Voxel Turf news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 6 October 2026 - 22:42:57 UTC
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews576
- Release dateSep 13, 2017
- DeveloperL Twigger
- PublisherL Twigger
Genres: Action, Indie, Simulation, Strategy
Company pages: Developer: L TwiggerPublisher: L Twigger
Voxel Turf Steam news
Voxel Turf news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Notes 1.9.8 - Additional Collections, New Perks - 18 May 2026
In this patch you may now do "Additional Collections" to spend 10 reputation to get 10 ticks of income. You need a net income of at least $1,000/tick to use it. This will also give you 10 aggression, which will hurt your income while it ticks down. The button is on the map screen. I have added two new perks. The first is "Collection Gangs", which doubles the income from "Additional Collections". The next perk is "Athletics". This gives a small 10% HP boost, increases sprint speed by 25% and quadruples your sprint and swim timers. Your sprint meter will recharge at the same rate, but decrease at 1/4 of the un-perked rate. This makes your character go fassssst Finally I multithreaded texture decoding on game startup. Before the game would load each texture one-by-one. Now a thread pool loads each file, decodes it, does DXT compression and mipmap generation. Finally it is uploaded to openg…
- Patch Notes: Version 1.9.7 - 10 April 2026
Patch Notes This patch adds two features - firstly added a Moon Biome option for the map generation. Secondly you can now remove captured bandit bases from the map with the "Raze Bandit Base" button. This will convert it to an empty lot, but level up a nearby bandit base. In terms of bug fixes I have hopefully fixed the fix of the fix of the "Exit To Menu" freeze bug I have also upgraded the crash logger so it can properly log crashes outside of the main thread Turf 2 News Turf 2 is in the works. Join the the discord and follow the #dev-log channel for updates. I am also posting my git log on the #git-log channel https://discord.gg/UDV6qGj Voxel Turf Soundtrack I have uploaded the game soundtrack onto Youtube for you to enjoy: Full Change Log VERSION 1.9.7 - 09/04/26 =========== - - Added Moon biome maps VERSION 1.9.6 - 08/04/26 =========== - - You can now Raze captured bandit bases. Th…
- Patch Notes 1.9.4 - 18 November 2024
This patch is a minor patch that fixes some bugs and greatly improves crash logging. I've been having issues with the previous crashlogger (drmingw) creating blank logs meaning that I cannot fix issues as I cannot a) replicate them on my machines and b) debug them because I don't know where in the code they are happening. Now I've backported the crashlogger from Turf 2 into Voxel Turf and it works a lot better, particularly in multithreaded environments. VERSION 1.9.4 =========== - - Upgraded crash logging by porting Turf 2's crash logger into Voxel Turf. Fixed crash loggers not creating logs at all + not creating logs for crashes in child threads - - Fixed a bunch of compiler warnings VERSION 1.9.3 =========== - - Graphics Settings menu now displays system info, and can copy current system info + settings to the clipboard - - Fixed bug with fluid rendering (water/lava/sludge) that caus…
- Patch Notes: Version 1.9.2 - 25 July 2023
This small update adds some logging for mod loading to report errors that vtclient/vtserver encounter for ease of debugging mods. It also updates some libraries (Steamworks and SDL2) to their latest versions. VERSION 1.9.2 =========== - - vtclient: Fixed (harmless) heap overrun when drawing - - vtserver: Added /s as alias for /status, now displays 5 rows, entries with total tick time less than 2ms are ignored - - Both vtclient and vtserver create a log file for loading mods (logs/mod_load_(client/server).log). The log file has a summary of detected errors at the end. In addition, the client will show errors when started - - Updated steamworks from version 1.42 (Jan 2018) to 1.57 (April 2023) - - Updated SDL2 from 2.0.2 (linux)/2.0.9 (windows) to 2.28.1 - - Added a progress bar to the steam loading screen
- Patch 1.9.1 Notes - New Prison Control Point! Massive Performance Boost (+50%) - 24 September 2022
HOTFIX 1.9.1 - Fixes some issues, scroll down to see the changelog Old Prison Control Point: Finally a new big control point! The Old Prison: The prison is about the same size as the Military base but can be attacked right from the game start (although its really not recommended). The reward for holding it is +5 Allure which will help you unlock perks faster. It starts at Level 3 and has a maximum level of 10. Massive Performance Increase: This patch uses a combination of rendering techniques to increase performance and also removes redundant rendering and uploading of meshes to the GPU. I was going to make these in Turf2 but I needed some scenes to see what kind of performance gain can be obtained. Rather than making a dummy scene in T2 I've decided to juice up VT's rendering engine and get some real world experience implementing them. Voxel Turf has different rendering techniques for…
- Patch Notes: 1.8.1 - MP Lag Fixes - 4 August 2022
I recently joined an MP game hosted where the players were complaining of poor performance, and I identified some issues and fixed them. These performance upgrades mainly effect big MP maps, but because SP runs on an internal server SP get some small benefit. The two issues were to do with unloading chunks and autosaving. The server was checking *every* chunk *every tick* for *every player*. With 10k+ chunks loaded and 5 players running around this server chunk unloading was taking 200+ms every ticks! I've since changed it so that the server only checks a max 200 chunks for unloading every tick, and this number goes down if there are more players on the server. This check is effectively instant now. The second issue was with autosaving. For whatever reason it was taking 5 seconds to save lot data on their machine. On my test-big-map (16x16km) I was getting 500ms to save lot data. I have…
- Patch Notes: Version 1.8.0 - 10 July 2021
Patch 1.8.0 adds an Observatory Control Point and Stat Monitoring Widgets along with minor bug fixes. In addition, Bandits will now occasionally attempt to retake captured bandit bases. The Stat Windows can be spawned by pressing TAB, then navigating to Players and Diplomacy, then pressing the "Spawn Stats Window" button at the bottom of the window. Stats windows let you monitor Networth/Territory/Bases Owned/Bandit Bases Captured/Control Points Owned/Special Buildings Owned for each faction. Full Changelog: VERSION 1.8.0 - 10/07/2021 =========== - - Bandits (owner == 0) in base attacks/control points no longer wear colours - - MTTH for bandits to retake a bandit base increased to 15 minutes VERSION 1.8.0-RC1 - 04/07/2021 =========== - - Added Stats windows! You can spawn one from the Players menu - - Added an Observatory as a control point! - - Bandits can recapture bandit bases if the…
- Urban sandbox city-building GTA-like sim Voxel Turf is back with a big new release - 5 February 2021
Grand Theft Auto style mechanics blended in with some Minecraft blocky style and city-building, that's sort-of a basic overview of what you can expect in Voxel Turf. Read the full article here: https://www.gamingonlinux.com/2021/02/urban-sandbox-city-building-gta-like-sim-voxel-turf-is-back-with-a-big-new-release
- Patch Notes - Version 1.7.0 - Outback Patch - 27 January 2021
New Patch: Revamp of outback biomes. The hills are now made of Red Stone, the plains now have patches of dry grass and salt lakes. I've also added Tropical Biome, heightmaps and map generation is a LOT faster and multithreaded now. Dungeons now have Generator Rooms that must be captured before entering the King room. You can now use "/marks on" to enable easy construction with "/fill m" and "/replace m" Full Video: EDIT 1.7.3 Hotfix reduces chunk update packet spam in multiplayer VERSION 1.7.3 - 01/02/2021 =========== - - vtclient now instantly discards chunk updates if the chunk does not exist on the client and it is out of draw distance - - vtserver now groups chunk updates together into packets of at least 500 bytes (before they were sending 1 packet for each chunk updated!) - - vtserver now tracks what chunks vtclient has ever received, and only sends chunk updates if vtclient has e…
- Patch Notes: Version 1.6.11a - 27 December 2020
Game has a minor update that increases performance by utilising more threads, and the multiplayer server has been reset. I now have a winter map for you guys to explore and build in! EDIT1: Patch 1.6.9 hotfixes some lag that was added in 1.6.8 EDIT2: Patch 1.6.10 hotfixes some bugs from yesterday + has some more performance tweaking. EDIT3: Patch 1.6.11 hotfixes another bug + does a lot more work to remove lag spikes from the client EDIT3: Patch 1.6.11a - adds the /marks server command to make using /fill and /replace easier VERSION 1.6.11a - 30/12/2020 ========== - - Added the "marks" system for construction with server commands - Enable with "/marks on" - Disable with "/marks off" - While active, when you place a block the position will be Marked as will the block you placed - When you use "/fill m" it will fill from Mark1 to Mark2 with the second block placed - When you use "/replace…
- Patch 1.6.7 Notes - Basements and Bug Fixes - 18 April 2020
This small patch lets you save basements with template lots and helps prevent disconnects between vtserver and vtclient when doing stuff with big maps. VERSION 1.6.7 - 28/04/2020 ========== - - Fixed yOffset not being saved when server is shut down, causing basements to be lost on load and buildings to be elevated. To fix this you must re-save the lot. VERSION 1.6.6 - 17/04/2020 ========== - - Template lots now save basements - - Added a new, topical, faction name - - Added bigger map generation options (10km, 12km and 16km) - - Added a warning for generating maps greater than 4km x 4km, and a more aggressive warning for generating maps greater than 8km x 8km. VERSION 1.6.5 ========== - - vtserver will now send heartbeat packets every second to each player while said player is connected (prevent timeout during map gen with mods) - - vtserver now has a few more checks to unnecessary time…
- Patch 1.6.4 - Mini-Update - Repair Mechanics + Item Drops - 27 January 2020
This is a small patch that adds a warning dialog before repairing a lot that has been built upon since being insured, and adds ranged pickup of item drops. Items within 3m of you will be drawn towards you and make a pop sound upon being picked up. VERSION 1.6.4 - 26/01/2020 ========== - - Repairing a lot with blocks manually placed or removed after insuring will spawn a warning - - Repairing a lot with blocks manually placed or removed via the macro-repair will generate a tooltip saying that it won't repair those lots and will not repair those lots - - If a chest is to be removed by repairing a lot its contents will be ejected - - Items drops within 3 meters of you will now be gravitationally attracted to you after 2 seconds of spawning - - Added a sound effect for picking up items
- Patch 1.6.2 - MP Performance, Bugfixes, Sound Effect Changes - 2 November 2019
This is a small patch that fixes spikey performance in multiplayer, reworks walking sound effects (both the effects and the logic) and fixed some various exploits VERSION 1.6.2 ========== - - Fixed exploit in Greiver/Schemer missions where you can drop the quest item before handing it in. The item will be consumed from any players holding them, with the items being consumed from the player talking to the the relevent NPC first - - Fixed exp and reputation from making custom buildings not being scaled by networth. This now follows the same calculation as building a normal building - - Disabled custom building missions, as they can be easily cheesed by importing template lots and converting them. - - Fixed the Military Base not granting Base Attack bonuses if owned by a faction - - Changed Walking sound effect, it now also changes based on what surface you are on. Also added landing effec…
- Patch 1.6 News: Biome Maps! Elevated Roadways! - 6 October 2019
Video Biome Maps! Finally an alternative to seas of green. This patch offers 3 new kinds of maps - Desert maps, Snow maps and Mesa biome maps! Desert maps consist of sandy plains littered with the occasional cacti, hilly regions of sand, and oases with palm trees. Snow maps provide a winter landscape with Pine Trees (and the occasional little pine tree) Mesa maps have plains of red sand and sunburnt trees in the hilly oases Custom Road Lots I've added some elevated road lots that can be manually placed. This contains straight sections, overpasses, water sections, corners, T intersections with lights, cross intersections with lights and ramps. To allow alternating streetlights I've also added a ALT_AVAIL flag for LotPack items. Repair Macrobuilder You can now repair with the macrobuilder! There is now a button that lets you click+drag to repair damaged lots. Note that this obeys the norm…
- Patch 1.5.3 News: Military Base Update! Achievements! Custom Roads! MP Server Reset and More! - 13 April 2019
1.5.3 Update Hotfix 1.5.3 fixes some graphics artefacts (colour bleeding at distances) + improves smoothness of the game + fixes minor bugs. It also adds a setting to set a target Frame Rate. See changes at the bottom for details. EDIT: 2019/04/19 - Released a hotfix to the hotfix that fixes and issue that caused the draw distance to be drastically reduced. EDIT EDIT: - Another hotfix^3 to fix shaders on intel integrated graphics Military Base Control Point https://www.youtube.com/watch?v=X_HdO4_6jYo The often requested Military Base is finally here! This lot initially appears as an abandoned lot, but when you reach level 12 a mission appears to unlock it. If you are playing on an existing map you can construct it once you reach level 15. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30297370%2F3e278b84b2e3584a837b69fe306bec746b0a6bac.jpg Its a control point, giving +…
- Patch Notes 1.4.3 - Performance Improvements, QoL + UI Improvements, New Walls + More - 12 January 2019
I've done some work to boost the game's performance, particularly on big maps, and I've also made some QoL improvements Big Map Performance Improvements Two things were causing slowdown with very big maps. On the client (the renderer, vtclient.exe), the main thing slowing it down was runaway chunk counts, on the server it was out of control entity counts. I fixed runaway chunk counts on the client and runaway entity counts on both the client + server, resulting in *massive* performance gains for playing on big maps. It seems like there's been perf gains in Singleplayer too, but I haven't benchmarked them. Chunk Unloader Optimisation (Details) While the client did unload out-of-range chunks, it was nowhere near aggressive enough, resulting in situations where the chunk loader was running faster than the chunk unloader. This could mean that after flying around the world you could have 20k…
- Patch 1.4 Info! PLANES! MP Server Reset! Map Mods, New Video and More! - 27 December 2018
Video https://youtu.be/M0ZbfJiKiwo Be sure to subscribe for more videos + updates! New Vehicle I've added a Light Plane vehicle! The plane can remove blocks and take damage if it hits something! To do maximum damage I recommend pitching down to build speed before impact. For taking off, set throttle to maximum and take off on a flat, solid surface (concrete, asphalt, etc), and slowly pitch up once you are up to speed. New Buildings A new vehicle needs new spawn buildings yeah? I've added two: a Commercial Airfield https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30297370%2Fbe76eb8d7d0d9b3f361a5e46eb2cc9abe96c9d4c.jpg ...and a Bandit Base variant! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30297370%2F02e9dd77ebfbfe69787d3d08f8aa3df1191d574c.jpg Control Info Windows Now control info windows appear to show you how to use vehicles, etc. https://steamcdn…
- Patch Notes: 1.3.3 - Gunplay Improvements + Dungeons! - 26 July 2018
Today's update adds Gunplay changes, most importantly weapon recoil, as well as a brand new dungeon system! EDIT: Small patch 1.3.2 released, scroll down for changelog. Allows you to shoot out glass, adds a master enable/disable setting for gamepad support. EDIT EDIT: Patch 1.3.3 fixes some small bugs. Video Of Changes https://www.youtube.com/watch?v=2g7qVoMo3OE Be sure to subscribe for future videos! Gunplay Changes Weapon recoil has been added, as compensation the spread of all weapons has been reduced, in most cases halved. Firing a weapon introduces weapon kick which recovers over time. Weapon mods effect recoil kick. Explosive and Extra Shot mods increase it (and this stacks), Silencer mods reduce it. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30297370%2F68bd77785277bb1edd93b7caadd2846c97080590.jpg Bandits Wear Armour As a bit of added challenge, bandits in fo…
- MAJOR UPDATE: Patch 1.2.3 - Factions, Flags, New Map Gen Options and Control Points - 24 June 2018
The Factions and Flags patch is finally live! EDIT: Added a hotfix patch 1.2.1, 1.2.2 & 1.2.3. Scroll to the end for details Player Factions Factions are clans that players can form in multiplayer. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30297370%2Fd759b0454de4d8406e63414b4944f399e0ad0b63.jpg There are two kinds of factions - Unified Factions and Bloc Factions. In a Unified Factions all investment income goes into a pool and is split amongst the online players. In a Bloc factions individuals keep their money. Individuals that are part of a faction are no longer independent and can no longer engage in diplomacy. Joining a faction will void any alliances, guarantees and warnings that you have. Instead, the faction itself can ally/guarantee/warn outside forces. Factions have 3 tiers of membership. Normal members (can't do diplomacy), trustees (can do diplomacy), an…
- Patch Notes: 1.2.0-Beta2 BETA - 23 June 2018
New patch in the Beta Branch. If there are no issues then I'll set the page live tomorrow (along with a more detailed description of the features!) This patch adds Factions to multiplayer and decorative flags all players. EDIT: Patch 1.2.0-Beta2 fixes a couple of bugs. Scroll for changes Flags You can now make flags! All players will be assigned a random flag when they join a game, and can edit their flags. You can even place decorative flags in lots that you own. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30297370%2F0cab0be2ae190f678c096987a59496a69c01f799.jpg Players in chat and in diplomacy screen have their flags shown, making it easier to tell them apart. Furthermore, you can click on flags on the map to bring up a player's diplomacy window directly. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30297370%2Fd954fadf4f30c0a28de3136aff4529d4ab5%25E2%2580%25A6
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