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Codename: Rogue Fleet

Codename: Rogue Fleet Steam news

SionoiS | Jan 15, 2016 | game

Released

2players observed · 25 September 2026 - 21:01:19 UTC

ActionFree To PlayIndieFree to PlaySpaceSteam Store

  • Latest observed players2 · 25 September 2026 - 21:01:19 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive

Codename: Rogue Fleet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 25 September 2026 - 21:01:19 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive
  • Total reviews317
  • Release dateJan 15, 2016
  • DeveloperSionoiS
  • PublisherNot available

Genres: Action, Free To Play, Indie

Company pages: Developer: SionoiS

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Codename: Rogue Fleet Steam news

Codename: Rogue Fleet news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 2.1 - 15 November 2016

    Hi, With version 2.1 comes improved UI and Music. I hope you guys like the new look. All the assets have been redone. For the music, we now have a main theme and 2 "battle" songs. I would like to thanks Dirk for the music and Lucas for the new look of the game.

  • Version 2.1 - 15 November 2016

    Hi, With version 2.1 comes improved UI and Music. I hope you guys like the new look. All the assets have been redone. For the music, we now have a main theme and 2 "battle" songs. I would like to thanks Dirk for the music and Lucas for the new look of the game.

  • Version 2.0 - 12 October 2016

    Hi everyone! This post is marking the release of v2.0 of Codename: Rogue Fleet. I been working on this update for so long it's good to be finally able to make it available to all. With 2.0 comes a lot of new and improved stuff, the first thing is obviously SHIPS! 10 new sexy ship models with revamped weapons. The other notable thing is the UI, which I tried my best to make useful and simple as it can possibly be. Last but not least, controls. It was the number one thing player though needed improvement. I added a bunch of options so that you can play the way you want and with profiles each ship can have different controls now. Of course this release is not perfect but I hope it's a step in the right direction. Continue to report bugs and leave feedback on the forums, that is how I can make a better game. Thank you.

  • Version 2.0 - 12 October 2016

    Hi everyone! This post is marking the release of v2.0 of Codename: Rogue Fleet. I been working on this update for so long it's good to be finally able to make it available to all. With 2.0 comes a lot of new and improved stuff, the first thing is obviously SHIPS! 10 new sexy ship models with revamped weapons. The other notable thing is the UI, which I tried my best to make useful and simple as it can possibly be. Last but not least, controls. It was the number one thing player though needed improvement. I added a bunch of options so that you can play the way you want and with profiles each ship can have different controls now. Of course this release is not perfect but I hope it's a step in the right direction. Continue to report bugs and leave feedback on the forums, that is how I can make a better game. Thank you.

  • Version 1.3.0 - 11 February 2016

    Mostly bug fixing this patch -Fix multiplayer button stuck on connecting forever. -Disabled friendly fire for all weapons. -Added friendly fire message. -Various other internal fixes.

  • Version 1.3.0 - 11 February 2016

    Mostly bug fixing this patch -Fix multiplayer button stuck on connecting forever. -Disabled friendly fire for all weapons. -Added friendly fire message. -Various other internal fixes.

  • Version 1.2.0 - 25 January 2016

    I changed to way drones works, now drones are divided into teams of 3-4. Only one team will be sent to destroy an enemy ship in range. One team can still be sent to attack. -Drone damage increased. -Beam ranges increased. -Various bug fix.

  • Version 1.2.0 - 25 January 2016

    I changed to way drones works, now drones are divided into teams of 3-4. Only one team will be sent to destroy an enemy ship in range. One team can still be sent to attack. -Drone damage increased. -Beam ranges increased. -Various bug fix.

  • Version 1.1.1 (hotfix) - 23 January 2016

    -Fixed the weird duplication of ships at the start of a match.

  • Version 1.1.1 (hotfix) - 23 January 2016

    -Fixed the weird duplication of ships at the start of a match.

  • Version 1.1.0 - 20 January 2016

    So I've been working on a lot of small options and fixes for this patch, here's the list. -Added option: Ship move as toggle (default is now hold, except for forward thrust). -Added option: Separate mouse aim and look (default is now combined). -Added option: Reset the keybinding. -Added option: Invert mouse (default is now normal for all ships) -Added option: Mouse Sensitivity (for all ships and bigger range) -All ships are now slower. -All weapons are deadlier. -Balanced turret tracking speed. -Balanced Beam weapons range (shorter than before for most). -Changed from 64bit to 32bit (should fix the unknown error).

  • Version 1.1.0 - 20 January 2016

    So I've been working on a lot of small options and fixes for this patch, here's the list. -Added option: Ship move as toggle (default is now hold, except for forward thrust). -Added option: Separate mouse aim and look (default is now combined). -Added option: Reset the keybinding. -Added option: Invert mouse (default is now normal for all ships) -Added option: Mouse Sensitivity (for all ships and bigger range) -All ships are now slower. -All weapons are deadlier. -Balanced turret tracking speed. -Balanced Beam weapons range (shorter than before for most). -Changed from 64bit to 32bit (should fix the unknown error).

  • Version 1.0.4 (hotfix) - 17 January 2016

    Should be the last hotfix for today (hopefully) -fix the weird doubling of ships.

  • Version 1.0.4 (hotfix) - 17 January 2016

    Should be the last hotfix for today (hopefully) -fix the weird doubling of ships.

  • Version 1.0.3 (hotfix) - 17 January 2016

    -match prep timer fix

  • Version 1.0.3 (hotfix) - 17 January 2016

    -match prep timer fix

  • Version 1.0.2 (hotfix) - 16 January 2016

    -A timer of 120s has been added to speed up match prepping. (I discover that only the player who made the match can see it... oups)

  • Version 1.0.2 (hotfix) - 16 January 2016

    -A timer of 120s has been added to speed up match prepping. (I discover that only the player who made the match can see it... oups)

  • Version 1.0.1 (hotfix) - 16 January 2016

    -ship movement arrows added(WIP) -mouse sensitivity option added As well as various bug fix.

  • Version 1.0.1 (hotfix) - 16 January 2016

    -ship movement arrows added(WIP) -mouse sensitivity option added As well as various bug fix.

Patch notes and updates

S.noRelease datePatch nameGID number
115 November 2016Version 2.14249665521683267088
212 October 2016Version 2.04249665521683267198
311 February 2016Version 1.3.04249665521683267301
425 January 2016Version 1.2.04249665521683267401
523 January 2016Version 1.1.1 (hotfix)4249665521683267511
623 January 2016Version 1.1.1 (hotfix)341513287007087216
720 January 2016Version 1.1.04249665521683267617
817 January 2016Version 1.0.4 (hotfix)4249665521683267725
917 January 2016Version 1.0.4 (hotfix)341512658317334859
1017 January 2016Version 1.0.3 (hotfix)4249665521683267833
1117 January 2016Version 1.0.3 (hotfix)341512658317269437
1216 January 2016Version 1.0.2 (hotfix)4249665521683267938
1316 January 2016Version 1.0.2 (hotfix)341512658317159027
1416 January 2016Version 1.0.1 (hotfix)4249665521683268042
1516 January 2016Version 1.0.1 (hotfix)341512658316926140

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