Insecta Vindicta news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4100290
- PriceFree to play
- Release dateComing soon
- Developerit matters games
- PublisherNOTHING MATTERS
- Parent gameNot available
Genres: Action, Adventure, Casual, Indie, Simulation
Company pages: Developer: it matters gamesPublisher: NOTHING MATTERS
Insecta Vindicta Steam news
Insecta Vindicta news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Update to version 150526 - 19 May 2026
Hi there, hi there, HI THERE,We've updated the build in preparation for our next public outings, namely: BitSummit Kyoto and Re:Publika Berlin as we continue our hunt to find a publisher and annoy humans.Here's some highlights of the changes!:Cat enemy has a less gruesome reckoning. Too many people complained about the abuse of an EVIL yet DIGITAL cat so we toned that all down Update to the man's AI & balancing. This is by no means done and will need more work for the full game, but he should be a little more aggressive when you want him to and less in-your-fly-face when you don't want him to be Rework minigame. Less hitting, more other actions. Its a bit repetitive at times. Will continue to improve it in the full game still also Make the MAGA hat flammable. This had to be in the build. Thank you dear players for inundating us with this request. Its done. Updated the UI to match PROFES…
- Dev Diary III - What is INSECTA VINDICTA - 30 March 2026
What the hell INSECTA VINDICTA and where do we want to go with it?From the pitch deck:“Insecta Vindicta” (Latin “Insect Revenge”) is a revenge survival game about a fly and other insects taking on The Humans using savvy, speed and skills, ultimately leading to WW3 and the destruction of humanity. We want to blend action gameplay of playing as a host of insects taking on massive humans and solving logic puzzles.Major inspirations include: Shadow of the Colossus (giant dude vs tiny thing), Tony Hawks Pro Skater in terms of gameplay feel and music (more on this next week) and games like I Am Toast or Goat Simulator. Also the Burnout Series inspired us a lot in terms of destruction and chaos.A bit anarchic, but not random. Silly fun, but logical thought is required. The best solutions can be found by finding a safe spot, watching the flow of the humans and their actions and performing actio…
- Dev Diary - II - Preparing for Bitsummit in Kyoto - 20 March 2026
Hello again,Look at this! Two in a row already. Lets see how long I can keep this exercise up of posting dev diaries.Part of the reason is to force myself to make progress on the game against all odds*Bitsummit Kyoto! We've been invited to participate as part of the German studios delegation for Japan's premier indie games dev event. As the game draws on some Japanese influences in terms of Kaiju monsters (the humans) as well as us planning to have a level set in Japan, we couldn't miss out on this opportunity (plus the food is ace) so we're going to Japan, baby. The GameFor that we want to update the game build and this week we specked out all the changes we want to do in the next two months before this event, including:A new intro level that teaches some of the mechanics and kick-starts the narrative. Its going to be grossRework of the hit-avoidance/destruction mechanic & mini-game. I…
- Dev Diary - I - "Saying hello" - 12 March 2026
Dev Diary - I - "Saying hello"Hi everyone,first of all, let me introduce myself. Name: Seb Downie-Blackwell. Age: None of your damn business. Sex: How dare you?!Career: Long and varied. From Pet Shop Boy to CEO of a struggling indie dev studio.Wife: Lovely.Secondly I want to apologize for not posting sooner. Frankly, I forgot in the excitement and promise to post more often now we have a semblance of a plan for the game: "INSECTA VINDICTA" (Insect Revenge).In the coming weeks and months I intend to post a sort of weekly diary of what I am doing with the game and some of the thoughts behind it and why I think you should throw lots of money at me some day.Back at the end of '25 we unveiled the game at Berlin's premiere industry event "Games Ground".See pictures below. My body, mind and spirit immediately shut down from the trauma of talking on stage and releasing a game demo, but now I am…
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
