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Herolike

Herolike Steam news

Games Hut | Sep 28, 2016 | game

Released

0players observed · 25 September 2026 - 12:06:57 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive

Herolike news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score60% positive
  • Total reviews62
  • Release dateSep 28, 2016
  • DeveloperGames Hut
  • PublisherPlug In Digital

Genres: Action, Indie, RPG

Company pages: Developer: Games HutPublisher: Plug In Digital

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Herolike Steam news

Herolike news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Day 1 DLC (just kidding) - 29 September 2016

    It's in fact a quick patch resolving a rare crash that appears for some players when the Steam overlay loads. Also we fixed a problem with the 'Main Menu' button not working on death! Have fun! GamesHut

  • Day 1 DLC (just kidding) - 29 September 2016

    It's in fact a quick patch resolving a rare crash that appears for some players when the Steam overlay loads. Also we fixed a problem with the 'Main Menu' button not working on death! Have fun! GamesHut

  • The Great Launch Day! - 28 September 2016

    Hi all, With grate satisfaction we present to you the launch of Herolike! After 18 months of total development, balancing and bug fixing, our baby is out in the wilderness. There are lots of subtle or bigger changes made to the game since the last version, so players that tried the game in EA can replay it as well. We would like to thank the community for supporting us and trusting in the game. Your feedback was very important and a small team like ours couldn't do it without your help! We love you! Enjoy Herolike!

  • The Great Launch Day! - 28 September 2016

    Hi all, With grate satisfaction we present to you the launch of Herolike! After 18 months of total development, balancing and bug fixing, our baby is out in the wilderness. There are lots of subtle or bigger changes made to the game since the last version, so players that tried the game in EA can replay it as well. We would like to thank the community for supporting us and trusting in the game. Your feedback was very important and a small team like ours couldn't do it without your help! We love you! Enjoy Herolike!

  • Launch update - 23 August 2016

    Hi all, As probably you all noticed, the game is not launched yet. Well that is because in the last month we received a lot of great feedback, which mostly required fixes. Pairing that with the fact that there is always room for improvements of the current systems, user interface and tutorial update and we got to this delay. We are also working on a more professional trailer and marketing materials for the launch. Ironically, we are still within the initial goal of launching the game in 6 months from the initial launch in Early Access, but we broke our promise we made in the last update. We are very sorry for that, but we hope this delay will bring a more enjoyable user experience for you guys! Thank you for the wonderful support and patience. GamesHut

  • Launch update - 23 August 2016

    Hi all, As probably you all noticed, the game is not launched yet. Well that is because in the last month we received a lot of great feedback, which mostly required fixes. Pairing that with the fact that there is always room for improvements of the current systems, user interface and tutorial update and we got to this delay. We are also working on a more professional trailer and marketing materials for the launch. Ironically, we are still within the initial goal of launching the game in 6 months from the initial launch in Early Access, but we broke our promise we made in the last update. We are very sorry for that, but we hope this delay will bring a more enjoyable user experience for you guys! Thank you for the wonderful support and patience. GamesHut

  • Patch 1.4a and preparations for launch - 13 June 2016

    Hi everyone, Back in February, when we launched the Early Access we promised that game development will take another 6 months, but we will manage this sooner. If nothing unexpected occurs, Herolike is due for launch on end of July. Wohoo! Now, returning to the current version 1.4a.. you will be pleased to discover that we have many new additions and some work still to do until Launch. New Class: Barbarian - the barbarian has low health, medium armor and serious damage, mostly due to his weapons. His skills are less effective on their own, when compared to other classes, but they are design to enhance the hero's survivability and damage output. New Class: Trickster - is an interesting hero class. While the damage output of the items is medium, she has no armor and no access to an armor merchant! The skills are devastating when used in the right situations and their efficiency increases a…

  • Patch 1.4a and preparations for launch - 13 June 2016

    Hi everyone, Back in February, when we launched the Early Access we promised that game development will take another 6 months, but we will manage this sooner. If nothing unexpected occurs, Herolike is due for launch on end of July. Wohoo! Now, returning to the current version 1.4a.. you will be pleased to discover that we have many new additions and some work still to do until Launch. New Class: Barbarian - the barbarian has low health, medium armor and serious damage, mostly due to his weapons. His skills are less effective on their own, when compared to other classes, but they are design to enhance the hero's survivability and damage output. New Class: Trickster - is an interesting hero class. While the damage output of the items is medium, she has no armor and no access to an armor merchant! The skills are devastating when used in the right situations and their efficiency increases a…

  • Patch 1.3a intorducing the Hunter class - 14 May 2016

    Hi guys, Boy, this was a crazy month. I've taken up the daunting task of adding a second control scheme: mouse + keyboard and also a new character. Upon starting a new game, you will be able to select which type of control scheme you want. The new control option, is playable by using the WASD keys and attack is done by mouse. There is no key-rebind support, yet, but it will be with the next patch! By the votes you guys made, a new class is in the game: Hunter. This new class focuses on taking enemies before they manage to get too close. So, the damage is high, the health is decent, but it has very little armor. Also, what better proof that we listen to our community, than the fact that one of the Hunter's skills is healing over time? :D We had to change tons of lines of code to make the new control work, so we encourage you to go all in, play and give us your feedback. We tested the new…

  • Patch 1.3a intorducing the Hunter class - 14 May 2016

    Hi guys, Boy, this was a crazy month. I've taken up the daunting task of adding a second control scheme: mouse + keyboard and also a new character. Upon starting a new game, you will be able to select which type of control scheme you want. The new control option, is playable by using the WASD keys and attack is done by mouse. There is no key-rebind support, yet, but it will be with the next patch! By the votes you guys made, a new class is in the game: Hunter. This new class focuses on taking enemies before they manage to get too close. So, the damage is high, the health is decent, but it has very little armor. Also, what better proof that we listen to our community, than the fact that one of the Hunter's skills is healing over time? :D We had to change tons of lines of code to make the new control work, so we encourage you to go all in, play and give us your feedback. We tested the new…

  • Patch 1.2a is here! - 11 April 2016

    Another content update is here! This patch was focused mostly on expanding on the friendly encounters as well as adding more variety to the defense encounters. We are introducing the Title system that works in conjunction with the friendly encounters to generate more gameplay value on the longer term. All the decisions you take during friendly encounters add now to the 12 titles currently implemented. Each title will bring your hero a bonus for the current game. Of course, it will not be possible to unlock all the titles in one game so go ahead and open up a new game! Patch details: - fixed minor AI path-finding issues that occurred when there were many AIs at one time. - fixed minor typos in the text - fixed a resolution issue, where the hot bar was not shown for high resolutions (2560x1440 for example). - fixed some death animations for orc boss and orc engineer - changed the ending i…

  • Patch 1.2a is here! - 11 April 2016

    Another content update is here! This patch was focused mostly on expanding on the friendly encounters as well as adding more variety to the defense encounters. We are introducing the Title system that works in conjunction with the friendly encounters to generate more gameplay value on the longer term. All the decisions you take during friendly encounters add now to the 12 titles currently implemented. Each title will bring your hero a bonus for the current game. Of course, it will not be possible to unlock all the titles in one game so go ahead and open up a new game! Patch details: - fixed minor AI path-finding issues that occurred when there were many AIs at one time. - fixed minor typos in the text - fixed a resolution issue, where the hot bar was not shown for high resolutions (2560x1440 for example). - fixed some death animations for orc boss and orc engineer - changed the ending i…

  • Quickfix 1.1.1a is out - 20 March 2016

    Hi all, This is a small update aiming to fix the final boss battle and change the Early Access 'coming soon' road map in-game. Also, you can vote here for the next hero class to be added: http://steamcommunity.com/app/409040/discussions/0/392183857634362809/ Thank you, Games Hut

  • Quickfix 1.1.1a is out - 20 March 2016

    Hi all, This is a small update aiming to fix the final boss battle and change the Early Access 'coming soon' road map in-game. Also, you can vote here for the next hero class to be added: http://steamcommunity.com/app/409040/discussions/0/392183857634362809/ Thank you, Games Hut

  • Patch 1.1a is out - 10 March 2016

    The big content patch is here! Once again I would like to thank the community for the nice support and feedback, here on the forums as well as on email and chat. This patch was focused mostly on content. We worked hard to make the game feel even less repetitive and spiced everything up with the chance to get artifacts! Furthermore, we removed the quick cheat where you could exit a mission my returning to the world map. Patch details: - fixed the bug where dialog missions where auto-translating to supported languages depending on the language installed on player's Windows. - fixed a bug where monsters did not die from exploding traps in the forest encounter - fixed sound volume for electricity burst in aspect of the storm - fixed some typos in dialog text - changed: Storm Aspect skill movement speed scales with skill level - changed: improved Storm Aspect damage and radius - changed: bac…

  • Patch 1.1a is out - 10 March 2016

    The big content patch is here! Once again I would like to thank the community for the nice support and feedback, here on the forums as well as on email and chat. This patch was focused mostly on content. We worked hard to make the game feel even less repetitive and spiced everything up with the chance to get artifacts! Furthermore, we removed the quick cheat where you could exit a mission my returning to the world map. Patch details: - fixed the bug where dialog missions where auto-translating to supported languages depending on the language installed on player's Windows. - fixed a bug where monsters did not die from exploding traps in the forest encounter - fixed sound volume for electricity burst in aspect of the storm - fixed some typos in dialog text - changed: Storm Aspect skill movement speed scales with skill level - changed: improved Storm Aspect damage and radius - changed: bac…

  • Patch 0.84a rolling out - 23 February 2016

    Herolike Early Access is off to a great start and the feedback from the community is top notch. The short version (you will find patch details below) is that this patch focused on visual and AI bugs, while trying to address the game balance in difficulty. I'm looking forward to see if you guys think that balance is going in the right direction. If you get any new crashes, please send the crash and player log to [email protected]. It's really important to obtain these logs for easier troubleshooting. Patch details: - fixed: multiple displays(monitors) issue - fixed: Earth Armor skill gave 460 armor at level 15 - fixed: crashing when spawning the wealth rune while game is paused - fixed: crashing when using potions from inventory - fixed: typos in mission text and skills description - fixed: runes are now unique items, meaning that you can only have one of each at any time. This p…

  • Patch 0.84a rolling out - 23 February 2016

    Herolike Early Access is off to a great start and the feedback from the community is top notch. The short version (you will find patch details below) is that this patch focused on visual and AI bugs, while trying to address the game balance in difficulty. I'm looking forward to see if you guys think that balance is going in the right direction. If you get any new crashes, please send the crash and player log to [email protected]. It's really important to obtain these logs for easier troubleshooting. Patch details: - fixed: multiple displays(monitors) issue - fixed: Earth Armor skill gave 460 armor at level 15 - fixed: crashing when spawning the wealth rune while game is paused - fixed: crashing when using potions from inventory - fixed: typos in mission text and skills description - fixed: runes are now unique items, meaning that you can only have one of each at any time. This p…

  • Herolike 0.8a is live in Early Access! - 19 February 2016

    After 16 months of development, Herolike is here, on Steam, live! I have butterflies in my stomach just looking at the live Store page :D Please read though the Early Access QA, check the game's features (and future features) or just contact me directly in the Herolike Discussions or at [email protected]. Enjoy it!

  • Herolike 0.8a is live in Early Access! - 19 February 2016

    After 16 months of development, Herolike is here, on Steam, live! I have butterflies in my stomach just looking at the live Store page :D Please read though the Early Access QA, check the game's features (and future features) or just contact me directly in the Herolike Discussions or at [email protected]. Enjoy it!

Patch notes and updates

S.noRelease datePatch nameGID number
129 September 2016Day 1 DLC (just kidding)4249665521683297573
213 June 2016Patch 1.4a and preparations for launch4249665521683297896
314 May 2016Patch 1.3a intorducing the Hunter class4249665521683298006
411 April 2016Patch 1.2a is here!4249665521683298115
520 March 2016Quickfix 1.1.1a is out4249665521683298231
610 March 2016Patch 1.1a is out4249665521683298353
723 February 2016Patch 0.84a rolling out4249665521683298458

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