- Demo V0.66: Bug Fixes and Improved Flash Controls - 18 September 2026
The demo has been updated to V0.66. Fixed lingering Eye effects after a clear and delayed enemy effects interrupting a completed shift. Added a saved flash control option. The new mode supports Click to Flash with a mouse, or hold RT to charge and press LT once charged to flash with a controller. Updated the on-screen control hints to match. Fixed repeated sprint inputs allowing continued dashing at near-empty stamina. Fixed the protagonist turning sideways before the fade to black after checkout in the recollection. Improved cleaning, bookshelf restocking, dialogue UI, display and sound effects. Retrying a shift now starts with the facility map available. Release to Flash remains the default. You can change this in the control settings. In the new controller mode, release RT to stop aiming. The demo’s playable content and ending are unchanged. Thank you for playing and sharing your fee…
- Demo V0.65: Jumpscare and Control Improvements - 10 September 2026
The Night Portable demo has been updated to V0.65. This update focuses on jumpscare presentation, controls, and gameplay fixes. Jumpscare presentation Adjusted lighting, facial expressions and movement, camera motion, sound effects, and screen effects. Updated how held items are shown during jumpscares so the handheld console and work tools no longer obscure the face. Control improvements Added an option to swap the left and right mouse buttons. Control icons and instructions change to match the setting. Dialogue at the start of the game, during inspections, in the tutorial, and in the recollection sequence can now be advanced with either mouse button. Also fixed unintended flash use during dialogue or immediately after closing it. Improved flash prompts to make it clearer when the flash is charging and when it is ready to use. Bug fixes Fixed cases where touching an enemy in the handhe…
- Demo V0.642: Retry Screen Bug Fix - 9 September 2026
The Night Portable demo has been updated to V0.642. Fixed an issue where cracks remained on the handheld screen after retrying. Thank you for reporting this issue.
- Demo V0.64: Make more time for handheld games during your shift - 8 September 2026
The Night Portable demo has been updated to V0.64. Based on gameplay videos and player feedback, this update brings changes to the handheld games, the tutorial, and UI readability. The main idea is simple: play a little, get back to work, then pick up where you left off. These changes are designed to make earning items more manageable while you keep up with your duties and watch your surroundings. Main changes Pause and resume your handheld games During your shift, all three handheld games now retain your score, lives, and progress when you put the device away. You can also return to the same run and work toward the bonus reward after collecting the basic reward. A brief preparation period when resuming gives you time to check the situation and get ready to move. The shift continues while a handheld run is suspended. Recover lives as the night progresses At each hour from 1:00 to 5:00 A…
- Demo V0.633: Fixed controller scrolling in PC emails - 7 September 2026
Fixed an issue that prevented scrolling through email messages on the PC screen with a controller. With an email open, move the right stick up or down, or use the D-pad, to scroll through the message.
- Demo V0.632: Enemy firing adjustments in the space shooter - 7 September 2026
The Night Portable demo has been updated to V0.632. This update adjusts enemy fire in the space shooter on the Kizupota, preventing enemies from aiming backward at your ship after passing it. Space shooter adjustments Regular enemies and mid-bosses now aim only within a 140-degree forward arc (70 degrees to either side). They will not aim at your ship when it is behind them. Fixed an issue that gave regular enemies different firing-angle limits on the left and right. Adjusted the mid-boss's two-shot spread so that its bullets also stay within the forward firing arc. Updated the title-screen version number to V0.632. After updating, please check for V0.632 in the bottom-left corner of the title screen. Thank you for playing and for sharing your feedback and bug reports. If you notice an issue, please let us know in the comments or on the Steam discussion board. Including the game version…
- Demo V0.631: Mild Mode Balance and Interaction Improvements - 6 September 2026
The Night Portable demo has been updated from V0.63 to V0.631. This update adjusts Mild mode and improves interactions, on-screen guidance, and sound effects. Mild Mode Adjustments Increased Flash uses from 3 to 6. Two battery icons in the upper-left corner now show your remaining charges. Using a Battery item fully restores all 6 Flash charges. Added one extra chance to survive contact with ■■■. The first contact no longer cracks the Kizupota screen; the usual damage stages begin with the second contact. Added Flash uses and the extra contact allowance to the difficulty selection description, in both Japanese and English. These Flash and contact adjustments apply to Mild mode in the main game. Normal mode and training retain their existing settings. Interaction and UI Improvements Adjusted interaction detection to make picking up and examining objects easier when your aim is slightly o…
- Night Portable Demo | Video & Streaming Guidelines - 31 August 2026
Thank you for your interest in Night Portable! Here are our video and streaming guidelines for the Steam demo, scheduled for release on September 5, 2026. You are welcome to show the entire demo. There are no restricted scenes or sections. First-time reactions, thorough playthroughs, and everything in between are welcome. We hope you and your viewers enjoy your night shift! What you can share Once the demo is publicly available, you may record, upload, and stream it from beginning to end. Let's Plays, livestreams, stream archives, no-commentary playthroughs, reviews, highlights, short-form videos, and screenshots are all welcome. You may edit your own gameplay footage and use your own screenshots in your videos and thumbnails. These guidelines apply to individuals, companies, and creators affiliated with agencies. No prior permission, advance notice, or notification after posting is req…
- Steam Playtest Now Open — Demo Launches Sep 5 at Around 6:20 PM JST - 14 August 2026
Thank you for supporting Night Portable. Steam Playtest Now Open The Steam Playtest for the Windows version currently in development is now accepting players. We would especially appreciate feedback on how clearly the game communicates what to do next, controls and UI usability, difficulty, horror presentation, and any bugs or progress-blocking issues you encounter. Playtest Period From the publication of this announcement until around 6:20 PM JST on Saturday, September 5, 2026 The Playtest is scheduled to close when the public demo goes live. Visit the Playtest section on the Steam store page and select “Request Access.” Once access is granted, the Playtest will be added to your Steam library. Please note that the Playtest is a work-in-progress build. Its content may differ from both the public demo and the final game, and it may contain bugs or unfinished elements. Demo Launches Septe…
- Preparing a Public Playtest for Night Portable - 6 August 2026
Thank you for supporting Night Portable.I am currently preparing a public playtest of the Windows version currently in development.For this test, I hope to receive feedback from players experiencing the game for the first time, particularly regarding:• How clearly the game communicates what to do next• Controls, menus, and overall usability• Difficulty and pacing• Horror presentation and story engagement• Progress-blocking issues, visual problems, audio problems, and other bugsPlease note that this will be a work-in-progress test build. Its content may differ from the final release, and it may contain bugs or unfinished elements.If you are interested in participating, please contact me via DM on my official X account or by email. Once preparations are complete, I will send you further instructions and a feedback form.Official X (@P_MisoStudio)https://x.com/P_MisoStudioEmailpumpkinmisost…
- From Complete Beginner to Showcasing “Night Portable” at Events - 23 July 2026
Hello, I’m Kabocha Misoshiru from Pumpkin Miso Studio. I work an office job in Sapporo, Hokkaido, and spend my evenings and days off developing Night Portable, a horror game made with Unity 6, mostly on my own. When I first started making games, I had never used Unity, C#, or Blender. At the end of 2024, I installed Unity and began teaching myself through courses, videos, and documentation. After learning the basics by creating small projects, I started developing Night Portable around mid-February 2025. I also use ChatGPT and Codex as supporting tools for research, code brainstorming, and organizing the development process. I make the final decisions on design and implementation and review everything before using it. Midnight: The Night Shift Begins at a Used Game Store Night Portable is set in a secondhand video game store with the atmosphere of the 2000s. The player works the night s…