- Price drop - 20 May 2020
Hello all hope you are staying safe and are healthy. Today I am dropping the price of Prospekt until further notice whilst we work on the game to expand it and improve it. I hope more of you will hop in and have a play now and hopefully enjoy yourself. Stay safe and speak soon. Best Rich
- Roll Call - 30 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11546495%2Fd54e85722523ee6036fa1b58906826328f87136c.png Hello everyone, before the year is up I think it’s time for an update on the situation with Prospekt. As you may or may not of known I was considering switching over the game to UE4. However after discussion with Valve they have provided me with a more up to date version of the engine and therefore you’ll be happy to hear that Prospekt will stay on Source Engine. I have been reluctant to expand the team as I have worked on projects where larger teams mean diminishing returns mainly on management and production. However due to my commitments and the sheer amount of work. I am going to take a different approach and give it a shot and today I will start the push to expand the team to a level where we can make more content for the Half-Life universe. What we desperately s…
- Updat ( Update ) on Prospekt - 17 August 2018
Hello everyone Richard here, it’s been some time since the last update, so I think it’s time to keep people up to date and posted on the situation. Firstly, for all of you that supported me with my second game release you rock, Gunsmith had a great launch and we’re in a much better position now to continue with game development on all titles. As I explained to people earlier in 2018 I needed to secure my position as a game designer and a business to continue making progress on all titles. So for that I thank you all for your support and patience in turning the situation around. In regard to Prospekt and it’s future. I have noticed there is understandably low morale among quite a few of you and I just want to address that. Over the last 4/6 weeks I have been looking into moving Prospekt onto the Unreal 4 engine. Now I understand many of you will find this strange. “What’s the point of mo…
- It's been a while. - 13 April 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F11546495%2F41f465b1762a2a4b6907c8dae3b07d8d60aaae88.jpg Hey everyone, Rich here. Well well well... It’s been quite some time since our last update. You’re probably all eager to find out what is to come so let me get you all up to speed. Firstly, big thank you to everyone that is reviewing the game lately as it seems the game is really starting to shift in the right direction even if it has taken 2 years and the decimation of my soul. Were close to 60% now and i'm sure with more updates and support we can get the game even better. I’ve taken a back seat with Prospekt lately as some of you may know i'm working on my second game Gunsmith which is due for launch very soon. I have chipped in now and then, provided 3D models, design tips and some guidance on getting work more professional. I have to say a massive well done to th…
- October Update - The overhaul - 22 October 2017
Hi everyone, Rich here, today we have something pretty cool to show you. We have been working hard on the environments and improving Prospekt over the last months. We have added a tonne of new stuff to reflect the game, the lore, the overall feel. We have heard people come up with some great ideas. The main thing to take away from this is, we are extensively overhauling the game to make it much more in line with a full product. i.e everything gets a 2017 remake, if it looks old. It will be spruced up to modern day standards. So, we're talking all new 3D assets and hopefully a much more fun gameplay experience. We still have work to do on this scene however as you are a devoted community we think that is a decent enough standard to show you a current WIP. Like i said before, things will take time as we are working on replacing a lot of aging assets with custom content now, freshly modele…
- October Update - The overhaul - 22 October 2017
Hi everyone, Rich here, today we have something pretty cool to show you. We have been working hard on the environments and improving Prospekt over the last months. We have added a tonne of new stuff to reflect the game, the lore, the overall feel. We have heard people come up with some great ideas. The main thing to take away from this is, we are extensively overhauling the game to make it much more in line with a full product. i.e everything gets a 2017 remake, if it looks old. It will be spruced up to modern day standards. So, we're talking all new 3D assets and hopefully a much more fun gameplay experience. We still have work to do on this scene however as you are a devoted community we think that is a decent enough standard to show you a current WIP. Like i said before, things will take time as we are working on replacing a lot of aging assets with custom content now, freshly modele…
- Things to come? - 26 August 2017
Hi everyone, Rich here. Hope you’re good, just thought I would drop an update into you after the script/letter/story that Mr. Laidlaw wrote and put up online the other day. I have been a fan of this universe for as long as I can remember. It shaped my childhood and the way I viewed games entirely. I could spend and I have spent hours talking about it. As much as I knew that Episode 3 / HL3 would not be produced I really thought there was some hope that I would be wrong. There is still a part of me that hopes Mr. Laidlaw is being Earth's biggest troll and they will announce a new Half-Life based title soon. But if you read between the lines of his writing… Well personally and I hope i'm wrong. But it tells me what we all don't really want to hear. Its very sad that we will not get to see the ending to the most hyped game of all time and if it's true, to say goodbye to it in a few pages o…
- Things to come? - 26 August 2017
Hi everyone, Rich here. Hope you’re good, just thought I would drop an update into you after the script/letter/story that Mr. Laidlaw wrote and put up online the other day. I have been a fan of this universe for as long as I can remember. It shaped my childhood and the way I viewed games entirely. I could spend and I have spent hours talking about it. As much as I knew that Episode 3 / HL3 would not be produced I really thought there was some hope that I would be wrong. There is still a part of me that hopes Mr. Laidlaw is being Earth's biggest troll and they will announce a new Half-Life based title soon. But if you read between the lines of his writing… Well personally and I hope i'm wrong. But it tells me what we all don't really want to hear. Its very sad that we will not get to see the ending to the most hyped game of all time and if it's true, to say goodbye to it in a few pages o…
- July Update! - 17 July 2017
Hello all Rich here, so, i've been watching the comments and the chat for a while observing how things are unfolding over the last few weeks. Its interesting to see what peoples views and attitudes are. I'm going to just say a few home truths here about game design and development and also the continued support for this game. Prospekt is still being worked on and things are in the pipe. The main reason why there hasn't been any news for a while is mainly because of three reasons. Firstly, i've been incredibly sick and had a pretty close shave with my health as of late which put me out of commision for a long time for which I do have to say a massive thank you to the NHS for because honestly I would be dead by now if they were not there to help me free of charge. Secondly, the team that grew in size, contracted in size and the person who was working on major parts of the next update did…
- July Update! - 17 July 2017
Hello all Rich here, so, i've been watching the comments and the chat for a while observing how things are unfolding over the last few weeks. Its interesting to see what peoples views and attitudes are. I'm going to just say a few home truths here about game design and development and also the continued support for this game. Prospekt is still being worked on and things are in the pipe. The main reason why there hasn't been any news for a while is mainly because of three reasons. Firstly, i've been incredibly sick and had a pretty close shave with my health as of late which put me out of commision for a long time for which I do have to say a massive thank you to the NHS for because honestly I would be dead by now if they were not there to help me free of charge. Secondly, the team that grew in size, contracted in size and the person who was working on major parts of the next update did…
- May Update! - 3 May 2017
Hey everyone Rich here! So for the first time I can say WE have been working hard on the next Prospekt update. Now the team has grown to 4! I feel this is a good number. The scope of the update has changed somewhat because of the increase in team size but we know what we want to achieve for the Black Forest update. It is on its way soon so please be patient. As i always read, you all want quality over quantity so that's what we are aiming for. It's always hard to gauge a release date but i’m hoping we won't be too far away now. Things are starting to come together and it’s looking pretty nice. To keep you all in the loop and wet your appetite for some more Half-Life here's a brief look at what we’ve been working on for the update. Thanks for your patience guys. I think you’ll all enjoy it when it's here! Remember you can join us all on Discord here: https://discord.gg/8XaeRUJ to get inv…
- May Update! - 3 May 2017
Hey everyone Rich here! So for the first time I can say WE have been working hard on the next Prospekt update. Now the team has grown to 4! I feel this is a good number. The scope of the update has changed somewhat because of the increase in team size but we know what we want to achieve for the Black Forest update. It is on its way soon so please be patient. As i always read, you all want quality over quantity so that's what we are aiming for. It's always hard to gauge a release date but i’m hoping we won't be too far away now. Things are starting to come together and it’s looking pretty nice. To keep you all in the loop and wet your appetite for some more Half-Life here's a brief look at what we’ve been working on for the update. Thanks for your patience guys. I think you’ll all enjoy it when it's here! Remember you can join us all on Discord here: https://discord.gg/8XaeRUJ to get inv…
- April Update! - 3 April 2017
Hello everyone! Hope you are keeping well. So it's been awhile since I last put an update out for you all to see what is going on. Things are moving in the background slowly but surely. I would like to officially announce that the Prospekt team has grown by 2! David, who is an eager and talented young mapper has joined to make some cool levels and gameplay and Dmitry who is a talented programmer to help get some totally new items and mechanics working in the game. Both are in the Prospekt discord if you wish to speak to them. Here https://discord.gg/8XaeRUJ One of the hardest parts of game development is getting a strong team to work together and I hope that this will be a successful collaboration that can work well to produce some epic and enjoyable content. Thank you all for your continued support on this project. Prospekt is getting to a better place now, it still needs to improve gr…
- April Update! - 3 April 2017
Hello everyone! Hope you are keeping well. So it's been awhile since I last put an update out for you all to see what is going on. Things are moving in the background slowly but surely. I would like to officially announce that the Prospekt team has grown by 2! David, who is an eager and talented young mapper has joined to make some cool levels and gameplay and Dmitry who is a talented programmer to help get some totally new items and mechanics working in the game. Both are in the Prospekt discord if you wish to speak to them. Here https://discord.gg/8XaeRUJ One of the hardest parts of game development is getting a strong team to work together and I hope that this will be a successful collaboration that can work well to produce some epic and enjoyable content. Thank you all for your continued support on this project. Prospekt is getting to a better place now, it still needs to improve gr…
- Black Forest Update - 26 February 2017
Hello everyone Rich here! So after my last post i've been hard at work. Today im happy to announce the Black Forest update! To celebrate this i've put the game on sale so you can pick it up and play it if you haven't already before the big update comes along. I'm hoping that it will come out in early spring. This will be a big change to the game and will hopefully mix up the corridor style that some people didn't like so much. I've learned a lot and evolved my designs, hopefully this shows in the trailer. I would also like to announce that the soundtrack for the game will be coming for free as DLC in the next few days if not tomorrow. I did want this coupled with today but I had to get the trailer ready. In the meantime, if you want to come and talk about the new trailer feel free to come join us over on the discord! https://discord.gg/8XaeRUJ Also just a quick note to all users getting…
- Black Forest Update - 26 February 2017
Hello everyone Rich here! So after my last post i've been hard at work. Today im happy to announce the Black Forest update! To celebrate this i've put the game on sale so you can pick it up and play it if you haven't already before the big update comes along. I'm hoping that it will come out in early spring. This will be a big change to the game and will hopefully mix up the corridor style that some people didn't like so much. I've learned a lot and evolved my designs, hopefully this shows in the trailer. I would also like to announce that the soundtrack for the game will be coming for free as DLC in the next few days if not tomorrow. I did want this coupled with today but I had to get the trailer ready. In the meantime, if you want to come and talk about the new trailer feel free to come join us over on the discord! https://discord.gg/8XaeRUJ Also just a quick note to all users getting…
- Prospekt 1 Year anniversary! - 18 February 2017
Hi everyone Rich here. So this day last year Prospekt was released. So that makes today it's official first steam anniversary. I wanted to couple this with a special event, that has taken some time to organise so unfortunately I'm going to have to push it back slightly. Also that coupled with the update that I'm working on is pretty big and over and over you've all been telling me, you'd rather wait and have quality. Then have fast content at a poorer quality. So therefore I'm going to wait until the time is right to push out the next update. To give you an idea of what’s happening, I've been working on a zombie survival mode, i've also been working on implementing new weapons first and foremost the wrench. A new huge map for Prospekt that i am calling Black Forest ( Subject to change ) is almost finished which mixes the game up with Dropships Gunships and Striders. I have also added a…
- Prospekt 1 Year anniversary! - 18 February 2017
Hi everyone Rich here. So this day last year Prospekt was released. So that makes today it's official first steam anniversary. I wanted to couple this with a special event, that has taken some time to organise so unfortunately I'm going to have to push it back slightly. Also that coupled with the update that I'm working on is pretty big and over and over you've all been telling me, you'd rather wait and have quality. Then have fast content at a poorer quality. So therefore I'm going to wait until the time is right to push out the next update. To give you an idea of what’s happening, I've been working on a zombie survival mode, i've also been working on implementing new weapons first and foremost the wrench. A new huge map for Prospekt that i am calling Black Forest ( Subject to change ) is almost finished which mixes the game up with Dropships Gunships and Striders. I have also added a…
- Happy New Year! - 31 December 2016
Hi everyone! Rich here, just wanted to drop in and say that its been a crazy year this year. Being allowed to forward the Half-Life universe has been an amazing experience. This idea was literally born in the back of a garage to try and get a job at Valve and to be sitting here with Prospekt now retailing on Steam is still to this day quite a mind blowing thought. It's still tough and by no means an easy path however I wouldn't change anything as you only learn from the areas where you don't do so well. I hope in the new year I can continue to improve Prospekt for you all and advance the game into an even better place than it is now. As many of you have seen the images I put up late this year you'll know new things are coming, ive taught myself how to 3D model and now im learning C++ to try and improve my skills even more. Thank you all for your support this year and I look forward to i…
- Happy New Year! - 31 December 2016
Hi everyone! Rich here, just wanted to drop in and say that its been a crazy year this year. Being allowed to forward the Half-Life universe has been an amazing experience. This idea was literally born in the back of a garage to try and get a job at Valve and to be sitting here with Prospekt now retailing on Steam is still to this day quite a mind blowing thought. It's still tough and by no means an easy path however I wouldn't change anything as you only learn from the areas where you don't do so well. I hope in the new year I can continue to improve Prospekt for you all and advance the game into an even better place than it is now. As many of you have seen the images I put up late this year you'll know new things are coming, ive taught myself how to 3D model and now im learning C++ to try and improve my skills even more. Thank you all for your support this year and I look forward to i…