SPSTEAMPULSELIVE ANALYTICS
Lords of New York

Lords of New York Steam news

Lunchtime Studios, LLC | Jan 19, 2017 | game

Released

0players observed · 6 October 2026 - 22:44:14 UTC

CasualFree To PlayIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive

Lords of New York news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive
  • Total reviews63
  • Release dateJan 19, 2017
  • DeveloperLunchtime Studios, LLC
  • PublisherLunchtime Studios, LLC

Genres: Casual, Free To Play, Indie, RPG, Early Access

Company pages: Developer: Lunchtime Studios, LLCPublisher: Lunchtime Studios, LLC

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Lords of New York Steam news

Lords of New York news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Setting Lords of New York Free - 5 October 2018

    It's time for Vince to bounce from the big house. Lucky's free, Vince's free - the Lords of New York are running free! On a serious note, what happened to Lords of New York? We worked hard on Lords of New York. Dozens of people sweated and pursued this ambitious title.. and by pursued, I mean, went after it 7 days a week for over 5 years. We made dozens of unique characters and stories, built our own cross platform, C++ engine from scratch, and even invented a new type of 2D animation and tooling. Why go free? Why did the work stop? In the poker game of life... you make the best of your hand. Stopping development had nothing to do with the game, the team, tech, finances, community... it was life. Sometimes, it's simply time to release and allow for the next chapters of our lives and careers to take place. Thank you for supporting us! While we left a lot on the table, and had even more i…

  • New Build - Story Mode Preview! - 21 February 2017

    This is a big one! Here's a preview of our story mode! General Story Mode Preview! - Try out Vince's prequel and see an example of his story mode play style. Slapping is an entirely valid dialogue response! Removed poker from Story Preview Options menu can now be opened and closed via Escape key. Enjoy!!

  • New Build - Story Mode Preview! - 21 February 2017

    This is a big one! Here's a preview of our story mode! General Story Mode Preview! - Try out Vince's prequel and see an example of his story mode play style. Slapping is an entirely valid dialogue response! Removed poker from Story Preview Options menu can now be opened and closed via Escape key. Enjoy!!

  • New Build - Notifications! - 16 February 2017

    General New Notification System added to display information in real time. Emotes bar is now hidden by default. Click the emotes button on the top left to toggle it on and off. Notifications At the start of a match, we now remind the players of the objective of the venue. (Most money of 7 hands, winner take all, etc). Notify when you are hit with an ability. Green for buffs, red for being attacked. Notify when it's your turn Click on the notification to hide it Any key press will advance to the next notification (or hide them if none). AI AI will use slightly fewer abilities.

  • New Build - Notifications! - 16 February 2017

    General New Notification System added to display information in real time. Emotes bar is now hidden by default. Click the emotes button on the top left to toggle it on and off. Notifications At the start of a match, we now remind the players of the objective of the venue. (Most money of 7 hands, winner take all, etc). Notify when you are hit with an ability. Green for buffs, red for being attacked. Notify when it's your turn Click on the notification to hide it Any key press will advance to the next notification (or hide them if none). AI AI will use slightly fewer abilities.

  • New Build - PAX South Enhancements - 31 January 2017

    General The end game stage will now space out characters a bit more to reduce clipping. Emotes may now be used while waiting for upgrades to complete. Character Changes Improved Carmen's Dogfight level 1 ability to show a card's value instead of the suit. Renamed Lucky's power Second Look to Double Take Fixed Lucky's Double Take ability to correctly use the +1 / +2 range (they were reversed) When using Lucky's Lucky card II ability on a card with the value of 2, it has a chance to become an Ace. Likewise, an Ace could become a 2. UI Read Faces now has a tooltip Tooltips on status icons will show up with a red title for a debuff, and green for a buff. Lucky's Lucky card ability will highlight the affected cards when the next round occurs, and a new card hits the river. Enjoy! Much more on its way soon!

  • New Build - PAX South Enhancements - 31 January 2017

    General The end game stage will now space out characters a bit more to reduce clipping. Emotes may now be used while waiting for upgrades to complete. Character Changes Improved Carmen's Dogfight level 1 ability to show a card's value instead of the suit. Renamed Lucky's power Second Look to Double Take Fixed Lucky's Double Take ability to correctly use the +1 / +2 range (they were reversed) When using Lucky's Lucky card II ability on a card with the value of 2, it has a chance to become an Ace. Likewise, an Ace could become a 2. UI Read Faces now has a tooltip Tooltips on status icons will show up with a red title for a debuff, and green for a buff. Lucky's Lucky card ability will highlight the affected cards when the next round occurs, and a new card hits the river. Enjoy! Much more on its way soon!

  • New Build - Single Player Practice Mode Timers - 21 January 2017

    We've slowed down Single Player Practice Mode by removing the turn timer pressures. Now you'll have the time to explore and learn your favorite characters and their abilities before taking them into multiplayer battles! Single Player Practice ModeTurn timers are set to 7.5 minutes. Turn Timers will no longer auto-check / call / fold AI ThinkingThe AI will slow down a bit and plan their moves more carefully. Game On!

  • New Build - Single Player Practice Mode Timers - 21 January 2017

    We've slowed down Single Player Practice Mode by removing the turn timer pressures. Now you'll have the time to explore and learn your favorite characters and their abilities before taking them into multiplayer battles! Single Player Practice ModeTurn timers are set to 7.5 minutes. Turn Timers will no longer auto-check / call / fold AI ThinkingThe AI will slow down a bit and plan their moves more carefully. Game On!

  • New Build - Turn timers, ip & more - 21 January 2017

    It's time for patches to begin rolling in! Turn timersAdjusted up from 30 seconds to 90 seconds Note: These will eventually be customizable based on venues (like maps with special rule changes) UptempoAdjusted Lillian's talent from 5.5 seconds to 10 seconds Hide IP We no longer show you your external ip address. Thanks for the feedback! -- Happy Gaming!!! =)

  • New Build - Turn timers, ip & more - 21 January 2017

    It's time for patches to begin rolling in! Turn timersAdjusted up from 30 seconds to 90 seconds Note: These will eventually be customizable based on venues (like maps with special rule changes) UptempoAdjusted Lillian's talent from 5.5 seconds to 10 seconds Hide IP We no longer show you your external ip address. Thanks for the feedback! -- Happy Gaming!!! =)

Patch notes and updates

S.noRelease datePatch nameGID number
121 February 2017New Build - Story Mode Preview!4249665521683270660
216 February 2017New Build - Notifications!4249665521683270776
331 January 2017New Build - PAX South Enhancements4249665521683270883
421 January 2017New Build - Single Player Practice Mode Timers4249665521683270985
521 January 2017New Build - Turn timers, ip & more4249665521683271093

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