SPSTEAMPULSELIVE ANALYTICS
Dungeon Settlers Playtest

Dungeon Settlers Playtest Steam news

CanOpener | Apr 2, 2026 | game

Released

38players observed · 25 July 2026 - 20:49:24 UTC

SimulationStrategy

  • Latest observed players38 · 25 July 2026 - 20:49:24 UTC
  • SteamPulse tracked peak127
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Dungeon Settlers Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players38 · 25 July 2026 - 20:49:24 UTC
  • SteamPulse tracked peak127
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews36
  • Release dateApr 2, 2026
  • DeveloperCanOpener
  • PublisherCanOpener

Genres: Simulation, Strategy

Company pages: Developer: CanOpenerPublisher: CanOpener

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Dungeon Settlers Playtest Steam news

Dungeon Settlers Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • DS_B.0.3.14 - 24 May 2026

    Fixed bugs for Demo version

  • v0.3.13 - 22 May 2026

    - Added event illustrations- Fixed an issue where storage containers were visible in the Farm- Adjusted unintuitive building colliders- Fixed an issue where nighttime vision did not load properly after loading a game- Fixed an issue where animations would stop on game load even when the game was not paused- Fixed an issue where unit display name text was missing and became disabled- Fixed an issue where discarded items did not immediately disappear from the left-side inventory panel- Fixed an issue related to building display order- Fixed missing bangs/fringe on some units- Fixed an issue where unit shortcut press would not work properly after dismissing a unit- Added additional explanation in the expedition window for units afflicted with after the Near-Death Aftereffect- Re-enabled Free Save when returning from Very Hard difficulty to Hard difficulty- Added and applied missing text sh…

  • v0.3.12 - 20 May 2026

    - Fixed an issue where the game would not function properly when loading while an Expedition resoultion event was active- Added illustrations for random events- Added notifications when gaining Gold or Contribution Points through events- Fixed an issue where directly assigning tasks would not function properly- Fixed an issue where custom user-set unit names would not display correctly in events- Added an optional tutorial system- Added a guide quest objective requiring two units to reach Level 2. This objective will not appear if the Red Monster Rat has already been defeated- Fixed a bug where combat would not function properly if a unit with Exposed Weakness was present on the map- Fixed a bug allowing arrows to be equipped via drag-and-drop to units that could not normally equip them- Fixed a bug where unit movement paths would display abnormally- Fixed a bug where repairs would not…

  • v0.3.8 - 13 May 2026

    New FeaturesRecreational StructuresRandom EventsExpedition DecisionsThe Abyss (It accessible after reaching Region1 Floor5) - Balance WIPScenario UI added to the Campaign Start ScreenAdded Mana Saturation settings UI for The AbyssConsumable Quick SlotsFor existing players: You may need to press “Reset” in the key binding settings for the new hotkeys to be assigned properly.Emotion BubblesConversations Between Expedition MembersNew NPC AddedContribution & Expedition Rank SystemBug Fixes & ImprovementsFixed camera stuttering that occurred while moving the cameraAdded missing textsVarious UX improvementsFixed issues related to building interactionsFixed task-related issuesFixed an issue where units would occasionally stop when picking up itemsFixed an issue when canceling farmland constructionFixed incorrect destroy-task behavior on crafting stations with queued crafting jobsAdditional Not…

  • v0.2.23 - 22 April 2026

    Bug FixesFixed an issue where event illustrations were not displayedFixed an issue where some text keys were not properly shownBalance Changes & AdjustmentsIncreased Turnip Room spawn weight: 200 → 300Changed Lowell’s trait from Pessimist to Light Eater (This change does not apply to already created campaigns)Happy Fool EXP gain penalty adjusted: -80% → -50%Difficulty & System ChangesManagement Difficulty is now divided into 5 levels: Easy / Normal / Hard / Very Hard / DevastationThe intended management difficulty has been adjusted from Normal to HardManagement: Normal AdjustmentsCrafting material cost: -34%Construction material cost: -34%Research workload: -34%Treatment Expectations per level: 5 / 2 / -1 / -4 / -7 → 8 / 5 / 2 / -1 / -4Dungeon Stay penalty: -4 / -10 / -16 / -22 → -3 / -6 / -9 / -12the starting wagon now provides more resourcesCombat AdjustmentsOn Combat difficulty Easy…

  • v0.2.19 - 17 April 2026

    Fixed an issue where accessory stats were not being appliedStrange Seed healing coefficient increased from 10% → 15%Heart Bloom damage increased from 100% → 120%, Sunheart Bloom damage increased from 100% → 140%Near Death duration increased from 200 → 600

  • DS_B.0.2.18 - 16 April 2026

    - Playable content has been limited to up to just before the Region 1 boss fight(Saves from Region 2 dungeons may not load properly)- Fixed an issue where units could not sleep in dungeon bedrolls or beds- Overall equipment stat values have been increased to approximately 1.5× (Total character power remains similar, but equipment now plays a larger role in progression)- The impact of primary attributes on final stats has been reduced to approximately 0.5× (Overall balance remains similar, but growth from attributes is now less significant compared to equipment)- Overall item expiration duration has been increased (approximately 1.5×)- Known issue: Accessory stats may not be applied correctly (A hotfix is planned within the next few days)

  • v0.2.16 - 14 April 2026

    Increased the duration of mood buffs gained from sleeping in a room and eating food in a room from 1080 seconds to 2160 seconds (48 in-game hours at 1x speed). However, the duration for “Sleep in Bed” remains unchanged (approximately 24 in-game hours).Adjusted dungeon stay penalties from -4 / -8 / -12 / -16 to -4 / -10 / -16 / -22Fixed an issue where units would attempt to travel excessively long distances when trying to sleep in the dungeonFixed an issue where incorrect comparison tooltips were displayed for necklaces and ringsFixed a bug where having only one surgical tool could cause an infinite surgery attempt loop during treatment

  • v0.2.12, v0.2.13 - 11 April 2026

    Fixed a bug where Golems were not properly immune to burning.Fixed an issue where the tilemap rendering order was incorrect.

  • v0.2.11 - 10 April 2026

    Disabled research from being performed at the Dungeon Research TableAlert tooltips now display the affected unitFixed missing event illustrationsItems on the ground are now counted as player-owned itemsItem list on the left is now consistently sortedAdded a dungeon merchant to the Stage 1 dungeonAdjusted coefficients for some skillsAdjusted quality values for some buildingsFixed a freeze when attempting to repair a Copper GreatswordFixed an issue where units attempted to eat non-edible items after loading a save while hungryFixed partial malfunctions in crafting/construction tasks when materials were splitFixed an issue where tasks would occasionally not executeFixed an issue where completed quest conditions were not displayed correctly after loading a saveFixed an issue where tiles were not updated to walkable after a summoned dungeon monster died while movingFixed a freeze when settin…

  • DS_B.0.2.4 - 3 April 2026

    Improved handling and mitigation of memory leakstutorial notifications would disappear when game is pausedReduced volume of bee movement soundsFixed an infinite repair bugFixed an issue where Demolition Mode would not function after exiting during the tutorial stage and then skipping the tutorial

  • DS_B.0.2.3 - 2 April 2026

    ImprovementsTutorial overhaul for a more approachable experienceMain scenario questline streamlined to reduce unnecessary complexityFree Save Mode is now enabled by defaultAdded completion feedback SFX for research and tutorial progressionAdjusted default priority between tasksUnits now drop all limited resources upon returning from dungeonsBug Fixes & StabilityFixed a memory leak related to graphical resourcesFixed an issue where cursor size appeared incorrectlyFixed a crash caused by missing buildings during land expansionFixed incorrect area occupation checks when placing blueprintsFixed crashes occurring when removing Vision and BubblingsFixed issues with bed positioning and duplicate sleep handlingFixed an issue where shortcuts and assigned unit order were not saved properlyImproved stability of housing areas after returning from dungeonsFixed missing text keys when demolishing str…

  • DS_B.0.1.4 - 31 March 2026

    Improvements & AdditionsAdded a significant number of missing text keysAdded building quality information to the Inspect windowAdded functionality to save unit behavior optionsImproved stability for vision-related systemsBug FixesFixed an issue where bed construction pivot was applied incorrectlyFixed a freezing issue caused by unit corpses during map transitions and save loadingFixed an issue where the cursor appeared blurry on certain systemsFixed an issue where items could be dropped even when no valid placement area existed (which could also cause freezing)Fixed an issue where room-related data was not properly loaded when returning from dungeons to the settlementFixed an issue where selected unit order was not preserved after loading a saveFixed an issue where units would continue moving to repair even after canceling repairFixed an issue allowing equipment to be equipped via item…

  • DS_B.0.1.3 - 27 March 2026

    Fixed an issue where food was not being storedFixed an issue where units would not attack enemies during auto-combatFixed issues related to safety layersFixed missing fonts and text errors in Chinese and JapaneseFixed an issue where the game would not start in Chinese/Japanese environmentsFixed issues related to arrow tradingUpdated default screen settingsFixed an issue where traits would disappear after recruiting and then saving/loading

  • DS_A.4.3.4 - 5 March 2026

    Changed texts to notify Region1 boss fight is not available in playtest version.

  • DS_A.4.3.3 - 28 February 2026

    Fixed steamer mode not working properly.

  • DS_A.4.3.2 - 12 February 2026

    Fixed text not showing for interaction options when mouse hovered

  • DS_A.4.3.1 - 12 February 2026

    FIxed near death tutorial lines not being divided as intendedFixed bow passive line2 skill not requiring least levelFixed some text related issuesLowered level 1->2 required Exp and itemsElite,Boss monsters give less ExpCrop growing speed decreased

  • DS_A.4.2.9 - 3 February 2026

    ImprovementAdded interaction support for Construction / Research.FixFixed an issue where enemy units became visible during unit patrol.Fixed a bug where up to 3 Bubblings could be summoned via the Bubbling Summon passive.Fixed a bug where Bubblings could enter a dungeon without their summoner.Fixed an issue where Legendary inscriptions did not appear.Fixed an issue where crops were not automatically harvested when entering a dungeon.Fixed an issue where rescue tasks did not function correctly when assigned to two or more units simultaneously.Updated item-use tasks to cancel automatically if required material items are unreachable.Fixed an issue where a unit carrying another unit would move back and forth near the destination tile.Improved enemy unit movement so they attempt to spread out and avoid overlapping as much as possible.Fixed an issue where the progress bar did not update in th…

  • DS_A.4.2.7 - 27 January 2026

    Bug FixesFixed an issue where buildings could be constructed on top of settlement creeps.Fixed a slight downward scrolling issue when using the mouse wheel to zoom in/out in the Research window.Fixed an issue where unit outlines were not properly applied when standing on flowers.Fixed an issue where Lizardmen could not taste the flavor of meat.Fixed a save-file crash that occurred after placing blueprints in dungeons.Fixed an issue where UI windows could remain open when repeatedly pressing ESC during map loading.Adjusted text sizes: tutorial title size corrected, and hotkey display errors fixed.Fixed mismatches between actual positions and colliders when harvesting or selecting walls.Fixed a bug where stats continuously decreased while using Blade Grinding.Fixed a bug where skill points were not refunded on reset if the skill was not registered in the quickslot.Fixed a bug where Golems…

Patch notes and updates

S.noRelease datePatch nameGID number
124 May 2026DS_B.0.3.141833334318575147
222 May 2026v0.3.131833334318571818
320 May 2026v0.3.121833334318566393
413 May 2026v0.3.81832700592786285
522 April 2026v0.2.231830797770230730
617 April 2026v0.2.191830163047259345
716 April 2026DS_B.0.2.181830163047257565
814 April 2026v0.2.161829528821317851
911 April 2026v0.2.12, v0.2.131829528821311606
1010 April 2026v0.2.111829528821310473
113 April 2026DS_B.0.2.41828894815560311
122 April 2026DS_B.0.2.31828894815557505
1331 March 2026DS_B.0.1.41828441623112348
1427 March 2026DS_B.0.1.31828441623104090
155 March 2026DS_A.4.3.41826362059920467
1628 February 2026DS_A.4.3.31825727806712695
1712 February 2026DS_A.4.3.21824459501605790
1812 February 2026DS_A.4.3.11824459501605691
193 February 2026DS_A.4.2.91823191198616790
2027 January 2026DS_A.4.2.71822556746169160

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.