- Hotfix Patch #6 - Minor Bug Fixes & Improvements (5, September, 2026) - 5 September 2026
Recipe SlicingSlicing is now a more important part of preparing food.All single-ingredient recipes now require the ingredient to be sliced before cooking, with the exception of liquids and eggs.Because asking you to slice an egg felt unreasonable, even by Isle of Food standards.The affected recipes and their instructions have also been updated across all supported languages.New Cooking EvaluationWe've updated the way your finished dishes are evaluated.Cooking results now use the new rating progression:Poor → Tasty → Delicious → ExquisiteAim for Exquisite. Try not to think too hard about what you did to earn "Poor."The system is now separate from our other evaluation systems, giving us more flexibility to expand how cooking performance is judged in the future.Persistent AnimalsAnimals will now properly maintain their state throughout your play session.If you leave an area and return:Anim…
- Hotfix Patch #4 - Minor Bug Fixes & Improvements (26 June, 2026) - 26 June 2026
Dear players, thank you for your support.In this patch, we are releasing the main hotfixes for the issues that appeared after the initial launch of the game. Please continue testing and let us know if you encounter any problems through our Discord channels or in the dedicated Steam discussion section. TutorialFixed an issue where the tutorial could stop if the Cookbook was opened from the menu.The chicken is now unkillable during the tutorial to prevent progression from getting stuck.Fixed an issue where the boiled potato objective could fail if it was not completed in time.GameplayFixed an issue where plates could crack and slightly clip into tables when placed.Fixed an issue where the hand could teleport to the distant kitchen switch instead of the nearby one.Added an additional validation for customer orders to prevent orders above the restaurant's current level.UIFixed the 24-hour c…
- Hotfix Patch #3 - Major Bug Fixes & Improvements (19 June, 2026) - 19 June 2026
Dear players, thank you for your support.In this patch, we are releasing the main hotfixes for the issues that appeared after the initial launch of the game. Please continue testing and let us know if you encounter any problems through our Discord channels or in the dedicated Steam discussion section.Patch NotesGameplayImproved order variety. If a suitable dish for a specific customer type is not found on the first attempt, the game will now select any available dish that does not exceed the restaurant's level.Added additional checks to reduce repeated customer orders and improve overall order variety.Increased the number of sheep and goats spawning on the island. They now spawn in groups of 3–5.Increased the visibility chance of treasure chests from 10% to 25%.BalanceAdjusted furniture and paint prices.Adjusted seed prices.Reduced arrow prices.Increased dish selling prices.ContentUpdat…
- Hotfix Update 26.05.2026 - 26 May 2026
Hey everyone, this hotfix mostly was focused on optimization to give better fps in-game.Hotfix: Optimization — delivers 72 FPS;Fixed a bug where you couldn’t pick up a product from the tray after baking;Recipe text edits made (overall, they were standardized as much as possible);Milk and tea — fixed;Themed music removed;Character rotation now works at the start of the game (takes the dominant hand into account);Text changes translated; Changed: Grill cooking sound added;Added a stats line showing how much experience is needed for the next level;The first shot at a chicken stuns it but does not deal damage; if the chicken is already stunned, the shot deals damage, but the chicken runs away. The difficulty of killing a chicken is the same as killing a rooster, but more shots are required to make a stun possible;Rainy weather is now sunnier;
- Hotfix Update 04.05.2026 - 4 May 2026
Hi everyone, we've rolled out a small hotfix. Fixed:Recipes that cannot be prepared are now blocked.Secret recipes cannot be ordered until they are unlocked.Freshness, satisfaction, and time use 4 parameters; recipe matching uses 3 parameters (with “good” skipped). Now, a 100% match gives the highest rating.Buying arrows now preserves the budget change.The ocean now has no collision (players and guests no longer walk on water but enter it instead).Regarding the FPS drops and other critical bugs you reported, we are actively working on them.
- Isle of Food is now available! - 30 April 2026
The day has finally arrived — Isle of Food is now available in Early Access on Steam. Explore a tropical island, gather ingredients, cook dishes, serve guests, and build your own restaurant by the ocean.Since the game is currently in Early Access, there may be various bugs. You can submit bug reports in our Discord channel; the link is provided below.https://discord.gg/vK8F5Wy66u Best, Istifa Games Team
- Isle of Food launches in 1 day! - 29 April 2026
In just 1 day, Isle of Food arrives on Steam. Explore a tropical island, gather fresh ingredients, cook by hand, serve guests, and grow your seaside restaurant into a true culinary destination.What to expect at Early Access:Explore the island to find ingredients.Hunt, fish, farm, and gather what you need.Cook meals in VR with hands-on interactions.Serve guests and improve your restaurant.Wishlist Isle of Food now and get ready to step into your island kitchen on launch day.
- New Demo is Avaliable - 18 April 2026
Hello everyone, we hope you’re having a great weekend.We’re releasing a fully polished demo featuring an in-game tutorial.You can download it from the game’s main page: Have a great weekeend!
- Weekly Devlog: New Animals, Tutorial and Languages - 17 April 2026
Hello everyone, we’ve fully completed the in-game tutorial, and a new demo version featuring it will soon be available on Steam.Added:New animals: turkey, duck, moose, unicorn, and dinosaur.Background music in certain areasFootstep sounds.New languages: Russian, Ukrainian, Polish, German, French, Spanish, Portuguese (Brazil), Chinese (Simplified), Korean, Japanese, and Arabic.Stay tuned, and just a reminder that the game will be fully released in two weeks.
- Weekly Devlog: New animals, Bug Fixes and working on in-game turotial - 4 April 2026
Hey everyone, hope you're all doing good. This week we polished in-game turotial, it is almost finished. Also we added new aninals: turkey, duck, moose, and unicorn. They aren't in the build yet, but we'll upload them as soon as we finish turorial.A number of bugs have been fixed.Now, you don't need to hold down the stick to run: just press it once to switch between walking and running.Have a greate weekend and see you soon;)
- Weekly Devlog: Working on in-game tutorial - 27 March 2026
Hi everyone, I’d like to share with you what we’re currently working on. Right now, we’re developing the tutorial you’ll go through at the start of the game to introduce you to the game’s core mechanics and principles. We’re still working on it, but you can get a glimpse of what the tutorial will look like in the video below.
- Huge Kitchen Update - 13 March 2026
Hi everyone, we’ve added a lot of new features to the kitchen that will significantly expand your cooking options, so let’s get right to it. Added: boilingfryingsoup-makingblendermilf converter (allows you to make cheese and cream)a sink with watera kettleability to make pizza and pieSee video with new mechanics
- Weekly Devlog: Blender, Milk converter and New animals - 6 March 2026
Hello everyone, we will soon upload a new build with several cool new mechanics. We have added: Blender Sink with water Milk converter (you can make cheese or cream from milk) In progressPot, kettle, ladleAdding new animals - duck, goose, turkey, unicorn, and moose
- Isle Of Food: Steam Next Fest 2026 - 23 February 2026
Hey everyone!We are super excited to announce that we are part of Steam Next Fest! The demo for Isle Of Food is live and ready for you to play right now. If you have a moment, please jump in, give it a try, and let us know what you think. Your feedback means the world to us and helps make the final game even better.If you enjoy the demo, don't forget to add the game to your Wishlist.Thanks for your support and see you on the island!Istifa Games team
- Weekly Devlog: New Menu Features and Level Design Improvments - 23 February 2026
Hey everyone, let's go straight to the point of what we did. The main thing we added is menu, which you can now call up anywhere, not just in a restaurant as before. Changes:Fixed items falling through the ground and improved collision in most areasAdded volume controlMenu can now always be opened by pressing the menu button on the left controllerFixed visual bug in the caveFixed oven item grab bugInactive menu settings now appear greyed outAdded additional height calibration for seated playReduced collision on the sea and other water objects — you can now get closer to the water and some objectsLevel design improvements
- Weekly Devlog: To Do List & Locations Upgrades - 20 February 2026
Hello friends, I hope everyone is having a good week. We are continuing to work on bug fixes and adding new content to the game.Here is a list of what we are currently working on:Serving without a guest + plate hanging that cannot be takenVisual bug cave + spawn deersDisappearance of the straw in the coconut when transferring the orderMusic disappearing from the audio player, fading awayThe disappearance of animals when the day changesOil spills if you put it on the ground - sound changingOven – issue when you can't grab the cooked ingredient.Adding collisions to animalsSome ingredients cannot be turned over with a spatula.Locations changes:
- Weekly Devlog: New Locations Added, Storage and Bug Fixes - 13 February 2026
Hello everybody, we continue to work on the game and have prepared a short devlog for you showing what we have already done. We added 4 new locations. I showed them in the previous devlog; now they are ready. A new location, the Village, has been added. A storage units was added to the kitchen. And now the backpacks show their capacity. We have also fixed a number of bugs. You can see the list here: https://store.steampowered.com/news/app/4072850?emclan=103582791475406034&emgid=498346416514531616
- Hotfix Update #1 - 13 February 2026
Good day friends, small fix update from our team.FixesFixed physics when flipping ingredients (meat) with a spatula.Fixed a bug where items were strung together with a spatula. The spatula no longer gets stuck in models.Fixed physics pushes the pawn.Fixed straw behavior. Now it stays in the plate and does not hang in the air.Fixed a bug where the player could not grab a plate with ingredients on it.Fixed a bug where ingredients would “walk” around the plate when walking or moving your hand.Fixed a bug with the chicken smoking.Fixed a bug where it was not possible to climb some palm trees.Fixed bugs with the backpack. Fixed hands sticking to the cutting board. Fixed ingredients disappearing when cut on the cutting board.Fixed knife attraction.Now ingredients are pulled without physics (and do not collide along the way).You cannot take/pull an ingredient being cooked on the grill.
- Isle Of Food - Demo is now Avaliable - 12 February 2026
Hello everyone, hope you all doing greate today. We have released a demo version, so you can already download it on the game's main page.We have also added a tutorial on the basic mechanics to our Steam Community. If anything is unclear, please ask us on Discord: https://discord.gg/vK8F5Wy66u
- Weekly Devlog: Egg spawns, New Locations and Minor Bug Fixes - 29 January 2026
Dear players, thank you to all for playtesting. In just a few days, many bugs were identified and fixed. We have re-uploaded the build for further testing. Please delete the old game and download the new version with the bugs fixed. Main changes:Eggs and their spawn have been added.Chickens (not roosters) can now be stunned with a slingshot and caught. If you bring them to our farm (into the pen) and release them, they will become domesticated. This will unlock one nest in the chicken coop. You can bring a total of 4 chickens. If you bring more, they will run away. Domestic chickens can still be killed or taken outside the farm, in which case you lose the nest. Everything already works with saves.We have removed collisions on weapons - now they do not collide.We have fixed the bow - it now lags less often.The quiver and bag of stones can no longer be removed by hand.The shovel no longer…