UNDERDEEP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateOctober 2026
- DeveloperUNDERDEEP
- PublisherHakony
Genres: Adventure, Indie, RPG, Simulation, Strategy
Company pages: Developer: UNDERDEEPPublisher: Hakony
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
UNDERDEEP Steam news
UNDERDEEP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Gameplay Video Now Available - 8 March 2026
Thank you for your continued support. We’ve released a new gameplay video for the game we’re currently developing. This video features gameplay from the early part of the game. We hope it gives you a better sense of the game’s atmosphere and what it actually feels like to play—something that can be difficult to fully convey through text and images alone. Watch the video here: We’ll continue working hard on development to create a game you’ll truly enjoy. Thank you again for your support!
- Development Update: New Features in the Works - 28 February 2026
This post introduces features that are currently in development for UNDERDEEP.Behavior Policy SettingsYou can set a character’s behavior policy for each tile (coordinate) on the map. During auto-play, characters will prioritize actions that follow the policies assigned to the tile they’re on.Examples of available policies:A: Go NorthC: Go WestE: Use PotionF: Do EvilG: Do goodYou can assign up to two policies per tile.One of the fun parts of the game is experimenting with different setups—routes focused on uncovering unexplored tiles, routes that prioritize efficient character growth, or high-risk treasure-hunting routes that ignore danger.
- UNDERDEEP Crowdfunding Is Now Live! - 14 February 2026
Thank you, as always, for your continued support. We’re excited to announce that the UNDERDEEP crowdfunding campaign is now live! Kickstarter (Worldwide) CAMPFIRE (Japan) We’ve put together a range of reward tiers—from early access so you can play early, to customization-focused tiers that let you dive deeper into the world of UNDERDEEP. Whether you want to support the game or simply enjoy UNDERDEEP in a more creative way, we think you’ll find a tier you’ll love. It would also mean a lot if you could help spread the word—sharing the campaign on social media or telling friends makes a huge difference. We’ll keep working hard to make UNDERDEEP the best it can be. Thank you again, and we hope you’ll continue supporting UNDERDEEP!
- Crowdfunding Page Preview Now Live - 12 February 2026
Thanks for your continued support!We’ve posted a preview of UNDERDEEP’s crowdfunding page.Kickstarter (Worldwide)CAMPFIRE (Japan)The page includes reward details and a message from the developer—please take a look.On the crowdfunding page, click “Notify me on launch” to get an email when the campaign goes live.Thank you!
- Release Schedule Update and Crowdfunding Plan - 14 January 2026
Thank you as always for your support. I’d like to share the current development status and plans moving forward.Current Development StatusThis project is currently in the middle of core system development, and overall progress is about 30%.I initially aimed to release in Q1 2026, but as development has progressed, I’ve gained a clearer understanding of the work still required. I’ve realized that sticking to a Q1 release would mean cramming too much into too little time, which could result in a product missing key elements of the intended experience.To avoid this, I’ve decided to revise the schedule to ensure the game includes everything it needs for a solid player experience.About the Crowdfunding CampaignUp until now, I haven’t had enough time to fully dedicate myself to development. To help secure that time and improve the overall quality of the game, I’m planning to launch a crowdfun…
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