Star Command Galaxies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak23
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score43% positive
- Total reviews510
- Release dateAug 28, 2024
- DeveloperWarballoon
- PublisherWarballoon
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: WarballoonPublisher: Warballoon
Star Command Galaxies Steam news
Star Command Galaxies news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 1.1.3 - 11 July 2025
- fix issue with an invalid ship path - couple minor bug fixes
- Version 1.1.2 - 26 June 2025
- fixed missing hire buttons
- Version 1.1.1 - 29 May 2025
- fixed a couple minor bugs
- Version 1.1 - 19 November 2024
Updates: - Added Game Tips to hopefully improve awareness of various actions and capabilities** - Updated a lot of particle assets to improve performance - Updated ship maps to have fewer lights for better performance (WIP) - Minor changes to various missions to ensure milestones are detected to advance game (WIP) Fixes: - Fix all known issues from Unity crash reports - Fix can't see menus by clamping resolution to minimum of 1280x720 (WIP) Work In Progress: - Working on new settings menu/system to reduce complexity - Working on an overhaul to our resolution handling to improve issues with low/high-resolutions - Working on an overhaul of all main menus to improve layout across all resolutions - Performance improvements with particles, lighting, and assets - Profiling memory and allocation issues for longer-term planning of potential asset loading/unloading and texture packing ** Game Ti…
- FULL RELEASE - Star Command Galaxies v1.0 - 28 August 2024
Star Command Galaxies Is Available Now Commanders – we are over-the-moon to announce the full release of Star Command Galaxies. For those of you new to this, you take on the role of a Star Command Captain. Following perilous orders you command a starship of low-wage workers on a galactic adventure to save the universe: • Hire inept crew • Explore strange galaxies • Battle in epic strategic ship battles • Repel alien invaders, or take the fight to their ship • Survive dangerous away missions • Uncover evil plots to destroy the universe • Do something to prevent those evil plots... or die trying! Star Command Galaxies is an independently developed Starship Strategy Simulator - with a kicking soundtrack, heartwarming pixel-art and witty humor. It is the sequel to our hit mobile game Star Command - you might remember. So what is in the Full Release? 1 epic single-player campaign. Containing…
- Version 1.0 (hotfix 20240824) - 25 August 2024
Fixed issue where full player UI stays hidden
- Version 1.0 - 22 August 2024
- Minor update for official release.
- Release Candidate 5 - 15 August 2024
Updates: - Add new Game Tip popup that is presented to help further guide the player on how to use ship systems as well as explain various game mechanics and resources (with associated toggle to hide/show) - Additional names included in the Ship Name randomizer in the Ship Creator menu - Update a bunch of configuration for mission encounters, dialogue, enemy/item/weapon stats, loot drops, and various delays in dialogs - Improve some icons and other sprite assets - Clean up and improve encounter dialogue strings and some other weapon/kit descriptions and tooltips - Clean up Main Menu Items (spacing, click region, etc) - Working on some final release polish including credits screen. Fixes: - Fix all known issues from Unity crash reports - Fix issue with incorrect bonus display when changing between Red and Green alert states - Fix related issue with crew assignments when changing between…
- Release Candidate 4 - 23 May 2024
- moved mouse over details panel above Crew Panel for improved UX - reduced size of a few explosions - fix Heal Fleet mission victory conditions - fix missing and extraneous tiles on various ship maps - fix an issue where medic/repair kit had pistol assets - fix a ship lights for during battle - fixes for a bunch of Unity exception reports (most aren't game-breaking issues) Notes: * we are finally narrowing down an official release date (weeks, not months) * on that note, FYI, "Release Candidate" for us means "no new features or content" (sorry for any confusion in how we worded the "Prepare for Launch!" post, where one might have thought it meant release was imminent)
- Release Candidate 3 - 27 April 2024
- fixed Bed Bug where crew would stop recharging after only one crew reached full health - fix a few mission and item scripts - tweak various mission and item content - add checks to fix some of the issues reported on Unity's Cloud Diagnostics * feel free to post any continued or new issues in the steam community forums
- Release Candidate 2 - 31 March 2024
- fix a few crash analytics issues - fix ship upgrades not working for shields and recharge - minor updates to various mission (fixes and improvements) - support resolution up to 2560x1440 Known issues: - if one crew gets out of bed all crew stop re-energizing - other issues are being posted and discussed in forums
- Prepare for Launch!!! - 4 March 2024
Star Commanders – We are excited to announce final release is upon us. This update is the final release candidate. That's right Star Command is complete and we are running a final flight-systems check before full launch. So get out there Captain, and launch to explore the fully complete Star Command Galaxies. Thank you for your years of support. Yes, this is a final release candidate out of the blue! Leave us all of your thoughts on the discussion forums. All crashes will be reported to our cloud tracking automatically - just an fyi.
- Star Command Galaxies – Release Candidate v1.0 - 26 February 2024
We are preparing for launch Star Commanders! Please test this final release candidate v1.0. Everything has been fundamentally and significantly overhauled, optimized, and polished. Complete game is present with full features. Please report feedback of all variety on the steam page discussion forums Warballoon will receive meta-data reports of crashes - description of any reproducible scenarios will be appreciated as will qualitative feedback of all types! Thank you for your contributions to making the final launch preparations before take-off. -Warballoon
- IT'S ALIIIVE! Star Command Galaxies BETA Update - 29 July 2022
IT... IS... ALIIIIIIIIVE!!! And playable. Star Commanders we are launching an all-new BETA and we can't wait to hear your passive aggressive dismissal of our progress! https://ucd28babd95d4ef225f68948a59e.previews.dropboxusercontent.com/p/thumb/ABki6a66Kkt9eEStrhqchgzlCBZK1IkRPr7SQG-lkYCVZxJe9m7uZHsDeMvKwEFOVg4PFAe_ep45Kezuvw2SCgYrFRqAWw-dkVvj1WTog2Xas9JydKZ0_KlxcxIXIroKqTr--IJK3LiMb0Py0xbOtHFnFDI_fJHihv_B3quSSFEVYN7DgV35KKJG864nLW6r6pNHC5Kn-xvqb8JJ47OGcf3_mAhLhzBSMvR5wiqx0LQ-PWsJumcpm-BH6jxib8cZhTYxvlXZv8uHLdPL1oa_4QEQj1kcY6sOesUPX8a4m2znLPP2dx0abe_Ojnz1E-yzz2wH4OANMX46AXpLMTNpilF-uI4za8JtUOUz7AOEirsjUF-lArG6uLzhV8BYS4o_60QdzQglHQ2lixnhQmywDxPHdkK-2ZcxZIq_NRnVc8ICWA/p.png But for the lucky few of you still alive (on our steam page) this isn't a giant hulk of dead video game - it is a living breathing undead zombie video game: play it now! Update Features: • The FULL game from start to…
- FINAL BETA NOW. - 28 November 2021
FINAL BETA NOW. Star Commanders, We need your help for the FINAL BETA build! This build has the full game. Some parts may be a little unrefined, but it is all there, awaiting your feedback. We can't do it without you - our loyal and fully expendable cadets. What is there: • 8 complete mission sets • Dozens of randomly generated encounters • All new weapons, enemies, ships, ship weapons... it's a LOT of new stuff • Initial balance, pacing, economy and difficulty What we need: • Bug reports • Play impressions • Critiques and suggestions • Unflinching Heavenly Praise • Brutal honesty • Odd stuff • Wish lists • First born children • Kidneys • Gameplay impressions What isn't there yet (on purpose) • 100% Final dialog • Placeholder artwork, encounters,ships • Less redundant random encounters • final storyline... and a big twist! Please post feedback in the discussion (steam forums) or even in…
- FINAL BETA... PRE TEST - (not as cool) - 27 October 2021
Greeting Star Commanders, We have been hard at work on getting the FINAL BETA but we need a small group of you - the chosen few reading this - to PRE-TEST to make sure there are no showstoppers. We need you strong, able-bodied, young cadets to find any GAMEBREAKERS before the BIG GROUP gets into their easy-to-open FINAL BETA update. SO please - help us see if there are any GAMEBREAKERS over the next few days to help prepare us for FINAL BETA launch. If you are here to avoid such frustrations - we should be releasing the FINAL BETA shortly. THANKS AGAIN - as always. WARBALLOON Leave comments & feedback & bugs & hatemail here or in forum. TO PLAY GO TO: Please go to your Library >> Star Command Galaxies >>> Right Click - 'Properties' >> BETAS >> betatesting - 'Beta Testing branch' AND THATS IT ... (no password needed)
- NEW BETA /// KILL ALIENS /// GIVE FEEDBACK - 1 May 2021
Star Commanders, The solar flares are flaring, the Glorsnoofs are snarlinging, and another BETA update has landed. Star Command BETA v 9000.3 has arrived and it needs your beta testing! Does it load? Is it boring? Who is your Daddy and what do they do? Tell us! Help us! Love us? HOW TO HELP: Please go to your Library >> Star Command Galaxies >>> Right Click - 'Properties' >> BETAS >> betatesting - 'Beta Testing branch' AND THATS IT ... (no password needed) Start the game... Play the game... Love or hate the game... Post your thoughts in this comment or in steam discussion board... Tell us about why it cheated on you with Volnar. Psshh Volnar, what does it have that I don't... besides an armada and thousands of blood-oathed underlings at their every command.... damnit. Here is a short list of the bugs we attempted to fix: fixed big issue with enemy damage making objects unrepairable fixe…
- Things are only impossible until they're not. - 12 March 2021
Star Commanders, After a few long orbits in the outer asteroid belt, we are happy to report we have a brand new BETA build up on the Beta-testing branch on Steam. It is live right now, you simply need to enable it inside the game 'properties' in your Steam Library. So what is new? Well we fixed a lot of the AI, and a lot of mission polish, balance and tightening of all things all around. It is simply in a much better state and should feel very good. You can also theoretically beat the entire game now. The latter missions purposefully use repeated encounters to placehold - but if this all works we'll update those before final launch with new challenging content. What we would LOVE is overall feedback about your time in the game - any consistent bugs? What annoyed you? What did you love? What do you want us to work on the most to improve? What do you miss from mobile? Any feedback is welc…
- New SC:G Update at long last! - 22 June 2020
Hello Star Commanders! We would love to get your feedback on the latest beta we just put up on the beta branch. We are excited to hear your thoughts! So this is a 90% done version and should take about 2-5 hours to play from start to end. We have turned off the second half of the game for now, as we think that we can tweak and balance it based on feedback we get from this beta. So PLEASE let us know how the latest game plays, and we will be improving it based upon feedback as we make the final push! What’s in there now: 4 adventures: Salvage, Rebel chase, Asteroid SOS, Orbital Decay. What is done but we have disabled for now - waiting for YOUR feedback for balance and pacing: 5 More adventures: Rebel Wave, Tourist Trap, Grolbellion, Rebel Base, Ending Those 9 adventures will be our launch title: there will also be other game modes of various sorts. Thanks for your help! and thank you ah…
- Beta 4 on beta branch - 8 October 2019
Hey Star Commanders, As we approach a more and more complete version of Star Command Galaxies we'd love to have your input if you are up for the task! We are releasing the latest BETA build on the Beta Branch as of now. The game is like 90% there but that last 10% will make the game sing - but until it does we need your help, in the comments/discussions with the following items: - BUGS? If your game crashed our back-end will register these bugs - GREAT - most likely no discussion needed. Still though, we would like to hear the stories behind these incidents to make sure our findings match with your crashes. - SOFT BUGS? Any weird oddities / game-enders / weird moments / stuck? / Not working? - Concepts that took too long to understand? Is there something that seems awkward to understand or things about the game that made no sense for a while. - Weapons or enemies feedback - overpowered/…
Patch notes and updates
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