Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4070810 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q4 2026 |
| Developer | Illumina Studios LLC |
| Publisher | Illumina Studios LLC |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A cyberpunk narrative adventure about protecting someone who doesn't trust you, in a city that wants her dead. Build trust, navigate hazard zones, make hard choices, and discover how deep the conspiracy goes. Every ending costs something.
About this game
Crosstalk is an isometric 3D cyberpunk narrative adventure set in Nuevo Bay , a rain-slick sprawl of glass towers, dock cranes, floodwalls, and forgotten analog infrastructure. You are Cal Rowe , a private investigator working off a debt by protecting Juna Park , a young woman whose botched commlink implant has turned her into a walking broadcast storm. Her presence causes cascading electronic failures, “crosstalk”, that turns the hyper-networked city against you both. Cameras glitch. Kiosks fail. Compliance teams hunt your digital trail. Navigate the corporate core of Atlas Heights , the neon markets of Neon Han , and the industrial docks of Bayport , every step beside Juna is a risk. The job seems simple: get her to the Offline Clinic, figure out what’s wrong, fix it. But when the diagnosis reveals developer firmware shipped with fatal flaws, you’re faced with an impossible choice: remove the implant and erase her digital life, or dig deeper into a conspiracy where casualties are treated as “acceptable externalities.” Juna refuses the easy answer. “There has to be another way. Help me find it.” What follows is a noir investigation through proof boards and analog sanctuaries, gathering evidence to expose the corporation responsible... or find a way to retune her implant before she collapses. Every choice has weight. Every ending costs something. And the clock is running out. If you love story-driven games but want your choices to feel dangerous, not just emotional, this is for you. The story takes the front seat. The city provides the pressure. Current Features A Narrative-First Cyberpunk Experience: An atmospheric neo-noir story where trust, choices, and consequences drive everything. Most of your time is spent in dialogue and investigation, the hazard navigation between story beats makes the stakes feel physical. Dynamic Hazard & Spike System: The city's network density builds Hazard as you move, triggering telegraphed spikes that create emergent tension. This isn't traditional stealth, you're navigating environmental pressure, not hiding in shadows. Forgiving, Fail-Forward Design (Bailout → Sweep): One mistake isn't game over. Getting caught trigger…
Supported languages
English
