- Improvements Update #2 - 28 August 2026
Hi all,I've been busy lately but I've been working on stuff on and off so here's what I have: Additions:Added a skip cutscene option + keybind change option.Added the ability to back out of menus by pressing the "escape" key.If the music volume slider is set to 0, the music credits will not show up, until you set the volume >0Reworks & Redos:Redid and improved the exterior section of Chapter 2Redid and redesigned some interior floors of Chapter 2Remodeled all the drone enemiesSlightly nerfed the assault drone's damage from 6 -> 5 (42 total -> 35 total)Changed the wave structures slightlyChanged fire debuff particles to fit the style of the game more.The paralysis debuff will only show up when the enemy is paralyzed but not stunned (For readability).Slightly improved tutorialChanged some player + enemy animations.Bug fixes:(I fixed a lot of bugs, but here are the highlights) Fixed inspec…
- Chapter 2 Patch 1 - 31 July 2026
Hi all,Here are some small improvements I have made through the weeks.Improved and rebalanced accessories & weapons.Added pause menu to the game, alongside an exit button. Standard stuff for a PC game. Reduced gravity and simplified movement.Fixed bugs relating to some accessories, settings, etc.Redid some menus.Improved performance. Please let me know of any feedback, improvements, or bugs, Thanks.
- Chapter 2 Release - 13 July 2026
Hi all,Chapter 2 is released, bringing in a new mission, new mechanics, many improvements and more content.New Mission, Grand Exodus Trench:A new mission taking place 30 km underwater. Brings in four new enemies, 1 new boss, alongside a brand new combat mechanic:Enemy components:These components are a separate entity from the enemy, but enhance the enemy greatly.For example, missile pods produce short range missiles alongside the enemy attack, and when launched, deals heavy splash damage.Burst Mods, allow double barreled shotgunner drones to fire both its round per turn, instead of once per turn.The Defense Beacon, allows the boss to cast a battle wide 25% damage reduction to all enemies unless the boss is stunned or the beacon is broken.Paired with the two new mechanics, unlocked after chapter 1: Compound Bow: Sona can use spare blessing points to conjure debuff arrows.There's three ty…
- More News + Future Content Leaks - 14 June 2026
Hi all.I'm been working on the next mission: Containing a security breach in a facility 30 km underwater.I'm not 100% sure when it'll be finished, but I'm getting things done bit by bit. Now, I wanted to make this announcement because I also made an update today to clean up some rough edges before the summer sale and the time between current and the next mission. These include: Mission summary screens that show what you unlocked after a successful mission.Added: Compound Bow: Sona can use spare blessing points to conjure debuff arrows.There's three types so far:Flame, stage 1: Enemy catches on fire dealing small damage over time over many turnsFlame, stage 2: Enemy becomes scorched, reducing enemy damage by 30% (Base)Frost, stage 1: Enemy becomes frostbitten, cutting all enemy attacks by half.Frost, stage 2: Enemy becomes glacialized, stunning it for 3 turns and when attacked while froz…
- Placeholder - 24 April 2026
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- Update to adress a few things - 7 April 2026
Hi all, I've been busier than usual and I'm pushing out some more stuff I've been working on during this period.Gameplay Fixes & ImprovementsMade all battle animations go by faster and more consistently.Changes to many weapons to make them more distinct including:G17Remington ShotgunRiot GearAK47Before, when your gun runs out of ammo, you need to manually press the reload button until Isaac is done reloading. Now, every turn, 1 turn of reload is done passively. If you choose to reload the same turn, it speed up reloads by another 1 turn. From what I can tell from playtesting, this helps give players more flexibility and agency.Enemies have been made a tiny bit more dangerous to compensate.Changes to many weapon animations to be more natural.Changed many enemies animations to be mroe dynamic and give them character.Fixed potential softlock in battle.Graphics overhaulThe map has been over…
- Spring Sale & Updates - 17 March 2026
Hi all, quick update.I've been working on Chapter 2 but I found a few issues that I've fixed in this update that I want to getreleased before the spring sale.Speaking of, my game will be in the spring sale a bit late, on March 22th because I lowered some of the regional prices a bit too close to the sale. My bad. It'll probably have a 35% sale or something.Some fixes included:Added settings menu, along with UI changes. It allows you to rebind keys and edit volume, vsync, etc. It's pretty basic, and I would love other suggestions on what settings to add in the future.To start a mission, you had to click the tiny checkmark at the bottom. It was needlessly confusing. I made it a larger button with text instead, and in the future I'll probably remove it.If you had no shields, the shield bar will always remain full. Simple coding bug. Fixed.Some projected stats shown were wrong. Fixed most o…
- Chapter 1 Done + Game Improvements - 18 February 2026
Hello All!There were a few more improvements I wanted to make before working on Chapter 2.Gameplay:A new predictive stat system: When hovering over action buttons, the game calculates your stats AS IF you had done the action.Hovering over a button example:Stats that are affected by this predictive system will change color. The aquamarine text colors show which stats will be affected. Lore:Things in the world can be inspected for additional lore tidbits.Changed beginning dialogue slightly.Graphics:Finished the map overhaul.New model for Sona.Hair and clothing physicsNew idle, shield, and attacking animations for Sword & Shield enemy.New animations for the taser.Misc:Removed a lot of items that add nothing to the game, or were plainly broken.Boss has been nerfed in HP, from 4000 -> 3000Some enemies have been made slightly easierPatch 1: Fixed softlock when dying from Self-AfflictionFixed…
- Chapter 1 Overhaul - 16 January 2026
Hello everyone! This update aims to improve and finish everything lacking with Chapter 1.New Wave Based System:Every single encounter has a wave counter.Once a single wave is finished off, the next wave of enemies are sent out. The battle is considered won once all waves are defeated.Should you complete a wave, 1 free bonus turn is given in preparation for the next wave.This change aims to add more encounters and a bit more strategy without flooding the map with enemies.Other Changes: Enemies Damage being reduced to 85% once damage is taken is removed due to confusion.Fixed Shield enemy taking double damage.All reaction based moves like counterfires and dodges are removed, along with every single upgrade regarding reaction based things. They do not make a meaningful impact to the game and only add confusion to the tutorial and gameplay.Encounter Changes:Most encounters should be adjuste…
- An Update on the Game Going Free - 8 January 2026
Hi all, a quick update on some stuff over the past few days.I got this response from steam support regarding the game going free.I got the steam response pretty late as I was busy working on a new update, but for transparency's sake, here you go.Moving forward, I'm working on an update. It's mostly more polishing, bug fixes and graphical improvements but I also did add a new wave based system because I wanted to add more encounters to the game. The encounter starts from wave 1, and once all waves have been defeated, HP, Stamina, and Ammo is refilled automatically.Here's a few images if you are interested.(I'll add more images soon)As always feedback is welcome!
- Game Going Free (For Now) - 2 January 2026
Hello all, I've been thinking about launch and for now, I want to set the game to free to play for a while.(No microtransactions, don't worry)I think the game isn't good enough for my standards to charge money for, so I wish to add more contentand make many game improvements beforehand.I've emailed steam support about my situation and I just wanted to let you all know ahead of time, fortransparency. It might take a few days, though I'm not certain.Also unrelated news, I've been working on making the UI easier to read, let me know what you think Before:After:That's it all, have a wonderful 2026!
- Patch 4 - 30 December 2025
Fixes: Sometimes, when you leave when holding "M", you couldn't scroll through the expedition menu.Fixed now.Fixed enemy targeting.Slightly adjusted camera again. Fixed enemies getting 2x damage.ImprovementsRevamped AWM firing animation + Hold Anim TransitionRevamped AK47 firing animationAK47 open fire stam cost: 105 -> 70G17 open fire stam cost: 125 -> 95
- Patch 3.5 - 30 December 2025
Fixes: Fixed Loadout Menu not working when joining without data.Fixed Upgrades Menu not working when joining without data.Fixed weapons firing over and over again when an enemy dies.ImprovementsSince the upgrade menu only lists current equipped gear, if you unequip something, the points investedwill be refunded back automatically.
- Patch 3 - 29 December 2025
Fixes: Fixed Upgrade MenuFixed Loadout MenuImprovements: Upgrade stats now have a numerial value attached to them as well as the percentage increase.Upgrade Menu now only lists currently equipped gear.If you happen to kill an enemy before your open fire turn is over, ammo will not be consumed.The introductory main menu screen only plays during the game's launch. Should you leave a missionfor example, a shorter more concise transition screen will appear. Main Menu transition duration 1.5 sec -> 0.8 secDecreased base upgrade point amounts: 100 -> 50Every new boss defeated increases max upgrade points by 50, instead of 100.Tweaked the Upgrade point scaling algorithm. Upgrade points should be cheaper to buy now and shouldscale in price slower.My sincere apologies. These things should've been addressed at launch, but rest assured, I am working on it!
- Patch 2 - 29 December 2025
Camera was overtuned last patch, it has been brought more in line hopefullyMany enemies had the wrong initial reload time. That has been fixed to hopefully make the gamemore fair and easier.The main path has been blocked off. This is to prevent players from encountering theResidential Encounter too early. Originally, this was the fifth encounter, but it could be accessed AFTER beating the second encounter.So y'know, clarification and such. Made tutorial shorter and less brighter.MacOS versions has been removed. I couldn't get it to work. Apologies. Please leave me more feedback if possible. Thanks!
- Patch 1 - 28 December 2025
THE GAME PRICE HAS BEEN SET TO THE LOWEST POSSIBLE UNTIL THE GAME IS IN A SATISFACTORY STATE. ANY EARLY BUYERS PLEASE REFUND OR SOMETHING.CHANGES ARE BEING PUSHED TO WINDOWS USERS FIRSTFixes: Fixed TutorialBalancing:Assault Rifle Enemy HP: 1450 -> 310Assault Rifle Enemy Dmg: 5 -> 2Revolver Enemy HP: 1950 -> 410Revolver Enemy Dmg: 14 -> 6Shotgun Enemy HP: 1100 -> 450Shotgun Enemy Dmg: 10 -> 6Shotgun Enemy Max Reload Turns: 2 -> 4Axe Enemy HP: 2250 -> 425Axe Enemy Dmg: 14 -> 5Sniper Enemy HP: 1500 -> 600Sniper Enemy Dmg: 185 -> 70Sniper Enemy Max Reload Turns: 4 -> 6Cleric Enemy HP: 2050 -> 820Cleric Enemy Heal: 300 -> 200Cleric Enemy Max Reload Turns: 2 -> 4Executioner Enemy HP: 3250 -> 875Executioner Enemy Dmg: 26 -> 15Executioner Enemy Max Reload Turns: 1 -> 3Shield Enemy HP: 3450 -> 1050Shield Enemy Dmg: 65 -> 27Shield Enemy Shield Hits: 12 -> 8Scorpentar Enemy HP: 6500 -> 1500Scorpen…
- N/A - 25 December 2025
Fixed, hopefully. Let me know if it doesn't launch for you.Hello all, I just released the game, but um, for some reason it crashes on steam, but it doesn't on my local machine. PLEASE DO NOT BUY YET IF YOU WERE GOING TO. Sincere apologies for the inconvenience
- Minor Content Update - 13 December 2025
New weapon: Riot Gear. Gives armor absorption points by default, and also acts as a weapon.New Upgradeable statsFixes and revamps to outdated accessories. UI Improvements to clarification and such.I forgot the rest...
- Small Improvements - 7 December 2025
Here's some changes made: Nerfed enemy TTK (Turns to kill)Some enemies went from 3 TTK to 2 TTKOthers went from 4 TTK to 3 TTK.In my opinion it's plain evil to let enemies stay alive with a sliver of HP, so I fixed this hopefully.Enemies wander now in the overworld:If you are behind the enemy LOS, their detect range decreases significantly.You can crouch (C, Ctrl for keyboard, RShoulder for controller)And so, for some encounters you can sneak past them.More UI improvements and less clutter, hopefullyAlright I'm going to take a break now.Let me know if this version has bugs or not.Thanks so much!
- 1 TCID Demo Release - 6 December 2025
While I frantically get ready for launch, I humbly ask for wishlisters, all 59 of you lovely people, to help give me feedback and such. It will also help you see if this game is worth your time, which is very important too.I'm very new to steam, but if you need to tell me anything, feel free to join the discord server and DM me personally. My name is BlueJay, if anyone is wondering.I tried to make the best demo I can make within the limited time period, but the demo is obviously not perfect. Some equipment are a bit outdated and the lighting isn't the best right now. Still, I appreciate you for your interest and patience!New discord link if anyone is interested: https://discord.gg/7WBHGzP9Ns