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Staxel

Staxel Steam news

Plukit | Apr 11, 2019 | game

Released

13players observed · 6 October 2026 - 13:55:25 UTC

IndieRPGSimulationFarming SimCharacter CustomizationSteam Store

  • Latest observed players13 · 6 October 2026 - 13:55:25 UTC
  • SteamPulse tracked peak2,598
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

Staxel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players13 · 6 October 2026 - 13:55:25 UTC
  • SteamPulse tracked peak2,598
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews4,834
  • Release dateApr 11, 2019
  • DeveloperPlukit
  • PublisherBalor Games

Genres: Indie, RPG, Simulation

Company pages: Developer: PlukitPublisher: Balor Games

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Staxel Steam news

Staxel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Changelog for Staxel CE s2.226 - 4 October 2021

    This changelog is for Staxel CE containing mostly small bugfixes and adjustments. Normal Staxel has not received an update. Fix issue with breaking trees by damaging the ground below the tree Fix issue with night transition crashing caused by some Signs/Region markers Fix issue with sprinting being active more often than it should be.

  • Changelog for Staxel CE s2.225 - 30 September 2021

    This changelog is for Staxel CE containing mostly small bugfixes and adjustments. Normal Staxel has not received an update. Adjustments to clouds. Selfie mode hides UI. Selfie mode is exited when going into map mode. Allowed Selfie mode to get closer to the head before the head disappears. Fixed first person no longer having smoothing. Fixed world options menu having the wrong title. Made the Red button in the rebind menus brighter. Adjusted how the brightness slider works. Fixed an issue where a player can be rejected from joining multiplayer if a world they created was started by someone else. Fixed star jelly spawning on sitting logs and some other things. Fixed some cases where you can get stuck with a quest item from going back to an island. Fix a crash when grabbing an item and the resulting teleport fails. Some updated translations If Jamie's final quest is in a bad state due to…

  • Updates for Staxel (1.5.63) and Staxel CE (s2.222) - 28 September 2021

    Staxel (1.5.63) Fixed an issue where roofs would rotate randomly every frame in certain cases Fixed an issue where a painting could be gifted to Vorlen and break a questline in 1.5 content. Pillows and Blankets are now available from the Grocery store. Fixed an issue where the wrong version of the game could get started when joining someone. Staxel CE (s2.222) Added 3rd person. Activate using Right Stick on Controllers or F2 on keyboard. Added controller and keyboard rebinding support. Added a brightness slider to the options. Creative mode for a world can now be changed after selecting it in the World Select screen. Farm Animals generally no longer want to move over fencing tiles. (Less escaping from Barns, and even allows the one tile high fences to stop animals.) Reduced peak memory usage during saving and loading. Villagers will avoid fences more. Fixed an issue not allowing Mac OSX…

  • Staxel CE is out now for Windows, Mac, Linux and Nintendo Switch! - 23 September 2021

    Staxel CE is now out for Windows, Mac and Linux! Hello again, Staxelites! Yep, you heard right, a new version of the game is now out for all of you to enjoy! This version of the game was made to be lighter, faster, and more portable than the current version of the game. How to get to this version: On Windows: Download the newest free update, click play, and select the launch option labelled “Staxel CE”. On Mac and Linux: Download the game and click play! Staxel CE Features: System requirements for CE are much lower than the original! This version uses less than 4gb of RAM, and can maintain higher framerates on much weaker systems. A revamped control scheme for Controllers. Multiplayer is snappier and more reliable. No need to have a fast connection either! Faster loading times. A complete overhaul of the UI. Save files are 100x smaller (~2-4 mb per world compared to 100mb+ before.) And…

  • Creative farming and village life game Staxel is now available for Linux - 23 September 2021

    Staxel, created by developer Plukit (the founder is a former Starbound developer) and publisher Humble Games is a popular and highly rated creative farming and village life game. Read the full article here: https://www.gamingonlinux.com/2021/09/creative-farming-and-village-life-game-staxel-is-now-available-for-linux

  • Patch notes for Staxel 1.5.62 - 23 September 2021

    Hey Staxellites, This is mainly a routine, containing some changes that were made while we were working on Staxel CE. Added error support for when a Staxel PC game tries to join a Staxel CE game. Added support to the Staxel Launcher to redirect requests for joining a Staxel CE game to the right executable. Fixed an issue where fishing would never complete if the fish was pulling back as you completed the minigame. Fixed a couple bounding areas on the Galaxy Island Maps not teleporting you if you go too far. Fixed some stone tiles dropping nothing when broken.

  • Staxel 1.5 Hideaway Hollow is OUT NOW! - 20 October 2020

    Update 1.5 “Hideaway Hollow” Hello Staxelites! Staxel reporter here bringing you exciting news on our latest update officially dubbed Hideaway Hollow. There are a bunch of new things to do in this update so please continue reading for more information. This update was produced in collaboration with Stitch Heads Entertainment. The team at Stitch Heads brought to life the islands, characters and critters you'll see in this update. We've had a blast working with everyone involved, you can follow them on Twitter @StitchHeads Explore the new island and catch new critters. This new update whisks you away to a faraway island complete with new bugs and fish to catch. You’ll get to explore the seemingly abandoned surroundings and uncover its hidden secrets. Dive into the portals and discover the mysterious cave, complete with its own hidden treasures and unique charm. Don’t get lost and make sur…

  • Tutorial Revamp - 2 October 2020

    Greetings Staxelites, Staxel Reporter coming in hot with some update news! Our wonderful development team has been working hard ensuring the game is fun for everyone, as such we have updated the starting tutorial, This tutorial update will be included in the “Hideaway Hollow” content update, which we’re excited to announce is coming out on October 20th 2020! Please keep reading for more information. Starting out on the farm The new tutorial will land you on your farm instead of the town hall and is split between 9 quests over 9 days that will teach you mechanics and content at a relaxed pace; with the initial tutorial getting you setup much quicker on day 1. In addition to all of these changes this new tutorial is now playable by all players instead of just the main player! So all players can now enjoy the tutorial. Picking up quests We’ve integrated the new tutorial to play out over th…

  • Console Porting, Totems and A New Land to Explore! - 23 June 2020

    Console Porting, Totems and A New Land to Explore! Hello! It's been a while since we last shared an update, so we thought we'd give you a peek at what we've been working on. Console Port As you probably know, we've been hard at work porting Staxel to console, this involves a complete engine rewrite of the game from the ground up - no light task for a game over 5 years in the making! We're making great progress though, and we’re looking forward to showing you more in terms of engine gameplay in the coming weeks. Totem UI Case Study One thing we've been looking at very closely while porting is making sure our UI works well for consoles. This means making sure everything works fluidly with a controller, but also ensuring readability across a large range of screen setups. An example being the Switch Handheld and docked modes. Since we're re-examining the UI in this way, we figured it's a go…

  • Patch Staxel 1.4.43 (200410b) - 10 April 2020

    This is a minor update to fix a rare but critical issue. Fixed a case where a world would infinitely load due to world file not ending properly Fixed some internal Fixed some of Eris' lines not having a dialogue tag. Fixed Seed maker giving goldenberries for strawberries. Fixed Seed maker always giving 3 strawberries. Fixed Construction Hat removing caith tails. Fixed issue with an issue with connecting to a heavily modded server.

  • Patch Staxel 1.4.41 (191124a) - 24 November 2019

    Staxel 1.4.41 (191124a) This is a minor update that fixes up some more minor issues with the game. Specifically some issues that was found when modding the game. Added a Screen Door to the game. Added a set of Boots that are avaliable at character select. Feedback form is now removed from closing the game. Manure is now a starter recipe. Items with No Dock in their name will no longer be avalaible for Fetch Quests to pick. Added a category “noFetch” which will stop any item tagged with it from being in a fetch quest. Fixed a bug stopping players for searching for pets in the catalogue. (Even if they were unlocked.) Added a sprint button in the options menu. Unbound by default. Fixed launching the singleplayer world in staxelnet, if you open the world options menu. Fixed Emote Item’s model not showing in inventory. Cecile will give another gift for Leif, if somehow the first goes missing…

  • Patch Staxel 1.4.39 (191005a) - 5 October 2019

    Staxel 1.4.39 (191005a) This patch contains a rebalance of seed maker, as well as some smaller fixes. All golden seeds chances from the seed maker have been increased, and certain crops will give more seeds back. Note: Gold fruit in the seedmaker have not been changed this update. Increased all gold seed chances from the seedmaker. Seed amounts have been made less random, and have been slightly increased across the board. Cheesecake does not require the Patisserie Mixer anymore. Coffee beans now count as berries in terms of pricing. (Sell for about 1/10 the price.) They still grow year round. Certain emotes no longer appear from the lucky box. Fixed the off chance that rain could stay raining indoors for a long period of time, when enabling the "prevent weather indoors" option. Added "/hasCheated" as a command to check if the world has been cheated. Fixed a bug that could cause farms 2-…

  • Patch Staxel 1.4.37 (190807a) - 7 August 2019

    With this update the bobblehead collection should be complete. This patch also fixes a couple issues that have occured due to the last update, such as postbox troubles and yellow roofs becoming black. Bobbleheads for Jamie and Eris has been added. If you already have completed their final quests, you should be able to get it by talking to them again. Added a “Are you sure?” check to returning home via main menu. Added a new way to sort reactions when multiple reactions contain the same ingredients. Should heavily prioritise the recipe that is “most correct”. Clothing, sponges and other items without default codes should now work properly as part of reactions. Fixed yellow roof pieces changing into black roof pieces. Fixed an internal crash if more items with a category was placed in docks than needed for a sign/postboxes. Above fix also fixes a duplication bug that would occur upon plac…

  • Patch Staxel 1.4.36 (190723a) - 23 July 2019

    This patch aims to fix a couple of reported issues, and to make sure “Unexpected EOF while reading vlq” crash does not happen again. Sleeping bag is available in the general store. Again. This time I checked. Fix cloud blocks not keeping other blocks held up. Stone blocks will drop stone when cascading. Roofing has been updated to allow for being placed upside down. They will be upside down if a block is above them. Upside down roofs will no longer be sold, and will give a normal roof when broken. Recipes that included a step that was to be done multiple times, will now display how many times that step is needed. Recipes requiring a step to be completed multiple times will check for that many resultant items first. Add an option to run content builder with validation in the mod manager. Allowed all game versions (i.e. Steam, GOG) to play together with no extra hassle. Fixed the root cau…

  • Patch Staxel 1.4.35 (190613a) - 13 June 2019

    This update was focused on improving questing and making completing a building slightly easier. It also features bug fixes and some other improvements. Tiles placed on top of tables, counters and other storage places can now count towards a sign/postbox. (Tiles must appear full size, and not all signs (i.e. Barn, Chicken Coop etc) will accept stored items.) If your inventory is full when an NPC gives you an item. They will send it via mail instead of dropping it on the ground. (Quests done before mailbox is given and certain other cases will not send mail.) If a mail would give you money, claiming it will always give you the money. Backup quest completion will now properly work for Aliza Max and Riah. (For old saves.) Sleeping Bag will now appear in store as intended. Fixed Riah trying to sell you a second totem, when she gives you a totem when your inventory is full. If you told Aliza…

  • Patch Staxel 1.4.34 (190603a) - 3 June 2019

    A small update to fix up some bugs and other issues. All NPC’s for festivals will reset every year. Allowing you to get the limited items, once per year. Players no longer get debuffed for fainting in creative mode. Removed a check that might have caused some people to not get the build a barn quest from Aliza. Fixed Likes for Aliza, Cirahna, and Oscar. Added some additional likes as well. Snails are now actually counted as snails by the game. Starbits merchant will not help with Sell Boxes, nor mention that you can resell items. Cecile’s monster is now more tolerable of multiplayer. (No longer pickup able at the wrong times, will respawn if missing etc.) Fix a Null Reference that would occur if a .patch file was invalid. Manifest files can no longer be edited by .patch files. Added an “Are You Sure” check to deleting all mods. Onigiri recipe now uses Boiled rice and not uncooked rice.…

  • Patch Staxel 1.4.33 (190521a) - 21 May 2019

    This patch was focused on fixing a couple issues that were happening later in the game, as well as some other minor issues. Added a button to swap an entire inventory row with the main row. Added rotating the hotbar and inventory using alt+scrollwheel Fix collections menu skipping half a page when pressing the arrows. Slightly increase the height of the fishing pond to allow for more layers of water. Fixed some bugs and fish not showing up in the collections menu. Fix talking to Tourists early messing up Max’s final quest. Fixed the delay on the sponge, causing it to place much later. Fix 2 infinite dialogue loops for Max’s final quest. Fix backup villager spawns for Max’s final quest. Leif’s prison is now indestructible. Treetop village will no longer teleport you before you hit the ground. It will teleport if you walk too far away. Added a backup to Riah to complete the fishing spot q…

  • Staxel 1.4.31 (190506a) - 6 May 2019

    This is an update that aims to fix some of the randomization issues, causing it to be harder than necessary to find items. As well as smoothing out some of the issues with quests. Shops and Merchants now use a biased spawn system. They will rotate their stock with new items more regularly. Added Kitchen Sink, Kitchen Table, Kitchen Counter, TV, Fridge, Door Frame, Bathtub, Sink, Toilet, Desk Clock, Computer and Office Filing cabinet to the furniture merchant. Many totems are now excluded as being part of the town, including the barn and fishing spot. It should be easier to find a home for Cirahna and Morel. Farm animals will now follow you if you have food, that you can give them, in your hands. Petal rewards for quests have been slightly increased for all quests. Pet houses can no longer be placed in Festival grounds. (Can no longer lose the pet permanently this way. Animal renamer app…

  • Staxel 1.4.30 - 26 April 2019

    This is a small update to fix some bugs found since the Arcade Update. (1.2.29) Fixed an error that could occur when the postman failed to find a grocery store Fixed another crash caused by an empty name in character generator. Scythe has been sped up a tiny bit. Fixed the offsetted Princess Dress model. Fixed an issue where the controller could select nothing on the recipe screen. (And cause an internal crash.) Fixed some cases where Cirahna would get stuck with no Dialogue when trying to check for mailboxes.

  • Arcade Update - 22 April 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29163309%2F18950bbe0975fee722500cdcc90073d97fc0c8ff.png Take a trip back to the most excellent golden age of arcade gaming with the all new Arcade Mini-Games available in Staxel! After you've had the local video game enthusiast twist your arm to build them a sterling Arcade, simply interact with one of the normal Arcade Machines to gain access to the new mini-games. They come in three flavours, reflecting the playstyle of early arcade games, but we'll let you discover those for yourself. We hope you enjoy! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29163309%2F22ef7e2b4a1bd5e977abd297fed84278512cdd67.gif

Patch notes and updates

S.noRelease datePatch nameGID number
14 October 2021Changelog for Staxel CE s2.2263938951840894425336
230 September 2021Changelog for Staxel CE s2.2253938951840879960690
328 September 2021Updates for Staxel (1.5.63) and Staxel CE (s2.222)3936699406887623496
423 September 2021Patch notes for Staxel 1.5.623936699406869090096
510 April 2020Patch Staxel 1.4.43 (200410b)3112492477890202774
624 November 2019Patch Staxel 1.4.41 (191124a)2468465044726997277
77 August 2019Patch Staxel 1.4.37 (190807a)2412160539850543799
823 July 2019Patch Staxel 1.4.36 (190723a)2413284533110535788
913 June 2019Patch Staxel 1.4.35 (190613a)2408777766637882421
103 June 2019Patch Staxel 1.4.34 (190603a)2400895196219604174
1121 May 2019Patch Staxel 1.4.33 (190521a)2905297189265485378
126 May 2019Staxel 1.4.31 (190506a)2404270358336428830
1326 April 2019Staxel 1.4.302432417221739321078
1422 April 2019Patch Staxel 1.4.29 (190422a)2434668385562613573
1518 April 2019Staxel 1.4.28 (190418a)2434668385547018299
1615 April 2019Staxel 1.4.26 (190415e)3763229740657151403
1714 April 2019Patch 1.4.25 (190414c)3763229740652820546
186 April 2018Patch Notes for Sapling 1.2.21 (180406a)4249665521683281276
196 April 2018Patch Notes for Sapling 1.2.21 (180406a)2394101748801822832
2021 March 2018Patch Note Compilation (02/03/2018 to 20/03/2018)4249665521683281393

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