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Armaphract

Armaphract Steam news

aeoridev | Coming soon | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID4001820
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developeraeoridev

Armaphract news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4001820
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • Developeraeoridev
  • Publisheraeoridev
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: aeoridevPublisher: aeoridev

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Armaphract Steam news

Armaphract news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog 0.6 "FER DE LANCE" - 27 July 2026

    It’s been a couple months since the last patch and there have been many major changes in the upcoming build!You can try it here: \https://aeoriii.itch.io/ironmirage]This is a devlog for 0.6 "FER DE LANCE".OVERVIEW- Early campaign mechanics: salvaging and side missions- Saving and Loading- Many new units, crew, and modules!- Combat targeting improvementsCampaignThis update features several new campaign mechanics. Of course, it’s still very much a work in progress so far.Starting ResourcesThe starting squad and motor pool composition has been modified. You’ll no longer start with the best equipment, but the enemy’s assets are ripe for the picking if you can make them part with it…As for balance, it may be harder to start out - current enemies range from early to late-game. It may be difficult to defeat powerful enemies without heavy losses, so try taking some easier skirmish missions to b…

  • Devlog 0.E - 15 March 2026

    Hey armaphractersDue to a busy Christmas break, I decided to delay 0.E by two months. 0.E is a very large update with many many changes, balance updates, and new mechanics. You can play the dev build right now with the link below!Dev Build Download: https://aeoriii.itch.io/ironmirageDiscord Community: https://discord.com/invite/9z7qfffzBNSteam page: OVERVIEWNEW MECHANICSSIGINT: recon system which favors light vehicles and allows for indirect detection of unitsCover system: use positioning and terrainAmmo system and better weapon controls: switch ammo, set fire all/fire only effective weaponsResupply: reload ordnance, ammunition, and perform medical repairsNEW CONTENTA new mission chain to complete!The S-92 tank destroyer, with a 152 main gunThe TAL-5 family of utility trucksThe KOM light utility vehicleSpecial operations infantryFlamethrower!Resupply modulesNew region/biome: refinery re…

  • Devlog 0.D - 11 November 2025

    This is a devlog for alpha build 0.D, which you can play for free on itch: https://aeoriii.itch.io/ironmirage.I wanted to give everyone more of an insight to the changes and development of the game, and so this is a bit of longer (and hopefully more interesting) replacement to a changelog. TLDR, the key points:infantry rework: they’re deadlier against tanks and more stableAI improvements to make them more unpredictable and interestingOrdnance changes and APS to counter themWheeled vehicles with different movement playstyleAI ImprovementsThis is the first of several planned iterations on the AI. Same as you, the AI operates in squads, where decisions are made and commands filter down to individual units. Squads can contact one another as well.The new behaviors are based on the squad's cohesion, with future enemy squad types reacting differently.These improvements may not be fully enabled…

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