Moonstrider news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews17
- Release dateSep 30, 2015
- DeveloperTriple Lasers
- PublisherTriple Lasers
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Triple LasersPublisher: Triple Lasers
Moonstrider Steam news
Moonstrider news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update #9 : Endgame, Part I - 11 February 2016
After a month of work I'm happy to bring you the biggest update yet! Six new enemies, two more levels, a new boss, and loads more features, tweaks, and bug fixes! Hope you enjoy all the new content. On a more technical note, steam integration has been temporarily disabled, as it seemed to be causing problems with Windows 10. I'll be working hard to try to fix this so we can have high-scores and achievements again, and hope everyone understands. As always, full changelog below FEATURES Two more zones; a star system and a space station Six new enemies. The Mystic Priest, Mystic Warrior, Gun Drone, Sentry Drone, Welding Automaton, and Assault Automaton A new boss, the High Mystic Grigori Molten planets with fireball-spewing volcanoes Advanced KaasTau boss for the 4th and 5th systems A new Master item, Blood Roots. Killing multiple enemies within 10s will heal you. Procedurally generated sp…
- Update #9 : Endgame, Part I - 11 February 2016
After a month of work I'm happy to bring you the biggest update yet! Six new enemies, two more levels, a new boss, and loads more features, tweaks, and bug fixes! Hope you enjoy all the new content. On a more technical note, steam integration has been temporarily disabled, as it seemed to be causing problems with Windows 10. I'll be working hard to try to fix this so we can have high-scores and achievements again, and hope everyone understands. As always, full changelog below FEATURES Two more zones; a star system and a space station Six new enemies. The Mystic Priest, Mystic Warrior, Gun Drone, Sentry Drone, Welding Automaton, and Assault Automaton A new boss, the High Mystic Grigori Molten planets with fireball-spewing volcanoes Advanced KaasTau boss for the 4th and 5th systems A new Master item, Blood Roots. Killing multiple enemies within 10s will heal you. Procedurally generated sp…
- Early Access Build #8! - 11 January 2016
Hi there! I hope everyone had a great holiday season, but now that it's over it's time for more updates! A bunch of new items, tiny bug fixes, and balance tweaks dominate this update. Of course, new items require some new deadly wildlife... Finally, the most obvious thing for this update is a minimap in the top right of the screen. I'm not 100% sure this is a good idea, so please let me know what you think. There's still a few weird bugs floating around that I'm trying to hunt down, and here's the update log below: FEATURES A Minimap, showing the players place amongst the local solar system as well as planets with items, shops, and bosses. Universal GPS and Psionic Hood now interact with Minimap New passive item, Hyper Lens, which reveals more of the map around you Several new active items: Fuel Reserve and Stimpack which give you a one-time-use cache of supplies, and Land Mines and Tox…
- Early Access Build #8! - 11 January 2016
Hi there! I hope everyone had a great holiday season, but now that it's over it's time for more updates! A bunch of new items, tiny bug fixes, and balance tweaks dominate this update. Of course, new items require some new deadly wildlife... Finally, the most obvious thing for this update is a minimap in the top right of the screen. I'm not 100% sure this is a good idea, so please let me know what you think. There's still a few weird bugs floating around that I'm trying to hunt down, and here's the update log below: FEATURES A Minimap, showing the players place amongst the local solar system as well as planets with items, shops, and bosses. Universal GPS and Psionic Hood now interact with Minimap New passive item, Hyper Lens, which reveals more of the map around you Several new active items: Fuel Reserve and Stimpack which give you a one-time-use cache of supplies, and Land Mines and Tox…
- Update #7 : Achievements! - 21 December 2015
After a long delay punctuated by a hard drive failure comes the first pass of Steam integration! Sixteen glorious achievements for all your achieving pleasure, and a global high-score board with which to show off your prowess. Most of the achievements should be pretty easy to get for experienced players, but harder achievements will come with late-game content. Please let me know if there's an issue with either the scoreboard or achievements, since this is my first time working with the Steam API. In addition, the final early/mid game alien race has been added; the KaasTau. These machine-plant hybrids already had two enemies in the game, but now have four new spike-throwing, laser-shooting, player-slowing enemies, topped off with a deadly boss. As always, full changelog below: Features -Sixteen Steam Achievements! -Scoring system with a global high-score board. I can post the breakdown…
- Update #7 : Achievements! - 21 December 2015
After a long delay punctuated by a hard drive failure comes the first pass of Steam integration! Sixteen glorious achievements for all your achieving pleasure, and a global high-score board with which to show off your prowess. Most of the achievements should be pretty easy to get for experienced players, but harder achievements will come with late-game content. Please let me know if there's an issue with either the scoreboard or achievements, since this is my first time working with the Steam API. In addition, the final early/mid game alien race has been added; the KaasTau. These machine-plant hybrids already had two enemies in the game, but now have four new spike-throwing, laser-shooting, player-slowing enemies, topped off with a deadly boss. As always, full changelog below: Features -Sixteen Steam Achievements! -Scoring system with a global high-score board. I can post the breakdown…
- Early Access Update #6 - 23 November 2015
Another new character this update, Emmy Wolfe. Her jump-jet dodge gives her plenty of mobility and two machine pistols send out loads of bullets wherever you aim, albeit with plenty of bullet spread. Even more exciting are the Item Shrines; two gates scattered across the galaxy take you to a planet where you can manipulate item drops. Change the odds to drop more offensive, defensive, or utility items to fit your playstyle. Invincibility frames, new items and enemies, and extra animations round out the update, with the complete changelog below: Features Yet another new character, Emmy Wolfe! Unlocked by trading with Merchants, she has two fast-firing machine pistols and jump jets to launch through the air. Item Shrines! You can bias the RNG to give you mostly offensive, defensive, or utility items. For a cost... Idle animations after being stationary for 7 seconds After taking damage, t…
- Early Access Update #6 - 23 November 2015
Another new character this update, Emmy Wolfe. Her jump-jet dodge gives her plenty of mobility and two machine pistols send out loads of bullets wherever you aim, albeit with plenty of bullet spread. Even more exciting are the Item Shrines; two gates scattered across the galaxy take you to a planet where you can manipulate item drops. Change the odds to drop more offensive, defensive, or utility items to fit your playstyle. Invincibility frames, new items and enemies, and extra animations round out the update, with the complete changelog below: Features Yet another new character, Emmy Wolfe! Unlocked by trading with Merchants, she has two fast-firing machine pistols and jump jets to launch through the air. Item Shrines! You can bias the RNG to give you mostly offensive, defensive, or utility items. For a cost... Idle animations after being stationary for 7 seconds After taking damage, t…
- Update #5.1 Hotfix - 7 November 2015
Fixed a game-crashing bug, and while I was puttering around the code fixed a few miscellaneous bugs. Some miscellaneous optimizing happened as well, simplifying some planetary effects and reducing the number of draw calls to keep your GPU happy! -Getting critical hits while using Nadia no longer crashes the game -Meteors stop advancing when game is paused -If you clip into a wall, you can always walk out of it -Miscellaneous optimizations
- Update #5.1 Hotfix - 7 November 2015
Fixed a game-crashing bug, and while I was puttering around the code fixed a few miscellaneous bugs. Some miscellaneous optimizing happened as well, simplifying some planetary effects and reducing the number of draw calls to keep your GPU happy! -Getting critical hits while using Nadia no longer crashes the game -Meteors stop advancing when game is paused -If you clip into a wall, you can always walk out of it -Miscellaneous optimizations
- Update #5 - Nadia and Major Rebalancing - 5 November 2015
Wow, it feels like it's been too long since I've uploaded a build. This update was supposed to come out last week but loads of miscellaneous bugs and hardware issues delayed it until now. Sorry about that. Apology out of the way, here's the awesome news! A brand-new character, Nadia, is in the game, fighting with high-explosives and a hefty wrench. It took a bunch of work to make a melee character work, since until she came around everything was balanced against ranged characters, but she's turned out to be my favorite character (so far). Also, there's two major balance adjustments. First, shields have been nerfed, with the maximum temporarily decreasing as you take damage and resetting with fuel use. To compensate for this, combat items have been buffed about 25%. Second, merchants give better and better trades the more you interact with them, but killing any merchant resets that progr…
- Update #5 - Nadia and Major Rebalancing - 5 November 2015
Wow, it feels like it's been too long since I've uploaded a build. This update was supposed to come out last week but loads of miscellaneous bugs and hardware issues delayed it until now. Sorry about that. Apology out of the way, here's the awesome news! A brand-new character, Nadia, is in the game, fighting with high-explosives and a hefty wrench. It took a bunch of work to make a melee character work, since until she came around everything was balanced against ranged characters, but she's turned out to be my favorite character (so far). Also, there's two major balance adjustments. First, shields have been nerfed, with the maximum temporarily decreasing as you take damage and resetting with fuel use. To compensate for this, combat items have been buffed about 25%. Second, merchants give better and better trades the more you interact with them, but killing any merchant resets that progr…
- Update #4 - Seeds, Plants, and Challenges! - 16 October 2015
The biggest update yet! Several new items, from the low-level buffs to ridiculously powerful late-game enhancements. The first creatures of a brand-new alien race, the KaasTau are scattered around the galaxy as well; symbiotic plant-machine hybrids with a focus on summoning and ranged attacks. Most exciting though, is character progression! Each character has three challenges, from resource gathering, defeating bosses, moving quickly, or finding secret areas. Completing a challenge gives items, resources, or special maneuvers. Let us know what you think! Content Each character has 3 challenges to complete for some extra firepower, resources, or tricks Pause menu displays controls and play time Seeded runs with 36^8 possible seeds Three new basic items: Decennial Bloom, Photosynthesis Gland, and the Combat AI New superpowerful items as late-game Boss rewards. Three of the KaasTau Balance…
- Update #4 - Seeds, Plants, and Challenges! - 16 October 2015
The biggest update yet! Several new items, from the low-level buffs to ridiculously powerful late-game enhancements. The first creatures of a brand-new alien race, the KaasTau are scattered around the galaxy as well; symbiotic plant-machine hybrids with a focus on summoning and ranged attacks. Most exciting though, is character progression! Each character has three challenges, from resource gathering, defeating bosses, moving quickly, or finding secret areas. Completing a challenge gives items, resources, or special maneuvers. Let us know what you think! Content Each character has 3 challenges to complete for some extra firepower, resources, or tricks Pause menu displays controls and play time Seeded runs with 36^8 possible seeds Three new basic items: Decennial Bloom, Photosynthesis Gland, and the Combat AI New superpowerful items as late-game Boss rewards. Three of the KaasTau Balance…
- Update #3 - 8 October 2015
Moonstrider's been out for a week now and I'd like to thank all of you for your comments, bug reports, and ideas. It really means a lot to know that people are playing this. As for the update, it's not a very flashy one, but has a lot of behind-the-scenes work. Most obvious is that the gui will scale properly on 1080+ monitors. More important though, is that seeds are now easier to control, laying the framework for daily updates in the future. Beyond that, just bug fixes and the usual tweaks. To make up for the smallish update, here's a preview of an upcoming alien race: http://i.imgur.com/bNtkR4o.gif Content -Lots of new enemy combinations -Pause menu displays the seed -Harder to accidentally quit with controller -Tweaks to the options menu Balance -Harder to get items from killing the Shopkeeper -Higher chance of unlocking Viktor Graphics -Small portrait of William added to character…
- Update #3 - 8 October 2015
Moonstrider's been out for a week now and I'd like to thank all of you for your comments, bug reports, and ideas. It really means a lot to know that people are playing this. As for the update, it's not a very flashy one, but has a lot of behind-the-scenes work. Most obvious is that the gui will scale properly on 1080+ monitors. More important though, is that seeds are now easier to control, laying the framework for daily updates in the future. Beyond that, just bug fixes and the usual tweaks. To make up for the smallish update, here's a preview of an upcoming alien race: http://i.imgur.com/bNtkR4o.gif Content -Lots of new enemy combinations -Pause menu displays the seed -Harder to accidentally quit with controller -Tweaks to the options menu Balance -Harder to get items from killing the Shopkeeper -Higher chance of unlocking Viktor Graphics -Small portrait of William added to character…
- Update #2 - 4 October 2015
Version 2 of Moonstrider is here! Some major changes this update, primarily to the game economy. Gems are a bit rarer and there should be more interesting decisions to be made. Plenty of item tweaks, a windowed mode, and all reported bugs are (hopefully) fixed. Let us know what you think of the changes! Balance Bosses drop no gems, slightly less health Merchants drop more gems on death About 5% less fuel ore spawns Slightly increased stronger ore spawn rates Tweaked ore refining values More interesting options for stronger ores Significantly buffed Incinerator Drone Decreased Megalith stun range by 15% Buffed the Mechasign Killing a merchant causes no merchant to appear next level Changed Optical Array to +33% view distance Graphics Windowed mode. This hasn't been extensively tested yet, so please let us know of any glitches if you're using this Controls now visible on character selecti…
- Update #2 - 4 October 2015
Version 2 of Moonstrider is here! Some major changes this update, primarily to the game economy. Gems are a bit rarer and there should be more interesting decisions to be made. Plenty of item tweaks, a windowed mode, and all reported bugs are (hopefully) fixed. Let us know what you think of the changes! Balance Bosses drop no gems, slightly less health Merchants drop more gems on death About 5% less fuel ore spawns Slightly increased stronger ore spawn rates Tweaked ore refining values More interesting options for stronger ores Significantly buffed Incinerator Drone Decreased Megalith stun range by 15% Buffed the Mechasign Killing a merchant causes no merchant to appear next level Changed Optical Array to +33% view distance Graphics Windowed mode. This hasn't been extensively tested yet, so please let us know of any glitches if you're using this Controls now visible on character selecti…
- Version 1.1 Update - 30 September 2015
The first of what should be many updates to come! No major changes here, just fixing several audio balance issues, a bug or two, and a little bit of graphical polish to hopefully make the GUI more intuitive. It didn't feel like quite enough content to merit Version 2, so 1.1 it is. Unless any game-breaking bugs arise expect Version 2 sometime next week!
- Version 1.1 Update - 30 September 2015
The first of what should be many updates to come! No major changes here, just fixing several audio balance issues, a bug or two, and a little bit of graphical polish to hopefully make the GUI more intuitive. It didn't feel like quite enough content to merit Version 2, so 1.1 it is. Unless any game-breaking bugs arise expect Version 2 sometime next week!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 February 2016 | Update #9 : Endgame, Part I | 4249665521683236610 |
| 2 | 11 January 2016 | Early Access Build #8! | 4249665521683236720 |
| 3 | 21 December 2015 | Update #7 : Achievements! | 4249665521683236835 |
| 4 | 23 November 2015 | Early Access Update #6 | 4249665521683236943 |
| 5 | 7 November 2015 | Update #5.1 Hotfix | 4249665521683237059 |
| 6 | 7 November 2015 | Update #5.1 Hotfix | 378661012851433402 |
| 7 | 5 November 2015 | Update #5 - Nadia and Major Rebalancing | 4249665521683237166 |
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