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Garry's Mod

Garry's Mod Steam news

Facepunch Studios | Nov 29, 2006 | game

Released

21,179players observed · 6 October 2026 - 21:52:40 UTC

CasualIndieSimulationSandboxModdableSteam Store

  • Latest observed players21.2K · 6 October 2026 - 21:52:40 UTC
  • SteamPulse tracked peak73,750
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Garry's Mod news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players21.2K · 6 October 2026 - 21:52:40 UTC
  • SteamPulse tracked peak73,750
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews1,258,308
  • Release dateNov 29, 2006
  • DeveloperFacepunch Studios
  • PublisherValve

Genres: Casual, Indie, Simulation

Company pages: Developer: Facepunch StudiosPublisher: Valve

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Garry's Mod Steam news

Garry's Mod news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • September 2026 Update - 16 September 2026

    Artwork showcase: "Just one more thing!"The September 2026 Update is now live.64-bit binaries on WindowsThis update brings 64-bit binaries for the Windows game client, dedicated servers and most developer tools, such as Hammer, to every version of the game.This means that there's now less risk of running out of the 32-bit memory address space and subsequently crashing when playing on heavy servers or with a lot of addons installed.The 64-bit game client can be selected from Steam launch options.Content UpdatesNew NPC variation was added to the spawnmenu - Hacked Manhacks. In addition to that, the Dropship NPC can now take damage and is no longer invulnerable when spawned in Sandbox.Spawnmenu got a few tweaks - content tabs can now have sub categories, which should help find what you are looking for faster. Naturally this system is open for addons to take advantage of.The player model se…

  • September 2026 Update is coming soon - 9 September 2026

    Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 16th of September at 3PM GMT.This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_Changelog(Please note this list is still work in progress and is subject to change.)Please help us test the updateWe kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.Just run your game or your (development/test) server on one of the beta versions briefly to see if any…

  • April 2026 Update - 29 April 2026

    New mountable gamesWith community effort and permission from the respective game developers, 2 new games are now available to be mounted in Garry's Mod: Black Mesa and Military Conflict: Vietnam!As with other mountable games, you will need to own them on Steam first, which will enable players to use maps and models from these games in Sandbox and other gamemodes.HUD ImprovementsSome default HUD elements received some polish - the weapon selector, damage indicators, health and ammo displays.The ammo HUD now correctly displays ammo for certain modded weapon types that use secondary clips, the default weapon selector can now display more slots and scroll weapon selection when there are too many weapons equipped to fit on the screen. The HUD now also scales better at 4K resolution, preventing certain elements such as Sandbox notifications and voice chat from overlapping the ammo HUD.New con…

  • Garry's Mod devs Facepunch will be taking action to "push obviously AI-created slop off" sequel S&box's main page, Garry Newman confirms - 28 April 2026

    Update: "Low quality, obvious AI-created slop is going to be a growing problem in every creative outlet," Facepunch founder Garry Newman said in response on RPS' reachout about S&box being plagued by such things out of the gate. "We don't encourage using AI to be creative. We don't encourage using AI to create games for you. But we do acknowledge that it's a good learning tool and it's a good productivity tool. We'll be taking action to promote human creativity and push obviously AI-created slop off the main page." Original story follows: S&box, the open source game development platform/game about vaguely minion-looking cartoon blokes messing about with objects that's serving as spiritual successor to Garry's Mod , has released today, April 28th. Sadly, it seems to be heavy on AI-filled user-created games early doors, with developers Facepunch having already admitted they'll "have to de…

  • The Valve-approved Half-Life remake is joining the Garry's Mod family 'by popular demand' - 27 April 2026

    Sandbox fun times simulator Garry's Mod has gobbled up pretty much every official Valve Source game into its toybox at this point, but there is land yet to conquer. Facepunch announced this week that the 20-year-old game's next patch, planned for April 29, will finally bring Black Mesa into the fold... Read more.

  • April 2026 Update is coming soon - 23 April 2026

    Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 29th of April at 3PM GMT.This update will require existing servers to update before they can be joined, so servers owners are advised to take notice of the date and test their servers on the pre-release beta beforehand to ensure smoothest update experience. This update will contain many under the hood changes that may break existing binary modules.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_Changelog(Please note this list is still work in progress and is subject to change.)Garry's Mod x Black MesaBy popular demand and with approval from its developers, this update will be adding mounting support for Black Mesa in Garry's Mod. We've partnered with Crowbar Collective to offer both our fans this limited time bundle to…

  • Garry's Mod creator says programmers over-relying on AI is like using too much porn: 'You lose your ability to ejaculate using your imagination' - 12 March 2026

    I got the rare chance this week to sit down with Garry's Mod creator and Facepunch Studios founder Garry Newman, whose next project, game creation platform s&box, is preparing for launch in April... Read more.

  • Garry Newman says he originally expected Garry's Mod to make 'about $30,000' as a 'best case scenario' - 10 March 2026

    It's been 20 years since Garry's Mod launched on Steam, and it's hard to think of a bigger success. The physics sandbox is the top-selling PC exclusive on Steam, is still one of the platforms most-played games daily, and even holds a Guinness World Record—it's the " Most Liked Indie Videogame on Steam .".. Read more.

  • December 2025 Patch - 10 December 2025

    Hello everyone,A new small patch has been released.This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.Sandbox servers and clients are recommended to update at their earliest convenience. The change list is as follows:Fixed decals not rendering in HammerRe-added model scale to prop_dynamic in HammerLimit physics rescaling to prop_physics and sent_animFixed server Lua error when using "" for rope materialMake Resistance Mine have proper name in killfeedAdded Cable_DX8 to rope shader whitelist which is used by some default materialsCombine Mine relationship adjustmentsRespects Ignore Player and Disable AI settingsDoesn't attack Combine Gunship, Manhacks, StalkersAlways attacks Barnacles and Xen Aliens from Half-Life 1Fixed client D.O.G. ragdolls leaving behind ropes on removalSet default m_flUseLookAtAngle for func_button to…

  • Almost 20 years since it hit Steam, Garry's Mod finally addresses 'lackluster support for weapons used by NPCs' and gives Dr Kleiner his gun license - 16 November 2025

    I'm always taken by surprise when Garry's Mod receives a new update. Since it came out when I was still a teenager, I just assume it's ancient history. Yet in reality, Facepunch's anarchic toolbox remains very much a going concern. With over 22,000 players in the last 24 hours, Garry's Mod is the 62 nd most popular game on Steam by daily active users (according to SteamDB ). That makes it more popular than Monster Hunter Wilds and Elden Ring Nightreign —at least as far as Steam is concerned... Read more.

  • November 2025 Update - 12 November 2025

    The November 2025 Update is now live.New water visualsThis update adds new water rendering features from newer Source Engine games to Garry's Mod. Here's a comparison:This includes flow maps, lightmaps and ability to reflect 3D skybox. This both improves compatibility with mountable games, as well as enables map makers to use these new features in their maps.It must be noted that these changes may unexpectedly affect a small amount of existing maps. The issue here is that some map makers are using (modified) water materials from other Source Engine games which have parameters that did not previously work, but do work correctly now, causing unexpected changes in water appearance. This is unfortunately unavoidable from our end, and will need to be individually fixed by map makers by editing their water materials. No map recompilation needed.4-way blendsAnother port from newer Source Engin…

  • November 2025 Update is coming soon - 5 November 2025

    Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 12th of November at 3PM GMT.This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_ChangelogPlease note this list is still work in progress and is subject to change.Please help us test the updateWe kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.Just run your game or your (development/test) server on one of the beta versions briefly to see if any new…

  • Why the skibidi are you adding skibidi to the Cambridge Dictionary? We think it has "staying power", answer word boffins - 18 August 2025

    Skibidi. Dop, dop, dop. Yes, yes. Skibidi. Double u. Neem, neem. This is the clarion call of the modern age, the infernal message brought unto our virgin ears by the Skibidi Toilets. No, wait, keep reading! It'll be worth it. Probably. After all, the word skibidi has now been added to the Cambridge Dictionary, and this is a reality we've all got to reckon with. Skibidi Toilet, in case you've been living somewhere free from the influence of vertically-framed surrealism, is a long-running series of 3D animations by YouTuber Alexey 'DaFuq!?Boom!' Gerasimov . It generally conveys the tale of a great war between a legion of heads protruding from loos and an army of folks with cameras for heads, with help from Half-Life 2 assets and inspiration from the annals of Garry's Mod machinima. Any 12 year olds you know probably can't get enough of it. Or think it's lame because they've already moved…

  • Garry's Mod now has lots of Counter-Strike: Source and Half-Life 2 content included - 25 July 2025

    Valve have given special permission to Garry's Mod from Facepunch to include a whole bunch of extra content for the popular physics sandbox. Read the full article here: https://www.gamingonlinux.com/2025/07/garrys-mod-now-has-lots-of-counter-strike-source-and-half-life-2-content-included/

  • At long last and 'with gracious permission from Valve,' Garry's Mod now contains 'most of Counter-Strike: Source and Half-Life 2 Episodic content' even if you don't own those games - 23 July 2025

    So long, pink checkerboards that represent missing textures! Adiós, pitch-black skies that signify an absent skybox! Don't let the door hit you on the way out, enormous 3D model that says ERROR where a car should be!.. Read more.

  • July 2025 Update - 23 July 2025

    Artwork Showcase - "The Construction"The July 2025 Update is now live.Update HighlightsThe biggest user-facing change in this update brings most of Counter-Strike: Source and Half-Life 2 Episodic content to Garry's Mod by default, with gracious permission from Valve. This means that you no longer need to own those games and have them installed to play on community maps that expect you to have this content. Please do note that maps from those games are not included, so you'll still need to install those games to use their maps, and neither are voice over files and music, due to licensing issues.This won't eliminate all instances of missing content (missing textures and ERROR models), but it will address a majority of instances of this issue. The remainder would just be addon authoring or installation errors.This also means that Half-Life 2: Episode 2 content is now available in the spawn…

  • July 2025 Update is coming soon - 15 July 2025

    Hello everyone, The next Garry's Mod update is coming soon.The current plan is to release the next Garry's Mod update on 23rd of July at 3PM GMT.This update will be backwards compatible with existing servers, so servers will not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.You can preview the list of upcoming changes here:https://wiki.facepunch.com/gmod/Update_Preview_ChangelogPlease note this list is still work in progress and is subject to change.Please help us test the updateWe kindly ask anyone willing to help us, players, modders and server owners alike, to test this update before it releases, to minimize any potential problems on release day.Just run your game or your (development/test) server on one of the beta versions briefly to see if any new iss…

  • May 2025 Patch - 9 May 2025

    Hello everyone, A new patch has been released. This one contains mostly stability and security fixes. Servers and clients are recommended to update as soon as possible. The change list is as follows: Throw a non halting Lua error when hitting Lua file limit, to let players know that they have hit the limit Fixed a regression crash on Linux when almost finished loading a map Prevent crashes with steamworks library when used too early on dedicated servers Fixed console spam about invalid sprite orientation when the sprite material is simply missing Fixed HLTV clients being kicked due to mismatching SteamID Fixed a crash to do with env_projected_texture's texture Fixed some security issues reported on HackerOne Remove unnecessary return value in WorldPickerMouseDisable hook so GM:VGUIMousePressAllowed hook works more reliably for addons (Community Contribution) Fixed Lua error with creator…

  • April 2025 Patch - 30 April 2025

    Hello everyone, A new patch has been released. This one contains mostly fixes, some for regressions introduced by previous update, as well as some crash fixes, security improvements and a number of under the hood changes. Servers and clients are recommended to update as soon as possible. The entire changelist can be found on our website: https://gmod.facepunch.com/news/april-2025-patch

  • March 2025 Hotfix - 28 March 2025

    Hello everyone, We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some extra fixes. Servers and clients are recommended to update as soon as possible. Change list Fixed bone manipulations not working clientside if ever set serverside on the same entity (Regression) Fixed regression with TTT team colors while spectating Fixed a regressive server crash to do with keyvalues Fixed some small memory leaks in dedicated server workshop handling Added `-noconclr` launch parameter to disable dedicated server console colors Partially implemented missing mat_ambient_light convars used by one of the newly added entities Fixed Half-Life: Source shotgun right click pump sounds desync Made zoom_sensitivity_ratio save across sessions Micro optimization for how C++ retrieves entities from Lua Made PLAYER:AddCleanup server only (Community Contri…

Patch notes and updates

S.noRelease datePatch nameGID number
110 December 2025December 2025 Patch1818752592121223
29 May 2025May 2025 Patch1799088287869119
330 April 2025April 2025 Patch1798454487577511
428 March 2025March 2025 Hotfix1795283637859595
59 December 2024December 2024 Patch1785321795738903
69 August 2024August 2024 Patch5963414363394124821
719 March 2024March 2024 Patch7309977427454096213
819 January 2024January 2024 Patch 25510784213102090294
94 January 2024January 2024 Hotfix5410576585182044876
1018 December 2023December 2023 Patch5409450219988013456
116 September 2023September 2023 Patch5141476355679924402
128 August 2023August 2023 Patch5124585319868109641
137 July 2023July 2023 Patch5124582150160868457
1418 April 2023April 2023 Patch6539831519504579559
1517 March 2022March 2022 Patch 24259848535828924224
1610 March 2022March 2022 Patch5631194088559048416
172 February 2022February 2022 Patch4235074931844389885
1812 July 2021July 2021 Patch 24036897704066820227
191 July 2021July 2021 Patch4032392655089598613
202 April 2021April 2021 Hotfix4023377846278335118

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