Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4092990 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Jonne Ojennus |
| Publisher | Jonne Ojennus |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
You need parts. Your ship is dying. You have to go in. You are not safe. The derelict is dark, silent, and whatever got it might still be inside. First-person survival horror in the haunted ruins of a dead solar system.
About this game
The sun is dead. Your ship is dying. Something is in the dark with you. Scavenge derelict ships, keep your systems running, and survive the haunted ruins of a collapsed solar civilization. First-person survival horror with immersive sim depth and roguelite replayability. Keep the Ship Alive Manage a fully physical ship — electrical systems, life support, air quality, engines, fuses, airlocks, pressure doors and more. If something breaks, you find it, you fix it, or you die. The port engine is still running somehow. You had to replace the fuse with a strip of metal. There is an odd smell on the air. Life support might go next. You tell yourself you'll sleep when you reach the next waypoint. You won't. Board the Derelicts Dock with wrecked ships, abandoned stations and dangerous strangers to scavenge the parts and resources keeping you alive. Every hull you breach is unpredictable — structurally, environmentally, and in what's waiting inside. The distress signal was three weeks old. The airlock cycled fine. There was still power, which should have been the first warning. Someone had failed to barricade the airlock from the inside. You weren't the first through here. Survive by Any Means Weapons are a luxury you don't have. Use tools, jury-rig traps, turn the ship's own systems against what's hunting you. The airlock, the ventilation, the smoke, the dark — everything is a weapon if you're desperate enough. That sound again. You check the camera to make sure, slam the button, and pray the jury rig holds. The airlock cycles. The alarms fade one by one. Then, from somewhere deeper in the ship, the sound again. Uncover a Dying System With No Easy Answers The colonies have theories. The factions have agendas. Survivors, zealots and raiders — everyone agrees the deluge wasn't natural, nobody agrees on anything else. The truth is scattered across dead ships and the last words of people who got too close to it. Every derelict has a story. Not all of them are safe to know. The trader spoke freely after the third drink of what smelled suspiciously like Dyesol. The official story was a lie, she said — everyone knew it. She had a theory of her own. They all do out her…
Supported languages
English * * languages with full audio support
