SPSTEAMPULSELIVE ANALYTICS
Cropageddon

Cropageddon Steam metadata

Alexander Pavicevic | Sep 24, 2026 | game

Coming Soon

GameSteam Store content

ActionIndieEarly Access

  • Steam app typegame
  • Steam App ID4091090
  • PriceNo longer available on Steam Store
  • Release dateSep 24, 2026
  • DeveloperAlexander Pavicevic

Cropageddon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4091090
  • PriceNo longer available on Steam Store
  • Release dateSep 24, 2026
  • DeveloperAlexander Pavicevic
  • PublisherAlexander Pavicevic
  • Parent gameNot available

Genres: Action, Indie, Early Access

Company pages: Developer: Alexander PavicevicPublisher: Alexander Pavicevic

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Cropageddon Steam metadata

Cropageddon metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4091090/metadata
Steam Communityhttps://steamcommunity.com/app/4091090
PCGamingWiki search
IGDB searchSearch IGDB for Cropageddon

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog 13.09.2026 - 13 September 2026

    The build is approved so the release date is set :) I worked on the melee combat, since there was some negative feedback. I hope to catch now better the intent of the player. I added a new weapon. The mace can rupture staggered enemies. So early access there will include 4 weapons. One-hand Sword: It has a short range, is faster then the two hand weapons and slices staggered enemies. Two-hand Axe: It has a long range, it's slower then a one hand weapon, it can hit multiple enemies and slices staggered enemies. Two-hand Hammer: It has a long range, it's slower then a one hand weapon, it can hit multiple enemies and knocks staggered enemies back. Two-hand Mace: It has a long range, it's slower then a one hand weapon, it can hit multiple enemies and ruptures staggered enemies. I also tweaked telekinesis. Sometimes it didn't behave as expected. Next week I should get some feedback from clos…

  • Devlog 30.08.2026 - 30 August 2026

    I'm back, and I was also able to get some work done over the weekend. The spawn logic of the enemies has been improved and extracted. A new mode, "Survive" has been introduced, which can now use the new spawn logic. New Game Mode: Survive In Survive, the player has to survive for a certain amount of time. The current solution is a bit overengineered for what it currently is. Each enemy has a threat level. I can configure a curve that determines what the threat level should be at a certain time (how many enemies should be spawned). Later in development, I want to assign "pressure points" to the hero abilities. (The setup is in place). The preussure points will then have an impact on the threat level, so the more powerful spells the player has, the more/stronger enemies will appear. This will be added during the early access. Currently, it's not dynamic. Bad News I have to postpone the ga…

  • Devlog 16.08.2026 - 16 August 2026

    Iterated on the pepper enemy and onion enemy. Playtested the game and started creating tickets for the final sprint towards release.As mentioned, I will be traveling for the next two weeks, so there will be no update next Sunday.

  • Devlog 09.08.2026 - 9 August 2026

    I worked on the first level and the ranged enemy AI. Not sure yet if every ranged enemy will have a close-combat attack. I think I also have to give them some control spells, otherwise it's too easy to close the distance. It needs some more testing, but it's getting there.Started some changes/experiments on the parry system, since there was some criticism.Looked for someone on Fiverr to dress levels 3 and 5 (Arena and Cave). It was quite hard to find someone since I have locked budgets based on my wishlists, and the wishlist count ain't high^^But it turned out really cool :) The ArenaThe Cave

  • Devlog 04.08.2026 - 4 August 2026

    Hi,there were no updates because there's not much to tell. I'm working on the levels, there are going to be three of them. First I had to work on the "story" to get an idea of how the levels should look and what their sequence will be. Early Access will include levels 1, 3 and 5.Then came the full process of writing down which options and possibilities each level should give the player. Drawing some sketches, getting into more detail, then starting the greyboxing and testing.I'm currently dressing Level 1. I hired someone on Fiverr to dress levels 3 and 5.I also have to travel unexpectedly for two weeks in August, which means I have to push the release. Which sucks, because September has plenty of cool releases (e.g. Wolverine :))I still have to think about which date to pick, because I want to make sure I can actually release on that day.

  • Devlog 19.07.2026 - 19 July 2026

    I added a token system for my ranged enemies. Each attacker has to request a token before it can attack. If there is no available token left, the attacker has to wait.This avoids situations where you would have all ranged enemies attack at once. It also allows me to configure how many can attack at once. This system is inspired by the GDC talk: In this example only one is allowed to attack. The onion showed me a flaw in my whole system design. I designed all systems for two-legged characters. I now have to extend it for six-legged characters. I didn't put much effort into the animation yet, because I saw some cool procedural stuff with spiders, which I guess can be used here. Instead of starting with the first level of grey boxing, I updated the engine version.

  • Devlog 12.07.2026 - 12 July 2026

    As mentioned, not much happened last week, but this week was quite productive.I finished the "Run-System." So now I can just add the levels and modes I have in mind to the system, and it creates the whole run. As mentioned there will be fixed levels with random assigned modes. Each level starts with the game mode displayed at the top left, along with a short description, and at the bottom you see the level name. The immediate start was some of the negative feedback I got, which should be solved I started adding the onion enemy, which already looks quite fun.Then I decided to treat myself and worked a little bit on the gore system. I managed to fix some crashes and visual artifacts, and I also added a rupture option. So now a staggered enemy can be sliced, knocked back or ruptured. What else... I watched the streams again, and I think I'll shrink the levels. Most people never explored th…

  • Devlog 28.06.2026 - 28 June 2026

    Not much happened this week and probably also next week will be rather quiet since there are some friends and family events which need some time. Anyway doesn't mean nothing happened. TweaksEquipping a the weapon in front of a NPC start an instant attack. If staggered, the finisher will be executed (slice/knockback)Killed staggered NPCs drop a health orbImproved the nav mesh a little bitBug FixesMana got charged double when using a projectile spell in melee stanceFound finally the issue why the sliced meshes flicker sometimes and created a hotfix for itIce spell in melee stance didn't slow down the enemiesDisabled capsule collision of dead enemiesI also started to add the first ranged enemy. The fire-casting pepper. Plans for next weekAdd spell attacks to the pepperCreate basic AI for the pepper

  • Next Fest Over - 21 June 2026

    The Next Fest is nearing an end. I said I wouldn't tweak the demo during Next Fest... and then I tweaked it anyway. Here's what changed (also posted on Discord):Tweaking:NPC hit reactions are snappierHits carry more weight and are now weapon-dependentMage Stance now also regenerates manaThe cooldown on spell projectiles is removedNPCs now have a reduced chance to dodgeRewrote some of the tutorial cards to be more specificLowered spell prices so you can have more of them in your first runThe mana system got another update. It's now possible to "reload" your mana in Mage Stance. Your mana reloads automatically if you hit 0 mana or if you press the reload button in Mage Stance. In my opinion it feels better than the constant recharge, and it nerfs the flamethrower.I'll most likely also tweak enemy spawning and add an indicator for when an enemy gets lost. Another thing I'll probably change…

  • Recorded Stream - 16 June 2026

    Recorded how to fight through a handful of waves

  • Demo And More - 7 June 2026

    The demo is released and it's fun to see streamers and YouTubers play the game. Even if not many^^ Some changes were already pushed based on the observations, and a weapon the Discord community asked for was added.I'll drop some information here about the demo and how it continues after Next Fest.How does the demo differ from EA (Early Access)?My goal is that EA starts with at least two levels and two modes. So one run would go through two levels with a randomly assigned mode. During a run you collect Mojo, buy spells and weapons, and when you finish a run, you unlock a new ability/weapon which is then available in one of the shrines for the next run. Your spells and Mojo get reset.The demo has no runs. It's just one level with one mode and never resets, except if you delete the save game manually.What was added to the demo since the release last week?The reactive tutorial got replaced…

  • Playtest - 2 - 12 March 2026

    Plautest– Feedback Welcome!The current version is still rough around the edges, but that also leaves plenty of room for your suggestions, ideas, and wishes — so don't hold back!I'm particularly curious about performance, since my target hardware is an RTX 3060 / Ryzen 9 5000 setup. Beyond that, I'd love to hear your thoughts on the overall gameplay: how does the melee combat feel? What about magic combat? How's the interaction with the environment?One known issue: Telekinesis is currently not fun and can break the game in a few ways (throwing enemies out of the level, clipping them through the ground). I'm reworking it — which is why for now you can only grab enemies, not objects.Controls (remappable in Settings)KeyActionQ / ESwitch SpellsRKickTThrow1Toggle StanceSpaceJump / DodgeLMBAttackHold LMBHeavy AttackRMBCombat Spell / Mage Spell (stance-dependent)Hope you find some fun in the cu…

  • Summary 2025 - 31 December 2025

    End of the year and I'm using the opportunity to share the progress. I'm really happy with how things are going. So, what happened?Core SystemsThe ability system worksThe meta progression system worksThe save/load system worksThe main menu including sub menus worksController and keyboard input works for UI and gameplayLocalisation is set up — so now I just need the translations ^^In-Game UIThe in-game UI for the magic shrine worksThe in-game UI for the combat shrine worksSpells & Abilities4 magic spells (fireball, flamethrower, telekinesis, ice thrower)2 combat spells (small fireball, "Jedi" push)Since people asked for it, I added the mighty kick. It's now possible to kick enemies!LevelsThe home base level is reaching a good statusBug Fixes & ImprovementsImplemented feedback from playtestingOne of the main issues with melee combat was that attacks didn't connect. The distance was "too r…

  • Playtest - Melee Combat - 1 December 2025

    Preparing for the First Playtest!I'm getting ready for the first playtest! This initial test will focus specifically on melee combat mechanics to help answer some key questions:Do the controls feel responsive and intuitive?Is the game feedback clear and satisfying?Are the enemies challenging enough (but not frustrating)?Most importantly—is it fun?What to Expect:The playtest build will include:A working main menu (still polishing it, but it's functional)A simple combat-focused level with enemiesA few basic spells (keeping the selection limited so we can really focus on melee combat)Your Feedback Matters:After playing, please share your thoughts! You can post your feedback in:The forum thread https://steamcommunity.com/app/4091090/discussions/0/684113302075258191/The Discord channelLooking forward to hearing what you think—every bit of feedback helps make the game better! I'm hoping to ha…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4091090
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateSep 24, 2026
DeveloperAlexander Pavicevic
PublisherAlexander Pavicevic
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Dark Messiah-inspired first-person roguelite. An ancient curse turned the harvest into monsters. Master brutal melee and devastating magic to fight monstrous fruits, vegetables, and other crops. Unlock powerful new spells and weapons with each run

About this game

THE HARVEST FIGHTS BACK A Maya curse turned the crops into monsters. Now the corn wants you dead. Cropageddon is a first-person action roguelite with brutal melee, destructive magic, and arenas full of opportunities to turn the fight in your favor. MAKE THE ARENA YOUR WEAPON Inspired by the combat of Dark Messiah of Might and Magic, Cropageddon brings melee, magic, and environmental kills into a roguelite structure. Kick a monster into spikes, hurl a barrel into an approaching crowd, or cut through the cursed harvest yoursel FIGHT. RETURN. REARM Gather Mojo during your run, then return to the hideout between levels to buy weapons and spells. Practice with your purchases on the training dummy before taking them into the next fight. Your equipment choices shape the current run. Permanent unlocks expand the weapons and spells available to buy in future attempts. Boons improve your stats and abilities for the current level. Take advantage of them while they last; they expire when the level ends. MASTER THE ARENAS Fight through handcrafted arenas with varying objectives: clear a set number of enemy waves or stay alive until the timer runs out. Learn where the hazards are, find opportunities to use them, and return with different equipment to try another approach. TL;DR: First-person melee and magic combat inspired by Dark Messiah of Might and Magic Two stances: Melee and Mage Fixed levels with rotating game modes Unlock permanent weapons and spells to pick from at the start of every run Boons that change your abilities each level Every run is a fresh start, but with a growing pool of unlocked weapons and spells to choose from

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Cropageddon's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Cropageddon's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Cropageddon at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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