SPSTEAMPULSELIVE ANALYTICS
Guard Protocol

Guard Protocol Steam news

Dincicode | Feb 7, 2026 | game

Released

1players observed · 6 October 2026 - 09:37:10 UTC

ActionIndieSteam Store

  • Latest observed players1 · 6 October 2026 - 09:37:10 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Guard Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 6 October 2026 - 09:37:10 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews11
  • Release dateFeb 7, 2026
  • DeveloperDincicode
  • PublisherDincicode

Genres: Action, Indie

Company pages: Developer: DincicodePublisher: Dincicode

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Guard Protocol Steam news

Guard Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Color Options! - 30 November 2025

    Added a new color changer for Mech Top and Mech Bottom hatches, allowing players to customize their mech’s appearance more easily. Found and identified recent bugs that caused levels to get stuck after the player died to certain bosses (fix in progress).

  • Final updates before the full release. - 25 November 2025

    Added red explosive barrels in key spots (as gaming tradition demands). Larger enemy units, especially bosses, now feature destructible tertiary turrets that can be destroyed to weaken them. Mission types now use distinct icons. Added a new level with 100 waves, where the player must manage enemy waves while bridges open at set time intervals. Added a new boss gauntlet level featuring 13 waves.

  • 2 Languages Added, Some Glitches Fixed. - 11 November 2025

    This update introduces two new language options, Portuguese and Japanese, so more players can enjoy the game in their preferred language!We’ve also fixed several glitches that could block progression or cause odd behavior in missions and menus. Overall stability and gameplay flow should feel smoother now.That said, a few mini-missions during runs are still acting weird or not working as intended. A fix for those is already in progress and should be available within the next few days.Thank you for your patience and continued feedback, it really helps shape future updates!

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