Codename: Rogue Fleet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 25 September 2026 - 21:01:19 UTC
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score59% positive
- Total reviews317
- Release dateJan 15, 2016
- DeveloperSionoiS
- PublisherNot available
Genres: Action, Free To Play, Indie
Company pages: Developer: SionoiS
Codename: Rogue Fleet Steam news
Codename: Rogue Fleet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Version 2.1 - 15 November 2016
Hi, With version 2.1 comes improved UI and Music. I hope you guys like the new look. All the assets have been redone. For the music, we now have a main theme and 2 "battle" songs. I would like to thanks Dirk for the music and Lucas for the new look of the game.
- Version 2.1 - 15 November 2016
Hi, With version 2.1 comes improved UI and Music. I hope you guys like the new look. All the assets have been redone. For the music, we now have a main theme and 2 "battle" songs. I would like to thanks Dirk for the music and Lucas for the new look of the game.
- Version 2.0 - 12 October 2016
Hi everyone! This post is marking the release of v2.0 of Codename: Rogue Fleet. I been working on this update for so long it's good to be finally able to make it available to all. With 2.0 comes a lot of new and improved stuff, the first thing is obviously SHIPS! 10 new sexy ship models with revamped weapons. The other notable thing is the UI, which I tried my best to make useful and simple as it can possibly be. Last but not least, controls. It was the number one thing player though needed improvement. I added a bunch of options so that you can play the way you want and with profiles each ship can have different controls now. Of course this release is not perfect but I hope it's a step in the right direction. Continue to report bugs and leave feedback on the forums, that is how I can make a better game. Thank you.
- Version 2.0 - 12 October 2016
Hi everyone! This post is marking the release of v2.0 of Codename: Rogue Fleet. I been working on this update for so long it's good to be finally able to make it available to all. With 2.0 comes a lot of new and improved stuff, the first thing is obviously SHIPS! 10 new sexy ship models with revamped weapons. The other notable thing is the UI, which I tried my best to make useful and simple as it can possibly be. Last but not least, controls. It was the number one thing player though needed improvement. I added a bunch of options so that you can play the way you want and with profiles each ship can have different controls now. Of course this release is not perfect but I hope it's a step in the right direction. Continue to report bugs and leave feedback on the forums, that is how I can make a better game. Thank you.
- Version 1.3.0 - 11 February 2016
Mostly bug fixing this patch -Fix multiplayer button stuck on connecting forever. -Disabled friendly fire for all weapons. -Added friendly fire message. -Various other internal fixes.
- Version 1.3.0 - 11 February 2016
Mostly bug fixing this patch -Fix multiplayer button stuck on connecting forever. -Disabled friendly fire for all weapons. -Added friendly fire message. -Various other internal fixes.
- Version 1.2.0 - 25 January 2016
I changed to way drones works, now drones are divided into teams of 3-4. Only one team will be sent to destroy an enemy ship in range. One team can still be sent to attack. -Drone damage increased. -Beam ranges increased. -Various bug fix.
- Version 1.2.0 - 25 January 2016
I changed to way drones works, now drones are divided into teams of 3-4. Only one team will be sent to destroy an enemy ship in range. One team can still be sent to attack. -Drone damage increased. -Beam ranges increased. -Various bug fix.
- Version 1.1.1 (hotfix) - 23 January 2016
-Fixed the weird duplication of ships at the start of a match.
- Version 1.1.1 (hotfix) - 23 January 2016
-Fixed the weird duplication of ships at the start of a match.
- Version 1.1.0 - 20 January 2016
So I've been working on a lot of small options and fixes for this patch, here's the list. -Added option: Ship move as toggle (default is now hold, except for forward thrust). -Added option: Separate mouse aim and look (default is now combined). -Added option: Reset the keybinding. -Added option: Invert mouse (default is now normal for all ships) -Added option: Mouse Sensitivity (for all ships and bigger range) -All ships are now slower. -All weapons are deadlier. -Balanced turret tracking speed. -Balanced Beam weapons range (shorter than before for most). -Changed from 64bit to 32bit (should fix the unknown error).
- Version 1.1.0 - 20 January 2016
So I've been working on a lot of small options and fixes for this patch, here's the list. -Added option: Ship move as toggle (default is now hold, except for forward thrust). -Added option: Separate mouse aim and look (default is now combined). -Added option: Reset the keybinding. -Added option: Invert mouse (default is now normal for all ships) -Added option: Mouse Sensitivity (for all ships and bigger range) -All ships are now slower. -All weapons are deadlier. -Balanced turret tracking speed. -Balanced Beam weapons range (shorter than before for most). -Changed from 64bit to 32bit (should fix the unknown error).
- Version 1.0.4 (hotfix) - 17 January 2016
Should be the last hotfix for today (hopefully) -fix the weird doubling of ships.
- Version 1.0.4 (hotfix) - 17 January 2016
Should be the last hotfix for today (hopefully) -fix the weird doubling of ships.
- Version 1.0.3 (hotfix) - 17 January 2016
-match prep timer fix
- Version 1.0.3 (hotfix) - 17 January 2016
-match prep timer fix
- Version 1.0.2 (hotfix) - 16 January 2016
-A timer of 120s has been added to speed up match prepping. (I discover that only the player who made the match can see it... oups)
- Version 1.0.2 (hotfix) - 16 January 2016
-A timer of 120s has been added to speed up match prepping. (I discover that only the player who made the match can see it... oups)
- Version 1.0.1 (hotfix) - 16 January 2016
-ship movement arrows added(WIP) -mouse sensitivity option added As well as various bug fix.
- Version 1.0.1 (hotfix) - 16 January 2016
-ship movement arrows added(WIP) -mouse sensitivity option added As well as various bug fix.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 November 2016 | Version 2.1 | 4249665521683267088 |
| 2 | 12 October 2016 | Version 2.0 | 4249665521683267198 |
| 3 | 11 February 2016 | Version 1.3.0 | 4249665521683267301 |
| 4 | 25 January 2016 | Version 1.2.0 | 4249665521683267401 |
| 5 | 23 January 2016 | Version 1.1.1 (hotfix) | 4249665521683267511 |
| 6 | 23 January 2016 | Version 1.1.1 (hotfix) | 341513287007087216 |
| 7 | 20 January 2016 | Version 1.1.0 | 4249665521683267617 |
| 8 | 17 January 2016 | Version 1.0.4 (hotfix) | 4249665521683267725 |
| 9 | 17 January 2016 | Version 1.0.4 (hotfix) | 341512658317334859 |
| 10 | 17 January 2016 | Version 1.0.3 (hotfix) | 4249665521683267833 |
| 11 | 17 January 2016 | Version 1.0.3 (hotfix) | 341512658317269437 |
| 12 | 16 January 2016 | Version 1.0.2 (hotfix) | 4249665521683267938 |
| 13 | 16 January 2016 | Version 1.0.2 (hotfix) | 341512658317159027 |
| 14 | 16 January 2016 | Version 1.0.1 (hotfix) | 4249665521683268042 |
| 15 | 16 January 2016 | Version 1.0.1 (hotfix) | 341512658316926140 |
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