- Patch Notes v1.0.5.1 - 17 February 2026
Fixed a rare MusicManager null reference error that could occur when playback queue was not properly initialized. Minor visual refinements across UI and scene elements. Small mechanical adjustments for improved consistency and stability. This patch focuses on stability and polish.
- Version 1.0.5 is now live! - 4 February 2026
This update focuses primarily on a full visual overhaul, aimed at improving clarity, consistency, and overall usability across the game. Highlights Complete UI and visual style revision Improved readability and visual hierarchy Updated menus, contracts, store, and navigation screens Minor gameplay flow improvements Non-critical bug fixes and general polish This update does not introduce major new mechanics, but refines the existing experience and aligns the game’s presentation with its system-driven design. As always, feedback is welcome. Thanks for playing D.R.I.F.T.
- Update 1.0.4 - Gameplay Fixes, Mission Stability & Visual Improvements - 4 January 2026
This update continues refining D.R.I.F.T. with a strong focus on mission stability, ship management, and overall visual clarity. Several long-standing edge cases were addressed, especially around colonization missions, ship selling, and inventory validation, alongside a set of visual and UX improvements. Missions & Progression Fixed multiple issues related to Colonization missions, including early triggering, completion flow, and validation logic. Adjusted active mission validation, correctly excluding Colonization and Command missions where needed. Reduced the probability of final missions appearing, improving pacing and progression balance. Fixed an issue where the Colony Ship did not appear in the hangar when available for purchase. Ship Management & Inventory Fixed conditions that allowed the player ship to be sold incorrectly. Added inventory validation when selling the player’s sh…
- Update Summary — Versions 1.0.3.7 & 1.0.3.8 - 2 January 2026
The last couple of updates bring several improvements to progression, navigation, and overall stability. Missions & Progression Final missions have been rebalanced, with lower credit requirements to make the endgame flow better. Final missions are now unlocked a bit later — starting at level 11. Deadline timers for final missions now use a distinct color, making them easier to spot. Stellar Map Enhancements Mission routes on the stellar map have been improved for better visibility. You can now see multiple active mission routes at the same time, each with its own color. Controls & Stability Fixed an issue where some inputs could trigger unintentionally when loading a save. Fixed a save data version issue to improve consistency between updates. Banking & Economy Added a new Bank summary screen to clearly display your active loans. Loan interest rates have been adjusted, and more loan ter…
- Update 1.0.3.6 – New Year Update - 31 December 2025
This update brings new gameplay improvements, clearer navigation tools, and internal cleanup to make the game smoother and more intuitive. What’s new in 1.0.3.6: Added active mission route visualization to the Stellar Map. The Stellar Map now clearly shows the best route to complete active missions, including multi-jump paths. Missions now grant bonuses based on cargo size, adding more strategic depth. Increased XP rewards when purchasing ships. Added additional conditions and validation when selling the player’s ship. Save files now include ship rotation (rotationZ), so your ship spawns with the same orientation it had when saved. Introduced internal ship condition tracking (will degrade over time — system not yet fully implemented). Removed unused player data and performed general code cleanup and UX improvements. ✨ Happy New Year! Thank you to everyone who has supported the game, sha…
- Update Overview – Versions 1.0.3.4 & 1.0.3.5 - 27 December 2025
These updates focus on improving core gameplay stability, fixing critical issues reported by players, refining mission flow, and polishing both UI and visual feedback. Below is a structured overview of the changes, ordered from critical gameplay fixes to visual and UX improvements. Critical Fixes & Gameplay Stability Fixed an issue where the player could spawn in an incorrect location when loading a savegame. Fixed a bug where repair and rescue actions were not properly enabling on the action bar. Fixed a critical issue with player ship hull integrity, which is now calculated correctly based on damage taken instead of random values. Improved AutoNav targeting, so ships now arrive at a randomized position within a small area near the target instead of stacking at the exact same point. Fixed issues when selling the player’s ship while having active missions or installed modules: Installed…
- Update 1.0.3.3 – Stability, UI Improvements & Bug Fixes - 26 December 2025
This update focuses on improving stability, polishing visuals, and fixing several issues reported by the community. What’s new in 1.0.3.3: Fixed an issue with autosave when saving and exiting the game. Reworked the Save & Exit flow from the game scene for better reliability. Added a new UI text style (bodyBlack) to improve readability and overall visuals. Improved visual presentation during Anomaly exploration. Enhanced the auto-hide behavior of gameplay panels, making the UI cleaner and less intrusive. Fixed issues related to inventory items when mining and completing missions. Corrected several details in ship module management. As always, thank you for your feedback and continued support. These updates help make D.R.I.F.T. more stable, polished, and enjoyable with every version. Safe travels, pilots.
- Patch 1.0.3.1 – Bug Fixes & Stability Improvements - 17 December 2025
This update focuses on fixing important issues and polishing a few visual details. Fixed a critical bug that could prevent starting a new game after completing a full playthrough. Improved overall game stability. Minor visual fixes, including adjustments to the loading bar and other small UI elements. Thanks to everyone who reported these issues and helped improve the game!
- New Input System Update - D.R.I.F.T. v1.0.3 - 11 December 2025
This patch focuses on improving stability and polishing the new input system. Key fixes and adjustments include: Fixed an issue affecting jump commands with the new input system. Adjusted various UI element sizes for better readability. Added the new “Hide Panel” feature for mission and message windows. Resolved an issue preventing the Pause command from working correctly with the updated controls. Thanks for the feedback and reports — more improvements are on the way!
- Controller & Gamepad Support Improvements - 6 December 2025
This update brings much better controller support to make flying and exploring smoother than ever. What’s new: Full gamepad controls for flying your ship (turn, accelerate, brake) using the left stick. Cleaner inputs thanks to deadzones that prevent accidental turns or drifting. All main actions (landing, takeoff, scanning, maps, pause, etc.) now work from the gamepad buttons. Zoom controls added for both keyboard and controller. Steam Deck ready: Core gameplay works great with the Deck’s controls. UI-heavy screens are best handled with the touchscreen. You can now enjoy the whole adventure comfortably with a controller or handheld device.
- Patch v1.0.1 - 2 December 2025
* Fixed issue with player's own ship being removed after finishing missions * Fixed some minor issues with visuals and translations
- Everything ready for Take Off! - 26 November 2025
We’re excited to announce that D.R.I.F.T. v1.0 is now complete and the game is fully prepared for its upcoming launch on December 1st.Over the past weeks we've been polishing systems, refining gameplay, and making final adjustments to ensure a smooth and stable experience on release day.In the meantime, we’ve also released new DRIFT Archives webisodes on YouTube — short narrative stories that expand the universe and lore of the game. If you’re interested in the world behind D.R.I.F.T., they’re a great way to dive deeper while you wait for launch.More announcements are coming very soon. Thanks for the support, and see you among the stars!