Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4093960 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Gamtustudio |
| Publisher | Gamtustudio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Your choices forge your story. Climb the towers, recruit companions, and unlock skills to evolve into new classes. Position your party for synergies, let battles unfold, and claim victory. With shifting stories and auto-battler combat, 8Towers immerses you every run.
About this game
8Towers There are eight towers in the world. No one knows who built them, when, or for what purpose. Only that they pierce endlessly into the sky—and that alone is enough to ignite every adventurer’s curiosity. A single choice can change your route, and a single placement can turn a battle around. Each run rewrites your story with a completely different combination. Game Overview 8Towers is a roguelite RPG where choice-driven storytelling meets strategic, placement-based auto-battler combat. As you climb each floor, events and encounters change. Strangers you meet may become companions or unlock new classes/skills . Battles play out automatically, but the placement/combination/management you plan beforehand decides victory— low fatigue, high strategy . Systems Choice → Consequence: Short, impactful decisions lead directly to rewards, penalties, and branches, maximizing narrative immersion. Strategic Auto-Battler: Combat is automatic, but positioning and synergies are the core of success. Classes & Skill Builds: Mix classes, skills, and traits gained from events and loot to forge your own build. Recruit & Manage Allies: Help someone you meet and recruit them as a companion —assign roles and tune gear/traits. A New Route Every Run: Constantly changing events, nodes, and boss combinations deliver strong replay value. Light yet Deep: Enjoy low-fatigue auto battles with high-density strategic planning beforehand. A Story That Moves Chance Encounters: A peddler asking for help, a suspicious researcher, a shadowy thief… Decide whom to trust and whom to leave behind. Relationships & Allegiances: Your choices turn characters into allies or enemies , affecting branch events on the next floor. Ending Collection: Different playstyles lead to different endings. Collect multiple conclusions. Game Flow Begin the Expedition – On each floor, choose nodes (shop/event/battle/treasure/boss) to create your route. Events – Short, curiosity-driven episodes. Will you help, recruit, or gamble the adventure? Battle Placement – Calculate the front line for tanks, firing angles for ranged units, and buff ranges to find the optimal positions . Auto Battle – Fights play out a…
Supported languages
English, Korean
