Seventh Seal news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4023230
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperRenderready, LLC
- PublisherRenderready, LLC
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: Renderready, LLCPublisher: Renderready, LLC
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Seventh Seal Steam news
Seventh Seal news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.3.5 is here and a lot has changed - 11 September 2026
Hey all - huge updates are here!Ok, I truly do listen to all of the feedback and have made many changes. First of all, there is a new portion at the end involving a chase scene. The end sequence was adjusted to show the brutality of Violet's experience. We also introduced a new character - Lumi - and she will be essential to the story of Violet. Many quality of life changes were made as well.Better lightingDlss supportMenu options including mouse sensitivity and inversionShorter dialogue sections that get you into the actionBetter jumpscaresReal voice acting from real actorsRemoval of AI and having it replaced with human workLocalization to 29 other languagesBetter interactivity UI notificationSo much has gone into improving the overall experience. I hope you guys will give it a chance and I hope you all love it!
- 0.2.3 Release is now out! - 23 February 2026
Hey everyone,Just did a huge update that fixed one major thing in the game - a lack of localization! Now over 25+ languages are supported within the game.Among these issues, more improvements including bugs, fixes to enemy ai, and more were implemented.
- 0.2.2 Patch now up! - 10 February 2026
Hi friends!Just a couple patch notes that have been discovered through playtesting.Enemies disengage after 10 units of spaceEnemies despawn after 20Enemies will resume chase if you get to close after disengagingBug fix with changing sizes of screen and mission objective goes missingNPC dialogue and trigger dialogues don't overlap anymoreWhen inspecting an item, a vignette appears signaling that you are inspectingThanks again for everyone's support!
- 0.2.0 - A complete rebuild of the Demo has arrived! - 17 January 2026
I heard the feedback loud and clear — so I tore the demo apart and rebuilt it from the ground up.This new version still uses the same core systems and engine, but the experience itself is completely different. The biggest criticism wasn’t just combat — it was that the game wasn’t scary enough. So I stopped tweaking and did a full overhaul.This demo is no longer a revision of the last one. It’s a replacement.I cut it down from five scenes to two because less is more. The pacing is tighter. The story is different. The level design is different. What happens is different. Outside of the underlying UI and framework, almost nothing plays the same.The focus now is fear.Supernatural dread. The things you don’t see. Demonic and malicious forces. Hauntings. Sudden moments that make you jump, yell, or rip your headphones off on stream.This was a massive decision — scrapping an entire demo and reb…
- 0.15 Now Live! Controller support now enabled! - 1 December 2025
0.15 is now live! Made some necessary updates. Here is a list of the latest changes.Enabled controller support - now plug in your controller and play "The Seventh Seal" like a console game!If you have max health packs collected, Violet won't pick up a new one.Fixed a bug where you would have your cursor on a selectable object, open inventory, and still interact. Now, raycasting no longer occurs if you are in a UI menu.Fixed a bug where you could still aim or would be stuck in aim mode while in a cutscene.Fixed a bug where you could fire your weapon if equipped while in a cutscene.Fixed the jitteriness when aiming while against a wallFixed a bug where the lighter won't disappear if you cycle through the dialogue too quickly.Fixed the sparkle textureAdjusted the tutorial image to include controller supportAdded multiple animations for zombie walks and attacks for varietyWhen picking up an…
- 0.14 is now Live! - 27 November 2025
So of course, we have much improved lighting and fight mechanics. But also a slew of new bugs fixed.Lighting had a drastic overhaul. Now everything is significantly brighter, the player now has a flashlight, and visibly, you now get to see the true beauty of the game.Fight mechanics have changed for melee. Now, the swing has a cooldown of 1 second with a longer swing that has far more impact. Enemies shriek when hit, jerk as a reaction, scream in pain, and with a headshot, their entire faces become covered in blood. The sound effects have been altered and improved as well as Violet's voice acting when swinging this gigantic barbed bat.The UI adjusts when you are within attack distance. Now, the reticule turns red and doubles in size if you are able to hit the enemy.Laundry room locks you in to prevent you from searching for the break room in the hallways. Also, signs for meeting rooms h…
- 0.13 Update! - Improved Lighting - 21 November 2025
Hey guys - I updated the lighting in this latest version - the game is now significantly brighter and easier to see. I also added a forward spotlight for Violet similar to other darker horror games. I hope you guys will be able to see the difference and will enjoy the game even more!
- Update 0.12 now live - 18 November 2025
Couple new things added in 0.12 - these were requested changes from users.Adjust swing mechanics - now instead of one swing, it's a forward swing and back swing for a more natural movement.Fixed zombie hit detection - now zombies animate when hit - especially noticable when attacking slow-moving zombies. They can even be detected when they are being hit on the ground.Added 4 achievements for the demo - enjoy and wear them like a badge of honor.Adjusted the bathroom and closet jumpscare - were not effective so hopefully, they make the experience more enjoyable.
- The trailer for "The Seventh Seal" is now up and running! - 18 November 2025
Hey everyone, The new trailer for "The Seventh Seal" has been released - I look forward to sharing it with you guys and hope you check it out.Also got a request to adjust some elements with melee so now, Violet will have 2 swings and the zombies will animate to register the hit as well. Will update soon!
- 0.11 Update - 15 November 2025
Small little patch based on watching playthroughs.Added sparkle prefab on door at beginning of game.Added instruction on door for quick introduction to gameplay.Altered the closet jumpscare to be more effective.Removed random marker location at end of trash room in security room hallway.
- The Seventh Seal Demo is now published and released! - 13 November 2025
The Seventh Seal demo is officially live, and I’m genuinely excited for everyone to finally get their hands on it. This is still very much a work-in-progress build, so things will break — and I’ll be hammering away at those issues as we push toward the full release next year. A few bugs already on my radar include:Aspect ratio problemsWeapons defaulting to melee after cinematicsThe need for a clearer indicator showing which cylinder you’re adjusting during lock combinationsAdding more variety to melee swings and enemy reactions. If you run into anything else, please don’t hesitate to leave comments — your feedback is incredibly valuable and helps me make the game as strong (and cursed) as it can be!
- The time has come - the Demo is done! - 7 November 2025
This is awesome. After lots of testing, the demo is ready to go live. Right now, just packaging it up and getting it uploaded to Steam. Should be a little bit of time - sometimes, Steam rejects game demos for a variety of reasons but as soon as it's up, a new announcement will come out letting everyone know that "IT IS TIME!".
- Demo for Seventh Seal is almost complete! - 2 November 2025
Hey everyone!We’re incredibly excited to share that the demo is nearly ready. We’re down to the final bits of polish — just a day or two more to tighten everything up, and then we’ll move into a short round of focused testing to make sure everything feels right.We know many of you have been waiting patiently, and we really appreciate it. Your enthusiasm has kept us going through the late nights and detail passes.If everything continues as planned, the demo will be released early this month. We’ll share the exact release date as soon as we lock it in.Thank you again for sticking with us. We can’t wait for you to finally get your hands on it.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 December 2025 | 0.15 Now Live! Controller support now enabled! | 1817483467044036 |
| 2 | 27 November 2025 | 0.14 is now Live! | 1817483467035286 |
| 3 | 21 November 2025 | 0.13 Update! - Improved Lighting | 1816849002015623 |
| 4 | 18 November 2025 | Update 0.12 now live | 1816307528974832 |
| 5 | 18 November 2025 | The trailer for "The Seventh Seal" is now up and running! | 1816307528972108 |
| 6 | 15 November 2025 | 0.11 Update | 1816307528963020 |
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