Overview
Arcane Rift comes from Pixell Games and is published by Pixell Games. Steam currently lists it for Coming soon, so SteamPulse focuses the page on launch metadata, followers, regional audience, and store setup rather than unreleased player counters.
Store reviews and relationship
Arcane Rift has not launched yet, so player observations, tracked peak, and monthly player history are intentionally hidden. The early signals worth reading are followers, regional audience mix, wishlist age, library-size patterns, and official launch updates.
Language and system requirements
Arcane Rift is available in 2 languages including:
3 regional rating boards including dejus, steam germany, and igrs
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Not listed | Intel Core i3-3220 / AMD FX-4100 | 4 GB RAM | Intel HD 4000 / NVIDIA GeForce GTX 750 / AMD Radeon R7 250X | 2 GB available space |
| Windows | Recommended | Windows 10/11 (64-bit) | Intel Core i5-8400 / AMD Ryzen 5 1600 | 8 GB RAM | NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560 or better | 2 GB available space |
| macOS | Minimum | macOS 10.12 (Monterey) or later | Intel Core i3 (2012+) | 4 GB RAM | Intel HD 4000 or Apple M1 integrated GPU | 2 GB available space |
| macOS | Recommended | macOS 12 (Monterey) or later | Apple M1 / Intel Core i5 (2017+) | 8 GB RAM | Apple M1 / AMD Radeon Pro 560 or better | 2 GB available space |
| Linux | Minimum | Ubuntu 20.04 LTS (64-bit) or equivalent | Intel Core i3-3220 / AMD FX-4100 | 4 GB RAM | OpenGL 3.2 compatible card (Intel HD 4000 / GTX 750 / R7 250X) | 2 GB available space |
| Linux | Recommended | Ubuntu 22.04 LTS (64-bit) or equivalent | Intel Core i5-8400 / AMD Ryzen 5 1600 | 8 GB RAM | NVIDIA GTX 1050 Ti / AMD RX 560 or better | 2 GB available space |
Recommendations and store value
Arcane Rift currently has recommendation data pending, while regional audience and wishlist signals can still show who is following the release before launch. Twitch and unit-sales metrics become meaningful only after the game is public.
