- September Update v1.11.0 - 18 September 2020
September Update 1.11.0 - New button activation mechanic - New free locomotion mode - Improved font rendering - Support for custom radio stations - Added area to practice throwing/deleting items in reception - Fixed hand animation - Potential fix for game freezing due to low memory - New glass shader - Minor bug fixes Follow the game's updates and roadmap at http://gravitylab-game.com/roadmap
- Full Index Support - 26 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25281831%2F0ce94db6d2bc829cbc1ceec7cd5c1cfa5be18b5a.gif Hey everyone, Gravity lab is fully ready for your shiny new Index headset and controllers! With a lot of optimization and available options, the game can be customized to run up to 144fps (tested on a GTX1080) while the internal puzzle physics timestep remains compatible across all systems (90hz). We also support full finger tracking on the new controllers! See you in Gen2 of VR!
- V1.9 now in Beta Channel! - 20 May 2019
Hey everyone, getting close to v2.0 now! V1.9 is available in the beta channel and adds cloud sync and reworks the new SteamVR Input system with default binding for Vive, Touch, WMR controllers and Index Controllers.
- v1.75 Beta3 now on the Beta Channel - 4 February 2019
Hey everyone, just a quick update ont he upcoming v1.75 of the game. You can now find the Beta3 in the beta channel. I recently updated the game to the very new SteamVR2.0 plugin, which includes the new controller input mapping and I am looking for feedback on the new input scheme. It would be great if people could try out the default mapping and see if it makes sense on their controllers, especially if people are using WMR ones. This now also supports Knuckles DV controllers. To get the beta, go to your Steam library select Properties -> Beta in your library and you should be downloading the new version in no time :). Thanks! Mark
- New v1.75 Beta2 available in public beta channel - 20 December 2018
Hey everyone, a new beta version of the upcoming 1.75 Update is available in the beta channel. There is no password, so just select Properties -> Beta in your library and you should be downloading the new version in no time! This update includes the new locomotion options, adjusted by the feedback received from the last beta version. There are also new graphical and sound effects for some of the items, as well optional CTAA for super smooth graphics! https://www.youtube.com/watch?v=20g-EuUC3bE
- Update 1.75 Beta available in public beta channel - 22 November 2018
Performance Improvements, new Locomotion Options and very shiny Graphics https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25281831%2Fca488ae286746e96d1ad1e7e52af836388ce9b6d.jpg Hey everyone, a beta version of the upcoming 1.75 Update is available in the beta channel. There is no password, so just select Properties -> Beta in your library and you should be downloading the new version in no time! Quick Overview of new Settings and Graphical Updates: https://www.youtube.com/watch?v=mV2TtUzmFOg Highlights Overhauled Graphics Severely improved performance and load times Plenty new locomotion options ('Onward style', traditional gamepad style, armswinger, world grab, cloudstep) Updated home environment New sound effects on items New in-game workshop interface More Images: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25281831%2Ff0dbe779593eaa3b86e02597979ae%25E2%2580%25A6
- Preview of the "Neutron Star" update v1.6 in the beta channel! - 1 July 2018
"Neutron Star" Preview https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25281831%2Fe3c1e052411a74cf93bda5ceeb91693418da074b.gif Hey everyone, I have been working on some more content for Gravity Lab! The "Neutron Star" update will bring 9 new levels, a new environment and a new mechanic. I am still fine-tuning the levels, but if you are keen, you can check out the first level by switching to the the Beta branch on Steam! Includes Knuckles Support https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25281831%2F08e6a7aa8aa4ca80493d1e7afc5ab7b20250c0c1.gif 1.6 does include support for Knuckles controllers! However, this support is based on the curl values reported pre-EV2. To use your EV2 Knuckles, you need to manually bind the curl values to the axes in the rebind tool. You need to unhide them in this file though: steamapps\common\SteamVRKnucklesDriver\resource…
- Teleport / Grip Button Fixed - 25 February 2018
Hey everyone, I have uploaded a new version just now (version number 1.51, Build ID 2554420) which should fix the grip button issue. For anyone who is interested in what caused the bug, I filed an issue on the SteamVR github page with more details: https://github.com/ValveSoftware/openvr/issues/754 Thank you to everyone who reported this issue.
- Teleport / Grip Button Fixed - 25 February 2018
Hey everyone, I have uploaded a new version just now (version number 1.51, Build ID 2554420) which should fix the grip button issue. For anyone who is interested in what caused the bug, I filed an issue on the SteamVR github page with more details: https://github.com/ValveSoftware/openvr/issues/754 Thank you to everyone who reported this issue.
- Teleport / Vive grip button broken (fixed now) - 18 February 2018
// Update Feb 25th This issue has now been fixed: http://steamcommunity.com/games/408340/announcements/detail/1664514804457959904 // Original Post Hey everyone, I am working on a new fix for this. Sorry if the game isn't working currently. Something has changed in the SteamVR backend and the method to get the grip buttons (which has worked for the last 2 years) stopped working reliably. I was hoping this was just a fluke in the SteamVR beta, but it looks like it went now into the main branch.... Feel free to refund the game. Sorry for the broken teleport :( Will update the store page ASAP once I have fixed it.
- Teleport / Vive grip button broken (fixed now) - 18 February 2018
// Update Feb 25th This issue has now been fixed: http://steamcommunity.com/games/408340/announcements/detail/1664514804457959904 // Original Post Hey everyone, I am working on a new fix for this. Sorry if the game isn't working currently. Something has changed in the SteamVR backend and the method to get the grip buttons (which has worked for the last 2 years) stopped working reliably. I was hoping this was just a fluke in the SteamVR beta, but it looks like it went now into the main branch.... Feel free to refund the game. Sorry for the broken teleport :( Will update the store page ASAP once I have fixed it.
- Update 1.1 - The Hand - 27 August 2017
Hey folks, I have just pushed update 1.1, which replaces the laser pointer UI and controllers with actual hands. It looks like this: https://twitter.com/skyworxx/status/884345937094561792 There are also some minor bug fixes as well as the ability to grab two items at once. The game has also been renamed to "Gravity Lab - Gravitational Testing Facility & Observations".
- Update 1.1 - The Hand - 27 August 2017
Hey folks, I have just pushed update 1.1, which replaces the laser pointer UI and controllers with actual hands. It looks like this: https://twitter.com/skyworxx/status/884345937094561792 There are also some minor bug fixes as well as the ability to grab two items at once. The game has also been renamed to "Gravity Lab - Gravitational Testing Facility & Observations".
- 1.001 out now - fixes level progression issue - 22 May 2017
Just a tiny update which fixes the level progression issue some users were having. Cheers, Mark
- 1.001 out now - fixes level progression issue - 22 May 2017
Just a tiny update which fixes the level progression issue some users were having. Cheers, Mark
- v1.0 and the road ahead - 18 May 2017
Hey everyone, version 1.0 is out now :). It brings 7 new levels with 3 difficulty settings each. With this update, Grav|Lab transitions from Early Access to Full Release, but that doesn't mean the updates will stop! :) For the coming months, I am planning to release more levels via the built-in Workshop and add more features and probably a bit more polish to the existing gameplay. I'd like to thank everybody who played Grav|Lab during its Early Access phase. The game would have been very different with your feedback and input :). Cheers, Mark
- v1.0 and the road ahead - 18 May 2017
Hey everyone, version 1.0 is out now :). It brings 7 new levels with 3 difficulty settings each. With this update, Grav|Lab transitions from Early Access to Full Release, but that doesn't mean the updates will stop! :) For the coming months, I am planning to release more levels via the built-in Workshop and add more features and probably a bit more polish to the existing gameplay. I'd like to thank everybody who played Grav|Lab during its Early Access phase. The game would have been very different with your feedback and input :). Cheers, Mark
- v0.99 available now - 24 April 2017
The Gravitational Testing Facility & Observations would like to welcome you to our new lunar testing facility. new intro environment new reception environment new level environments recreated most Basic Testing levels and changed sequence new item: bouncer (in Professional Testing) new item: tubes (for level creators) new item: spinner (for level creators) spawner has now a max number of balls produced signal generators have now a speed setting and clocks are synced upgraded acceleration tube (removes inconsistency added by the tube) signal generator has now a better indication on when it is off gate can now be set inverted or not inverted level editor with progression indicators custom workshop (experimental) balls now make sounds music player camera can now tweet gifs (need to be saved first) hand smoothing level progression save height offset miniature mode (experimental) new intro e…
- v0.99 available now - 24 April 2017
The Gravitational Testing Facility & Observations would like to welcome you to our new lunar testing facility. new intro environment new reception environment new level environments recreated most Basic Testing levels and changed sequence new item: bouncer (in Professional Testing) new item: tubes (for level creators) new item: spinner (for level creators) spawner has now a max number of balls produced signal generators have now a speed setting and clocks are synced upgraded acceleration tube (removes inconsistency added by the tube) signal generator has now a better indication on when it is off gate can now be set inverted or not inverted level editor with progression indicators custom workshop (experimental) balls now make sounds music player camera can now tweet gifs (need to be saved first) hand smoothing level progression save height offset miniature mode (experimental) new intro e…
- New Website with Highscore Lists - 9 December 2016
Hey Folks, I have been working on a new website that will list all campaign levels and display the highscore lists: http://gravlab-game.com/included.php Let me know what you think :)