SPSTEAMPULSELIVE ANALYTICS
Calvin's Gallery

Calvin's Gallery Steam news

Crimson | Nov 30, 2025 | game

Released

0players observed · 25 September 2026 - 19:40:28 UTC

AdventureCasualIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Calvin's Gallery news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateNov 30, 2025
  • DeveloperCrimson
  • PublisherCrimson

Genres: Adventure, Casual, Indie, RPG, Early Access

Company pages: Developer: CrimsonPublisher: Crimson

Top Steam chartsTop 100 gamesGame directorySteam Store page

Calvin's Gallery Steam news

Calvin's Gallery news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Leveling Overhaul! - 14 September 2026

    All party stats reduced by ~20%, this is to compensate for how common crystal dust has become along with the various other ways players can become stronger.All EXP gained has been increased by ~20%, except for DragonThis should help with the stat reductions and make combat more rewarding. This also means new skills will be unlocked faster.Leveling shrines now always give +1 to a single random attribute instead of up to 5This fixed several bugs and crashes, it also means leveling will be more consistent.Increasing physical attributes gives +2 HP instead of +5PC health pools were becoming massive even at low levels. This will help keep players and enemies more on par.New ways to upgrade TP3 new items that permanently increase the starting TP, passive TP regen, or max TP of all TP modes for all characters. Unlocking new TP modes increases starting TP by 1, passive TP regen by 1, and max TP…

  • Act 4 quest - 22 August 2026

    Quick patch update to add quest objectives for Act 4 along with some new dialogue with bosses in Act 2 and 4.

  • Minor Forest and Tower Fixes - 5 August 2026

    Fixed a bug that let you walk through trees in the forest. Fixed a bug keeping a door from opening in the desert tower.

  • Decrepit Pyramid Overhaul! - 8 July 2026

    Throwing daggers and similar skills no longer has a TP cost. Bug with the punching bag/scarecrow has been fixed. The travelling salesman in town has been tweaked and will get new inventory soon. Wandering Fae loot has been buffed The decrepit pyramid has been completely overhauled and expanded with 3 new areas

  • Hot Fix - 18 April 2026

    Sapping Mist can no longer crit and deals significantly less damage. Hungering Spirits had their agility slightly reduced. Several instant skills were not working and have been fixed. The undead mage fight had a bug that made him immune to damage, this has been fixed. The scavenge skills have been tweaked and fixed. They should now give loot *and* keys as intended.

  • March Update! - 7 April 2026

    New Relics:The previous relics that only affected core attributes were not as useful or interesting as I had hoped. These have been replaced with a new set of relics. Each relic gives a set of low cooldown instant skills, allowing you to take free actions each turn. Each relic offers wildly different skills, allowing you to mix and match them among your party to find your favorite build. Fewer skill types:Strikes have been moved to Skills and Spells, reducing the number of menus to navigate during combat. New SkillAll swords now have a Lunge skill that reduces the target's attributes based on what elemental mark they currently have. General Tweaks:Rally now has a short cooldown and low cost to prevent infinite healing. The forest area has received a small face lift.EXP gain for the party has been reduced, allowing the party to gather gear and scale with enemies more consistently. Golem…

  • Small bug fix - 25 February 2026

    A minor bug was found and fixed.

  • Ice Fishing! - 24 February 2026

    Ice fishing and 10 new ice fishing spots have been added to the ice caves region. Additional, some quality of life changes have been made to the desert that should make unlocking all areas much easier. There are now crystals in the pyramid that change color when a switch is activated and the switches now change from red to blue, making everything much easier to see and track.

  • V13 Quality of Life update - 30 January 2026

    A follow up update to V13 to fix a few QoL items. Status effect descriptions have been reformatted. Speedy's delivery box no longer moves.Keys are more common drops from treasure plants. The scavenge skills now have a chance to find keys.

  • Elemental Marks Part 2! - 14 January 2026

    Elemental marks can now be applied by elemental weaponsElemental armor now gives resistance to the related markEnemies can now apply elemental marks

  • New Status Effects, Part 1! - 5 January 2026

    Elemental marks have been added to Calvin's Gallery to make combat more dynamic and more strategic. Combine different elemental attacks to inflict a wide range of status effects onto your enemies. Changed Status Effects:Frozen: Much shorter duration, with a 25% chance to be removed from damage (was 75%).Burning, scorched, and immolated: Fire items and skills are much less likely or no longer able to inflict burning, scorched, and/or immolated in the same action. These powerful stacking effects now require multiple actions to inflict. Poisoned, envenomed, and blighted: Earth and poison items and skills are much less likely or no longer able to inflict poisoned, envenomed, and/or blighted in the same action. These powerful stacking effects now require multiple actions to inflict. New statuses:Clouded: -25% hit chance, +25% evasion, 2x chance to apply all mark effectsDazzled: -25% hit chan…

  • Hot fix - 20 December 2025

    There was a small bug in the overworld causing the character to turn invisible. This has been corrected.

  • Removing AI, boss fight reworks, and DoT tweaks - 16 December 2025

    AI removal:I am in the process of removing all AI content from the game, thankfully there was very little to begin with. About 6 enemies and a few background pictures were generated during the early days of development and no longer serve their purpose. Mandrake sprouts, living brush, all three mummy bosses, and The Enlightened have has their battler images replaced with new artwork. Next is the background art, which will take longer to source proper replacements. DOT TweaksPoison, burning, and bleeding all had a minor secondary effect that has been around since very early in the game. This secondary effect seems to be conflicting in odd ways with the other DoTs and has been removed to make combat smoother. Desert Boss Tweaks:Removing AI presented a great opportunity to rework some fights and enemies. Mummy Pharaoh:This mummy is now split into 2 targets. The mummy and mummy's heart. Mum…

Patch notes and updates

S.noRelease datePatch nameGID number
122 August 2026Act 4 quest1841579228670671
25 August 2026Minor Forest and Tower Fixes1840310314337828
38 July 2026Decrepit Pyramid Overhaul!1836506165579433
418 April 2026Hot Fix1830163047262752
525 February 2026Small bug fix1825727806703401
624 February 2026Ice Fishing!1825093633196304
730 January 2026V13 Quality of Life update1823191198603892
820 December 2025Hot fix1819386365098571

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