The Hull news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak17
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score74% positive
- Total reviews35
- Release dateFeb 12, 2026
- DeveloperMire Studios
- PublisherMire Studios
Company pages: Developer: Mire StudiosPublisher: Mire Studios
The Hull Steam news
The Hull news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.06b Supplementary Update - 12 March 2026
Patch Notes Version 1.06bMultiple allies can now become transparent at the same time when aiming at them. Previously this effect would only apply to one ally maximum.Added an option to enable inverted mouse controls in the settings menu.
- Patch 1.06 Systems and Balance Update - 7 March 2026
Patch Notes Version 1.06 Gameplay and BalanceEnemiesUpdated Charger AI so they should no longer get stuck in place.Eyeball enemies should no longer fire after being killed. Please report if you still encounter this issue.Acid Dropper health drastically reduced. They will now die in a maximum of two shots depending on group size due to health scaling.Single PlayerEnemy health reduced by 10% in single player.Enemy spawn times sped up to create a more swarm like experience similar to playing with multiple players.PlayerPlayer movement and sprint speed slightly increased.Equipment and ItemsReduced Temporary Defense Frame cost by 2 Fathom Essence. It now costs 2.Lumenflare Beacon now grants 3 beacons for 1 Fathom Essence.Updated descriptions for Medgel Bloom Temporary Defense Frame and Lumenflare Beacon.Gameplay SystemsSound Trap duration reduced to 10 seconds (previously 20 seconds).Traps n…
- March Development Update - 3 March 2026
Hello Fathomwalkers, Just sharing a quick development update with you as we enter March. Patch 1.06 is in testing right now. It is a smaller patch that focuses on cleaning up some enemy behavior, fixing a few lingering bugs, and making single player feel closer to the pace you get when playing with more people. Movement feels a bit better, co‑op visibility is less awkward, and a few items and enemies have been adjusted so they line up with what they were meant to do. If everything looks good, it should be out within a few days with the actual patch notes. After that, we are shifting to Patch 1.1, our first "major" game update. The main goal is to break up the repetition by adding boss fights. These will act as real moments in a run that change the pace instead of everything blending together. We are also adjusting how the game ramps up as you go deeper so the difficulty feels more varie…
- Patch 1.05 Content and Systems Update - 23 February 2026
Patch Notes Version 1.05 New Features and ContentAdded a new Tier 4 weapon: Eclipse, a sniper rifle.Added a new enemy: Corrupted Charger. Appears on Dives 8 and beyond.Rearranged the days in which Corrupted enemies appear.Weapons and CombatOblivion Mk. VIII reworked. It now deals less damage on a shorter cooldown.Autocannon reworked to use Light Ammo.Autocannon and Blackrift Ventral are now piercing weapons.Autocannon and Blackrift Ventral damage reduced by 10 percent.Added sprite icons in crafting and inventory panels for additional information:Weapons now display their ammo type.Single use items display their action bar icon.Ammo types now display their corresponding icons.Every item in the game now has a picture in all interactable menus.Gameplay and BalanceEnemiesCharger now runs slightly past its target instead of stopping directly in front.Abyssal Severant, Abyssal Sycophant, and…
- Version 1.04 Network and Systems Update - 20 February 2026
Patch Notes Version 1.04 Major NoteThis update includes several fixes for multiplayer desync issues. We will continue testing and monitoring for additional problems. Please report any issues you encounter while playing.Multiplayer and NetworkingFixed a desync issue where players appeared to need to kill enemies multiple times.Fixed a desync issue where networked players appeared farther behind than their actual position.Changed how player IDs are assigned. This should fix an issue where players sometimes had the same color.Lobbies can no longer be created while already in a lobby. Players must leave their current lobby before creating a new one.New Features and ContentAdded two new difficulties beyond Hullcifer: Hulltimate and Hulltra.Added achievements for completing Hard, Very Hard, Hulltimate, and Hulltra.Completing a higher difficulty will also unlock achievements for all lower tier…
- Version 1.03 Difficulty Update - 17 February 2026
Patch Notes Version 1.03Major NoteThe known desync issue when joining or rejoining multiplayer lobbies is still present. Players must fully exit the game before rejoining a lobby after a reset. We are actively investigating and will provide updates as soon as possible.New Features and ContentAdded four selectable difficulty modes.Difficulty is locked once a run begins.Difficulty can be changed using the Dive Calibration Lever in the Wheelhouse next to the Fathomwalker Comms Node.Added a new room.Added a new achievement for completing the Final Dive on the hardest difficulty.Gameplay and BalanceAll sniper rifle scope ranges decreased.Audio AdjustmentsHeavy Ordinance Unit impact sound volume decreased.Volatite Conduit impact sound volume increased.Twincoil Disruptor firing sound volume reduced.Added a sound effect when the Drop button is clicked in the inventory.User Interface and Quality…
- Version 1.02 Balance Update - 16 February 2026
Gameplay and BalanceDifficulty and ProgressionBase enemy health reduced by 5 percent across all player counts.Death penalty drastically reduced across all player counts.Enemy damage reduced across multiple enemy types.Final Dive enemy spawn timer reduced.Maximum Threat level is now significantly more dangerous. Essence Wraiths will flood the halls at maximum threat.Essence Wraith radiation damage doubled.Enemy Damage ChangesEyeball: reduced by 5Large Eyeball: reduced by 5Large Drudge: reduced by 5Drudge: reduced by 5Swarmer: reduced by 2Large Swarmer: reduced by 2Abyssal Severant: reduced by 10Abyssal Sycophant: reduced by 10Acid Dropper: reduced by 5Charger: reduced by 10Juggernaut: reduced by 5Fathom Cultist: reduced by 5Beast: reduced by 5Electric Drudge: reduced by 5Void Eyeball: reduced by 5 and radiation damage reduced by 0.5Hull and SurvivalHull integrity loss from player deaths…
- Patch 1.01 Out Now - 13 February 2026
Major ChangesWe are deploying a network update that addresses an issue that appeared under poor wifi conditions. This includes situations involving weak wireless adapters, low signal strength, or unstable connections. We were able to reproduce the problem internally and have confirmed improvements with this patch. If you continue to experience lag, desync, or other network related issues, please post in the forums so we can address them as soon as possible.Minor ChangesFixed a minor placeholder text error on the Weapon Scrapper.Weapon stat displays now show damage and bullets fired as separate values instead of multiplying damage by the number of bullets.Fixed the Abyssal Witness using the incorrect material on the third person character.We are actively working on additional fixes, updates, and improvements. We’re reading every discussion thread, every report, and every suggestion. More…
- The Hull Is Now Live - 12 February 2026
Hello Fathomwalkers. The Hull is officially live. You can jump in right now, explore the ship, and start carving your own path through the dark fathoms. Whether you are playing solo or with a full squad, we are excited to see what you do with it. We are already working on our first update. This one will add a full difficulty scaling system that lets you tune the game to be easier or harder, with the option to scale it infinitely for long term replayability. More details on that soon. If you run into any issues or have suggestions, please post them in the Steam Discussions. It helps us improve the experience for everyone. Thank you for all the support leading up to launch. It means a lot to us. Praise the Hull.
- Pre Launch FAQ for The Hull - 6 February 2026
Greetings Fathomwalkers, The Hull releases next week on February 12. Below are the most common questions we have received as we approach launch. This is a simple overview so players know exactly what to expect on day one. Release DateThe Hull releases on February 12. PriceThe game will launch at $9.99 USD with a 15 percent launch discount for the first two weeks. Player CountThe game supports 1 to 4 players. You can play solo or with a group. Controller SupportThe game does not have full native controller support at launch. We will provide official Steam Input controller bindings so players can use gamepads comfortably. PreloadingThere will be no preloading. The game is very small in size and will download quickly, allowing immediate play at release. Linux SupportTesting on Steam Deck through Proton has produced satisfactory results. Performance may vary on other Linux configurations. W…
- The Hull Launches February 12 - 28 January 2026
The Hull launches on February 12. The first descent into the deep is close. You play as a Fathomwalker entering abandoned underwater facilities that were once part of a vast extraction effort. These structures are unstable, flooded, and filled with threats shaped by years of isolation in the dark. Each dive pushes you into machinery that barely holds together and corridors that feel ready to collapse at any moment. Your crew returns to The Hull between missions. The ship is old, rusted, and essential to your survival. This is where you craft gear, adjust your loadout, and prepare for the next run. You can explore alone or with up to three friends, and every dive rewards patience, awareness, and teamwork. The countdown has started. Gear up, gather your crew, and get ready to descend on February 12. If you want to follow development more closely, you can find us here:YouTube: X: https://x…
- Preparing For Release - 22 January 2026
Hello Fathomwalkers. The current scope of The Hull is getting close to where we want it. Most of the major systems are in place, the core content is holding together, and the project finally feels like a unified experience instead of a collection of isolated pieces. It isn’t the finish line, but it’s the point where the game starts to feel solid under its own weight. Right now we’re focused on balance and pacing. Weapons are being tuned so each one has a clear role, drop rates are being adjusted to keep progression steady, and enemy behavior is getting another round of refinement. We’re also testing multiplayer scaling to make sure the experience feels fair whether you’re taking your first steps aboard the ship or pushing into the deepest fathoms. This is the stage where small changes have a big impact on how the game actually plays. We’re also taking time to evaluate what remains in th…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 March 2026 | Patch 1.06b Supplementary Update | 1826992588593815 |
| 2 | 13 February 2026 | Patch 1.01 Out Now | 1824644522840274 |
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