Urban Golf: Hot Dog Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateMay 13, 2026
- DeveloperMatthewHall3D
- PublisherMatthewHall3D
Genres: Sports
Company pages: Developer: MatthewHall3DPublisher: MatthewHall3D
Urban Golf: Hot Dog Edition Steam news
Urban Golf: Hot Dog Edition news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V1.22 Released - 13 August 2026
While this release doesn't bring any new content, there are plenty of changes behind the scenes that make the game more robust.There is one visual change: a new splash screen has been created. This should hopefully also result in quicker initial startup times.
- Take on the impossible challenge - 10 July 2026
This update brings a brand-new game mode... The Impossible Challenge.This mode will put your skills to the ultimate test.Each level features several score-based targets spread throughout the course. It's up to you which order you hit them in. Once a target has been hit, it disappears. Hit every target to complete the level.Here's the catch: there are no power-ups, and the course conditions have been turned up to maximum difficulty.Bronze, Silver and Gold medals are up for grabs, but earning them won't be easy. You'll need to chain together successful target-hit combos to build the massive scores required to claim the top rewards.Combine that with the increased emphasis on shot shaping and precise swing timing, and you've got the toughest challenge yet.
- Update 1.2 available - 23 May 2026
I’m back again with a small tweak this time to the camera settings following some great feedback from a Spanish player. The camera movement sensitivity has now been separated from the general movement sensitivity and can now be set lower than before. This is especially helpful when using a controller.As always, if you see anything you think could be improved or that would help the wider player base, please let me know on Discord. I am always happy to take a look and get it resolved.Thanks Matt
- Update 1.1 now live - 21 May 2026
I have now started work on the next round of features I would like to add to the game During this time I have been making some small tweaks behind the scenes to the current version While many of these are too small to mention the one improvement in this release is that the names of the players will now display over the top of the replay balls in the level. This is aimed at making it clearer that these are not balls you can hit yourself.
- It’s Finally Time - 13 May 2026
After more than 5 years of development, the day is finally here. Urban Golf: Hot Dog Edition has been released.This game has been built in those small windows of free time in the evenings, after the kids had gone to bed. It has been a long journey, and without a doubt the biggest project I have ever taken on. There were definitely moments where it felt like I might have bitten off more than I could chew, so reaching this point feels really special.Here are a few personal highlights from the journey:• Getting the ball to land correctly within the shot circle based on shot quality • Making the "Perfect Shot" aiming arc account for wind and accurately show the landing position • Taking my very first swing after implementing controller support • Wiring up all the climbing logic in the city level. This took a full week on its own • Solving camera angles for tight shots between buildings • Fi…
- Demo V1.09.1 available - 9 May 2026
In continuing my testing of the game ahead of launch, I’ve released a small patch for the demo that improves the following areas:Upon starting a level, the game now checks for any actively connected controllers to ensure the hint UI displays the correct icons.When using the traditional swing mode, the game will no longer show “0% left” or “0% right.” Swing variance is now only displayed when greater than 0.Spin is now reliably applied to the ball on impact. Previously, players needed to continue holding the spin direction for it to take effect.Credits now scroll to ensure they display clearly in other languages where text size may be larger than the default.Thanks, Matt
- Demo V1.09 available - 4 May 2026
The release of the full game is less than 10 days away! While testing the full build I stumbled across some opportunities to tighten up the gameplay experience. Here is the list of changes:Better support for controller disconnecting - the game now pauses, allowing users to reconnect a controller before continuing the gameAdded support for Steam Deck - Hint / Controller UI now shows Steam Deck buttonsDefault to active input when showing controls UI - If the player is using a controller, these controls will be shown when opening the controls screen Fixed up invert Y axis option - Camera controls now respect this valueMade out of bounds more robust - The game now handles if a ball goes out of bound multiple times in quick successionEnsure swing stance and swing mode are fully updated and enforced if the player resets to default settings while playing the game I’m really excited that the re…
- Getting ready for release - 16 April 2026
The game now has an official release date of 13th May. I honestly can’t quite believe the 5 and half year journey it’s taken to get to this point.I’ve really enjoyed making it, and I’ve learned a huge amount along the way.As I’ve been finishing off the rest of the game, I ended up making a few fixes and improvements that also apply to the demo, so I’ve released an update for that as well.Here are some of the more notable changes:The Time Attack game mode is now replayable once all objectives are completeThe gas canister explosion sound in the town level now respects the player’s volume settingsSound effect volumes have been balancedFixed an issue where UI buttons would lose focus on the level select screen when using a controller and the level was lockedReduced zoom sensitivity when using a controllerIncreased base movement speed for charactersMade “No Golf” signs easier to knock overPr…
- Next Fest update - 22 February 2026
I have applied a few more tweaks to the game's demo ahead of it taking part in the upcoming Next Fest. These have been built on the continued feedback I have received since the demo's launch in December.Here is a run down of the changes: Increased the colour saturation in the game to make the graphics more closely match the capsule art design Only show closest 3 balls on the HUD to prevent it getting cluttered Change player starting point for Time Attack and 18 Ball game modes to increase variation Added more balls and targets into Town level to help increase speed / flow of the gamePlay sound effect when hitting "No Golf" sign with a golf cartThanks for playingMatt
- Quality of life features added - 1 February 2026
It’s been a month since I released the demo, and I've received some valuable feedback during this time. Another source of information has come from watching people play the game on YouTube.It has been very insightful to see first-hand where players get stuck and what aspects of the game didn't work as intended. As such this updated is aimed at making the game more accessible and highlight unique elements of the game that could have been missed before.EnhancementsThe game select screen now shows all 3 game modes at the same time. This makes it clearer other options are available to play not just the timed game mode.When starting the timed game mode, if there any outstanding level objectives these will now be highlighted. This will hopefully make it clear that the timed game mode is not just about hitting golf shots, it’s also about exploring the level.Hints and tips are now shown on the…
- Rejoice! Rebindable controls have been added – Update v1.05 - 13 January 2026
Happy New Year everyone! I’ve been hard at work over the Christmas period and, as a result, this update is a little more substantial.Since the first version of the demo came out, I’ve been asked a few times whether I’d be supporting key rebinding.It was something I already had on the roadmap, but with how things were set up behind the scenes it wasn’t going to be a straightforward task.With update v1.04, I upgraded the game to use the new Unity Input System. While this allowed me to add better controller support at the time, it also laid the groundwork for key rebinding.So with this v1.05 update, that feature is now fully supported. If you open the controls menu and select the keyboard layouts, you’ll be able to click on any of the key icons to start rebinding. Simply click, then press the key you’d like to use.Another bit of feedback was that when setting up a shot, the character could…
- Demo V1.04 available - 21 December 2025
Hi everyone, update 1.04 is now available.This time I have focussed on controller support. While the game initially fully supported Xbox controllers if you tried to use a PlayStation controller then the camera would spin constantly making demo unplayable. This was down to how the PlayStation controller mapped to the old input system in Unity (it mapped some of its controls to the horizontal mouse movement)I have now upgraded to the new Unity input system which means PlayStation controllers are now fully supported. Playing the game on Steam Deck should also work.I have updated the controls UI to show the PlayStation mappings, and you will see button action hints if you have a controller connected.This should now allow you to play the game the way it was intended, with a controller using the analogue sticks to perform the golf shotAs always, I hope you are enjoying playing the game.I’ll b…
- Demo V1.03 available - 16 December 2025
I've been hard at work going through some more feedback from the demo release. This time it was around the other game modes, 18 ball and designated target. Here is a run down of the changes for version 1.03Ensure designated target game mode displays targets in the same order each timeFixed designated target HUD so it now longer shows 0/0 for "targets hit" when starting the game. It now shows 0/18Allow camera to be rotated freely with the mouse without having to press left clickAdded level/shot replays to 18 ball and designated target game modesAdded power ups / perfect shot special ability to 18 ball and designated target game modesFixed erratic camera movement that could sometimes occur when resetting a ball's positionPrevent ball from going under bus in Town levelThanks again for all the great feedback Matt
- Usability features added to demo after feedback - 11 December 2025
Firstly, thank you to all those who have sent in valuable feedback. It's been inspiring to hear your thoughts on the game.It was clear that a few things needed to be made clearer to help players enjoy the Urban Golf: Hot Dog Edition experience to its full potential. So today I have updated the demo with the following changes:The swing animation after hitting a shot can now be cancelled allowing you to take back control of the character quicker and head to the next shot. This is especially helpful in the timed game mode Add control hints when setting up your shot to make it clear the shot shape can be changed and the player can zoom into where they are aiming to get a better lookShow an icon of a golf cart when the player tries to run into a "No golf sign" in the timed game mode to make it clearer those signs need knocking over with the cart Add UI to show where the next target is when p…
- Game demo now available - 8 December 2025
I’m both nervous and excited to announce that the demo for Urban Golf: Hot Dog Edition is now available to coincide with Sports FestYou can download the demo here The first level is playable with all 3 game modesI’ve also got the cloud score syncing up and running so you can see how your best shots stack up against everyone else.If you have any feedback, good or bad, please feel free to head over to my discord and share ithttps://discord.com/invite/TjyQnAjrdxI really hope you enjoy the game and try not to get your ball stuck in a gutter!ThanksMatt
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 August 2026 | V1.22 Released | 1840944183777735 |
| 2 | 21 May 2026 | Update 1.1 now live | 1833334318568557 |
| 3 | 9 May 2026 | Demo V1.09.1 available | 1832065502817540 |
| 4 | 16 December 2025 | Demo V1.03 available | 1818752592137128 |
| 5 | 11 December 2025 | Usability features added to demo after feedback | 1818752592123784 |
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