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Freight Misconductor

Freight Misconductor Steam news

Luna Rose B., MsAsterisk | Coming soon | game

Coming Soon

GameSteam Store content

CasualIndieSimulationStrategy

  • Steam app typegame
  • Steam App ID4097480
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLuna Rose B., MsAsterisk

Freight Misconductor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4097480
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLuna Rose B., MsAsterisk
  • PublisherGymnomi Railways PR Board
  • Parent gameNot available

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Luna Rose B., MsAsteriskPublisher: Gymnomi Railways PR Board

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Freight Misconductor Steam news

Freight Misconductor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Freight Misconductor's New Name - 9 March 2026

    Due to a frustrating trademark dispute, the name of this game has been changed from "Train Misconductor" to "Freight Misconductor."As of time of writing, the game's name has been updated everywhere except for the name of the demo in the steam library. The demo itself uses the new title in-game.If you can not launch the game, please verify the integrity of game files and try again. User data stored in ".../AppData/Roaming/Godot/app_userdata/Train Misconductor" will not be automatically moved to ".../AppData/Roaming/Godot/app_userdata/Freight Misconductor." That means you will lose your settings and your save files.

  • v0.4.8.3: Bug fixes and functional feedback forms - 12 February 2026

    There was a technical difficulty with the feedback form, which has now been fixed. If you have played the demo before 2026-Feb-12 at about 2:20 eastern standard time, please go back into the game and re-submit your feedback.There's a few other fixes, see the full change notes below:* Demo: * Feedback form actually works for realsies. * Disabled the key, which is used for locomotive transfer--there is only one loco per level in the demo.* Bugs: * Fix for destinations not being fulfilled when reloading a save. * Order sheet margins now adapt to screen size.EDIT: put out a minor fire where the locomotive did not work.

  • Train Misconductor is coming to Steam NextFest - 12 February 2026

    Train Misconductor is going to be a part of Steam NextFest, a showcase of upcoming games, and as such the demo has been released ahead of the event itself.We've been working on this game for over a year now and we're very excited to get it--or a small piece of it--into the hands of players.The demo contains the first seven levels of the quick-play mode of the game, about an hour of content. (Not counting replay value granted by the randomization element of the Inglenook level!)Download the demo through the store page now! (And don't forget to leave your feedback when you are done!)

  • Train Misconductor Discord Server - 12 December 2025

    Join the our official discord to keep up with the game's development and discuss all things Railroads, Train Simulation Games, Gymnomi Slimes, and Train Misconductor!Here's the invite link: https://discord.gg/JZbgJdexmS

  • Dual Gauge Devlog - 4 December 2025

    One of the features I've wanted to have in the game for a long time, and one which really makes this game unique among train games, plays into the backstory of railroading on planet Gymnome: Dual Gauge switching.In the distant past, north/south wagonway paths were used for migrating between different biomes as the planet's climate changed throughout the course of a 30-year-long "Omicycle," described previously in the FAQ. These wagonways became the first railways, but each was a different gauge. When the railways developed steam traction and started expanding east and west, they would merge with the smaller railways, but eventually they would meet another large network. There would invariably be a break of gauge, where the spacing between the rails differs between two railways, and at that point it would be irreconcilable--both railways would be just too big to regauge.This repeated at…

  • Development FAQ - 8 November 2025

    Development FAQQ: Who are the developers? A: The development team is myself, Luna Rose B. (WhirligigGirl), and my friend MsAsterisk. I am the lead designer and the artist, MsAsterisk is the excellent programmer. In addition there is a closed playtesting group, a work in progress soundtrack being volunteered by SpockAndStep et al, and some additional scenery art assets being volunteered by VivvyOfTheLake.Q: What engine is it? A: an advanced steam engine utilizing compound expansion of steam to--oh you mean the game engine? Oh. Ok. We're making the game in Godot.Q: When will Train Misconductor be released? A: It depends on a whole lot of factors. We want to make sure it's good and ready before it comes out. Some fundamental features are still not yet implemented, and there is a lot more art left to do. It all depends upon how long a two person hobby indie dev team with no budget can go be…

Patch notes and updates

S.noRelease datePatch nameGID number
112 February 2026v0.4.8.3: Bug fixes and functional feedback forms1824459501607907

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