SPSTEAMPULSELIVE ANALYTICS
Luminids

Luminids Steam metadata

Luminids Studios | February 2027 | game

Coming Soon

GameSteam Store content

AdventureCasualIndieSimulationStrategy

  • Steam app typegame
  • Steam App ID4070510
  • PriceNo longer available on Steam Store
  • Release dateFebruary 2027
  • DeveloperLuminids Studios

Luminids metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4070510
  • PriceNo longer available on Steam Store
  • Release dateFebruary 2027
  • DeveloperLuminids Studios
  • PublisherLuminids Studios
  • Parent gameNot available

Genres: Adventure, Casual, Indie, Simulation, Strategy

Company pages: Developer: Luminids StudiosPublisher: Luminids Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Luminids Steam metadata

Luminids metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4070510/metadata
Steam Communityhttps://steamcommunity.com/app/4070510
PCGamingWiki search
IGDB searchSearch IGDB for Luminids

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The next Luminids playtest is coming! Existing testers will regain access - 13 September 2026

    Thank You for Playing the first Luminids Playtest!A huge thank you to everyone who took part in the first Luminids Playtest. Your time, feedback, bug reports, and experiences with the game are incredibly valuable to us as we continue improving Luminids. This playtest has now ended, but we’re already working on what comes next. Stay tuned fo playest #2 very soon! Thanks again for being part of the journey. 💙— The Luminids Team

  • Luminids playtest is now live! - 17 August 2026

    The new Luminids playtest build is live 🌱Another build is out in the wild. There’s been a lot of work going into polish, fixes, world feel and all the little details that make Luminids feel more alive. It’s still a playtest, so expect rough edges. That’s exactly why I want you in there. Explore. Build. Meet some tiny weirdos. Get lost. Break things. And most importantly, tell me what feels good, what doesn’t, and what you want more of. Every bit of feedback helps me get closer to the game I’ve had in my head all this time. Thanks again to everyone testing and following the journey. 💚 Much love from Nick! See you in the world.

  • June Dev Log: A Colony That Feels Something - 21 June 2026

    The creatures carry the heart of itFrom behaviour to feelingA while back I wrote about how the Luminids think.In Dev Log 8: How Luminids Think I walked through the behaviour model. Three quiet axes underneath each creature. Work Drive, Boldness, and Sociability. That was the part that decided what a Luminid would do, and why one would wander off to tinker while another stayed close to the group.That work gave them behaviour.This stretch was about something harder to name. It was about giving them feeling.Behaviour is a creature acting. Feeling is a creature that seems to be having a moment, and that lets you have one too. I kept coming back to a simple test. When you look at a Luminid, does anything look back?For a long time the honest answer was not really.So that became the work.Moods you can readThe first thing I wanted was a creature you could read without a menu.A Luminid can be ca…

  • May Dev Log: The Build System, Rebuilt - 21 June 2026

    What the rebuilt tools are really for: a place that feels lived inBuilding in Luminids was powerful, and it fought you the whole way.You could place blocks. You could carve and stack and fill. On paper it could do a lot.But there was a quiet gap between what the tools could do and what you actually wanted to make.You had a picture in your head. A little cottage. A fence around the garden. A path that runs home through the grass.And the tools handed you a wall of abstract shapes, fiddly placement, and a ghost preview you could barely read.So you ended up building what the system made easy instead of building what you imagined. That is exactly backwards from what this game is supposed to be about.This one took a while to admit. The build system was not broken. It was just pointed at the wrong goal.What building should actually feel likeBefore I touched a single tool, I wrote down the nort…

  • Luminids Kickstarter Campaign - 14 May 2026

    Please follow and support our Kickstarter - it only takes a few seconds and means the world to helping support Luminids and bring it to the world. :) https://www.kickstarter.com/projects/luminids/luminids-a-calm-colony-building-journey

  • April Dev Log 5: Building Luminids in Godot 4.6 - 6 April 2026

    Building Luminids in Godot has given me a real appreciation for open source tools and the indie community around them.There’s still a long way to go, but a lot of Luminids now exists in playable form. The core world, creature, building, progression, and atmosphere systems are all starting to come together. Systems now in placeWorldSeeded voxel world generationBiome-driven environmentsWater systemsDay/night, lighting, and weatherSimulationLuminid behaviour systemsWildlife systemsReactivity and physical feedbackPlayer & ProgressionFirst-person player controllerBuilding and placementCrafting and progressionQuest and story structureSave/load and world continuity Building Emergent AI with GodotFor a deeper breakdown of this system, see Dev Log 8: How Luminids Think.Each Luminid runs the same core behaviour model built around three axes: Work Drive, Boldness, and Sociability. Those values shi…

  • March Dev Log 4: The Evolution of Luminids - 10 March 2026

    The Evolution of the LuminidsFrom prototype entity to something that feels like a companion. Early creature protoypes were to prove that the systems worked. From there we began our iteration.refining proportionsadjusting scale so they felt grounded in the worldsmoothing animation so motion felt naturaldeveloping the simple faceplate that now gives them their expressionsOver time those small changes stacked up. Gradually the Luminids stopped feeling like objects and started feeling like characters. That shift changed a lot of design decisions going forward. If the Luminids were going to feel like living beings, the world around them needed to support that feeling.The evolution of the worldFrom flat grid to a place with rhythm and depth. The early world was what you would expect from a prototype: flat terrain, hard edges, and lighting that made things visible. From there the development f…

  • February Dev Log 3: A Sky That Carries the World - 21 February 2026

    IntroductionClouds, lighting, and the day night cycle are not purely decorative layers in Luminids. They are part of the world’s underlying rhythm, and when they feel unstable, everything below them feels slightly off.The goal was not to create standout moments like dramatic sunsets or heavy contrast. It was to make the sky behave consistently and predictably so the world feels calm, readable, and alive as time passes. How the sky system worksThe sky is now treated as a continuous progression rather than a set of states.The sky is not a collection of separate effects. It is one continuous system that updates every frame and keeps everything in sync: time of day, sun position, cloud motion, fog, and atmosphere.At the center is a “Sky System” controller. It owns the clock, pushes a unified time value into shaders, and gently blends all other sky parameters toward their targets so nothing…

  • January Dev Log 2: How Luminids Think - Designing an Emergent System - 20 January 2026

    How Luminids Think - Designing an Emergent SystemI wanted to write this dev log to explain how Luminids actually work under the hood.A lot of recent development has focused on their “brains”. Not AI in the buzzword sense, but the structure that decides what a Luminid does, who they gravitate toward, and how they change over time.Two Luminids can face the same task and respond differently - one heads straight in, another lingers, watches, and follows later. The core ideaEvery Luminid uses the same internal structure, expressed through three behavioural axes.These axes shape how they approach the world and shift gradually over time. Together, the three axes combine into a wide range of personalities, and the behaviour you see is just those mixes playing out over time.In theory, there are infinite mixes. Here are a few examples: Key: ↑ high, ↗ medium, ↓ lowThese mixes influence how Luminid…

  • January Dev Log: Harvesting & Inventory - 11 January 2026

    What “harvesting” actually means in LuminidsThe goal is to have Luminids notice resources, decide to gather them, carry them somewhere, and then use them for the next thing, with this: the world changes.We are not aiming for a survival grind.Harvesting in Luminids is closer to gentle world-tending. You shape the space, place a few incentives, and the Luminids respond. The loop is meant to feel:legible, so you can usually see what is about to happensoft, without frantic micromanagementalive, because they make choices rather than just follow ordersThe goal is not pressure. It is momentum. Inventory: small pockets, big effectsThe inventory system is minimal on purpose.Luminids have a small number of slots.Each slot holds a single resource type.Stacks have a cap, so storage actually matters.This does two things straight away.First, hauling becomes a real activity rather than a teleport. Sec…

  • December Dev Log: Building and Animating the Luminids - 29 December 2025

    Hey folks - i'll do these dev logs monthly, stay tuned for more content. For this one, the focus was on the actual creation of the Luminids themselves. Model work, rigging, animation tests, and trying to lock down how these creatures look and move in the game. This is the first time Luminids have started to feel like real characters instead of placeholder blobs. Defining the Luminid ShapeLuminids are simple silhouettes, so small adjustments matter more than you’d think. A smoother head curve, slightly wider base, shorter arms. Everything changes the personality.The goal was to find a balance between:readable at small sizesexpressive in motioneasy to animatedistinctive without extra detailIt was solved by keeping the body a single unified mesh with soft, rounded forms. No harsh angles. No complexity. The simplicity actually forced better decision-making. Rigging the First LuminidOnce the…

  • The Luminids Steam page is live - 17 December 2025

    🌱 Luminids is now live on SteamLuminids is a cozy world-building and exploration game where you guide small beings of light as they grow, build, and evolve across a living voxel world.After a long period of quiet development, the Steam page is now live.If you enjoy thoughtful, creative games focused on emergence, atmosphere, and watching worlds come alive over time, you can wishlist Luminids today and follow along as development continues. 🎮 Planned for Early Access in 2026 👉 Wishlist on Steam Thank you for being here at the beginning and helping to support - it means the world to me! A new dawn is upon us! :)

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4070510
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFebruary 2027
DeveloperLuminids Studios
PublisherLuminids Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Start and evolve a colony of Luminids, little creatures with personalities and needs of their own. Shape the land and watch them gather, build, and grow across forests, mountains, deserts, and frozen lands. Plan from above then step into first person to explore the world you built together.

About this game

Build their home. Step into their world. Luminids is a cozy colony-building sandbox about creating a home for a growing community of tiny creatures. Shape their world from above, then step down into first person and live in the place you’ve built. Walk its paths, tend the land, explore beyond the settlement and meet your Luminids face to face. Build somewhere worth living in Raise hills, carve the ground and build homes, farms and workshops. Gather resources, grow food and turn a patch of wilderness into somewhere your colony can call home. Work alongside your Luminids, or step back and see how they get on. Get to know the neighbours Your Luminids form friendships and develop quirks through how they live. One might become a curious explorer. Another might be happiest near the water. They gather, build, rest, play and find their own place within the colony. You shape their surroundings, but they have lives of their own. Good luck not picking a favourite. Follow your curiosity There’s a world beyond your settlement to discover, from quiet forests and high mountains to deserts and forgotten sanctuaries. Bring back resources. Find somewhere new to build. Or just take the long way home. There’s no combat and no game over. Just a colony to care for, a world to explore, and room to take your time.

Supported languages

English * , Portuguese - Brazil * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
64Adjustable Text Size
66Color Alternatives
68Custom Volume Controls
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
65Subtitle Options
15Stats
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Luminids's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Luminids's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Luminids at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.