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Gemmy Gems: A Cozy Shop Sim

Gemmy Gems: A Cozy Shop Sim Steam news

Bosphorus Games | Coming soon | game

Coming Soon

GameSteam Store content

IndieSimulation

  • Steam app typegame
  • Steam App ID4103850
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBosphorus Games

Gemmy Gems: A Cozy Shop Sim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4103850
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBosphorus Games
  • PublisherBosphorus Games
  • Parent gameNot available

Genres: Indie, Simulation

Company pages: Developer: Bosphorus GamesPublisher: Bosphorus Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Gemmy Gems: A Cozy Shop Sim Steam news

Gemmy Gems: A Cozy Shop Sim news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devlog - July - 28 July 2026

    Hey everyone! Hope you are all having a lovely week. We have some fun little updates for Gemmy Gems that we wanna share today 💖First, we updated our tool assets. And by assets, I mostly mean the little tool icons! They look so much cuter now and really fit the cozy feeling of the shop way better than the old ones. We also updated the main menu! It looks and feels so much better now, and it really sets the right cozy mood before you even jump into the game. But our absolute favorite part is the new stamping mechanic! When you finish getting a gem ready, you dont just click a boring "done" button anymore. You actually get to press a physical stamp onto the gems certificate. We made sure the visual feedback feels super satisfying. Its just a small detail, but officially stamping that paper feels great. Lastly, we are expanding the world! We added new map parcels to our biomes. This just m…

  • Devlog - June - 30 June 2026

    Hello, fellow gem crafters! 💎We’ve been hard at work in the Gemmy Gems workshop, carefully chiseling away at new features to make your cozy journey even more magical. We have some exciting progress to share with you all in today’s devlog!Here is what we’ve been up to:🏪 Your Dream Shop Awaits (Shop Levels Integrated): Your cozy little workspace now has room to grow! We’ve successfully integrated the shop leveling system. As your reputation spreads and you successfully polish and sell more stones, you'll be able to upgrade and expand your store into the dazzling mystical boutique of your dreams. 📜 The Journey Unfolds (Main Quests Added): The heart of our story is officially beating! We’ve fully implemented the main questlines into the game. You’ll now have a captivating, narrative-driven path to guide your foraging adventures and help you form deeper, meaningful bonds with our colorful…

  • Devlog - May - 22 May 2026

    Hello everyone! Welcome to our May update for Gemmy Gems. We have some exciting progress from the workshop to share with you this month.New Character Sprites We are currently working on brand new reaction sprites for our magical customers. Each character, from the demanding Witch to the shiny obsessed Goblin, will have unique expressions that reflect their personality. This will make your shop interactions feel much more alive and expressive when customers visit The Quest System We are also excited to introduce a brand new quest system. Customers will visit your jewelry store with regular tasks for you to complete, which is a great way to earn extra income and upgrade your tools. Alongside these regular requests, every single character will have their own special quest. These unique character specific quests will challenge your crafting skills and offer highly rewarding prizes when comp…

  • Devlog - Hello Again! - Part 2 - 20 April 2026

    Hello again ✨Welcome to part two of our devlog catch-up! In our last post, we talked about the core loop and gem processing. Today, we want to show you what we have been doing to bring the world itself to life.🛠️ New NPCs for Tools You need good equipment to mine the best stones. Instead of buying upgrades from a standard menu, we added new NPCs to the town who specifically sell tools. It makes getting new gear feel like an actual interaction.🗣️ New Characters and Dialogues We added some new faces to the neighborhood. Along with the new characters, we wrote and implemented a lot of fresh dialogue. Customers and neighbors actually have things to say now, which helps the town feel alive.It’s been a busy few months, but getting these systems working together was a big step. On top of all this, we are getting ready to open up a playtest very soon, so keep an eye out for more details!Thank…

  • Devlog - Hello Again! - Part 1 - 17 April 2026

    Hello again ✨It’s been a while. We haven't posted a devlog in a few months because we put our heads down and focused on building. A lot has changed, and Gemmy Gems is starting to play like the cozy gem shop management game we envisioned. Since we have so much to share, we are splitting this update into two parts!Here is the first look at what we’ve been up to:🔄 Connecting the Gameloop The core flow is now fully playable. You can dig up raw stones, process them, manage your inventory, and deal with customers. The shop management side is finally taking center stage.💎 Gem Processing Minigames We reworked the processing area to include new minigames for cutting and polishing. Instead of just clicking a button, your skill at the workbench now directly affects the final gem.✨ Shader and Visual Updates We gave our gem shaders an update so they catch the light better and look nicer on your sh…

  • Gemmy Gems - December Devlog - 29 December 2025

    Hello Again ✨ December was one of those months where nothing looks revolutionary at first glance, but everything suddenly starts to feel like a real game. Less dreaming, more finishing. Less “what if,” more “this actually works.”Our main goal this month was simple and slightly terrifying: Make Gemmy Gems playable for other people.🛠️ From 2D Concepts to Polished 3D ScenesSome of our 2D concept scenes didn’t translate well into Unity. We had already converted a few of them into 3D earlier, but this month we focused on polishing those scenes properly. Lighting, scale, composition, small environmental details… all the quiet stuff that makes a scene stop feeling like a prototype and start feeling like a place.They’re now much closer to the cozy, stylized world we originally imagined.🎮 Technical Demo: Playable, FinallyThis was a big one for us. We pushed hard to get a proper technical demo…

  • Gemmy Gems – November Devlog - 1 December 2025

    Greetings I hope you had a great, cozy month. For us, it was a challenging but wholesome stretch full of satisfying work. All of our team members are focused on making the game playable, having fun while building it, and giving it as much soul and love as possible. We’re incredibly grateful that people already like it and are wishlisting it. It feels like a blessing. Your kind comments and feedback genuinely fuel us. So as I was saying, it’s been challenging. We prototyped lots of scenes, trying out as many possibilities as we could and experimenting with new ideas. And of course, we ran into technical issues along the way. That’s just part of game development at its core. A-) One of our scenes didn’t work well in Unity, which meant we had to come up with fast solutions or we were going to get stuck in development. We’re mainly a 2D game, but we decided to try a 3D approach for one of t…

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