Voxelony news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateApr 27, 2026
- DeveloperShinyScale Games
- PublisherShinyScale Games
Genres: Casual, Indie, Simulation, Strategy, Early Access
Company pages: Developer: ShinyScale GamesPublisher: ShinyScale Games
Voxelony Steam news
Voxelony news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- On break for a little bit. - 25 July 2026
Hi. I'm taking a break from working on the game since I'm a little burnt out don't worry i will update it again and finish the game. Just letting you people know so you don't think it's abandoned and want to keep updated. Thanks for the support.
- 0.3.1 - Patch - 29 June 2026
FIXED: An issue with there being no Gold fields on maps. ooops sorry. FIXED: The Gold mine description showing the incorrect description. FIXED: An issue with not being able to build Gold mines on Gold fields. And various other small fixes
- 25% Discount | Steam Summer Sale 2026 - 25 June 2026
With the steam summer sale now live the game is on the highest discount yet saving you 25% of the games normal price. Thank you for your support.
- 0.3.0 - Update 2 - Economy and Trade | Patch Notes - 23 June 2026
0.3.0 - Update 2 - Economy and Trade is now out. NEW: 2 crop types, Cabbage and Melon. NEW: Economy system. With Traders. NEW: Resource Gold. NEW: Building Gold Mine. NEW: Trading Post. UPDATED: Research Tree. CHANGED: Planting now requires seeds. QOL: When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather. QOL: UI Scaling has been added to the settings menu. QOL: Tooltips now have tooltips if you click a slot on a tooltip. QOL: Camera zoom changes. MINOR: ADDED: Additional objectives. NEW: Discord link in main menu and on feedback and bug report form. FIXED: Spelling mistake on Iron mine description. FIXED: Coal and Iron mine names when placed on respective field. FIXED: Misconfigured objectives. FIXED: Various other things. Such as you had to double click for colonists to move sometimes. CHANGED: Farmplot model. CHANGED: Changed some UI grap…
- Weekend Sale - 19 June 2026
Small 10% weekend sale now live if you are looking for a bigger discount wait for Steam Summer Sale Steam Summer Sale Starts on the 25th of June until the 9th of July. Next update will be live before Summer Sale starts. Thank you for your support.
- 0.3.0 is out on the beta branch. - 18 June 2026
0.3.0 is now out on the beta-breach. This is a work in progress version of this update so it's still missing features. The new UI Scaling is a bit weird will be mostly fixed on the live release of 0.3. The final version is coming out next week. PATCH NOTES: NEW: Economy system. With Traders. NEW: Resource Gold. NEW: Building Gold Mine. NEW: Trading Post. UPDATED: Research Tree. CHANGED: Planting now requires seeds. QOL: When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather. (0.2.2). QOL: UI Scaling has been added to the settings menu. MINOR: ADDED: Additional objectives. NEW: Discord link in main menu and on feedback and bug report. FIXED: Spelling mistake on Iron mine description. FIXED: Coal and Iron mine names when placed on respective field. FIXED: Misconfigured objectives. CHANGED: Farmplot model. CHANGED: Changed some UI graphics. CHANG…
- Content and features planned for 0.3 - Update 2 | Devlog #3 - 2 June 2026
Hi. I don't really have any content to show off since I'm still on vacation. But work will start next week from the 8th of June. The current features and content i will work to have in the next update 0.3 aka the second update is. - A trader of some sort. Might have a building you need to have for them to come. - A new resource: Gold to be able to make/mint currency/coins. - New crop types. And also of course some fixes. There will probably be more but i will not make any promises. Also saves should also be compatible that is the intention. The new resources might spawn in the middle of buildings that you have placed down. This post might be edited later.
- 0.2.1 - Minor Additions to Update 1 - 11 May 2026
NEW: Bug and Feedback submission on the bottom bar in game. NEW: Research Duration in the Research panel. NEW: Tooltip for treeplot construction requirements. Now i'm off for vacation until 7th of June.
- 0.2.0 - Update 1 - Rivers and Resources | Patch Notes - 5 May 2026
0.2.0 - Update 1 - Rivers and Resources Is now out. Saves are incompatible so if you want to continue your play-through from last update then switch to. Previous-major-version under Game Version and Betas under game properties on steam. 0.3.0 Is planned to implement a shop/trader that will appear every few days. And some other stuff but other then that i cannot say more since i don't want to promise to much and disappoint. 0.2.0 Patch notes: NEW: Map: Temperate (Rivers). NEW: Building: Gathering Post. NEW: Forestry Building and Mechanic. (Player suggestion) NEW: Building: Coal Mine. NEW: Resource: Coal. NEW: New Building: Bridge. NEW: Day and Night Cycle. NEW: Updated Research tree. NEW: Navigation System under the hood. Redone the Temperate (Hilly) Map. QOL: Colonists can now enter some buildings. QOL: You can now select multiple plots to plant. QOL: Notification on Colonist Death. (Pl…
- 0.1.4 - Hotfix - 28 April 2026
Tiny Patch again sorry for the inconvenience. FIXED: Events not showing up and being used and run FIXED: Crops and Growth not being saved I kind of did not see the growth and crops where not saved. And Event's not showing up and being run. Please give some feedback and i will look into things i do have some things noted. In the pipeline in terms of features and such and thanks for playing
- 0.1.3 - Hotfix - 27 April 2026
Tiny patch since i was stupid not to see it and after days i just saw it. Sorry for the inconvenience. FIXED: Some UI (Storage and Colonist Assignment scroll view not being at the top)
- Game is now available. - 27 April 2026
Voxelony is now available for purchase. Thanks everyone who have wishlisted my little game. And been interested in my game and the future of my project. Hope you will enjoy my game. Now i will spill some beans. I have many features planned for the near future and further out future i know it's quite basic right now but the game will get more content over time. I plan to release a smallish update here in the next 2-3 weeks maybe earlier. It includes this little fella model. And a new playable map and some other content but yeah small update. Here is the Patch Notes for this release and some differences between this and the Demo the game had. NEW: Map: Temperate (Hilly). NEW: UI (v2). NEW: Improved Colonist panel. NEW: Building: Storage. NEW: Building Upgrades: House and Bakery to T2. NEW: Decoration: Torch. NEW: Events. NEW: Creatures. Boar (Neutral) | Slime (Enemy). NEW: Resource: Meat…
- Devlog #2 - 7 Days until early access release. - 20 April 2026
Hi. I'm so excited to actually release my first major project here on the 27th of April 5pm CEST/UTC +2 So a big difference between the Demo and the early access version is the different terrain type. Instead of it being normal curvy terrain it's Voxel terrain with nice 90 degree angels. It suits the games style a lot more then the old terrain. Which was only temporary until i got the terrain in the current version i have worked hard on. Here is a tiny bit of the old terrain. Here is the new terrain. I know the grass is a lot brighter then before so if you don't like it let me know. And let me know how you would like me to change it. Thank you for reading my tiny little devlog. The major information is on release day. Also with some patch notes differences between the Demo and this release.
- Release on the 27th of April is a go. - 16 April 2026
I'm happy to announce our game build got approved for release just now. So the release of the early access on the 27th of April 5pm CEST/UTC +2 is a go. More information in the next Devlog on the 20th. And on release of the early access.
- Devlog #1 - 13 Days until early access release. - 14 April 2026
Hi. I was supposed to make this yesterday Monday so it would have been 14 days until release. But i was working on things but yeah. This will be the first Devlog I'm quite excited to show off the new UI i have been working on for the past few days. Since i thought the UI the game had in the demo was not good enough to release for a early access game. So pretty much everything UI related has been reworked and does not look like a few basic shapes it's still basic which i like. And suits the game in my opinion. First i will be showing off the new main bar where you can open the Building, Colonist Management. Storage and Research menu. Here is our new Day and time display with the new buttons where you change speed. Here is our new Building menu. Quite happy with this one. The new Colonist Management Menu with some new options to change what Colonists can work on. This will be the two Pane…
- Ending of Demo. And Possible release date. - 31 March 2026
Hi Voxelonians Thanks for trying out my Demo if you did it means a lot to me. Also as you can see the Steam Next Fest demo has ended. As of March 31st it will come back when the releases out of Early access or closer to release out of early access. So about the release possibilities i think the game will release in Early Access either on the 27th of April or 11th of May. The 27th of April looks more likely currently since I'm nearly finished with the things i wanted finished before Early Access comes out. And it will be possible to push out bug fixes during that time if something comes up before starts vacation. Thanks for reading. Have a great day.
- Steam Next Fest: Demo extension - 5 March 2026
Hi. I have decided to extend the demo availability until the 30th of March 2026. Also implemented a check if the Demo has been de-activated that the game will not be playable anymore. I might have another playable Demo down the line when i'm more happy with the state of the game. Possibly after the game is out in early access. Also thanks for all the wishlists i really appreciate it. Also please if you have played the demo submit a feedback form that is found ingame many thanks.
- Voxelony: Demo (STEAM NEXT FEST) - 10 February 2026
Hi. Thank you for being interested in my little game since the Steam Next Fest is starting soon. I have decided to make my demo available from the 11th aka tomorrow to the 23rd of March and may be extended. The Demo is a work in progress version of the game and may contain bugs. The Demo might get updates during the availability of the Demo so it's mostly a playtest to get some feedback and fix bugs. Also please submit a feedback from once you finished playing. Also If you find anything or would like to contact me there will be information in game about how to contact me. Again thank you so much and thanks for reading.
- Steam Next Fest: February 2026 - 25 January 2026
Hi. A little tiny. Thanks for checking out my page for my first game. And I'm pretty new to this thing so bare with me. So my game Voxelony will be attending the the Steam Next Fest this February And yeah that's pretty much what i have to say more information will be available at the start of next month about the version of the game that will be playable during the next fest.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 June 2026 | 0.3.1 - Patch | 1836506165560445 |
| 2 | 23 June 2026 | 0.3.0 - Update 2 - Economy and Trade | Patch Notes | 1835871199315913 |
| 3 | 11 May 2026 | 0.2.1 - Minor Additions to Update 1 | 1832065502821899 |
| 4 | 5 May 2026 | 0.2.0 - Update 1 - Rivers and Resources | Patch Notes | 1831432155580622 |
| 5 | 28 April 2026 | 0.1.4 - Hotfix | 1830797770243974 |
| 6 | 27 April 2026 | 0.1.3 - Hotfix | 1830797770243781 |
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