The Whisker Watch news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3994840
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperCatch the Void
- PublisherCatch the Void
- Parent gameNot available
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: Catch the VoidPublisher: Catch the Void
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
The Whisker Watch Steam news
The Whisker Watch news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Day 1 of the Playtest: Hotfix #1 and Hotfix #2 - 21 September 2026
Hey Watchers! 🐾We did say online co-op wasn’t really planned for this playtest.But apparently nobody listened. Fair enough. You’re cats. 😻✨A lot of you immediately started inviting friends and trying online, so we spent a big part of the day and night fixing it, stabilizing it, and dealing with the worst issues.It should now work much better than it did before!Hotfix #1 + #2 is live with another batch of fixes:Co-op / Multiplayer- Fixed: Steam invite acceptance not working correctly- Fixed: Clients can now join from any game state- Fixed: Mission selection/start screen being blocked in co-op- Fixed: Eagle View now fully interactive for both players- Fixed: Both players appearing as the black cat- Fixed: Joining player having no movement animations- Fixed: Health desync between host and client- Fixed: Host dying during revive causing the client to soft-lock in another room- Fixed: Clie…
- The Whisker Watch Playtest is LIVE! - 20 September 2026
Steam finally approved our build, and The Whisker Watch Playtest is officially LIVE!Paws up, Watchers! The Watch begins.💫In this build, you can:Play 3 missions Jump into the current set of missions and see how far you can get.Fight the Cucumber The cucumber is waiting for you. Good luck.Try 5 weapons 2 melee weapons and 3 ranged weapons are available.Decorate your home and make it cozier Interact with Mary Don't forget about your hooomanCause chaos in the Bathroom Break things, explore, fight and generally behave like a cat.And don't forget to eat There is food in the mansion for a reason.Most importantly, please leave us your feedback after playing. It helps us understand what works, what doesn't, and what we should improve next.And if you haven't wishlisted The Whisker Watch yet, please add it to your Wishlist!The Watch begins.💫
- Playtest May Be a Little Late - 16 September 2026
Hey Watchers!Looks like your night shift may start a little bit later than planned. 🙃 We were hoping to start the playtest tomorrow, but Steam is still reviewing the build. 🫠The build is ready. Steam just seems to be petting our cats and doesn't want to let them out yet.We'll start as soon as they do and let you know right away.Thanks for your patience, watchers. The cats appreciate it ✨
- Bring Your Second Cat: Playtest Starts September 17 - 2 September 2026
Paws up, Watchers! 🐾Mary sleeps. The Watch begins.Our first Playtest runs from September 17 at 12 PM ET until September 22 at 12 PM ET.⚠️ LIMITED SPACES✨ No NDA🎉 It is fun!😸 Be a cat!🐈🐈⬛ Couch co-op will be available!🐾 Help us break, test and improve the gameThis is our first time opening The Whisker Watch to players, and we'd love your help testing it, breaking it and telling us what you think.Request Playtest access directly from our Steam page.Join the Watch!
- New screenshots, fresh footage, and playtest prep - 12 August 2026
✨Hey Watchers! ✨😊 We updated all the materials on our Steam page. We added new screenshots and new gameplay videos! 😊Since the last update, the game has also gained new rooms, new interactions and plenty of small details. A lot of work went into the lighting and environments too, so everything feels much more alive now.We’ve dropped some of the new screenshots into this post as well, so take a look and let us know what you think.And one more important thing: the first playtest is getting closer. Very soon :)Thanks a lot for all your support!
- OverInfected Enemies, Nightmare World & One Very Suspicious Cucumber - 26 May 2026
Hey cats!🙃Some time has passed, and it's probably time to tell you how development is going.As always, it's hard to explain the long story short, because a lot is being made, some things are changing, some things are being thrown out, and some things are being added instead.Probably, the first thing worth talking about is the enemies!OverInfected enemiesWe now have OverInfected enemy variants. Just look at these beauties:These guys now die with some fun stuff - they can chase you after death or simply explode.Nightmare worldStarted working on the nightmare world. In the next articles, we'll tell you a bit more about it and about the game structure:Locations. Rooms and objectives. We polished all the rooms, played them, then polished them again, placed hazards, obstacles, and points of interest. We need to do the same 2-3 more times and they will be ready 🙃The game is changing visually…
- Demo Work and Combat: Smarter Enemies, New Rooms - 3 March 2026
Hey! Time to share how development's going. Time to tell you how things are! We're not dead - we've just been polishing the bathroom in the build! 🙃Look how beautiful it is!It's been a while since we posted on Steam, even though we've been constantly sharing bits and pieces over on X. So yeah, time to fix that and give you a quick update on what's up.From the big point of viewWe're working on the demo, and we've been talking a lot with different publishers.We've also put a ton of work into the combat system - chasing that exact "feeeeeeeel". Hopefully you'll like it! Enemies now move in patrols, can call in other enemies, and can get stunned so you can properly smack them when the time is right.We also experimented a bitWith locations and tried playing with multi-level layouts. Definitely something we want you to test in one of the playtests!Lot of updates and upgradesWe updated the HU…
- Mansion and Meta Month: Rooms, Quests, Chaos - 25 December 2025
Hey whisker-watchers! 🐾Lately we've been pouring a lot of time into the meta layer - levels, progression, and all the "one more run" reasons.The core loop is now simple and satisfying: grab resources during runs then spend them back at base.And yes - we've built the first floor of the Mansion. Two more floors are coming (send help… and wood planks).It finally feels like a real home you're upgrading over time, not just a placeholder room, but still there are some placeholders :)We also added quests - you can now officially annoy your Human and get XP for it 😼On top of that, we introduced a rank system and scattered stashes across locations. During runs you can find all kinds of little goodies and then hang them on your Wall of Pride back at the Mansion.We've also introduced the Chaos system. The more mischief you cause, the higher your Chaos level - and it affects enemies and overall r…
- Mansion Milestone! Co-op Core Online, Shops Live, Cats Shine! - 10 November 2025
Hi friends! Quick paws-up on what we’ve been building. Short version: the core gameplay now runs on multiplayer rails, invites are in, shops unlock with progression, and the cats learned new tricks. Longer version below. 🐾What’s newCore gameplay - multiplayer. The main loop now runs in a networked session rather than local stubs. Hot-join & graceful exits. We handle a remote player connecting, disconnecting, or timing out without imploding the session.ESC menu (co-op controls). Invite/kick a friend, see their status, and view their in-game name.Interactive objects over the net. Doors, switches, dig spots, and other interactables now behave correctly for remote clients.Weapon & Junkit Shops (with unlock rules). You’ll start seeing progression gates (earn it, then buy it).Pop-up(s). When you unlock something, the game celebrates it.New cat animations. Smoother, sassier, more expressive -…
- First Boss Unleashed! Elite Enemies, Junkits, and a Faster Start! - 8 October 2025
Hello there! It's been a crazy month, and we want to share what we've added to The Whisker Watch (we won't share how much coffee we've had, though):Gameplay & Progression:- Added Elite Enemies — tougher foes with unique behavior.- Introduced the first boss and a brand-new battle room for fighting him.- Added XP gain, player statistics and victory/defeat screens.- Introduced Junkits (our boost system).- Auto-loot pickup and first aid kits have been added to loot drops.World & Characters:- Added a tutorial.- Implemented behavior for NPC Mary (our cats defend her in the story).- Added tooltips and hints for interactive objects and screens.- Added a pop-up exit from run to hub for smoother flow.Visuals & Interface:- Added new VFX for combat and abilities.- Reworked the main menu navigation.- The control layout has been updated and the RMB aiming feature has been removed.- Device tracking ha…
- The Whisker Watch - Co-op cat chaos in a cozy mansion - 24 September 2025
We’reWe’re Catch the Void from Toronto, making The Whisker Watch - a co-op roguelike about cats, chaos, and a cozy mansion.The spark was a real cat: Kuchan, our friends’ cat. Young, strong - then sudden kidney failure out of nowhere. It punched us in the gut and made one thing clear: cats live surrounded by hidden hazards we barely notice - lilies and other toxic plants, cleaners, tiny “harmless” bits, cords. So we set out to build a game that sees the house through a cat’s eyes.The Whisker WatchAll cats are secret superheroes. By day they’re ordinary pets - lounging, causing mischief, making the house cozy. By night they become guardians, protecting their Human and home from lurking horrors.Night: raid and scrap, fight and mystery.Day: nap, repair, and upgrade your home.Co-op: friendly slaps, double-cat switches, catball, and junkit combos (shields, turrets, etc.).Mischief is meta: str…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 September 2026 | Day 1 of the Playtest: Hotfix #1 and Hotfix #2 | 1844115010500597 |
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