- Hob's clockwork world is beautiful and bittersweet - 4 April 2019
The world is under threat in plenty of video games. In Hob, the world is broken, a vast mechanism that has been gummed up and misaligned. Your job is to save it by fixing it, wielding a sword that looks like a key and tinkering with locks and escapements and cogs and gears, realigning, repositioning, sliding crucial pieces back into place. There is a thing out there in the world these days called lock sports: people love locks and keys and spend their spare time learning how to mess with them, how to play with tumblers and get the pins bouncing. It is recreational lock-picking, basically, and there's a lot of that appeal to Hob, as you move around, a Link-alike in a carefully reconfigured Hyrule. It goes some way to explaining why this action RPG above all others lingers in the mind and is well worth a second replay now it's finally landed on Switch. But there's another reason, I think.…
- Weekend Deal - Hob, 25% Off - 18 January 2018
Save 25% on Hob as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time
- This celebration of Runic Games' greatest hits is late because I was playing Runic Games' greatest hits - 17 November 2017
The Mapworks is the heart of Torchlight 2. In many ways it feels like the heart of so much that is great in video games in general. You spawn at the portal and then you walk out, along a narrow golden bridge, to a magical clockwork escapement suspended in the void. I can imagine what the floor feels like here: the glossiness of the crystal and polished metal, and that hum coming up through your feet that suggests vast energies twisting and churning beneath you. The Mapworks is where you get to once Torchlight 2 is all but done, but it's also where you realise that Torchlight 2 is just beginning, and that it never has to end if you don't want it to. The campaign is over, and here, in this stately firmament, you can buy an endless supply of procedurally-generated maps that will take you to an endless stretch of procedurally-generated dungeons. I went to the Mapworks a few weeks back when…
- Torchlight studio Runic shut down, Gigantic devs also almost closed - 3 November 2017
The owners of Torchlight developers Runic Games, the Chinese free-to-play-focused publisher Perfect World Entertainment, confirmed today that it has shut down Runic’s Seattle studio. Seeing as that’s Runic’s only studio, er, that’s them basically gone – though their games will live on. This comes barely one month after Runic released Hob . Perfect World have also laid off most the team at Motiga, the studio behind Gigantic – which only launched in July. Perfect World say these are unconnected but sheesh, not a good week to be owned by Perfect World. (more…)
- Patch Notes (1.16.2.0) - 26 October 2017
Fixed instances where some players did not earn endgame trophies (PS4) Adjusted map in electric area to accurately reflect terrain
- Patch Notes (1.16.2.0) - 26 October 2017
Fixed instances where some players did not earn endgame trophies (PS4) Adjusted map in electric area to accurately reflect terrain
- Patch Notes (1.15.2.0) - 20 October 2017
PERFORMANCE Reduced micro stutters most prevalent on Nvidia 10-Series GPUs* GAME Made it easier to knock enemies off cliffs Improved camera position during some grapple points Adjusted sounds on various units and events throughout the game for a better experience Fixed some event saves to avoid being stuck if you quit in the middle of the event You can no longer grapple in the middle of a warp Added a higher quality shadow detail level LOCALIZATION Fixed some incorrect Arabic translations and controller UI ACHIEVEMENTS/TROPHIES Hunter achievement should now include warp and down-punch attacks LAUNCHER Reconfigured Shadow Detail dropdown for three settings: Low, Medium, High (previously only two settings) *Note: If you have a Windows 10 machine with an Nvidia 10 series GPU and are seeing performance issues, please also grab the Fall Creators Update (Windows 10, version 1709). This update…
- Patch Notes (1.15.2.0) - 20 October 2017
PERFORMANCE Reduced micro stutters most prevalent on Nvidia 10-Series GPUs* GAME Made it easier to knock enemies off cliffs Improved camera position during some grapple points Adjusted sounds on various units and events throughout the game for a better experience Fixed some event saves to avoid being stuck if you quit in the middle of the event You can no longer grapple in the middle of a warp Added a higher quality shadow detail level LOCALIZATION Fixed some incorrect Arabic translations and controller UI ACHIEVEMENTS/TROPHIES Hunter achievement should now include warp and down-punch attacks LAUNCHER Reconfigured Shadow Detail dropdown for three settings: Low, Medium, High (previously only two settings) *Note: If you have a Windows 10 machine with an Nvidia 10 series GPU and are seeing performance issues, please also grab the Fall Creators Update (Windows 10, version 1709). This update…
- Patch Notes (1.13.2.2) - 7 October 2017
LAUNCHER Monitor dropdown detects monitors correctly Added Graphics Adapter selection to launcher so players can explicitly select their GPU GAME Fixed various crashes throughout the game Adjusted save states on various events to avoid blocked save games Added blocking volumes in various places to prevent players from getting stuck Adjusted death planes in various places to make sure players die when they are supposed to Adjusted collision in various places so players can no longer walk through things they should not Fixed places where music was not playing in the world Invisible robot in water dungeon no longer invisible Menu UI easier to navigate with gamepad STEAM Fixed issue where game would sometimes crash when awarding achievements Fixed issue where achievements earned when offline were not being reported Fixed issue where players would not earn "Make it Home" achievement Note: Is…
- Patch Notes (1.13.2.2) - 7 October 2017
LAUNCHER Monitor dropdown detects monitors correctly Added Graphics Adapter selection to launcher so players can explicitly select their GPU GAME Fixed various crashes throughout the game Adjusted save states on various events to avoid blocked save games Added blocking volumes in various places to prevent players from getting stuck Adjusted death planes in various places to make sure players die when they are supposed to Adjusted collision in various places so players can no longer walk through things they should not Fixed places where music was not playing in the world Invisible robot in water dungeon no longer invisible Menu UI easier to navigate with gamepad STEAM Fixed issue where game would sometimes crash when awarding achievements Fixed issue where achievements earned when offline were not being reported Fixed issue where players would not earn "Make it Home" achievement Note: Is…
- Patch Notes (1.12.2.1) - 2 October 2017
Resolved issues with snap points for blocks. Fix for punch soft lock. Adjustments to camera angles to make it easier to see in some areas. Fix for an issue where the game state would be broken if the player exited during a world shift event. Localization fix for controller layouts. Note: We are still investigating issues with Nvidia 10-Series graphics devices. Thanks for your patience! This is an incremental patch and will be rolled into the next minor patch on PS4.
- Patch Notes (1.12.2.1) - 2 October 2017
Resolved issues with snap points for blocks. Fix for punch soft lock. Adjustments to camera angles to make it easier to see in some areas. Fix for an issue where the game state would be broken if the player exited during a world shift event. Localization fix for controller layouts. Note: We are still investigating issues with Nvidia 10-Series graphics devices. Thanks for your patience! This is an incremental patch and will be rolled into the next minor patch on PS4.
- Patch Notes (1.12.2.0) - 28 September 2017
Stability improvements. Butterfly collection should increment properly. Added a ladder in electric zone for easier return traversal. Adjusted deathfall sound volume. Improved camera angle during certain puzzles to make it easier to see. Updated vista map markers. Note: We are very close to tracking down the launching crashes folks are getting with Nvidia 10-Series graphics cards. If you're running into this issue, try reinstalling your MSVC++ redistributables (see Launching Issues for more info on how to do this.) If you receive an assert message at this point, let us know via [email protected] which one you received. Removing one or more of the microcodecache.bin files (info also in Launching Issues) may resolve the issue. If not, rest assured, we are working round the clock to resolve the issue. Thanks to everyone in the community who has taken time to help us track this issue do…
- Patch Notes (1.12.2.0) - 28 September 2017
Stability improvements. Butterfly collection should increment properly. Added a ladder in electric zone for easier return traversal. Adjusted deathfall sound volume. Improved camera angle during certain puzzles to make it easier to see. Updated vista map markers. Note: We are very close to tracking down the launching crashes folks are getting with Nvidia 10-Series graphics cards. If you're running into this issue, try reinstalling your MSVC++ redistributables (see Launching Issues for more info on how to do this.) If you receive an assert message at this point, let us know via [email protected] which one you received. Removing one or more of the microcodecache.bin files (info also in Launching Issues) may resolve the issue. If not, rest assured, we are working round the clock to resolve the issue. Thanks to everyone in the community who has taken time to help us track this issue do…
- Patch Notes (1.11.2.0) - 28 September 2017
Crash fixes Fix for terrain race condition Note: We are actively investigating launching issues for Nvidia 10-Series GPUs. Resolving it is our top priority. Thanks for your patience! Remember to restart the game to apply this update.
- Patch Notes (1.11.2.0) - 28 September 2017
Crash fixes Fix for terrain race condition Note: We are actively investigating launching issues for Nvidia 10-Series GPUs. Resolving it is our top priority. Thanks for your patience! Remember to restart the game to apply this update.
- Patch Notes (1.10.2.0) - 27 September 2017
This patch addresses several major crashing issues. Thank you to all the folks in the community who helped us beta test it! Special shout-out to Wanderbot, whose assistance singularly made this patch possible. Note: You will need to exit the game to apply the update.
- Patch Notes (1.10.2.0) - 27 September 2017
This patch addresses several major crashing issues. Thank you to all the folks in the community who helped us beta test it! Special shout-out to Wanderbot, whose assistance singularly made this patch possible. Note: You will need to exit the game to apply the update.
- Wot I Think: Hob - 26 September 2017
Hob is immediately striking in its lovely decorative design. Torchlight was pretty in its own way, but here Runic have struck upon a gorgeous aesthetic, something that looks like it could be a Zelda spin-off (as in, not like any of the previous Zelda games, but could easily be the next one, complete with chopping grass). Your character, a hooded creature with glowing blue eyes, is accompanied at the very start by a large protective, gibberish-intoning robot, who very quickly sacrifices one of his enormous arms after yours is lost to a creepy purple infection. Equipped with a bloody great robo-arm, you’re then far better ready to charge about its ever-expanding lands. (more…)
- Now Available on Steam - Hob - 26 September 2017
Hob is Now Available on Steam! Transform the world of Hob! A new action-adventure from Runic Games, the award-winning studio behind Torchlight I and II. It's your chance. Make it home.