- Pradera has a release date! - 3 September 2026
Hello, everyone, We’re incredibly excited to finally share some news we’ve been looking forward to for a long time: Pradera will be released on December 10, 2026! 🎉 With the level structure nearly complete and the main gameplay systems in place, we’re now entering one of our favorite stages of development: the horror. There’s still work to be done, but we’re getting closer every day. Thank you for following the development and supporting Pradera. — The itandfeel Team 👉 Add Pradera to your Wishlist on Steam and follow the development:
- The Library - 16 August 2026
Hello, everyone, Today we’d like to share a first look at our latest environment: the library, a level we’ve really enjoyed designing and bringing to life. At first glance, it may seem like a quiet and peaceful place. But behind one of its shelves, something might be waiting for you. This level has been designed to exist within two different contexts, allowing us to explore different aspects of the story and enrich the lore of Pradera. We’re still putting the finishing touches on the environment, and we’ll be sharing more details about it in an upcoming update. Thank you for reading, and thank you for supporting Pradera. — The itandfeel Team If you’d like to support the development of Pradera, adding it to your Wishlist helps us tremendously.
- A crime scene? - 1 May 2026
Hello everyone, We'd like to share a small development update from Pradera, our upcoming psychological horror experience. We are currently working on a new level, and this is an early look at the found footage camera effect we are implementing. The level follows a news hunter capturing footage of an event she was never meant to witness, and we wanted the visual style to reflect that raw, unsettling feeling. On the technical side: as a general rule, any post-process effect that is specific to a gameplay moment rather than part of the overall scene should be applied exclusively to the player. To handle this, we created an actor component that manages a pool of up to 8 simultaneous post-process effects, which can be triggered and blended at will. This has proven to be a very flexible solution, as more complex visuals can be built by combining these effects in different ways. This is still…
- Final Look of the Meadow Level - 7 April 2026
Hello everyone, Today we’d like to share the final look of the meadow level. We’ve added new elements and refined several smaller details to enhance the overall atmosphere. Thank you very much for reading. If you like what you see and would like to support the project, adding Pradera to your wishlist helps us tremendously. — itandfeel
- Designing Doors That Don’t Break Immersion - 29 March 2026
Hello community,We hope you’re all doing very well. Doors in video games may seem like a small detail, but they can actually be quite challenging to get right. There are many factors to consider—collisions, animations, movement flow, and, most importantly, how they impact the player’s experience. Because of this, there are times when it’s necessary to prioritize gameplay over realism. Thank you very much for reading. If you like what you see and would like to support the project, adding Pradera to your wishlist helps us tremendously. — itandfeel
- A New Look for the Prison Level - 8 March 2026
Hello community, We hope you’re all doing very well.This time we wanted to let you know that we’ve redesigned the prison level. While the previous version was functional, it never fully convinced us, so we decided to take the opportunity to rethink parts of its structure and overall look. Below you can see a few screenshots of the new version. Thank you very much for reading. If you like what you see and would like to support the project, adding Pradera to your wishlist helps us tremendously. — itandfeel
- Clarice's Apartment - 20 February 2026
Hello everyone,In this update, we’d like to share a few images from Clarice’s apartment. At first glance, it appears to be a warm and quiet refuge, a place where nothing could possibly disturb the calm. But appearances can be deceiving. As the story unfolds, this ordinary space will slowly transform into something unsettling. Shadows will stretch longer, corridors will feel heavier, and every corner will begin to whisper what was meant to remain hidden. What seems like home today… may soon become something else entirely.Thank you very much for reading. If you like what you see and would like to support the project, adding Pradera to your wishlist helps us tremendously. — itandfeel
- Pradera Progress: Smoother Interactions - 12 February 2026
Hello everyone, Development continues steadily on our upcoming psychological horror experience, Pradera. In this entry, we would like to share several recent improvements to the interaction system, including a fully customizable proximity indicator with smoother and more responsive visual feedback. We have also introduced a new document-reading component that integrates directly with Not Yet: Dialogue Plugin System. This allows us to maintain a single, centralized source for all narrative content, streamlining both implementation and future localization efforts. In addition, we refined the pick-up and drop animations for lamps, carefully reusing and adapting the workflow previously developed for the walkie-talkie and flashlight. The underlying functionality is implemented using Unreal Engine’s Gameplay Ability System (GAS), ensuring modularity and long-term scalability. Thank you very m…
- Second teaser for Pradera - 31 January 2026
Hi everyone,We’re very happy to share that we’ve just released the second teaser for Pradera. This is only a small glimpse of what we’re working on and of the atmosphere the game will offer. Pradera is our most ambitious project to date, and we’re currently developing more levels that we’re really excited to share with you. Pradera is planned to release sometime this year, and we hope to reveal the exact launch date very soon. We continue working hard and doing the best we can. We’re just two developers working part time on the project, driven by a deep love for the horror genre.Thank you very much for reading. If you like what you see and want to support us, adding Pradera to your wishlist helps us a lot. Thank you so much for your support. ːsteamhappyː
- You have a visitor - 10 January 2026
Hi everyone, We’re continuing work on the prison level. This brief preview shows how the environment is starting to come alive, with lighting, ambiance, and interactive systems already working.More news coming soon. Don’t forget to add Pradera to your Wishlist. ːsteamhappyː
- Shadows Cast by Silent Bars - 27 December 2025
Hi everyone, We just wanted to share a quick look at the prison level with its current lighting. We’re already working on the other levels and hope to show more very soon.More news coming soon. Don’t forget to add Pradera to your Wishlist. ːsteamhappyː
- Behind Cold Metal - 17 December 2025
Hi everyone, Today we’d like to share a small preview of the prison level. Below are a few images showing the final texturing of the prison bars. More news coming soon. Don't forget to add Pradera to your Wishlist! ːsteamhappyː
- A Glimpse Inside the Prison - 11 December 2025
Hello everyone, Today we’d like to share a small preview of the prison level we’re currently working on. It’s just a first look, but it already hints at the atmosphere we’re aiming for. We’ll be revealing the full level very soon. For now, here are a few images of the modeling and texturing work.
- The official Steam page for Pradera is now live - 26 November 2025
Hello community!We’re thrilled to announce that the official Steam page for Pradera is now live! Pradera is a dark and atmospheric first-person horror story, and it marks an important step forward for us. After everything we learned from The Midnight Bus and Forest 6174, we’re finally able to deliver a deeper, more unsettling experience with a richer and more expansive narrative. This project lets us explore ideas, scenes, and emotions we’ve always dreamed of creating but couldn’t include in our previous games. We’ve also continued refining every visual and technical detail, making Pradera the most ambitious project we’ve ever developed. Confirmed languages: English, Japanese, German and Spanish. Although we’re just two people working part-time, we put our hearts into every aspect of this game. Your support, comments, and positive reviews keep us going and remind us why we do what we do…