- ZEROAD ver1.1.1: A Softer Start & Adjustable Difficulty - 26 July 2026
Hello, roaders!Version 1.1.1 is a small but important one. The game is friendlier on the first roads, and if the zombies feel too tough, you no longer have to tough it out: enemy difficulty can now be tuned down.Enemy DifficultySlider in the character window: enemy health and damage can be lowered to 50% of their normal values, in 10% steps.Experience unaffected: the setting does not affect experience gain, so play the way that feels comfortable.The zombie wall is unchanged: the slider won't save you from it.In co-op, the host's setting is used.Easier Early GameMore checkpoints: now available on roads 1-5 and 7, and then on every fifth road, as before. A failed early run no longer throws you back to the very beginning.Better weapons on the first roads: roads 1-5 now have a higher chance to roll uncommon weapons.FixesFixed the checkpoint selection window not closing when clicking the Esc…
- ZEROAD ver1.1.0: Thanks & Sharp Turns - 25 July 2026
Hello, roaders!First of all, thank you. Thank you to everyone who plays ZEROAD and took the time to write a review. Your support means a lot to me, and my gratitude has taken a tangible form: unique weapons dedicated to you, the players. That's where version 1.1.0 begins, but the road itself has also learned a few new twists.Unique WeaponsNew Rarity: gun cabinets can now offer unique weapons, a new rarity above ultra-rare. When a weapon that has a unique variant is rolled, there is a 25% chance you get the unique version.27 Weapons With a Story: every unique weapon is dedicated to a real player review, from pistols to machine guns. Its tooltip shows the original review and a word from me.Locked Affixes: unique weapons come with a hand-picked set of six affixes, all locked. What you see is what you get, and no reroll can take it away.Locked AffixesAny affix now has a 15% chance to be loc…
- ZEROAD ver1.0.1: Checkpoints & Cycles - 15 March 2026
Hello, roaders!Version 1.0.1 introduces fundamental changes to how you progress through the road. I've reworked the entire progression system to be more rewarding and less punishing.CheckpointsNew Checkpoint System: Every fifth road (5, 10, 15, and so on up to 45) now acts as a checkpoint. When starting a new run, you can choose to begin from any checkpoint you've unlocked.No more grinding through the early roads every single time. Your progress now respects your time.Cyclic Road LevelsThe road now works in cycles. After completing road 15, you begin a new cycle starting at road 1+, then 15+, then 1++, and so on.Each cycle increases difficulty while reusing the same 15 road templates. This keeps content fresh and intense without endless linear scaling.Enemy parameters and overall difficulty have been completely rebalanced around this new cyclic structure.Stats & UI ImprovementsGreater S…
- ZEROAD ver1.0.0: Full Release is Here - 4 March 2026
Hello, roaders!The day has arrived. After months of updates, feedback, and countless roads traveled, ZEROAD is officially out with version 1.0.0. This update focuses on balance, fairness, and polish, everything I've learned from you, packed into the definitive road experience.Gun Cabinet & Loot RefinementsWeapon Rarity Scaling: From Road 15 onward, common (white) rarity weapons no longer appear in gun cabinets. The chances of finding rare (blue) and ultra-rare (gold) weapons now increase steadily with road level.Skill-Based Offers: Gun cabinets now offer weapons that match your shooting skill more often, helping you find powerful tools for your build.Resource Balance: With rare weapons appearing more frequently, resource drops from chests have been slightly reduced. Chest opening time for solo players has also been decreased. Surviving alone shouldn't mean missing out.Progression Tuning…
- ZEROAD Demo ver0.1.8: Prepare for the Worst - 25 February 2026
Hello, roaders!The zombie apocalypse is unforgiving. Version 0.1.8 is about giving you the tools and training you need to survive longer, push further, and truly prepare for what's coming. The early roads are now more forgiving, while the late game remains as brutal as ever.Easier Start, Fairer ProgressionLet's be real: getting thrown into the apocalypse is tough. This update makes the beginning of your journey more manageable so you can actually learn the ropes.Fewer Zombies Early: Reduced the number of passive zombies on the first three roads. Reduced the number of active zombies on the very first road.Better Starter Loot: Added a chance to find StG-44 and Breda 30 in the Gun Cabinet after the first road.Full XP on Death: You now receive full road experience even if you die during it. Every attempt teaches you something, and now you're properly rewarded for it.Risk & Reward RebalanceR…
- ZEROAD Demo ver0.1.7: Final Preparations - 24 February 2026
Hello, roaders!Version 0.1.7 marks the beginning of the final stretch. ZEROAD is now part of Steam Next Fest, and full release is just around the corner. This update focuses on polishing the experience, expanding the arsenal, and setting the stage for what's coming.Next Fest & Full ReleaseZEROAD is officially participating in Steam Next Fest! The full release will follow soon after the festival. Your feedback now is more important than ever.New AffixesNew Prefix: + Flashlight Beam AngleStat Combo Suffixes: Strength + Stamina, Strength + Agility, Agility + Perception, Agility + Stamina, Perception + Intelligence, Stamina + IntelligenceFull Game Suffixes (Not in Demo): +% HP Max, +% HP Regen, -% Damage Taken, +% Evasion Chance, +% Ignoring Weapon Weight, +% Ammo Saving, +% Crate Opening Speed, +% Pickup Bonus Duration, +% Pickup Bonus Effect, +% Experience Gained, +% Weapon Skill GainedAr…
- ZEROAD Demo ver0.1.6: Colors & Letters - 17 February 2026
Hello, roaders!Version 0.1.6 is a smaller but important update focused on clarity, readability, and accessibility. The road is now easier to read and understand.Readability & Visual ClarityLarger Ammo Count: The ammo count is now bigger, making it easier to track your remaining bullets at a glance.Red Crosshair on Empty: The crosshair and ammo count turn red when you're out of ammo and holding the trigger: a clear signal it's time to reload.Green Targeting Line: The targeting line is now green instead of red. With all the blood on the road, green stands out much better.Weapon & Progression InfoShooting Skill Type: Each weapon's description now clearly shows which shooting skill type it belongs to (rifle, shotgun, etc.).Max Level Clarity: The character window and mission result screen now clearly indicate when you've reached the maximum level and shooting skill for the demo. No more wond…
- ZEROAD Demo ver0.1.5: Assault Rifles & Machine Guns - 8 February 2026
Hello, roaders!Version 0.1.5 brings heavy firepower to the road. Assault rifles and machine guns are now in the arsenal, along with dozens of improvements that make combat more intuitive, responsive, and fair.New Firepower: Assault Rifles and Machine GunsThe armory has expanded. Two new, powerful weapon categories are now available:Assault Rifles: StG 44, AK-47, HK G3. For sustained, accurate fire.Machine Guns: Breda 30, DP-27, MG 42. For overwhelming firepower and crowd control.Higher-level weapons now require a corresponding Shooting Skill level. To wield a top-tier assault rifle or machine gun, you must first gain experience using weapons of that type.To ensure you're never left empty-handed, a Gun Cabinet will always contain at least one weapon matching your current skill level.New Affixes have been added to create even more powerful and unique combinations: Double Piercing Chance,…
- ZEROAD Demo ver0.1.4: Rolling the Dice - 29 January 2026
Hello, roaders!Version 0.1.4 brings a core roguelike mechanic to the road, introduces new dangers, sharpens combat, and polishes the interface.New Resource: The Reroll DiceA new resource has been added to the game: Reroll Dice. This is a key item for any roguelike. Now you can influence your fate.Use dice to reroll the choice of the next road.Use dice to reroll the three weapon options in a Gun Cabinet.The host receives 1 dice for completing each road (to plan the route ahead).A client receives one dice only after surviving the first road (to secure a better starting weapon).The main way to find dice is as a rare drop from resource chests and as a reward for surviving an ambush.New Dangers on the RoadGas Canister: A new environmental object has appeared on the asphalt. A gas canister that explodes after two hits, dealing area damage to everyone nearby - players and zombies alike. Watch…
- ZEROAD Demo ver0.1.3: The Smallest Update Ever - 14 January 2026
Hello, roaders!Version 0.1.3 promises to be the smallest update in ZEROAD Demo's history, both in terms of the number of changes and its size. The game's hard drive size has been reduced from 221 MB to 145 MB, making the update -76 MB (minus seventy-six megabytes).Be CarefulThe character status bar has been removed from the top left corner of the screen. Now, a character's health is displayed next to their nickname. A health bar has been placed below the nickname. It will now be easier to monitor the health of yourself and your teammate.The panel with pickup bonuses has been moved significantly lower, and the tooltip for hovering over a bonus has been moved above the panel. This has reduced clutter at the bottom of the screen, making it easier to spot enemies there.Removed the resource (weapon parts) pickup notification. When picking up a large amount of resources, it would block a noti…
- ZEROAD Demo ver0.1.2: Ruins & Gore - 11 January 2026
Hello, roaders!Version 0.1.2 continues to refine the world of ZEROAD Demo, making it more detailed, tactically rich, and bloodier. I focused on visual depth, gameplay balance, and quality of life. The road becomes even more dangerous and expressive.Atmosphere and Visuals: Darkness and BloodA brand new, hand-drawn parallax background of a ruined city now scrolls behind the road, replacing the old one entirely.The fog on the road is now less intense and colorless. Background building colors are less saturated, creating a more natural and grim look.Zombie corpses now leave pools of blood on the asphalt, and your dirty boots leave bloody footprints. Every hit creates large blood plates and bursts, making impacts feel much juicier. I also tweaked blood colors in various effects for better aesthetics.Corpses desaturate over time, making living zombies stand out more clearly.Lighting poles now…
- ZEROAD Demo ver0.1.1: Light in the Darkness & The Pursuing Horde! - 3 January 2026
Hello, roaders!This update is all about clarity, pressure, and fine-tuning. Version 0.1.1 brings a major overhaul to visibility, introduces a new threat, and polishes many rough edges of the new roguelike system.A New Dawn: Reworked Lighting & VisibilityThe roads were too dark. The old system is gone.The road is now dimly lit by a permanent fog of war.Your character has a small personal light and, most importantly, a directional flashlight.Enemies only become visible when caught in your flashlight beam, creating tense moments of exploration and discovery.The Ultimate Pressure: Introducing The Zombie WallWith the roads now visible, the Mission Light has retired. Say hello to its terrifying replacement: The Zombie Wall.A relentless crowd of zombies now pursues you down the road.If it catches up, it attacks like any normal horde. You can't outwait it - you must keep moving forward.This cre…
- ZEROAD Demo ver0.1.0: Roguelike - A New Era Begins! - 22 December 2025
Hello, roaders!This is not just an update. This is ZEROAD reborn. Version 0.1.0 fundamentally changes the core of the game, transforming it from a mission-based shooter into a tense, session-based rogue-like experience. Everything has been redesigned. Here's what awaits you on the new road.The Core Loop: Rogue-like ProgressionEndless, Randomized Roads: Gone are the preset missions. Now, after each road, you'll choose one of three randomly generated paths for your next run. Each is more dangerous but offers greater rewards.Permanent Failure & Fresh Start: If you fall, you lose everything and start over from the first road. Your weapon is your currency for failure. The good news is that your character, level, and weapon skills are not lost, but will help you in your next playthrough, making it faster and longer.The Relentless Mission Light: A moving zone of light now dictates the pace. St…
- ZEROAD Demo ver0.0.4: Sniper Rifles + New Zombie Type! - 20 November 2025
Hello, roaders!This update introduces a whole new weapon class to the game and a new zombie type to keep you on your toes!New Weapon Class: Sniper RiflesA new way to fight is here! I've added the first sniper rifles to the game: the Mosin–Nagant, M1903 Springfield, Mauser 98k, Lee-Enfield, and M1 Garand.Piercing Power: Their unique feature is the base Piercing ability = 1. This means your bullets will always punch through the first zombie and kill a second one behind it with a single, well-aimed shot! With a Double piercing ability pickup, you can pierce through a second zombie and eliminate a third one in line.New Tactics: This introduces a fresh strategy: line up the zombies and eliminate multiple threats with one precise round!New Zombie Type: RunnersMeet the "Runners"! Starting from the third road (The Road of Anticipation), you'll encounter these new foes.They charge in a straight…
- ZEROAD Demo ver0.0.3: Horde Mechanics + New Weapon! - 14 November 2025
Hello, roaders!I'm pleased to introduce a new mechanic: HORDE! In this update, I've completely reworked road progression and rewards, added a new shotgun, and made a number of minor adjustments.New Horde MechanicsWhile progressing along a road, you'll now encounter hordes. These are special encounters that occur on every road. During a horde, zombies rush from all sides of the road, and you can't escape them. You must bravely take them down! After defeating the horde, you'll receive a generous reward. The player's spotlight radius and flashlight beam are halved during hordes, and the music volume increases proportionally to the number of remaining zombies to add suspense and fear. Boo!Reward and Character Progression ChangesEach road now has only one crate, and the reward for completing the road is split between the horde and the crate. The number of resource drops has been increased, a…
- ZEROAD Demo ver0.0.2: New Workshop and Warehouse + New Weapon! - 1 November 2025
Hello, roaders!I'm happy to announce the second update for the ZEROAD demo! This patch features a COMPLETE rework of the workshop and warehouse, the addition of a new weapon, progression adjustments, and a bunch of minor tweaks.New Workshop and WarehouseYou can now see all available weapons in a single Workshop window, study their stats, and craft them without switching between tabs. It's much clearer and more convenient!The Warehouse has been redesigned with a tile system instead of a text list. Managing your loadout is now much easier!Progression ChangesNew: Ithaca 37 Shotgun! Unlocks at character level 3 and shooting skill 1. It holds only 5 shells but reloads slightly faster than the Winchester.Winchester Model 1887 Reworked. Now requires character level 0 and shooting skill 0, meaning it's available for assembly and use after your first successful mission! Magazine size reduced fro…
- ZEROAD Demo - version 0.0.1 is Live! - 18 October 2025
Hello roaders!The first update for the ZEROAD Demo is here! This patch is all about polish and immersion, with a major focus on improving character movement, audio, and fixing those pesky bugs.Here's what's new:Visual & Animation PolishEnhanced Movement: The running and walking animations have been completely reworked! Your character now subtly bounces as they push off with their feet, creating a much more natural and weighty feel.Dynamic Breathing: Your character's torso now shows a breathing animation. The rate and intensity of the breath directly correlate to their exertion level from recent activity. The harder you push them, the heavier they'll breathe!Weapon Recoil: Feel the power of your weapons! Firing now causes the character's arm to bend and their shoulder to push back. Different weapons have uniquely tuned recoil strengths.Audio Overhaul & 3D SoundCharacter Breathing: Added…