.The end victory screen has also been revamped to provide a far more amusing (and unique!) experience upon game completion.\ - The Operations Booth is now available through the Upgrades screen at Authority 3. - HQ will now give players a second chance if failure occurs before Day 5 - unlocking a special…
- Patch 0.15 - UI Update, Balance and Gameplay Bugs - 6 May 2026
It's time to retire the old orange UI, whilst it had charm the new UI is far more presentable and accessible.Many new features can be found in the new UI such as objective tracking and a better understanding of staff stats.Another major change, booths will now "call cars" to their lane when other lanes are getting busy to help rebalance cars. This will help prevent cars piling up in one lane whilst other queues are empty.Please provide any feedback through the steam community forum or any of our channels such as Discord.\ - Booths now "call cars" in adjacent lanes to their booth - but only when staffed and have less than 4 cars. - New operations controls to increase the frequency of lane redirect calls from booth operators. - Cars have had more protection installed against zombies (+25%) and fire sprites during heatwaves (+50%) to delay explosions and despawns. - Patrol staff (maintenan…
- Patch 0.14.8 - UI Update, Balance and Gameplay Bugs - 4 May 2026
Today I'm launching the new version of the UI - it is not complete across all menu's and screens.To enable the new UI - hit the console button (~) and type in UI2, you can swap back to UI1 at any time.This is a preview for all early access players and collect any feedback. The tutorial is not yet aligned to it.The menu's will be updated over the next few days/updates. After this it will be migrated to the primary UI.\ - The Tollworker union has deemed if an booth worker completes two hours of a shift, they will be unavailable for their next shift - preventing worker exploits. - Tollworkers now gain experience at the end of their shift based on the duration they spent in the booth. - Base safety generation bumped from +1 every 30 seconds to every 40 seconds. Drivers have been too safe. - Slight change to make the weighting for happiness more dependent on safety and less dependent on road…
- Patch 0.14.7 - Grass Updates! - 3 May 2026
Patch 0.14.7 Time to tend to the grass near the Tollway. Optimisation of Grass has been the focus on this patch to reduce GPU requirements, as well as additional bug fixes which is expected at this stage. Reducing grass quality drops a large strain from the GPU. - Grass Quality can now be set to high, medium and low. High grass has been further optimised with a large performance gain. The game will attempt to autodetect the best grass level based on your GPU. - Corrected select bomb behaviour which created additional errors. - Ensured craters always leave scorch mark decals - Crater text no longer exceeds the textbox - Corrected stale references for maintenance and security workers attending issues on game load. - Corrected steam stats for specific data types.
- Patch 0.14.6 - Bug fixes and Changes - 2 May 2026
Thanks all for playing, the feedback is coming in as fast as a tier 5, 7 lane highway. - 1, 2 and 3 now sets the game speed to 1x, 2x and 3x. - Patrol workers are now banned from hiking in the mountains and will only resolve incidents around the road. - Deer now spawn from 7am on day 2 instead of 7pm. - Tightened the car despawn helper, cars will despawn more often when in undesired or stuck states (ie. flipped over cars are not desirable). - Resolved issue with a deer not only crashing a car, but the game as well. - The moon programme is back on, check the deer and car progress in global stats for accumulated explosion heights reaching the moon. - Protestors are now far less problematic and will allow security to despawn them. - Tollbooth staff are now more lazy, on saving a game and loading, they will start in their tollbooth instead of doing unnecessary running. - Tollbooth workers c…
- Patch 0.14.5 - Bug Squishing - 1 May 2026
Thankyou for all the feedback and bug reports so far. I'm glad to say a number of bugs have been fixed up already. - Happiness below 5 will now trigger HQ fines to manage the PR disaster, 0 triggers existential threats. - The overactive tollworkers will now count average queue times much more slowly, allowing better control. - Toll staff are now more lazy, they will remain in their booths on save/load. - Deer are more nimble, less strong. They will no longer push cars but will happily step over them. - Maintenance and Security will now patrol wider after completing a job - The fast-worker trait now gives a 20% learning bonus for tollworkers - To avoid doubling up, contracts with goals already met will not be offered to avoid instant-success. - Car flow-rate is now saved and loaded - no more reverting back to 3 cars / minute :). - Crash on Ghost Portal spawn - Creation of Ghost Portals t…
- Patch 0.14.4 - 30 April 2026
Minor bugfix patch and contract adjustment - Shifted contracts for exploding cars and hitting deer to Authority 2 unlocks. - Corrected a daily HQ directive bug not registering a new booth being added. - Corrected player stats on the main menu
- Patch 0.14.3 - Stats, Balance and Bug Fixes - 30 April 2026
Thankyou to all Early Access players so far! Your feedback is helping to shape the future of Tollway Tycoon - even on release day. - Added a Main Menu button for "Global Stats" which shows some fun and interesting stats across all players. - Security guards and maintenance workers will now patrol in an area to fix other nearby issues. - Fixed the Major UFO Event not giving a UFO spotted achievement. - Corrected save/load for contracts, notifications and staff stats. - Ensured patrolling security can go tend to Bigfoot. - Reduced the major zombie event into 4 waves throughout the night, plus passive roaming/ambient zombies. - Added a 40% chance of a major daily event not occurring. - Corrected the Maintenance and Security attendance checkbox from displaying over the top of the menu. - Added gameplay options to enable/disable pause for Tollbooth Events, Management Screens and Stats Window…
- Welcome to all Tollway Operators - 29 April 2026
Tollway Tycoon launches into Early Access on April 30, 2026.First of all: thank you for following the project, wishlisting it, and keeping an eye on this strange little highway operation. Tomorrow the gates open.Tollway Tycoon is a management sim about running a toll plaza on a cursed road. Your job is simple in theory: hire staff, expand your booths, manage traffic flow, keep the money coming in, and stop the whole thing from descending into roadside chaos.In practice, things get a little messier.At launch in Early Access, you can expect:A full, enjoyable and chaotic play-through to the final day (Day 20!)Fully functional core game systems - Staff management, Upgrades, Progression, Operational Issues, Crazy events and unhinged drivers.A good amount of humour, fun and questionable eventsWhat makes the game fun is the decision to manage the tollway as efficiently as possible whilst the w…