SPSTEAMPULSELIVE ANALYTICS
Idle High

Idle High Steam news

Fat Rooster Game Studios | Apr 20, 2026 | game

Released

0players observed · 25 September 2026 - 06:40:01 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Idle High news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews8
  • Release dateApr 20, 2026
  • DeveloperFat Rooster Game Studios
  • PublisherFat Rooster Game Studios

Genres: Indie

Company pages: Developer: Fat Rooster Game StudiosPublisher: Fat Rooster Game Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Idle High Steam news

Idle High news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.1.0: - 3 May 2026

    Prestige update! This update will be introducing the new prestige system. Now when reaching lvl 100, the player will have the option to prestige in order to gain 2 additional skill points. Players can prestige up to 50 times, unlocking a total extra of 100 talent points. Minor Bugs: • The calendar year was failing to update after reaching a new year. Hopefully this will now be fixed. Changes/Additions: • Updated icon for application. Application on Windows bar should now display the correct Idle High icon. Balances: • Reduced overdoses from sales. Too many people were dying! Next on the roadmap will be additional cities to buy out after Shady Pines! Stay safe addicts, and keep that heat down!

  • Hotfix Patch 1.0.8: - 29 April 2026

    Bug fixes: • Philanthropists secondary drug type being "Any" was causing erroneous purchases, completely buying out the selected drug type for almost no reward. Problem has been resolved. • When customers defaulted to their secondary drug type for purchase, the logic for drug/coin drops fired again. The logic will only fire once now per customer sale.

  • Update 1.0.7 - 29 April 2026

    Major Bugs: • Lackey drug multipliers were not effecting expected cash values. Drug multipliers for lackeys are now online. • Lackey expected cash logic was causing a double-scaling bug. Meaning way more money than expected. Bug has been fixed. Minor Bugs: • Lackey slider bars would not go past a value of 10, even when more than enough of that drug type was available. Issue has been resolved. • Corrected some logic/values for Shady Pines buyout. Law Enforcement will stop and heat will no longer generate. Heat will also be set to 0. • Foot traffic calculation was displaying erroneous values. Logic has been tied to customers stopping at the dealer now. Should result in more realistic values per hr. • Too many notifications were firing from running out of drug supplies. Logic has been tied to if labor force is active for that drug type. Changes/Additions: • Swapped Execute button location…

  • Hotfix Patch 1.0.6: - 27 April 2026

    Major Bugs: • A bug occurred where players could be stuck in a "jailed" state. Problem should now correct itself. Minor Bugs: • Tweaker and Junkie unlocks were tied to some older logic. They have been updated to the newer building system logic. Added: • Trippers can now be unlocked from building a Mushroom Farm. No longer tied to a population count. • Pharmacists can now be unlocked from building a Pharmacy. No longer tied to a population count.

  • Hotfix Patch 1.0.5: - 24 April 2026

    Major Bugs: • Drugs were able to become negative through the lackey system, breaking logic for the lackeys. All drugs should clamp/set to zero now, if somehow the player manages to go below 0. On load, if you had negative drugs in your save, they should update to a zero balance. Minor Bugs: • Slider bars had smooth movement when in reality they should've been adjusted by a specific step size. Slider bars have been updated to snap to step size values.

  • Hotfix Patch 1.0.4: - 23 April 2026

    Major Bugs: • Overseer tree wasn't selectable after reopening the game. Logic was tied to an older system. Issue should be resolved! Minor Bugs: • When buildings were max tier, upgrade text would show varying values. Upgrade info will now be hidden at max building tier, and upgrade button will be disabled. Added: • Street cred upgrade info has been added to all applicable buildings. Balances: • Law enforcement was not impactful enough. So, they will now take double the amount of loot at each heat tier. Tier 1: 2% increased to 4% Tier 2: 4% increased to 8% Tier 3: 6% increased to 12% Tier 4: 8% increased to 16% Tier 5: 10% increased to 20%

  • Hotfix Patch 1.0.3: - 22 April 2026

    Minor Bugs: • When customers defaulted to their secondary drug choice, the amount/price wasn't updating correctly. Issue has been resolved. Added: • Added clean cash icon to upgrade text for all buildings. Balances: • Lackeys were overpowered. Reduced the amount of drugs they can peddle by roughly half.

  • Hotfix Patch 1.0.2: - 21 April 2026

    Major Bug: • Running out of cash was causing crashes due to firing labor. Issue has been resolved!

  • Hotfix Patch 1.0.1: - 21 April 2026

    Minor Bug: • Building menu was displaying incorrect info after building another facility. Issue has been resolved.

Patch notes and updates

S.noRelease datePatch nameGID number
13 May 2026Update 1.1.0:1831432155575990
229 April 2026Hotfix Patch 1.0.8:1831432155566086
329 April 2026Update 1.0.71831432155563847
427 April 2026Hotfix Patch 1.0.6:1830797770241184
524 April 2026Hotfix Patch 1.0.5:1830797770235233
623 April 2026Hotfix Patch 1.0.4:1830797770234236
722 April 2026Hotfix Patch 1.0.3:1830797770231505
821 April 2026Hotfix Patch 1.0.2:1830163047269470
921 April 2026Hotfix Patch 1.0.1:1830163047267413

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