- Update! - 15 March 2016
Changelog Fixed issue with player score not saving in Level 210. The Mastermind & Expert achievements should now fire correctly. Added "perfect" score indicator to level select screen. Levels which have been previously completed with a perfect are highlighted in gold. Fixed rare issue with Time capsules being collected during the level assembly phases. And many, many more bugs fixed! Please Note If your perfect scores do not appear, please verify your cache by right clicking Vertigo Void in your library, then Properties, then select the Local Files tab, then Verify Integrity of Game Cache… This should repair any data loss.
- Update! - 15 March 2016
Changelog Fixed issue with player score not saving in Level 210. The Mastermind & Expert achievements should now fire correctly. Added "perfect" score indicator to level select screen. Levels which have been previously completed with a perfect are highlighted in gold. Fixed rare issue with Time capsules being collected during the level assembly phases. And many, many more bugs fixed! Please Note If your perfect scores do not appear, please verify your cache by right clicking Vertigo Void in your library, then Properties, then select the Local Files tab, then Verify Integrity of Game Cache… This should repair any data loss.
- Update! - 14 February 2016
Changelog Fixed issue with player score not saving in Level 210. The Mastermind & Expert achievements should now fire correctly. Added "perfect" score indicator to level select screen. Levels which have been previously completed with a perfect are highlighted in gold. Fixed rare issue with Time capsules being collected during the level assembly phases. And many, many more bugs fixed! Please Note If your perfect scores do not appear, please verify your cache by right clicking Vertigo Void in your library, then Properties, then select the Local Files tab, then Verify Integrity of Game Cache… This should repair any data loss.
- Update - 16th November - 16 November 2015
Hi Everyone, We've been reading all the comments and watching all the great videos people have made of Vertigo Void! We have compiled a bunch of changes based on this feedback and have now made it available on Steam. Please restart your client to begin downloading these changes. :) Changelog New animation system used to smooth everything out. Inputs can now be assigned from within the main menu. Resolution can be changed from within the main menu. Quality can be changed from within the main menu. Levels 10 and 14 made easier due to community feedback. Some optimization. Various bug fixes.
- Update - 16th November - 16 November 2015
Hi Everyone, We've been reading all the comments and watching all the great videos people have made of Vertigo Void! We have compiled a bunch of changes based on this feedback and have now made it available on Steam. Please restart your client to begin downloading these changes. :) Changelog New animation system used to smooth everything out. Inputs can now be assigned from within the main menu. Resolution can be changed from within the main menu. Quality can be changed from within the main menu. Levels 10 and 14 made easier due to community feedback. Some optimization. Various bug fixes.
- Easter Egg - Remember, Remember, The 5th of November! - 5 November 2015
Tonight is Bonfire Night in the UK. The night to remember the gunpowder plot by Guy Fawkes. If you play Vertigo Void today, you will see the Astronaut wearing a Guy Fawkes mask in game and in the editor! http://i.imgur.com/VDCOYzc.gif
- Update - 2nd November - 3 November 2015
Hi Everyone, Thanks for all the great comments and suggestions on the forums, we appreciate all your feedback! We've taken everything you guys have been saying in the threads and in videos and compiled an update. With that said, here's the list of updates: Changelog Default control scheme can now be seen at a glance from the pause screen. New tutorials added to levels 3, 4 & 10. These tutorials introduce and explain the Peek, Beacon and edge walking mechanics. Level 4 completely redone to introduce and clarify edge walking mechanic. Holding the right analog stick down will now trigger the "peek" function. Various tutorial messages reworked to feature the default key/button. Fixed incorrect level name displaying on level complete when playing custom levels. Added new player death type when they become trapped flipping between two Bounce Blocks. Viewing angle for looking up/left/right inc…
- Update - 2nd November - 3 November 2015
Hi Everyone, Thanks for all the great comments and suggestions on the forums, we appreciate all your feedback! We've taken everything you guys have been saying in the threads and in videos and compiled an update. With that said, here's the list of updates: Changelog Default control scheme can now be seen at a glance from the pause screen. New tutorials added to levels 3, 4 & 10. These tutorials introduce and explain the Peek, Beacon and edge walking mechanics. Level 4 completely redone to introduce and clarify edge walking mechanic. Holding the right analog stick down will now trigger the "peek" function. Various tutorial messages reworked to feature the default key/button. Fixed incorrect level name displaying on level complete when playing custom levels. Added new player death type when they become trapped flipping between two Bounce Blocks. Viewing angle for looking up/left/right inc…
- Astronaut Halloween Easter Egg! - 31 October 2015
Hi Everyone, As a little easter egg, if you play a level or open the level creator during Halloween, the astronaut will be seen wearing a Halloween mask! http://i.imgur.com/lI6ENox.png Happy Halloween! - James
- Astronaut Halloween Easter Egg! - 31 October 2015
Hi Everyone, As a little easter egg, if you play a level or open the level creator during Halloween, the astronaut will be seen wearing a Halloween mask! http://i.imgur.com/lI6ENox.png Happy Halloween! - James
- Vertigo Void is Out Now! - 30 October 2015
Hi Everyone, Thanks for taking a look at Vertigo Void! With over 200 mind-bending puzzles, we think you're gonna have fun! If that's not enough, you can make your own in the game and publish them to Steam Workshop to test your friends! :) Be sure to let us know your thoughts and if you have any suggestions on the Community Hub. We look forward to hearing from you :) - James
- Vertigo Void is Out Now! - 30 October 2015
Hi Everyone, Thanks for taking a look at Vertigo Void! With over 200 mind-bending puzzles, we think you're gonna have fun! If that's not enough, you can make your own in the game and publish them to Steam Workshop to test your friends! :) Be sure to let us know your thoughts and if you have any suggestions on the Community Hub. We look forward to hearing from you :) - James
- Vertigo Void is Coming Soon! - 22 October 2015
Hi Everyone, Thanks for all your votes and support on our Greenlight submission! http://steamcommunity.com/sharedfiles/filedetails/?id=460456789 Vertigo Void is set to release on 30th October. On release we plan to have the following available immediately: Over 200 mind-bending levels A feature complete level editor Xbox 360 controller support Steam achievements! Steam Cloud Saves Thanks again, we really appreciate all your support and interest. If you have any comments, let us know in the discussion threads in the community hub! Cheers, James
- Vertigo Void is Coming Soon! - 22 October 2015
Hi Everyone, Thanks for all your votes and support on our Greenlight submission! http://steamcommunity.com/sharedfiles/filedetails/?id=460456789 Vertigo Void is set to release on 30th October. On release we plan to have the following available immediately: Over 200 mind-bending levels A feature complete level editor Xbox 360 controller support Steam achievements! Steam Cloud Saves Thanks again, we really appreciate all your support and interest. If you have any comments, let us know in the discussion threads in the community hub! Cheers, James