- Punch Rest Repeat v1.1.4 - Important Bug Fixes and UI Polish - 29 August 2026
Hey fighters! 👊 Small update this time, mostly cleanup and fixes. SettingsAdded a Full HD (1080p) resolution option to the settings menu.UI ImprovementsGeneral UI polish across the game.Bug FixesFixed the workout plan panel sometimes being openable mid-fight (during a critical combo or a knockdown).Fixed Combo Practice getting stuck in a broken state (and blocking future combos) if another menu was opened while it was active.Thanks as always for playing and sticking with us!
- Punch Rest Repeat v1.1.3 - New Chair, Engine Update & a New Studio Name - 22 July 2026
Hey fighters! 👊Smaller update this time, but a few things worth mentioning.Under the HoodUpdated the game's engine (Unity), which should bring better stability and set the stage for future updates.New ContentAdded a new chair: Cushioned - a comfortable step up from the Standard chair.Studio Name UpdateYou might notice a new name around the credits and store page. We've rebranded from Smiling Stallion Studios to Gallop Forever Games. Same team, same game, just a new name on the door. 🐴 Thanks as always for playing and sticking with us!
- Punch Rest Repeat v1.1.2 – Fixes, UI Improvements & New Achievements - 11 March 2026
Hey fighters! 👊I've just released a small update for Punch Rest Repeat with a few fixes, UI improvements, and some new achievements to chase in the ring.FixesFixed an issue where enabling Idle Mode while accepting a challenge could start multiple matches at once.Fixed a bug where Auto Battle could occasionally skip a turn without throwing a punch.Fixed UI issues where XP and health values could overflow their bars.ImprovementsCombo Practice dummy cooldown now scales with player level, improving pacing in higher leagues.Improved number formatting across the UI so large values no longer overflow (K/M format is now used for stats, XP, HP and coins).New AchievementsThree new belt achievements have been added for players who dominate the challenge system:Epic Challenger – Win 500 fightsLegendary Challenger – Win 1000 fightsUltimate Challenger – Win 1500 fightsTime to earn those belts. 🏆New…
- Patch v1.1.1 – Minor Balance Update - 4 February 2026
Hey Gym Members! 💪 We’ve made some small balance adjustments to enemy scaling to smooth out progression between league tiers.Changelog:Improved enemy scaling across leaguesSmoother difficulty progression between tiersMinor fixes and polishAs always, thanks for the feedback and keep punching! 🥊
- v1.1.0 Update – Major Progression Patch - 1 February 2026
🥊 v1.1.0 Update – Major Progression Patchv1.1.0 is live! 🎉This is the biggest update so far and a highly community-driven one.It focuses on progression clarity, balance improvements, usability, and long-requested features.Huge thanks to everyone who reported bugs, shared feedback, and ideas!New Systems & FeaturesLeague System added Progress through leagues with clearer promotion rules and visual indicators.Idle Mode added Challenges can now be auto-accepted while idle, with improved feedback and status indicators.Medal Stand & Trophy Stand unlocked These are no longer marked as Coming Soon and are now fully usable.Workout Plan modification You can now modify the workout plan by clicking directly on your boxer.Decoration items can now be unequipped No more permanent decoration choices, equip and unequip freely.Small tutorial hints added Short in-game explanations to help new players un…
- Patch v1.0.7 – New Content & Event Update - 2 January 2026
Patch v1.0.7 – New Content & Event Update✨ New ContentAdded 2 new boxersAdded 4 new country flagsAdded 3 new wall decorationsAdded 2 new floor decorationsCustomize your gym even more with new visual options and face fresh opponents in the ring.🎄 Christmas EventThe Christmas event has concludedThe limited-time bonus XP from the event is no longer activeThanks for training with us during the holidays!🛠️ Improvements & FixesVarious minor bug fixes and stability improvementsSmall UI and gameplay tweaks for a smoother experienceThis update focuses on expanding customization options with new decorations and fighters, while wrapping up the Christmas event and improving overall stability.Stay cozy & keep training 💪 Smiling Stallion Studios
- Patch v1.0.6 – Quality of Life & Content Update - 28 December 2025
Patch v1.0.6 – Quality of Life & Content Update✨ New ContentAdded country flags as decorative wall itemsAdded a new enemy boxerAdded a Change Character option to the Settings menu🛠️ ImprovementsAdded a generic Yes / No confirmation dialog systemAdded a confirmation prompt before Reset Game Data to prevent accidental progress lossImproved UI layering and fixed sprite order issues across multiple screens🐞 FixesFixed Christmas lights appearing incorrectly during matchesFixed various UI order and visibility issues
- v1.0.5 – Xmas Update is Live! 🎅🎄 - 25 December 2025
Ho ho ho! The gym is getting into the holiday spirit 🎅🥊For a limited time, dummy bags are celebrating Christmas with a festive makeover and bonus rewards!✨ What’s new?🎅 Santa Hats added to dummy bags🎁 Gift props placed under dummy bags for a cozy Xmas vibe⚡ 3x Experience from Dummy Bags during the Christmas eventTrain, punch, and grind a little faster while enjoying the festive atmosphere. This bonus is available for a limited time only, so make the most of it before it’s gone!Thank you for all the support and kind messages during the launch. More updates and improvements are on the way.Stay cozy & keep training 💪 Smiling Stallion Studios
- Patch 1.0.4 – Stability & Balance Update - 18 December 2025
Patch 1.0.4 – Stability, Balance & Combat Improvements 🥊 This update focuses on stability, combat feel, and balance improvements based on early post-launch feedback. Several critical issues affecting game flow and UI interactions have been resolved.FixesFixed an issue where upgrading shop items could incorrectly subtract the next upgrade cost instead of the current one.Fixed a rare crash caused by desynced fight history IDs from certain save states.Fixed an issue where the Challenge system could enter a corrupted state and break fight flow.Fixed multiple UI interaction bugs that could desync or completely break the game state.Fixed continuous sound effects triggering during auto knockdown recovery.Fixed Parry feedback incorrectly displaying as hit quality (now clearly shown as PARRY).Combat & Flow ImprovementsAdded a short grace state after failed combos and knockdown recovery to preve…
- Punch, Rest, Repeat is Now Live! 🥊 - 17 December 2025
Punch, Rest, Repeat is now live! 🥊This project started as a small idea and grew step by step with the help of feedback, testing, and lots of passion. I’m incredibly grateful to everyone who wishlisted, tested, shared feedback, or simply followed the journey.Thank you so much for the support during development. Every wishlist, message, and kind word truly means a lot.I’ll be actively monitoring feedback and working on improvements and fixes.If you enjoy the game, reviews and feedback are always appreciated and help a lot as a solo developer.Have fun, and enjoy the grind! 💪
- Devlog #3 – Character Selection Update - 14 December 2025
Hey everyone! 👋 Today I want to share a quick look at one of the systems I’ve been working on recently: Character Selection.Until now, the game was very single-boxer focused. But as the project grew, it became clear that players should be able to choose who they step into the ring with, not just visually, but in terms of identity and progression as well.🧍 What’s New?The new Character Selection screen allows you to:Choose your boxer before jumping into the gameSet the foundation for future customization and unlockable charactersThe system is designed to be clean, fast, and expandable. Even though it looks simple on the surface, it’s already built to support:Multiple playable boxersDifferent progression pathsCosmetic and stat-based differences down the line🛠️ Under the HoodFrom a development perspective, this was an important milestone:Characters are now handled as data-driven entities…
- Devlog #2 - Mid-Fest Update & Behind the Gloves! - 11 December 2025
Hey everyone! We’re halfway through Steam Sports Fest, and it has already been an incredible week for Punch, Rest, Repeat! First of all, a huge thank you to everyone who watched the new trailer, visited the store page, or added the game to their wishlist. The support means the world and gives us so much motivation to keep polishing the game.What’s New This Week?During the festival, we continued improving several core systems of the game. Here’s a small peek behind the gloves:• Dummy Bag Training OverhaulThe training system now has real-time cooldown logic that works even while the game is closed. You punch → you rest → your boxer grows. Simple, cozy, satisfying.• Challenge System ImprovementsChallenges now spawn dynamically based on real time. And yes, the opponent who knocks on your door stays the same even after closing the game. If Mike challenged you, you’ll still face Mike when you…
- Punch, Rest, Repeat - Official Gameplay Trailer Now Live! - 8 December 2025
Hello everyone,We're excited to celebrate Steam Sports Fest 2025 with a brand-new look at "Punch, Rest, Repeat", our cozy desktop boxing companion.Over the last few weeks, we’ve been polishing artwork, updating UI elements, improving animations, and expanding the overall “desktop companion” experience. As part of the festival, we’re happy to share our Official Gameplay Trailer, showcasing: • Training cycles and skill progression, • Growing stats and personalized workout plans, • Play-while-you-work desktop companion features, • Gym upgrades and customization options, • Challenges, fights, knockdowns, and comebacks, • Idle & Auto-Battle mode for a relaxed experience.Punch, Rest, Repeat is designed to sit comfortably at the bottom of your screen while you work, study, or relax, levelling up your boxer little by little throughout the day.We're getting closer to release, and your support me…
- Devlog #1 - Progress Update & What’s Coming Next 🥊 - 23 November 2025
Hey everyone! It’s time for a fresh development update, and there’s a lot to share! Punch, Rest, Repeat has been moving forward at full speed, and with the Steam Sports Fest getting closer, I wanted to give you a peek at what’s new behind the scenes.Let’s jump right in 👇What’s New This Week✔ Cloud Saves & Serialization are now fully implementedYour boxer’s progress, upgrades, stats, and settings now save reliably across sessions and devices. This was a big system to finalize, and I’m really happy with how stable and clean it’s working.✔ New Fight Flow & Feedback ImprovementsThe fight system has been reworked to feel smoother and more readable:Better rhythmExtra feedback on hitsCleaner animationsReduced clutter✔ New Auto-Battle SystemYou can now let your boxer handle fights automatically while you work or relax. This mode is optional, perfect for players who want a hands-off, cozy exper…
- Punch, Rest, Repeat Will Be Part of the Steam Sports Fest! - 19 November 2025
Hello everyone! 👋We’re excited to share some great news! Punch, Rest, Repeat has been officially accepted into the upcoming Steam Sports Fest! 🎉 The festival runs on December 8–15, and we can’t wait for you to see the game showcased there.If you’re new here, Punch, Rest, Repeat is a cozy idle boxing companion that quietly sits at the bottom of your screen while you work, study, or relax.Here’s what the game is all about:🥊 Train your boxer and grow stronger💪 Join fights and tournaments🎧 Let the game run in the background while you focus on life⭐ Upgrade equipment, and keep improvingWe’re also getting closer to our Winter Sale launch, coming very soon! If you enjoy cozy idle games with a unique boxing twist, consider adding the game to your wishlist. It helps us a ton and supports a tiny indie team more than you can imagine.Thanks for being here, and see you at the Sports Fest soon!…
- Roadmap & What’s Next for Punch, Rest, Repeat - 18 October 2025
Hey there! Thanks for checking out Punch, Rest, Repeat 💪I’ve been quietly building this little boxing idler for a while now, and I’m super excited to share where it’s headed. Here’s a peek at what I’m working on and what’s coming next!Currently working onPolishing the core gameplay loop: training → rest → fightingGym upgrades and progression balanceUI/UX improvements and general quality-of-life updatesNextSteam achievements & cloud savesNew backgrounds and gym equipmentLocalization (supporting more languages)After releaseHall of Fame & retirement systemNew training typesBalance updates based on community feedbackThanks for reading and for being part of this journey. Your support and feedback mean a lot! 🥊I’ll keep sharing progress along the way. Stay tuned for more updates as we get closer to release!