- Nvidia bug fix update: XO 1.49f “Arr Tee Exxed” - 26 June 2025
This one of those one small step for a man, one giant leap for XO type of updates. I finally crushed the Nvidia 30xx/40xx bug! Some time ago I made a decision to laser focus on this bug until I got it fixed. It took months, it was a brutal slog, but in the end I crushed it. I want to extend a heartful thanks to everyone who bought the game, experienced the bug, and trusted me to get it fixed. I really appreciate your goodwill and patience. Balance:In order to better facilitate a Peaceful Victory win condition, Harvester platforms are set to hold fire if your conditions merit itBug fixes:Destruction of the dreaded Nvidia bug ofcFixed an issue where a Free Trader refused to respond to a proper hailCorrected problem with a ship not being properly put under duressMinor fix to The Indentured CasinoRover leaders now properly join their own shipAn instance of double trading was removed in The…
- New update: XO 1.49e “Bloodless Victory” - 28 April 2025
We're happy to present you a new update to XO! Features: New achievement, Peaceful Victory New Starting Fleet, Rogue (unlocked with Peaceful Victory achievement) New achievement, Nurse the Tanks New achievement, Roll the Hard Six QoL: Selling plans in trade now has a confirmation dialog Setting a ship to Hold Fire now has a very obvious red X visual effect; I may change the effect later, but it serves right now Sound effect added for when disabled enemy ships engage their proximity destruct. Will probably add a visual effect as well in a future release, as you still have to hover a disabled warship to detect if it has engaged proximity destruct. Shielded and mystery cargo can now be sold without opening the container and revealing the innards Rejiggered the Achievements page to show all of the new achievements Tweaked the missile detonation animation Harvester attacks were improved Bugs…
- Major Update! XO 1.49 “Antepenultimatesimal” - 20 January 2025
We're delighted to provide you another free update to XO! INITIAL MODDING SUPPORT: The biggest news in this update is that we’ve added initial support for modding - you can freely edit ships, items and sectors! Ships: Stats and abilities on all existing ships in the game are now editable* - you can add or remove abilities, increase weapon loadouts and initial weapons, armor, acceleration and more. So, you want to add gunboats(fighters) to the battleship? Easy. Increase capacity on cargoships? Trivial. More weapon slots? You got it. *somewhat obviously, this can break the game if done wrong. Adding too many ship slots will break the UI, changing acceleration/top speed too much can cause unpredictable results, things like that. Keep a backup! Items: You can edit and add new items as well, changing their cost, charges and functionality. Sectors: Sector size and composition can be changed i…
- Bug Fix Update 1.48b2 - 26 January 2024
This is purely a bug fix update - Attempt to fix a bug with certain Radeon cards not displaying some text in buttons *If you have a Radeon card and have experienced this issue please let us know how this goes - Fix boarding in tutorial - Fix some cases where Taker fails to seize - Improve speed of transfers - Fix precaptured ship logic - Squash about two dozen autobugs - Adjust some more events to respect terse setting - Fix damage control flow - Adjust formation layer for visibility - Correct a game lockup when jumping - Fix issue with double trade at shipyard - Fix pirate radio transmitter - Correct some starting mission problems
- Minor update 1.48b1 - 22 December 2023
This update corrects a handful of bugs from yesterday's major update. Thanks so much for the bug reports, you all are just awesome people Corrected an issue that could lead to a harvesterless/eventless game The tutorial no longer halts after the first jump Several events were fixed up (Lone Frigate, Overfrothed, Mining Concern, Second Command) An issue with double trade happening on a Corp shipyard event was fixed Made a ship that shouldn't show up that was showing up not show up Fixed the starting game text
- Major Update! XO 1.48 “Wave Bye Bye” - 21 December 2023
We're delighted to provide you another free update to XO! CUSTOM PLAY STYLES: You can now customize how you play XO! The Harvester wave speed can be set - including movement between jumps only, which gives you effectively infinite time at a given location. You can also now control when your game is autosaved, as well as save when you want. There are a number of other options from turning off politics altogether to controlling how frequent lifeboats appear. Starting fleets were also separated from game difficulty. If you have ideas on things you’d like to see added here, we welcome your feedback on the Steam forums or our Discord. I’ve playtested a fair bit, but setting the Harvester wave to expand only while you jump might make the game too easy, so we may need to come back and balance that one after I’ve had more player feedback. Do please chime in. We also took the opportunity to clea…
- 1.47e - update! - 28 May 2023
XO 1.47e "Yaw Be Careful Now" This is primarily a balance and bug fixing update Features All Harvester warships move much, much slower now. Reapers remain the same speed. The game now loads without displaying the ‘wait for program to respond’ dialog New item: Hyperspace beacon Added a number of new events Marine, Diplomat, Shocktrooper and Mercenary boarding parties can now rescue passengers from disabled ships You can now use Pirate boarding parties on disabled and disabled/abandoned ships to gut them for spare parts or steal their cargo Boarding parties now have spinward/antispinward options Tractor hold and Tractor retrieve actions are no longer greyed out when the tractor is charging Main camera and starmap camera were made less floaty Balance/UI Mining ore and melting ice were rebalanced, your feedback is appreciated on this Made quite a few balance and logic adjustments to individ…
- Beta 1.47 Feature Overview - 21 April 2023
Watch Brian Jamison, Creative Director of XO cover the major features of XO 1.47!
- Major Update! XO 1.47 “A New Direction” - 9 April 2023
We are very pleased to release another major update to XO! SHIP THRUSTERS and MOVEMENT: All ships now use RCS thrusters for movement. This was the last major feature remaining prior to release and wow it was a massive effort. We’ve been working on this movement update since the middle of last year. Can’t wait to hear your feedback on it! NEW SHIPS: The Rover Free Trader is a medium warship that sports ion torpedoes and (illegal) lasers, and also comes equipped with a hacked replicator that allows you to make valuable repair items. The Irenic Questar is a science vessel equipped with labs that allow you to research technologies and create a variety of items extremely useful to the fleet. The Irenic Resort can repair damaged and disabled vessels and also has rest and relaxation facilities that can remove the “under duress” state of any ship. The Empire Indoctrinator allows you to change p…
- 1.46d - minor bugfix release - 26 October 2022
This is a bugfix release - thanks to your excellent bug reports here's a few things we corrected: - Added new captain’s log entries, corrected some issues - Adding spare parts for maintenance gives immediate use option - Reinforcements now properly show up at jumpgates - Fixed several boarding-related event loops - Corrected issue where enemy ships wouldn’t attack - Some pirate events were unintentionally canceling - Corrected a few textual mistakes - Prevent boarding caches - Repair caches now explode as intended - Abandoned gunboats no longer cost water - Corrected a bug with feedback submissions - Fixed an issue with invisible ships - Certain transfers no longer cause problems - Fixed some issues with the Muster command - Hypermaul now available for database hacks - Several other known bugs are still being worked on, thank you again so much for the bug reports!
- 1.46c update - 14 October 2022
1.46c is an update to Monday's big release. - New models for all gunboats - Minerboats can now be created from the Perpetuator - Muster should no longer break jump - Possibly closed off a Harvesterless exploit - Fixed issue with HUD not positioning correctly - Several other minor bugs fixed
- GARGANTUAN Update! XO 1.46 - 10 October 2022
Gargantuan Update! XO 1.46 “Observing the Perpetual Conservancy” We thought it’d be a good idea to release a gargantuan update! NEW SHIPS: Empire Perpetuator This small Empire carrier isn’t able to repair gunboats, but has a mini shipyard aboard that can create entirely new gunboats. You’ll still need to find the crew for them... Empire Minerboat This new Empire gunboat can be used for mining ore and also point defense against Reapers, boarding shuttles and missiles. Create them on the Perpetuator. Irenic Conservancy This Irenic industryship recycles water in the fleet, making jumps to water-poor worlds much less dangerous. Irenic Observatoria The powerful sensors aboard this Irenic science ship extend your jump clock 50% longer, allowing you to loiter in a system longer with an immediate escape plotted. Corp Fueler A Galacticonn industryship able to package available fuel into cargo. U…
- XO 1.45b1 - minor bug fix update - 10 May 2022
This minor update fixes a few bugs. Thanks for your help finding them!
- Astonishingly Huge Update! XO 1.45 - 2 May 2022
Welcome to 1.45, our biggest update yet! TRACTOR BEAMS: All ships can now equip a tractor beam. Tractors use lots of fuel and can be temporarily disabled by ion torpedoes. Tractors have a lot of uses: Tractor beams, as you might expect, hold ships in place. If a ship is disabled, tractoring it will keep it from being lost in the atmosphere of a planet. You can even grab things that are already beyond the point of no return and move them to a safe zone for further recovery operations. And if the tractoring ship moves, the held ship should also come along. Tractors can rescue ships, cargo and shuttles that have fallen deep into a planet’s gravity well If a tractor beam has sufficient power, active ships can be held, preventing any movement. If a tractor lacks sufficient power, the object will be slowed. Since tractor beams have the longest range of any weapon, this can be used as a purely…
- GIANT Update! XO 1.44 - 24 November 2021
Version 1.44 brings three new ships, achievements, new abilities for boarding parties, new events, a proper beginner mode, and a ton of balance and bug fixes! NEW SHIPS: Three new ships join the fleet in 1.44! The Corp Merchant ship is a small warship that makes up for its lack of speed with plenty of cargo space. The Rover Dreamer is a small food producing ship that is also outfitted with Empire stasis tech, allowing passengers to be put into stasis (where they consume no resources until revived). The Rover Drencher can package available water into water cargo - just the ticket for surviving low-water worlds or staving off water riots in an overpopulated fleet. ACHIEVEMENTS: At long last, we've added 17 achievements! Try and obtain a second battleship. Attempt to hold out against the Harvesters with a massive fleet. See if you can complete a run as a peacemaker. We've also added a numb…
- Minor Patch: 1.43e - 30 August 2021
1.43e is a small patch to fix some minor but annoying event logic bugs, and clean up some tags. Thank you Admirals for your excellent in-game and Discord bug reports!
- Beta 1.43 Feature Overview - 25 August 2021
Watch Brian Jamison, Creative Director of XO cover the major features of XO 1.43!
- MEGA Update! XO 1.43 - 24 August 2021
XO 1.43 Rolling the Hard Six Version 1.43 brings several new ships, many new items, more events and a totally new way of starting the game! NEW SHIPS: Three new ships join the fleet in 1.43! The Irenic Casino ship generates ore from passengers! When passengers are aboard, right click and select the Market action to open the Casino for business; ore will be created over time at a high cost of water and fuel. Also note that the Casino requires two water whether or not its market is open. https://steamuserimages-a.akamaihd.net/ugc/1698407789467527282/5EDABBA699B3F1ED4E8E60B18A8C477A1F33D726/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false The Rover Planner takes any weapon placed aboard and creates a plan from it (destroying the original weapon in the process). As a reminder, an unlimited number of weapons can be created from plans (given sufficient ore), and…
- BUG update! XO 1.42c "Xenomorph-reduced edition" - 8 July 2021
We really, really strive to have a bug-free game. An enormous amount of time is spent testing and fixing bugs before release. But 1.42b did not live up to that. Moving forward we’re going to release to a beta branch first before updating the main branch. Beta is available to all players, just hop on our Discord for info. Thank you so much for your patience, and in particular thank you to everyone who submitted bugs and gave great feedback! We are SO GRATEFUL! Balance: Time restored when using water cargo during water riots was increased. Events that change relations without player interaction should all be removed. If you spot one, please let us know ASAP. Numerous events like The Commandeered Farmship were made better. Several new events were added including The Looted Barge, The Rioting Station, and The Foreigners. Features/QOL improvements: - The Recall All Gunboats action only appea…
- Big update! XO 1.42 - 24 June 2021
https://steamuserimages-a.akamaihd.net/ugc/1702905901836679979/0AB6AD9FE19D7A20A0C4EFA91C558FA892EAEC72/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Huge thank you to our players and especially our awesome Discord community! Thanks to your input we keep making XO better! New Ships: Please welcome the Empire Occupier, our first carrier! You may have seen gunboats from time to time - those Empire ships without jumpdrives? The Occupier can carry up to six of those through jump. It is also able to repair damaged boats, making it a highly valuable ship. Like the Empire Auxiliary, repair takes time and requires ore. https://steamuserimages-a.akamaihd.net/ugc/1702905901836706483/C2EBEC4AE626C8B11F24619EE2AE7638EFB4E340/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Also new in 1.42 is the Empire Sleeper ship! The Sleeper acts…