SPSTEAMPULSELIVE ANALYTICS
1 Trillion Credits In Debt

1 Trillion Credits In Debt Steam metadata

Timothy | Dec 25, 2025 | game

Released

0players observed · 21 September 2026 - 22:14:43 UTC

RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

1 Trillion Credits In Debt metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews3
  • Release dateDec 25, 2025
  • DeveloperTimothy
  • PublisherTimothy

Genres: RPG

Company pages: Developer: TimothyPublisher: Timothy

Top Steam chartsTop 100 gamesGame directorySteam Store page

1 Trillion Credits In Debt Steam metadata

1 Trillion Credits In Debt metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4094440/metadata
Steam Storehttps://store.steampowered.com/app/4094440/
Steam Communityhttps://steamcommunity.com/app/4094440
PCGamingWiki search
IGDB searchSearch IGDB for 1 Trillion Credits In Debt

Reviews, pricing, and metadata

Review summary

3 user reviews

67% positive, 2 positive, 1 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

Not available

Platform releases
  • Steam 25 December 2025

Latest Steam announcements

  • Improvements Update #2 - 28 August 2026

    Hi all,I've been busy lately but I've been working on stuff on and off so here's what I have: Additions:Added a skip cutscene option + keybind change option.Added the ability to back out of menus by pressing the "escape" key.If the music volume slider is set to 0, the music credits will not show up, until you set the volume >0Reworks & Redos:Redid and improved the exterior section of Chapter 2Redid and redesigned some interior floors of Chapter 2Remodeled all the drone enemiesSlightly nerfed the assault drone's damage from 6 -> 5 (42 total -> 35 total)Changed the wave structures slightlyChanged fire debuff particles to fit the style of the game more.The paralysis debuff will only show up when the enemy is paralyzed but not stunned (For readability).Slightly improved tutorialChanged some player + enemy animations.Bug fixes:(I fixed a lot of bugs, but here are the highlights) Fixed inspec…

  • Chapter 2 Patch 1 - 31 July 2026

    Hi all,Here are some small improvements I have made through the weeks.Improved and rebalanced accessories & weapons.Added pause menu to the game, alongside an exit button. Standard stuff for a PC game. Reduced gravity and simplified movement.Fixed bugs relating to some accessories, settings, etc.Redid some menus.Improved performance. Please let me know of any feedback, improvements, or bugs, Thanks.

  • Chapter 2 Release - 13 July 2026

    Hi all,Chapter 2 is released, bringing in a new mission, new mechanics, many improvements and more content.New Mission, Grand Exodus Trench:A new mission taking place 30 km underwater. Brings in four new enemies, 1 new boss, alongside a brand new combat mechanic:Enemy components:These components are a separate entity from the enemy, but enhance the enemy greatly.For example, missile pods produce short range missiles alongside the enemy attack, and when launched, deals heavy splash damage.Burst Mods, allow double barreled shotgunner drones to fire both its round per turn, instead of once per turn.The Defense Beacon, allows the boss to cast a battle wide 25% damage reduction to all enemies unless the boss is stunned or the beacon is broken.Paired with the two new mechanics, unlocked after chapter 1: Compound Bow: Sona can use spare blessing points to conjure debuff arrows.There's three ty…

  • More News + Future Content Leaks - 14 June 2026

    Hi all.I'm been working on the next mission: Containing a security breach in a facility 30 km underwater.I'm not 100% sure when it'll be finished, but I'm getting things done bit by bit. Now, I wanted to make this announcement because I also made an update today to clean up some rough edges before the summer sale and the time between current and the next mission. These include: Mission summary screens that show what you unlocked after a successful mission.Added: Compound Bow: Sona can use spare blessing points to conjure debuff arrows.There's three types so far:Flame, stage 1: Enemy catches on fire dealing small damage over time over many turnsFlame, stage 2: Enemy becomes scorched, reducing enemy damage by 30% (Base)Frost, stage 1: Enemy becomes frostbitten, cutting all enemy attacks by half.Frost, stage 2: Enemy becomes glacialized, stunning it for 3 turns and when attacked while froz…

  • Placeholder - 24 April 2026

    ...

  • Update to adress a few things - 7 April 2026

    Hi all, I've been busier than usual and I'm pushing out some more stuff I've been working on during this period.Gameplay Fixes & ImprovementsMade all battle animations go by faster and more consistently.Changes to many weapons to make them more distinct including:G17Remington ShotgunRiot GearAK47Before, when your gun runs out of ammo, you need to manually press the reload button until Isaac is done reloading. Now, every turn, 1 turn of reload is done passively. If you choose to reload the same turn, it speed up reloads by another 1 turn. From what I can tell from playtesting, this helps give players more flexibility and agency.Enemies have been made a tiny bit more dangerous to compensate.Changes to many weapon animations to be more natural.Changed many enemies animations to be mroe dynamic and give them character.Fixed potential softlock in battle.Graphics overhaulThe map has been over…

  • Spring Sale & Updates - 17 March 2026

    Hi all, quick update.I've been working on Chapter 2 but I found a few issues that I've fixed in this update that I want to getreleased before the spring sale.Speaking of, my game will be in the spring sale a bit late, on March 22th because I lowered some of the regional prices a bit too close to the sale. My bad. It'll probably have a 35% sale or something.Some fixes included:Added settings menu, along with UI changes. It allows you to rebind keys and edit volume, vsync, etc. It's pretty basic, and I would love other suggestions on what settings to add in the future.To start a mission, you had to click the tiny checkmark at the bottom. It was needlessly confusing. I made it a larger button with text instead, and in the future I'll probably remove it.If you had no shields, the shield bar will always remain full. Simple coding bug. Fixed.Some projected stats shown were wrong. Fixed most o…

  • Chapter 1 Done + Game Improvements - 18 February 2026

    Hello All!There were a few more improvements I wanted to make before working on Chapter 2.Gameplay:A new predictive stat system: When hovering over action buttons, the game calculates your stats AS IF you had done the action.Hovering over a button example:Stats that are affected by this predictive system will change color. The aquamarine text colors show which stats will be affected. Lore:Things in the world can be inspected for additional lore tidbits.Changed beginning dialogue slightly.Graphics:Finished the map overhaul.New model for Sona.Hair and clothing physicsNew idle, shield, and attacking animations for Sword & Shield enemy.New animations for the taser.Misc:Removed a lot of items that add nothing to the game, or were plainly broken.Boss has been nerfed in HP, from 4000 -> 3000Some enemies have been made slightly easierPatch 1: Fixed softlock when dying from Self-AfflictionFixed…

  • Chapter 1 Overhaul - 16 January 2026

    Hello everyone! This update aims to improve and finish everything lacking with Chapter 1.New Wave Based System:Every single encounter has a wave counter.Once a single wave is finished off, the next wave of enemies are sent out. The battle is considered won once all waves are defeated.Should you complete a wave, 1 free bonus turn is given in preparation for the next wave.This change aims to add more encounters and a bit more strategy without flooding the map with enemies.Other Changes: Enemies Damage being reduced to 85% once damage is taken is removed due to confusion.Fixed Shield enemy taking double damage.All reaction based moves like counterfires and dodges are removed, along with every single upgrade regarding reaction based things. They do not make a meaningful impact to the game and only add confusion to the tutorial and gameplay.Encounter Changes:Most encounters should be adjuste…

  • An Update on the Game Going Free - 8 January 2026

    Hi all, a quick update on some stuff over the past few days.I got this response from steam support regarding the game going free.I got the steam response pretty late as I was busy working on a new update, but for transparency's sake, here you go.Moving forward, I'm working on an update. It's mostly more polishing, bug fixes and graphical improvements but I also did add a new wave based system because I wanted to add more encounters to the game. The encounter starts from wave 1, and once all waves have been defeated, HP, Stamina, and Ammo is refilled automatically.Here's a few images if you are interested.(I'll add more images soon)As always feedback is welcome!

  • Game Going Free (For Now) - 2 January 2026

    Hello all, I've been thinking about launch and for now, I want to set the game to free to play for a while.(No microtransactions, don't worry)I think the game isn't good enough for my standards to charge money for, so I wish to add more contentand make many game improvements beforehand.I've emailed steam support about my situation and I just wanted to let you all know ahead of time, fortransparency. It might take a few days, though I'm not certain.Also unrelated news, I've been working on making the UI easier to read, let me know what you think Before:After:That's it all, have a wonderful 2026!

  • Patch 4 - 30 December 2025

    Fixes: Sometimes, when you leave when holding "M", you couldn't scroll through the expedition menu.Fixed now.Fixed enemy targeting.Slightly adjusted camera again. Fixed enemies getting 2x damage.ImprovementsRevamped AWM firing animation + Hold Anim TransitionRevamped AK47 firing animationAK47 open fire stam cost: 105 -> 70G17 open fire stam cost: 125 -> 95

  • Patch 3.5 - 30 December 2025

    Fixes: Fixed Loadout Menu not working when joining without data.Fixed Upgrades Menu not working when joining without data.Fixed weapons firing over and over again when an enemy dies.ImprovementsSince the upgrade menu only lists current equipped gear, if you unequip something, the points investedwill be refunded back automatically.

  • Patch 3 - 29 December 2025

    Fixes: Fixed Upgrade MenuFixed Loadout MenuImprovements: Upgrade stats now have a numerial value attached to them as well as the percentage increase.Upgrade Menu now only lists currently equipped gear.If you happen to kill an enemy before your open fire turn is over, ammo will not be consumed.The introductory main menu screen only plays during the game's launch. Should you leave a missionfor example, a shorter more concise transition screen will appear. Main Menu transition duration 1.5 sec -> 0.8 secDecreased base upgrade point amounts: 100 -> 50Every new boss defeated increases max upgrade points by 50, instead of 100.Tweaked the Upgrade point scaling algorithm. Upgrade points should be cheaper to buy now and shouldscale in price slower.My sincere apologies. These things should've been addressed at launch, but rest assured, I am working on it!

  • Patch 2 - 29 December 2025

    Camera was overtuned last patch, it has been brought more in line hopefullyMany enemies had the wrong initial reload time. That has been fixed to hopefully make the gamemore fair and easier.The main path has been blocked off. This is to prevent players from encountering theResidential Encounter too early. Originally, this was the fifth encounter, but it could be accessed AFTER beating the second encounter.So y'know, clarification and such. Made tutorial shorter and less brighter.MacOS versions has been removed. I couldn't get it to work. Apologies. Please leave me more feedback if possible. Thanks!

  • Patch 1 - 28 December 2025

    THE GAME PRICE HAS BEEN SET TO THE LOWEST POSSIBLE UNTIL THE GAME IS IN A SATISFACTORY STATE. ANY EARLY BUYERS PLEASE REFUND OR SOMETHING.CHANGES ARE BEING PUSHED TO WINDOWS USERS FIRSTFixes: Fixed TutorialBalancing:Assault Rifle Enemy HP: 1450 -> 310Assault Rifle Enemy Dmg: 5 -> 2Revolver Enemy HP: 1950 -> 410Revolver Enemy Dmg: 14 -> 6Shotgun Enemy HP: 1100 -> 450Shotgun Enemy Dmg: 10 -> 6Shotgun Enemy Max Reload Turns: 2 -> 4Axe Enemy HP: 2250 -> 425Axe Enemy Dmg: 14 -> 5Sniper Enemy HP: 1500 -> 600Sniper Enemy Dmg: 185 -> 70Sniper Enemy Max Reload Turns: 4 -> 6Cleric Enemy HP: 2050 -> 820Cleric Enemy Heal: 300 -> 200Cleric Enemy Max Reload Turns: 2 -> 4Executioner Enemy HP: 3250 -> 875Executioner Enemy Dmg: 26 -> 15Executioner Enemy Max Reload Turns: 1 -> 3Shield Enemy HP: 3450 -> 1050Shield Enemy Dmg: 65 -> 27Shield Enemy Shield Hits: 12 -> 8Scorpentar Enemy HP: 6500 -> 1500Scorpen…

  • N/A - 25 December 2025

    Fixed, hopefully. Let me know if it doesn't launch for you.Hello all, I just released the game, but um, for some reason it crashes on steam, but it doesn't on my local machine. PLEASE DO NOT BUY YET IF YOU WERE GOING TO. Sincere apologies for the inconvenience

  • Minor Content Update - 13 December 2025

    New weapon: Riot Gear. Gives armor absorption points by default, and also acts as a weapon.New Upgradeable statsFixes and revamps to outdated accessories. UI Improvements to clarification and such.I forgot the rest...

  • Small Improvements - 7 December 2025

    Here's some changes made: Nerfed enemy TTK (Turns to kill)Some enemies went from 3 TTK to 2 TTKOthers went from 4 TTK to 3 TTK.In my opinion it's plain evil to let enemies stay alive with a sliver of HP, so I fixed this hopefully.Enemies wander now in the overworld:If you are behind the enemy LOS, their detect range decreases significantly.You can crouch (C, Ctrl for keyboard, RShoulder for controller)And so, for some encounters you can sneak past them.More UI improvements and less clutter, hopefullyAlright I'm going to take a break now.Let me know if this version has bugs or not.Thanks so much!

  • 1 TCID Demo Release - 6 December 2025

    While I frantically get ready for launch, I humbly ask for wishlisters, all 59 of you lovely people, to help give me feedback and such. It will also help you see if this game is worth your time, which is very important too.I'm very new to steam, but if you need to tell me anything, feel free to join the discord server and DM me personally. My name is BlueJay, if anyone is wondering.I tried to make the best demo I can make within the limited time period, but the demo is obviously not perfect. Some equipment are a bit outdated and the lighting isn't the best right now. Still, I appreciate you for your interest and patience!New discord link if anyone is interested: https://discord.gg/7WBHGzP9Ns

Patch notes and updates

S.noRelease datePatch nameGID number
131 July 2026Chapter 2 Patch 11839676055889563
230 December 2025Patch 41819386365114990
330 December 2025Patch 3.51819386365114735
429 December 2025Patch 31819386365113470
529 December 2025Patch 21819386365112667
628 December 2025Patch 11819386365112003
713 December 2025Minor Content Update1818752592130583
87 December 2025Small Improvements1818118366180028

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4094440
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateDec 25, 2025
DeveloperTimothy
PublisherTimothy
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type3 user reviews
Positive review percent67%
Positive reviews2
Negative reviews1
Total reviews3
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4094440/

Short description

A turn based RPG focused on paying off an impossible debt of 1 trillion credits. Start as a party of underequipped freelancers fighting enemies for menial pay. Mix and match equipment upgrades and synergies to take on harder, but more lucrative contracts to eventually win the couple their freedom.

About this game

In this universe, a down-on-their-luck couple find themselves in impossible debt. Isaac specializes in all things offense , using weapons from assault rifles, shotguns, to sniper rifles. Furthermore, his grenades provide ample crowd control , and can be used once he deals enough damage. Sona, on the other hand, focuses on all things defense , using her healing magic to keep the two standing strong. She can also revive a fallen party member, or grant them temporary invulnerability. These two will be your party to command. Take on missions, explore the site, defeat enemies in your way, and complete the objective. Allocate resources and turns tactically and utilize each party member's movesets to keep your team alive. Should you succeed, your party will gain credits. With credits, purchase various equipment and equipment upgrades that the game has to offer. Each freelancer can be armed with their own set of upgrades , introducing more mechanics to use in combat. When ready, take on more dangerous, but also more lucrative missions, and eventually pay off the looming debt that lies ahead. The game is currently a polished 2-5 hour turn based RPG experience with new content releases planned. 9 Unique Enemies 2 Unique Bosses & Chapters New Mechanics + Upgrades (Armor, Stims, Deadeye, Debuff Arrows, etc)

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
69Stereo Sound
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Medo
steam germany6Alkohol / Tabak Schimpfwörte Ängstigende Inhalte
igrs18Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 21, 2026 to Sep 21, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

1 Trillion Credits In Debt's USD price history spans from Sep 21, 2026 to Sep 21, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

1 Trillion Credits In Debt's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 21, 2026 through Sep 21, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records 1 Trillion Credits In Debt at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-21$7.99$7.99No discountSteam Store

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