Dung Battles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 25 September 2026 - 00:01:56 UTC
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews15
- Release dateMay 2026
- DeveloperElStrawFedora
- PublisherElStrawFedora
Genres: Action, Indie, RPG, Free To Play
Company pages: Developer: ElStrawFedoraPublisher: ElStrawFedora
Dung Battles Steam news
Dung Battles news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DUNG BATTLES VERSION 0.1.8a - 24 June 2026
UI: -Added First-Time Player Tips -In Battle Mode, Ability Items Players Have Never Picked Up Will Now Give Tips on How to Use -ToolTips Text Adjusted to Improve Legibility System: -Failed Online Connections Send Player Back to Main Play Menu -Updated Online Battle Winner Calculation System -Sometimes Game Would Calculate Winners Too Soon Before Host Has Time to Decide Maps: Battle Mode Updated: -Gully -Adjusted Room Bounds to Avoid Issues Where Some Items Not Considered Part of Map -Courtyard -Added More Plant-Related Items to Item Pool Fixed Bugs: -On Trunk Track, Some Respawn Points Drop Beetles Slightly Below Track -Online Battle Lobby Options Not Visible After Returning to Lobby From Battle -Players That Drop Off Stage in Non-KnockOut Stages Still Momentarily Trigger Spectator Mode -Bell Item Is Not Collectable -Bombardier Ally Use Sound Incorrectly Same as Wasp -Player Score UI No…
- The Bombardier Update! - 19 June 2026
Hello again, my Beetle Brethren. It has been almost a month since the game's release, and I've received some great feedback from players on ways to improve the game experience. Thank you all for your support!As promised, Version 0.1.8 comes with a bunch of new content! Let's break down the main stuff:We have 2 new Battle stages:Courtyard: This is the biggest stage yet, but its also comparatively less dense than previous large stages. Instead, this stage highlights some new stage features I'm experimenting with. I have updated this stage and some previous maps with new dedicated item zones. This keeps the stages from feeling repetitive with the same items spawning everywhere, and hopefully will drive players towards high interest targets. In addition, there are now Item Requirement Gates, which divide stages into sections. This will open up the stage at later parts of a map and allow the…
- DUNG BATTLES VERSION 0.1.8 - 19 June 2026
System: -Added Item Spawn Zones -Previously Items Spawned Anywhere in Stage From Common Item Pool -Now Select Zones in Stage Will Spawn Items From a Pool Unique to its Zone -This is to Congregate Players In Large Stages to Contest Over Items -Improved AI Behavior When Stuck at Walls -Improved AI Ledge Avoidance When Not Targeting -Refactored Item Shooting System to Support New Shooting Items -Replaced Leaderboard System from Lootlocker to Steam -This Should Mitigate Leaderboard Upload Issues -All Current Leaderboard Scores Will Be Erased UI: -Added New Game Alert System -When Certain Events Happen in Online Modes, All Players Will Be Notified -Added Game Alerts: -Ring Drops in Pit Battle Stage -Item Limit Barrier Opens -Boss Vulnerable -Added Stage Previews/Descriptions for Challenge Stages -Improved Controller/Mouseless Support for UI Navigation -Increased Range of Item Count Rule for…
- DUNG BATTLES VERSION 0.1.7b - 10 June 2026
System: -Refactored Settings UI To Be Supported in Main Menu Audio: -Lowered Volume of SFX From Far Away Beetles UI: -Player Nametags Now Display Item Count in Battle Mode Game End Screen (Or Place in Race Mode) -Added Settings Menu In Main Menu -Added Experimental "Reset Position" Button in Story Mode Settings Menu -Please Use this When Player Is Stuck For Any Reason Bug Fixes: -Game Settings Option is Missing from Story Mode -In Race Mode, Beetles Who Do Not Complete The Race Have Higher Score Than Non-Placing Beetles -Return To Menu Button Causes Issues in Battle and Challenge Modes -Spiral Ball Pattern Too Light To See In Most Color Combinations -Chapter 1 End Cutscene Does Not Display Proper Continue UI If Player Skips Cutscene -Player Beetle Is Unintentionally Visible in Challenge Level Select Screen
- DUNG BATTLES VERSION 0.1.7a - 6 June 2026
System: -Adjusted Stream Map Terrain and Base Items -Increased Default Zoom Out Amount of Pond and Trunk Stages -Spectator View Auto-Switches to New Players After Previous Spectated Player is Knocked Out Bug Fixes: -Darkness Was Temporarily Disabled from Chapter 2 Dark Room -Beetle Animations Not As Expected in Battle End Scene -Creek End Camera Position is Off Map -Chapter 1 Kabuzuna Battle End Camera Position Starts Off Map
- A Rocky Rollout - 5 June 2026
Hey fellow dung beetles! First I wanted to thank everyone for your patience with Dung Battles's less-than-perfect launch. Just to give some background, Dung Battles wasn't originally planned with as much content as it has now. What started as a simple game jam idea sprouted in different directions as the 5-month-long jam continued. Add a minigame, a whole OTHER minigame, a story mode, rebuilding the online systems TWICE, etc, etc. Safe to say, the game wasn't designed from the get-go with all these in mind. So cleaning up the code has been a constant battle. But I've done so knowing that there's a real treat of a game at its center. With lots of players' support, the game is now pretty close to a stable version in all game modes! But there's still plenty to fix, so PLEASE continue sharing any issues you find while playing, whether in the Discord or the Steam Community Hub! Every little…
- DUNG BATTLES VERSION 0.1.7 - 4 June 2026
Mechanics: -Added Spectator Mode to Online Game Modes Where Players Can Be Knocked Out Or Finish Early -Shift Between Different Beetle POVs in Spectator Mode By Pressing Camera Pan Key (Default: Left Click) -Improved Movement Turning Angle While Drifting -Increased Camera Turning Speed While Drifting System: -Added Automatic Online Reconnect Backup -This Is Primarily to Help First-Time Online Connections In-Game (Which Has Habit to Get Stuck) Battle: -Adjusted Trunk Course Map and Items For Smoother Gameplay UI: -Added Indicator For Host When New Player Joining Online Battle Lobby -Previously New Player Loading Was Instantaneous, Now Takes Some Seconds To Load Players Properly -Added Indicator For Non-Host Players In Online Battle Lobby To Wait For Host Visuals: -Camera Vertical Angle Now Resets Upon Game Start -This Is To Prevent Camera From Being Stuck In Awkward Positions At Start, H…
- DUNG BATTLES VERSION 0.1.6 - 4 June 2026
System: -Increased Minimum/Maximum Value for Camera Sensitivity (1-5) -> (0.1-10) -Adjusted Synchronizing of Online Battle Events -Adjusted AI Pathfinding System in Pit Stage To Improve Performance -Online Beetle Interpolation Adjusted For Smoother Gameplay -Adjusted Synchronizing of Online Level Loading UI: -Added Descriptive Text For Stage Previews in Battle Mode Stage Select -Added Hover Disclaimer to Online Battle AI Buttons -Adjusted Opening Menu Screen Buttons To Avoid Clipping On Some Resolutions -Increased Visibility Range of Health UI For Frog in Boss Mode Visuals: -Adjusted Battle End Camera Damping to Reduce Camera Swinging Effect -Improved Camera Lock Damping Post-Frog Lick in Boss Mode Audio: -Added Warning Sound Before Pit Stage Rings Drop Fixed Bugs: -Drifting Causes Player To Turn Much Faster Than Intended -In Beach Stage, Map Contains Holes Where Player Could Fall Throu…
- DUNG BATTLES VERSION 0.1.5 - 1 June 2026
System: -New Dialogue Speed Setting Added: -At Highest Setting, Dialogue Text Auto-Completes Story: -Adjusted Chapter 1 Forest Path Grotto Terrain to Minimize Chances of Players Getting Stuck UI: -Updated Logic for Dialogue Skipping Input Detection (Any Key Pressed) -Removed Camera Zoom When Opening Settings -Remnant of Previously Removed Ball-Size-Matching Settings Menu -Added "Skip Cutscene" Button -Only Visible if Any Key is Pressed During Cutscene or Cutscene Previously Viewed -Updated Some Chapter 1 Dialogue Visuals for Narrative Effect Fixed Bugs: -Saved User Settings Not Persisting Across Some Level Transitions/Level Reloading -Save Indicator UI Not Showing In Some Game Scenes -Previously Saved Settings Do Not Always Initialize in Newly Loaded Level -Moving to Training Level in Chapter 1 Base Camp Not Loading Map On Initial Save -Loading New Level Unintentionally Switches Allies…
- DUNG BATTLES VERSION 0.1.4a - 1 June 2026
(Quick Fix for Version 0.1.4) Mechanics: -When Item With Bouncy Effect Is Attached, Spin Charging/Dashing Will Cause No/Reduced Bounce Effects Respectively Story: -Minor Adjustments Made to Chapter 3 NPC Walking Paths Fixed Bugs: -When Level Selecting for Story Mode, Chapter 1 Forest Path Stuck on Black Screen -Beetle Model Position Is Incorrect When Starting Wasp Trail Level
- DUNG BATTLES VERSION 0.1.4 - 1 June 2026
System: -Minor Tweaks Made to Renderer for Performance Improvements -New Turn By Moving Setting Added: -With This Option Enabled, The Beetle (And Camera) Will Turn When Moving Horizontally -New Always Pan Camera Setting Added: -With This Option Enabled, The Camera Will Always Move With Mouse, Whether Pressed or Not Mechanics: -Ball Now Rolls With Reduced Friction When Climbing Steep Surfaces -This Makes Rolling Uphill Easier -Adjusted AI Beetle Behaviour To Avoid Ledges More Frequently -Adjusted AI Navigation For Stages With Dynamic Surfaces (i.e. Pit) Visuals: -Lowered Possible Camera Floor -This Allows Players To Pan Camera Higher Upwards -Increased Camera Damping When Correcting to Avoid Walls -This Should Help Keep The Camera's Adjustements From Feeling Jittery in Corners Audio: -SFX Audio Distribution for Non-Player Beetles Reduced -Sound Effect for Squishing Beetles Added Story: -…
- DUNG BATTLES VERSION 0.1.3 - 30 May 2026
Mechanics: -Increased the Minimum Impact Speed Required to Break Items Off Ball -Increased Acceleration of Ball When Rolling Up Steep Hills Story: -Amount of Available Items In Chapter 2 Increased UI: -Indicator Added for When Game Autosaves Bug Fixes: -Game Settings Not Properly Saved After Closing In-Game Menu -Certain Large Items Cannot Be Picked Up Even At Appropriate Ball Size -A Few Holes Present in Story Mode Chapter 2's Map That Allowed Falling Through Map -Skipping Cutscenes Too Fast Can Cause The Game To Softlock Known Issues: -AI Beetles Get Stuck in Early Sections of Creek Course -Boss Events May Not Always Run As Expected When Reloading Base Camp Level from Save -Music Not Always Playing When Reloading Story Mode Levels from Save
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 June 2026 | DUNG BATTLES VERSION 0.1.8a | 1836506165545910 |
| 2 | 19 June 2026 | DUNG BATTLES VERSION 0.1.8 | 1835871199307696 |
| 3 | 10 June 2026 | DUNG BATTLES VERSION 0.1.7b | 1835236783557410 |
| 4 | 6 June 2026 | DUNG BATTLES VERSION 0.1.7a | 1834602721194096 |
| 5 | 4 June 2026 | DUNG BATTLES VERSION 0.1.7 | 1834602721187914 |
| 6 | 4 June 2026 | DUNG BATTLES VERSION 0.1.6 | 1834602721186608 |
| 7 | 1 June 2026 | DUNG BATTLES VERSION 0.1.5 | 1833968530898358 |
| 8 | 1 June 2026 | DUNG BATTLES VERSION 0.1.4a | 1833968530896982 |
| 9 | 1 June 2026 | DUNG BATTLES VERSION 0.1.4 | 1833968530896569 |
| 10 | 30 May 2026 | DUNG BATTLES VERSION 0.1.3 | 1833968530893878 |
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